Difference between revisions of "Aerobiz Supersonic"
From Sega Retro
(added OmniBox) |
|||
Line 193: | Line 193: | ||
|jp_name=エアーマネジメントII 航空王をめざせ | |jp_name=エアーマネジメントII 航空王をめざせ | ||
|jp_trans=Air Management II: Koukuuou o Mezase}} | |jp_trans=Air Management II: Koukuuou o Mezase}} | ||
+ | |||
+ | ==Production credits== | ||
+ | {{creditstable| | ||
+ | *'''Cover artist (US):''' [[Marc Ericksen]] | ||
+ | | console=MD | ||
+ | | source=Uncredited | ||
+ | }} | ||
==Magazine articles== | ==Magazine articles== |
Revision as of 13:12, 20 November 2022
This article needs to be rewritten to improve grammar and formatting, and remove wiki-inappropriate jokes. This article needs to be rewritten to conform to a higher standard of article quality. After the article has been rewritten, you may remove this message. For help, see the How to Edit a Page article. |
| |||||||||||||||
Aerobiz Supersonic | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
System(s): Sega Mega Drive | |||||||||||||||
Publisher: Koei | |||||||||||||||
Developer: Koei | |||||||||||||||
Original system(s): JP Home Computers | |||||||||||||||
Genre: Simulation[1] | |||||||||||||||
Number of players: 1-4 | |||||||||||||||
| |||||||||||||||
|
Air Management II: Koukuuou o Mezase (エアーマネジメントII 航空王をめざせ) is an airline business simulator by Koei and the sequel to Aerobiz, which are both part of their Executive Series. It was first released in 1993 on the PC-98 before being ported to a variety of platforms, including to the Sega Mega Drive in 1994. Western releases called the game Aerobiz Supersonic.
Contents
Gameplay
In Aerobiz Supersonic, players will take control of a commercial airline and attempt to maximize profits until the end of the scenario. Players can bid for airline slots in selected cities, purchase aircraft, open up regional headquarters, set up lines between countries, purchase revenues and adjust adversitement and other budgets.
Each scenario takes about 20 years. Each turn takes 3 months in-game time. Players must establish superiority in their own home region and also become best airline in several other locations, depending on the difficulty level.
The city selected for the main headquarters also determines the player's home country. Based on the real-life diplomatic relationships between countries, this will ultimately affect the player's business relations with the country which the desired city belongs to.
For example, picking Tokyo as the player's headquarters will make their company a Japanese airline. Since Japan is a close US ally, players will have better chance of acquiring slots in US and Western European cities and buy planes cheaper from US and EU companies.
Events
Olympics | |
---|---|
Summer olympics can be held in every 4 years. This will increase demands for travel to the city the games are taking place. | |
Tourist Boom | |
A random city will have more demand in travel. | |
World Expo | |
An exposition will be held in the target city, increasing tourism and demand for travel. | |
Labor Strike | |
A workers' strike results in flights being cancelled or reduced. | |
Aircraft Trouble | |
If maintenance budget is neglected, aircraft in fleet might be forced in making emergency landings, resulting in drop of popularity. | |
Crash | |
This event happens if maintenance is seriously underfunded. A crash will result in serious lose of profits and company's reputation ruined. | |
Natural Disasters (Flood, Tornado, Earthquake) | |
These type of disasters will reduce the city economy and reduce the desire for travel. Examples include: Sao-Paulo Earthquake. | |
Bad Weather (High Winds, Dense Fog, Blizzard, Sandstorm) | |
A bad weather pattern might result in delayed flights. Customers might lose interest if this happens. | |
Revolution | |
A revolution occurs in the selected country. This will change the the country's affliation and its foreign relationships.
Examples include: Communist take over of Cuba, Singapore's secession from Malaysia or the transfer of ownership of Hong Kong from UK to PRC. | |
War | |
A war breaks out between two or more countries. Wars will severely reduce the demand for travel to the region in question and companies will not be able to negotiate for bids until the war is over.
Examples include: Suez Crisis, Indo-Pakistani War of 1971 or Yom-Kippur War of 1973. | |
Civil War | |
Countries might suffer internal strifes which might evolve into Civil Wars. Just like War events, these will reduce the demand and result in inability to bid for slots. Unlike wars, Civil Wars will be limited to a single country.
Examples include: Nicaraguan Civil War | |
Diplomacy | |
Usually occurs when a peace treaty was signed between the warring factions. Such events usually result in improved conditions for the cities and demand for travel. | |
Historical Event | |
An example would be the Oil Crisis of 1973 which will severely increase maintenance costs for the aircraft in the game. | |
Expansion of EU | |
Happens only in Scenario 3 and 4, Ukraine, Belarus, Switzerland and even Russia will join EU. | |
Supersonic Aircraft | |
Supersonic Aircraft: Two aircraft, Concorde and Tu-144 will be only avaiable in the Scenario 2. However they will be removed from service almost immidiately due to the extremely high maintenance costs. (Do not buy any of them.) |
Locations and Aircraft Manufacturers
A maximum of 12 aircraft can be purchased from a company in one turn. Defending on the relationship between the player and the manufacturer's country, it can take between 1 to 3 turns to receive purchased aircraft. If relationships are particularly bad, the company will not sell any aircraft at all.
North America | |
---|---|
United States enjoys highest tourism rates until Scenario 4. With no wars, it is an ideal location for beginners.
Aircraft produced by American companies are while expensive, they are all reliable and useful for most routes. Best starting locations: Los Angeles, New York, Vancouver | |
Europe | |
NATO member or neutral counties will be able to purchase decent aircraft from US and EU. Russia and Warsaw Pact members meanwhile, will have a tough time due to the fact that they are stuck with Ilyushin and Tupolev. Situation somehow gets better in Scenario 3 and 4 as most of these countries, including Russia becomes EU member and have access to better aircraft.
Best starting locations: London, Paris | |
South America | |
South America is more or less stable except some recurring civil wars and military interventions. Not a great place to start but not too bad either.
Best starting location: Mexico City | |
Africa | |
Only for those who want a challenge. Incessant wars in the Northern Africa will make things very complicated.
Best starting location: Cairo | |
Middle East | |
Another difficult location. Wars between Iraq and Iran, India and Pakistan will make this location hard to beat.
Best starting location: New Delhi | |
South East Asia | |
Political landscape of SE Asia changes from Scenario to Scenario. Japan based companies will not have an easy time due to the fact that majority of the countries in the area dislike them. Although they can still enjoy great relations with US and EU.
China will be the toughest country to play in all except Scenario 4. They are not in great relations with either West or East and stuck with Russian aircraft. Russia's admission to EU makes things a bit easier for them. Best starting locations: Tokyo, Singapore, Hong Kong | |
Australasia | |
Australia offers some limited but profitable oppurtunities such as Olympic games. Other than that, this is another challengening location for business.
Best starting locations: Canberra |
Versions
Localised names
Language | Localised Name | English Translation |
---|---|---|
English (US) | Aerobiz Supersonic | Aerobiz Supersonic |
Japanese | エアーマネジメントII 航空王をめざせ | Air Management II: Koukuuou o Mezase |
Production credits
- Cover artist (US): Marc Ericksen
Magazine articles
- Main article: Aerobiz Supersonic/Magazine articles.
Promotional material
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
68 | |
---|---|
Based on 12 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
✔ |
|
1MB | 1994-12 | Cartridge (US) | ||||||||||
✔ |
|
1MB | 1993-11 | Cartridge (JP) |
References
- ↑ 1.0 1.1 https://sega.jp/history/hard/megadrive/software_l.html (Wayback Machine: 2020-07-02 23:21)
- ↑ File:AerobizSupersonic MD JP Box.jpg
- ↑ Electronic Gaming Monthly, "December 1994" (US; 1994-xx-xx), page 312
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 29
- ↑ Beep! MegaDrive, "March 1994" (JP; 1994-02-08), page 19
- ↑ Electronic Gaming Monthly, "January 1995" (US; 199x-xx-xx), page 40
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 5, "" (RU; 200x-xx-xx), page 68
- ↑ Famitsu, "1994-02-25" (JP; 1994-02-10), page 1
- ↑ Hippon Super, "February 1994" (JP; 1994-01-06), page 43
- ↑ Igry Sega Luchshiye iz luchshikh. Vypusk 2, "" (RU; 2001-08-27), page 11
- ↑ Mega Fun, "04/95" (DE; 1995-03-22), page 80
- ↑ Mega Play, "June/July 1995" (US; 1995-0x-xx), page 46
- ↑ Next Generation, "July 1995" (US; 1995-06-20), page 79
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 7
NEC Retro has more information related to Air Management II: Koukuuou o Mezase
|
Aerobiz Supersonic | |
---|---|
Main page | Comparisons | Magazine articles | Reception | Region coding | Technical information | Bootlegs |