Difference between revisions of "Alisia Dragoon"

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Revision as of 09:54, 10 January 2022

n/a

  • NTSC-U/PAL
  • NTSC-J

AlisiaDragoon MDTitleScreen.png

AlisiaDragoon MD JP title.png

Alisia Dragoon
System(s): Sega Mega Drive
Publisher: Game Arts
Developer:
Genre: Action[1]

















Number of players: 1
Release Date RRP Code
Sega Mega Drive
JP
¥7,8007,800 T-45033
Sega Mega Drive
US
$69.9569.95[3]
Sega Mega Drive
EU
Sega Mega Drive
PT
Sega Mega Drive
UK
£39.9939.99[5][6]
Sega Mega Drive
SE
(Rental)
Sega Mega Drive
AU
Sega Mega Drive
CA
Sega Mega Drive
BR

Alisia Dragoon (アリシアドラグーン) is a 1992 platformer for the Sega Mega Drive developed by Game Arts, with Japanese animation studio Gainax (famous for classic franchises such as Nadia: Secret of the Blue Water and Neon Genesis Evangelion) providing art and story, and Mecano Associates providing music.

Story

The game's story is different in Japan and US/Europe:

  • Japan: Alisia is the daughter of a sorcerer killed by evil Baldour's followers after her father banished Baldour in a cocoon to outer space, which has since crashed back to Earth, leaving Alisia to defeat Baldour and his followers.
  • US/EU: Alisia is a female adventurer who is the only one who can destroy the evil delivered by a silver star that has returned to Earth (implied that Earth had managed to deal with it once before).

Gameplay

The player controls Alisia Dragoon in side-scrolling platforming environments. She can be moved around with Left and Right, jump with C, and crouch with Down. Alisia can attack by summoning bolts of lightning from her hands with B. Her lightning attack automatically targets enemies in the direction she is facing and splits itself as necessary. The shot lasts for as long as B is held, but its power diminishes as Alisia drains her attack power. Her power replenishes when she is not attacking; when fully charged, it allows her to unleash a multi-target rolling bolt attack, hitting every enemy on the screen. Alisia is often swarmed with enemies from all sides, and the energy system encourages the player to manage Alisia's power judiciously to have her able to defend herself at critical moments. Alisia can attack while jumping or crouching.

A cutscene

Besides enemies, stages also contain conventional platforming challenges, such as gaps that must be jumped across, environmental hazards such as fireballs launching from the ground, and branching paths. Stages contain numerous hidden areas, often containing level-up items, encouraging exploration. Stages also sometimes have scripted sequences or cutscenes. Each stage is completed by defeating the boss at the end.

Helping Alisia in her quest are her pet monsters. These creatures fly around the heroine on their own, attacking her foes, and blocking enemy attacks from hitting her. There are four pets, each with its own type of attack. Only one pet can fight alongside Alisia in her quest, but the player can select any of the four (or none) as the active companion at any time by pressing A (which also pauses the game) and pressing Up or Down.

Over the course of the game, Alisia and her monsters can find items to increase the size of their health bars and level up their attacks. Health bar segments are lost by taking damage from enemy attacks and traps. When Alisia's pets lose their entire health bars, they are removed from play and cannot be brought back until a Revive power-up is collected. If Alisia loses her entire health bar, she can restart the level by expending a continue. The game ends if all the continues have been used. The player does not start with any continues but can find them hidden in the levels. Alisia Dragoon has no features for saving the player's progress. After the game is completed, a screen is shown, charting the overall performance of the player based on the number of kills, the power level of Alisia's attack, and the frequency the pet monsters are used.

Companions

Dragon companions follow Alisia throughout the game. Alisia's monsters have a health bar and an energy gauge. They are controlled by the computer and attack automatically when the energy bar is full. Each one can be leveled up twice by finding a Level Up item when the companion is selected. Every level increments the companion's health bar by one segment, increases its attack damage, and changes its appearance.

The dragon can become exhausted by depleting its health bar. The appearance of dragon companions changes as they take damage. They can be rejuvenated by finding a Revive item. When revived, companions start over at level 1.

Alisia Dragoon, Companions, Dragon Frye.png
Dragon Frye
Shoots one, two, or three fireballs (depending on its level). The fireballs do good damage but cover a small area. Most useful against a small number of formidable foes.
Alisia Dragoon, Companions, Ball O' Fire.png
Ball O' Fire
Attacks by touching enemies. Meager damage output but the most durable companion; any damage inflicted against it drains its power gauge first and only impacts its health bar when its energy gauge is empty. The only companion that attacks with less than a full energy gauge.
Alisia Dragoon, Companions, Thunder Raven.png
Thunder Raven
Attacks all enemies on screen simultaneously with its lightning flash. This is the slowest attack, but it does fair damage and has the best area of effect. An excellent companion against a large number of foes.
Alisia Dragoon, Companions, Boomerang Lizard.png
Boomerang Lizard
Shoots one, two, or three boomerangs (depending on its level). The boomerangs fly around and return to the dragon, hitting targets along the way. Attacks very quickly. Good when there are a large number of foes all around.

Stages

Alisia Dragoon, Stage 1-1.png

Alisia Dragoon, Stage 1-2.png

Alisia Dragoon, Stage 1-3.png

Alisia Dragoon, Stage 1-3 Boss.png

Stage 1

Alisia Dragoon, Stage 2.png

Alisia Dragoon, Stage 2 Boss.png

Stage 2

Alisia Dragoon, Stage 3.png

Alisia Dragoon, Stage 3 Boss.png

Stage 3

Alisia Dragoon, Stage 4.png

Alisia Dragoon, Stage 4 Boss.png

Stage 4

Alisia Dragoon, Stage 5-1.png

Alisia Dragoon, Stage 5-2.png

Alisia Dragoon, Stage 5-2 Boss.png

Stage 5

Alisia Dragoon, Stage 6-1.png

Alisia Dragoon, Stage 6-2.png

Alisia Dragoon, Stage 6-2 Boss.png

Stage 6

Alisia Dragoon, Stage 7-1.png

Alisia Dragoon, Stage 7-1 Boss.png

Alisia Dragoon, Stage 7-2.png

Stage 7

Alisia Dragoon, Stage 8 Boss 1.png

Alisia Dragoon, Stage 8 Boss 2.png

Stage 8

Items

Items are contained within winged receptacles, which Alisia can break open with her lightning power. The item then falls out and can be collected by moving over it. Sometimes the receptacle is hidden until Alisia approaches or hits it with her lightning attack.

Alisia

Alisia Dragoon, Items.png
Winged Receptacle
Attack to break the item free.
Alisia Dragoon, Items.png
Thunder Level Up
Increases Alisia's attack level, up to level 8.
Alisia Dragoon, Items.png
Potion
Replenishes one segment of Alisia's health bar.
Alisia Dragoon, Items.png
HP Up
Permanently adds one segment to Alisia's health bar, up to 6 segments.
Alisia Dragoon, Items.png
1 Up
Gives the player an extra continue.
Invincible
A fairy that protects Alisia and makes her invulnerable to attacks for a duration.
Thunder Power Max
A fairy that grants Alisia a full power bar and removes the cost from her attacks for a duration.
Platform
Two fairies who create a platform for Alisia to reach otherwise inaccessible heights.

Companions

Alisia Dragoon, Items.png
Level Up
Increases the level of the currently selected companion, up to level 3, which increases its attack power and gives it another health bar segment.
Alisia Dragoon, Items.png
Beef
Replenishes one segment of the currently select companion's health bar.
Alisia Dragoon, Items.png
Revive
Revives all exhausted companions. Revived companions start over at level 1.

Production credits

  • Main Programer: Naozumi Honma
  • Assistant Programer: Osamu Harada
  • Main Graphic Designer: Masatoshi Azumi
  • Assistant Graphic Designer: Meiko Wada
  • Music Programer: Mister Tom, Ari Kamijoh
  • Assistant Music Programer: Ken-ichi Kunishima
  • Story Concept Designer: Yuzo Sunaga
  • Scenario Writer: Yoshimi Kanda
  • Character Design of Monsters: Hajime Satoh
  • Character Design of Alisia: Hiroyuki Hataike
  • Technical Support: Toshimichi Masubuchi
  • Art Work: Mariko Uemura
  • Music Composer: Mecano Associates
    • Music Producer: Kass
    • Musicians: Nobuyuki Aoshima, Mamoru Ishimoda, Youko Sonoda, Mariko Satoh
  • Special Thanks: Takeshi Miyaji, Kazuyuki Ohata, Takahiro Okano, Gainax, Takami Akai, Toshio Okada, Yasuhiro Takeda, Takeshi Sawamura, Kazuhiro Nakazawa
  • Special Test Player: Masahiko Ikeya
  • Test Players: Akio Matsuda, Ken-ichiroh Ohmi, Nobuo Horii, Naotsugu Honma, Hideto Masubuchi, Hidetomo Tanaka
  • Original Concept: Satoshi Uesaka
  • Executive Producer: Yoichi Miyaji
Source:
In-game credits (Japanese version)

Digital manuals

Magazine articles

Main article: Alisia Dragoon/Magazine articles.

Promotional material

Main article: Alisia Dragoon/Promotional material.

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
60
[8]
Beep! MegaDrive (JP) NTSC-J
65
[9]
Consoles + (FR)
94
[10]
Entsiklopediya luchshikh igr Sega. Vypusk 1 (RU)
50
[11]
Entsiklopediya luchshikh igr Sega. Vypusk 10 (RU)
80
[12]
Mean Machines: The Essential Sega Guide (UK)
87
[13]
Famitsu (JP) NTSC-J
48
[14]
FX (UK)
87
[15]
GameFan (US) NTSC-U
88
[16]
GamePro (US) NTSC-U
96
[3]
Hippon Super (JP) NTSC-J
50
[17]
Hobby Consolas (ES)
87
[18]
Joypad (FR)
92
[19]
Joystick (FR)
91
[20]
Sega Mega Drive Advanced Gaming (UK) PAL
83
[21]
Mega (UK) PAL
81
[22]
Mega (UK) PAL
81
[23]
Mega Force (FR)
80
[24]
MegaTech (UK) PAL
88
[5]
MegaTech (UK) PAL
88
[4]
Mean Machines (UK)
87
[25]
Mean Machines Sega (UK)
87
[26]
Player One (FR)
86
[27]
Sega Power (UK) PAL
82
[28]
Sega Pro (UK) PAL
85
[29]
Sega Pro (UK) PAL
82
[30]
Sega Force (SE)
85
[31]
Sega Force (UK) PAL
72
[32]
Sega Saturn Magazine (JP) NTSC-J
82
[33]
Supergame (BR)
89
[7]
Supersonic (FR)
93
[34]
Tricks 16 bit (RU)
66
[35]
User (GR) PAL
83
[36]
Video Games (DE)
53
[37]
Sega Mega Drive
80
Based on
34 reviews

Alisia Dragoon

Mega Drive, JP
AlisiaDragoon MD JP Box.jpg
Cover
AlisiaDragoon MD JP CartTop.jpg
AlisiaDragoon MD JP Cart.jpg
Cart
Alisiadragoon md jp manual.pdf
Manual
Mega Drive, US
AlisiaDragoon MD US Box.jpg
Cover
Alisiadragoon md us cart.jpg
Cart
Alisiadragoon md us manual.pdf
Manual
Mega Drive, EU
AlisiaDragoon MD EU Box.jpg
Cover
AlisiaDragoon MD EU Cart.jpg
Cart
Alisia Dragoon MD EU Manual.jpg
Manual
AliciaDragoon MD EU pcb.jpg
PCB
Mega Drive, PT
AlisiaDragoon MD PT cover.jpg
Cover
Mega Drive, SE (rental)

Mega Drive, AU

Mega Drive, BR
AlisiaDragoon MD BR Box.jpg
Cover
AlisiaDragoon MD BR Cart Top.jpg
AlisiaDragoon MD BR Cart.jpg
Cart
Alisiadragoon md br manual.pdf
Manual
Mega Drive, CA
AlisiaDragoon MD CA cover.jpg
Cover

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Mega Drive
CRC32 d28d5c40
MD5 77be06102101759f30b416d80872c8da
SHA-1 69bf7a9ebcb851e0d571f93b26d785ca87621b01
1MB 1992-03 Cartridge (US)
Sega Mega Drive
CRC32 4d476722
MD5 87f6aeedef313d6d9d5126e55514d812
SHA-1 04cf02a0004f2eba16af781dd55b946176bb9dbf
1MB 1992-03 Cartridge (JP)
Sega Mega Drive
CRC32 28165bd1
MD5 0028a8f30e471dd14a20bf3e18f7529b
SHA-1 c8a3667631fdbd4d0073e42ada9f7199d09c0cfa
1MB 1992-03 Cartridge (EU)

References

  1. 1.0 1.1 https://sega.jp/history/hard/megadrive/software_l.html (Wayback Machine: 2020-07-02 23:21)
  2. GamePro, "February 1992" (US; 199x-xx-xx), page 38
  3. 3.0 3.1 GamePro, "May 1992" (US; 1992-xx-xx), page 40
  4. 4.0 4.1 4.2 MegaTech, "May 1993" (UK; 1993-04-23), page 94
  5. 5.0 5.1 MegaTech, "April 1992" (UK; 1992-03-20), page 38
  6. Sega Power, "May 1992" (UK; 1992-04-02), page 31
  7. 7.0 7.1 Supergame, "Junho 1992" (BR; 1992-06-xx), page 23
  8. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 18
  9. Beep! MegaDrive, "May 1992" (JP; 1992-04-08), page 33
  10. Consoles +, "Février 1992" (FR; 1992-0x-xx), page 26
  11. Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 288
  12. Entsiklopediya luchshikh igr Sega. Vypusk 10, "" (RU; 2003-10-08), page 8
  13. Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 19
  14. Famitsu, "1992-05-01" (JP; 1992-04-17), page 39
  15. FX (UK) (+0:00)
  16. GameFan, "Volume 1, Issue 9: August 1993" (US; 1993-xx-xx), page 10
  17. Hippon Super, "May 1992" (JP; 1992-04-04), page 42
  18. Hobby Consolas, "Julio 1992" (ES; 1992-0x-xx), page 32
  19. Joypad, "Juin 1992" (FR; 1992-05-1x), page 68
  20. Joystick, "Juin 1992" (FR; 1992-0x-xx), page 112
  21. Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 90
  22. Mega, "June 1993" (UK; 1993-05-20), page 19
  23. Mega, "January 1994" (UK; 1993-12-16), page 87
  24. Mega Force, "Juin 1992" (FR; 1992-06-05), page 80
  25. Mean Machines, "March 1992" (UK; 1992-02-27), page 68
  26. Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 137
  27. Player One, "Juin 1992" (FR; 1992-06-10), page 84
  28. Sega Power, "May 1992" (UK; 1992-04-02), page 30
  29. Sega Pro, "June 1992" (UK; 1992-05-21), page 64
  30. Sega Pro, "April 1993" (UK; 1993-03-11), page 64
  31. Sega Force, "1/92" (SE; 1992-xx-xx), page 13
  32. Sega Force, "August 1992" (UK; 1992-07-09), page 56
  33. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
  34. Supersonic, "Juillet/Août 1992" (FR; 1992-xx-xx), page 5
  35. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 7
  36. User, "Aprílios 1993" (GR; 1993-0x-xx), page 48
  37. Video Games, "6/92" (DE; 1992-05-29), page 49


Alisia Dragoon

AlisiaDragoon MDTitleScreen.png

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