Difference between revisions of "Rolling Thunder 3"
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− | + | '''''{{PAGENAME}}''''' is the sequel to ''[[Rolling Thunder 2]]'' and was released exclusively for the [[Sega Mega Drive]] in North America in 1993. | |
==Story== | ==Story== | ||
− | Taking place at the same time as ''Rolling Thunder 2'', players will take control of "Jay" | + | {{ScreenThumb|Rolling Thunder 3, Introduction.png|width=200|Jay}} |
+ | Taking place at the same time as ''Rolling Thunder 2'', players will take control of "Jay," an Interpol operative tasked with eliminating Dread, second-in-command of the Geldra terrorist organization, who is believed to be somewhere in southern California. | ||
==Gameplay== | ==Gameplay== | ||
− | + | {{ScreenThumb|Rolling Thunder 3, Weapon Select.png|width=200|Weapon select}} | |
+ | The game is an action platformer like its predecessors. The player can controls Jay, who walks with {{left}} and {{right}} and crouches with {{down}}. He jumps with {{C}} and jumps higher with {{up}}+{{C}}. His high jump can be used to jump up to a higher platform; he can jump back down from the platform with {{down}}+{{C}}. He can enter doors by holding {{up}} while standing in front of a doorway; he comes back out when {{up}} is released. Doors can contain special items, including weapons and ammunition, or can be used to evade enemies. There are also numerous objects that can be used as cover by either the player or an enemy. | ||
− | + | Jay is armed with a revolver, which is fired with {{B}}. He can shoot while jumping or crouching. He can aim in an upward diagonal direction with {{up}}+{{B}}. The revolver has limited ammunition. When it runs out of ammo, it can only shoot slow "chaser" shots; only one can be on screen at a time. Jay can also equip a special weapon before each round begins, which is fired with {{A}}. It can be fired while crouching, but unlike the revolver, special weapons cannot be fired while jumping or aimed diagonally. The special weapon also has limited ammunition; it is replaced with a knife if it runs out of ammo (or if the player chooses not to equip a special weapon for the mission). Some rounds contain other special weapons, which replace the current special weapon. | |
+ | |||
+ | Two rounds are autoscrolling with Jay riding a vehicle. In these rounds, Jay slows down and speeds up with {{left}} and {{right}} and moves between the background and foreground layers with {{up}} and {{down}}. Jay has his revolver but does not have a special weapon in these rounds. | ||
+ | |||
+ | Jay starts with three hit points. Hits from bullets and other projectiles such as lasers cost two hit points. Running into an enemy but not being attacked knocks the Jay back but does not cost hit points. Jay loses a life when he runs out of hit points, but he revives in place momentarily, retaining his weapon ammo. Some doorways contain extra hit points. Hit points and weapon ammo do not carry over to the next round. | ||
+ | |||
+ | The game has a password system for continuing. Similar to the previous game, the player is given a password for a higher difficulty level ("RISKY") after completing the game. | ||
+ | |||
+ | Unlike the previous entry, there is no two-player mode. Though there is normally only one playable character, the player can play as Ellen, an Interpol operative who is Jay's handler in the standard game, by entering a special password ("GREED"). She plays identically to Jay, but the game does not play cutscenes while playing as Ellen. | ||
===Special Weapons=== | ===Special Weapons=== | ||
− | + | Before most rounds, the player can choose a special weapon to equip. Each weapon can only be selected once. | |
+ | {{InfoTable|imagewidths=320| | ||
+ | {{InfoRow | ||
+ | | title=Knife | ||
+ | | screenshot=Rolling Thunder 3, Weapons, Knife.png | ||
+ | | desc=High damage melee weapon. The knife is equipped if the special weapon runs out of ammo or if the player chooses not to equip a special weapon. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Full Auto | ||
+ | | screenshot=Rolling Thunder 3, Weapons, Full Auto.png | ||
+ | | desc=Rapid-firing assault rifle. It can fire continuously by holding {{A}}. 60 rounds. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Bazooka | ||
+ | | screenshot=Rolling Thunder 3, Weapons, Bazooka.png | ||
+ | | desc=Powerful rocket launcher. Capable of causing massive damage, but slow rate of fire. 10 rounds. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Grenade | ||
+ | | screenshot=Rolling Thunder 3, Weapons, Grenade.png | ||
+ | | desc=Anti-personnel hand grenade thrown in a slight arc. It can bounce from obstacles. 30 rounds. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Shotgun | ||
+ | | screenshot=Rolling Thunder 3, Weapons, Shotgun.png | ||
+ | | desc=Pump-action shotgun. Fires 4 bullets in a conical spray. 30 rounds. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Cannon | ||
+ | | screenshot=Rolling Thunder 3, Weapons, Cannon.png | ||
+ | | desc=Incendiary grenade launcher fires napalm grenades in a slight arc. It causes a small fire when detonated, which can harm the player. 20 rounds. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Flash | ||
+ | | screenshot=Rolling Thunder 3, Weapons, Flash.png | ||
+ | | desc=Flashbang. Stuns all regular enemies for a few seconds but does no damage. 20 rounds. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Laser | ||
+ | | screenshot=Rolling Thunder 3, Weapons, Laser.png | ||
+ | | desc=Prototype optical energy weapon. Streams pass through enemies, hitting multiple targets. 20 rounds. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Fire | ||
+ | | screenshot=Rolling Thunder 3, Weapons, Fire.png | ||
+ | | desc=Flamethrower. Fires streams of fire rapidly. Short range and low capacity. 60 rounds. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Cracker | ||
+ | | screenshot=Rolling Thunder 3, Weapons, Cracker.png | ||
+ | | desc=Powerful hand grenade that causes a large explosion. 20 rounds. | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ===Items=== | ||
+ | These items are found in doors marked with signs. | ||
+ | {{InfoTable|imagewidths=50| | ||
+ | {{InfoRow | ||
+ | | title=Bullet | ||
+ | | sprite={{sprite | Rolling Thunder 2, Items.png | 2 | crop_width=24 | crop_height=24 | crop_x=0 | crop_y=0}} | ||
+ | | desc=Gives the character more ammunition for the standard pistol. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Arms | ||
+ | | sprite={{sprite | Rolling Thunder 2, Items.png | 2 | crop_width=24 | crop_height=24 | crop_x=24 | crop_y=0}} | ||
+ | | desc=Acquires the Submachine Gun special weapon. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Fire | ||
+ | | sprite={{sprite | Rolling Thunder 2, Items.png | 2 | crop_width=24 | crop_height=24 | crop_x=48 | crop_y=0}} | ||
+ | | desc=Acquires the Flame Gun special weapon. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Shot | ||
+ | | sprite={{sprite | Rolling Thunder 2, Items.png | 2 | crop_width=24 | crop_height=24 | crop_x=72 | crop_y=0}} | ||
+ | | desc=Acquires the Shot Cluster special weapon. | ||
+ | }} | ||
+ | }} | ||
− | + | ===Rounds=== | |
− | *''' | + | {{InfoTable|imagewidths=320| |
− | *''' | + | {{InfoRow |
− | *''' | + | | title=Oil Refinery |
− | *''' | + | | screenshot=Rolling Thunder 3, Stage 1.png |
− | *''' | + | | desc= |
− | *''' | + | }} |
− | *''' | + | {{InfoRow |
− | *''' | + | | title=The Factory |
+ | | screenshot=Rolling Thunder 3, Stage 2.png | ||
+ | | screenshot2=Rolling Thunder 3, Stage 2 Boss.png | ||
+ | | tabs=yes | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Highway | ||
+ | | screenshot=Rolling Thunder 3, Stage 3.png | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Las Vegas Night | ||
+ | | screenshot=Rolling Thunder 3, Stage 4.png | ||
+ | | screenshot2=Rolling Thunder 3, Stage 4 Boss.png | ||
+ | | tabs=yes | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Dread's Building | ||
+ | | screenshot=Rolling Thunder 3, Stage 5.png | ||
+ | | screenshot2=Rolling Thunder 3, Stage 5 Boss.png | ||
+ | | tabs=yes | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=The Pacific Island | ||
+ | | screenshot=Rolling Thunder 3, Stage 6.png | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Easter Island | ||
+ | | screenshot=Rolling Thunder 3, Stage 7.png | ||
+ | | screenshot2=Rolling Thunder 3, Stage 7 Boss.png | ||
+ | | tabs=yes | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Underground Base | ||
+ | | screenshot=Rolling Thunder 3, Stage 8.png | ||
+ | | screenshot2=Rolling Thunder 3, Stage 8 Boss.png | ||
+ | | tabs=yes | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Hijack | ||
+ | | screenshot=Rolling Thunder 3, Stage 9.png | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Castle of Dread | ||
+ | | screenshot=Rolling Thunder 3, Stage 10.png | ||
+ | | screenshot2=Rolling Thunder 3, Stage 10 Boss 1.png | ||
+ | | screenshot3=Rolling Thunder 3, Stage 10 Boss 2.png | ||
+ | | tabs=yes | ||
+ | | desc= | ||
+ | }} | ||
+ | }} | ||
+ | ==Production credits== | ||
+ | {{multicol| | ||
+ | {{creditstable| | ||
+ | *'''Producer:''' R2-Unit | ||
+ | *'''Planner:''' Rairu 1 Go ! | ||
+ | *'''Programmer:''' Paddock Tondabayashi | ||
+ | *'''Object Design:''' Issiy, Rairu 1 Go !, Yossy MK2 | ||
+ | *'''Back Ground:''' Yossy MK2 | ||
+ | *'''Demo Graphic:''' Rairu 1 Go !, Yossy MK2 | ||
+ | *'''Sound Programmer:''' Senkan Kiyoshi | ||
+ | *'''Music Composer:''' Rose & Dick Boy !!! | ||
+ | *'''Sound Effect:''' Rose & Dick Boy !!! | ||
+ | *'''Special Thanks:''' Masami.F, Kunfu-Man, Oja, Yuko, Mokkun | ||
+ | *Presented by [[Namco]] | ||
+ | | source=In-game credits | ||
+ | | pdf=Rolling Thunder 3 MD credits.pdf | ||
+ | | console=MD | ||
+ | }} | ||
+ | }} | ||
==Magazine articles== | ==Magazine articles== |
Revision as of 23:36, 18 June 2022
Rolling Thunder 3 | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
System(s): Sega Mega Drive | ||||||||||
Publisher: Namco | ||||||||||
Developer: Now Production | ||||||||||
Genre: Action | ||||||||||
Number of players: 1 | ||||||||||
|
Rolling Thunder 3 is the sequel to Rolling Thunder 2 and was released exclusively for the Sega Mega Drive in North America in 1993.
Contents
Story
Taking place at the same time as Rolling Thunder 2, players will take control of "Jay," an Interpol operative tasked with eliminating Dread, second-in-command of the Geldra terrorist organization, who is believed to be somewhere in southern California.
Gameplay
The game is an action platformer like its predecessors. The player can controls Jay, who walks with and
and crouches with
. He jumps with
and jumps higher with
+
. His high jump can be used to jump up to a higher platform; he can jump back down from the platform with
+
. He can enter doors by holding
while standing in front of a doorway; he comes back out when
is released. Doors can contain special items, including weapons and ammunition, or can be used to evade enemies. There are also numerous objects that can be used as cover by either the player or an enemy.
Jay is armed with a revolver, which is fired with . He can shoot while jumping or crouching. He can aim in an upward diagonal direction with
+
. The revolver has limited ammunition. When it runs out of ammo, it can only shoot slow "chaser" shots; only one can be on screen at a time. Jay can also equip a special weapon before each round begins, which is fired with
. It can be fired while crouching, but unlike the revolver, special weapons cannot be fired while jumping or aimed diagonally. The special weapon also has limited ammunition; it is replaced with a knife if it runs out of ammo (or if the player chooses not to equip a special weapon for the mission). Some rounds contain other special weapons, which replace the current special weapon.
Two rounds are autoscrolling with Jay riding a vehicle. In these rounds, Jay slows down and speeds up with and
and moves between the background and foreground layers with
and
. Jay has his revolver but does not have a special weapon in these rounds.
Jay starts with three hit points. Hits from bullets and other projectiles such as lasers cost two hit points. Running into an enemy but not being attacked knocks the Jay back but does not cost hit points. Jay loses a life when he runs out of hit points, but he revives in place momentarily, retaining his weapon ammo. Some doorways contain extra hit points. Hit points and weapon ammo do not carry over to the next round.
The game has a password system for continuing. Similar to the previous game, the player is given a password for a higher difficulty level ("RISKY") after completing the game.
Unlike the previous entry, there is no two-player mode. Though there is normally only one playable character, the player can play as Ellen, an Interpol operative who is Jay's handler in the standard game, by entering a special password ("GREED"). She plays identically to Jay, but the game does not play cutscenes while playing as Ellen.
Special Weapons
Before most rounds, the player can choose a special weapon to equip. Each weapon can only be selected once.
Items
These items are found in doors marked with signs.
Bullet | |
---|---|
Gives the character more ammunition for the standard pistol. | |
Arms | |
Acquires the Submachine Gun special weapon. | |
Fire | |
Acquires the Flame Gun special weapon. | |
Shot | |
Acquires the Shot Cluster special weapon. |
Rounds
Oil Refinery | |
---|---|
The Factory | |
Highway | |
Las Vegas Night | |
Dread's Building | |
The Pacific Island | |
Easter Island | |
Underground Base | |
Hijack | |
Castle of Dread | |
Production credits
- Producer: R2-Unit
- Planner: Rairu 1 Go !
- Programmer: Paddock Tondabayashi
- Object Design: Issiy, Rairu 1 Go !, Yossy MK2
- Back Ground: Yossy MK2
- Demo Graphic: Rairu 1 Go !, Yossy MK2
- Sound Programmer: Senkan Kiyoshi
- Music Composer: Rose & Dick Boy !!!
- Sound Effect: Rose & Dick Boy !!!
- Special Thanks: Masami.F, Kunfu-Man, Oja, Yuko, Mokkun
- Presented by Namco
Magazine articles
- Main article: Rolling Thunder 3/Magazine articles.
Promotional material
also published in:
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
64 | |
---|---|
Based on 12 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
✔ |
|
1.5MB | 1992-04 | Cartridge (US) |
References
- ↑ Sega Visions, "June/July 1993" (US; 1993-xx-xx), page 97
- ↑ GamePro, "April 1993" (US; 1993-xx-xx), page 112
- ↑ 3.0 3.1 GamePro, "June 1993" (US; 1993-xx-xx), page 50
- ↑ File:Rolling Thunder 3 MD credits.pdf
- ↑ GamePro, "July 1993" (US; 1993-xx-xx), page 135
- ↑ Electronic Gaming Monthly, "August 1993" (US; 1993-xx-xx), page 89
- ↑ GamePro, "October 1993" (US; 1993-xx-xx), page 107
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 196
- ↑ Electronic Gaming Monthly, "December 1993" (US; 1993-xx-xx), page 49
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 355
- ↑ Game Power, "Gennaio 1994" (IT; 199x-xx-xx), page 76
- ↑ GamesMaster, "January 1994" (UK; 1993-12-16), page 50
- ↑ Mega, "January 1994" (UK; 1993-12-16), page 61
- ↑ Power Unlimited, "Jaargang 2, Nummer 3, Maart 1994" (NL; 1994-02-23), page 37
- ↑ Sega Power, "January 1994" (UK; 1993-12-02), page 70
- ↑ Sega Mega Drive Review, "1" (RU; 1995-04-03), page 132
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 22
- ↑ Video Games, "1/94" (DE; 1993-12-19), page 86
Rolling Thunder 3 | |
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Main page | Passwords | Hidden content | Magazine articles | Reception | Region coding | Technical information |
Rolling Thunder games for Sega systems | |
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Rolling Thunder 2 (1991) | Rolling Thunder 3 (1993) |