Difference between revisions of "Hironao Takeda"

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*[https://web.archive.org/web/20210717031247/https://www.jstage.jst.go.jp/article/itej/60/4/60_4_495/_pdf/-char/ja "Technological trends in arcade VR attractions"]
 
*[https://web.archive.org/web/20210717031247/https://www.jstage.jst.go.jp/article/itej/60/4/60_4_495/_pdf/-char/ja "Technological trends in arcade VR attractions"]
 
*[https://web.archive.org/web/20210717032004/https://www.jstage.jst.go.jp/article/oukan/2005/0/2005_0_51/_article/-char/ja/ "Sega, VR technology for large attractions"]
 
*[https://web.archive.org/web/20210717032004/https://www.jstage.jst.go.jp/article/oukan/2005/0/2005_0_51/_article/-char/ja/ "Sega, VR technology for large attractions"]
*[https://web.archive.org/web/20210717033341/https://www.jstage.jst.go.jp/article/sicejl1962/43/2/43_2_161/_article/-char/ja "Rocking design in the experience theater"]
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*[https://web.archive.org/web/20210717033341/https://www.jstage.jst.go.jp/article/sicejl1962/43/2/43_2_161/_article/-char/ja "Motion design in the experience theater"]
  
 
==References==
 
==References==

Revision as of 07:11, 28 October 2022

Takeda.jpg
Hironao Takeda
Employment history:
Sega of Japan (1988-04 – 2011)
Divisions:
Role(s): Development Manager

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Hironao Takeda (武田 博直) joined Sega in April 1988 after a five year stint at CSK.[1] Among the original developers of the Sega AM5 division alongside Hiroshi Uemura, one of the first projects Takeda was involved with was the AS-1 motion simulator.[2] At some point during his time in the division, he became a Development Manager.[3]

In 1993, Takeda contributed to a lecture about the history, current state, and potential future prospects of Sega.[4] After this, he wrote articles about attraction development based on his time at AM5 and work on projects like the AS-1.[5]

Since leaving Sega in 2011,[1] Takeda's writing about his time at the company and the projects he worked on has been republished publicly in a number of outlets, including his own blog.

External links

References