Difference between revisions of "Saizo Nagai"
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Revision as of 09:02, 24 July 2022
Saizo Nagai |
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Employment history: |
Role(s): Designer, Artist |
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Saizo Nagai (長井才三)
Production history
Games
- Super Monkey Ball 2 (GameCube; 2002) — Assistant Designers
- F-Zero AX (Triforce; 2003) — 2D Graphics Designers
- F-Zero GX (GameCube; 2003) — 2D Graphics Designers
- Yakuza (PlayStation 2; 2005) — Special Thanks
- Super Monkey Ball: Banana Blitz (Wii; 2006) — Character Designer
- Ryu ga Gotoku Kenzan! (PlayStation 3; 2008) — イベントキャラクター制作 (as 長井 才三)
- Super Monkey Ball (iOS; 2008)
- Sonic & Sega All-Stars Racing (Xbox 360; 2010) — CS1 R&D
- Sonic & Sega All-Stars Racing (Wii; 2010) — CS1 R&D
- Sonic & Sega All-Stars Racing (Nintendo DS; 2010) — CS1 R&D
- Yakuza 4 (PlayStation 3; 2010) — Character Model Art Lead
- Kurohyou: Ryu ga Gotoku Shinshou (PlayStation Portable; 2010) — パブ用キャラクター制作 (as 長井 才三)
- Yakuza: Dead Souls (PlayStation 3; 2011) — Art Director
- Super Monkey Ball 2: Sakura Edition (Android; 2012) — Special Thanks
- Ryu ga Gotoku: Ishin! (PlayStation 3; 2014) — キャラクター制作チーム (as 長井 才三)
- Ryu ga Gotoku: Ishin! (PlayStation 4; 2014) — キャラクター制作チーム (as 長井 才三)
- Yakuza 0 (PlayStation 3; 2015) — Art Supervisor
Music
- Ryu ga Gotoku The Best Original Sound Track (CD; 2011) — Package Design (as 長井 才三)
- Sonic Unleashed (2008) — Artist Special Thanks
- Yakuza 3 (2009) — Scenario Character Design Lead
- Sonic & Sega All-Stars Racing (2010) — CS1 R&D
- Yakuza 4 (2010) — Character Model Art Lead
- Total War: Shogun 2 (2011) — Lead Artist (CS R&D Dept.#1)
- Yakuza: Dead Souls (2011) — Art Director
- Yakuza 5 (2012) — Art Director
- Yakuza 0 (2015) — Art Supervisor