Difference between revisions of "Road Rash (Saturn)"
From Sega Retro
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| sounddriver=SCSP (1 track) | | sounddriver=SCSP (1 track) | ||
| peripherals=[[Saturn Backup Memory]] | | peripherals=[[Saturn Backup Memory]] | ||
− | | players=1 | + | | players=1-2 |
| genre=Racing{{fileref|Roadrash sat jp backcover.jpg}}{{ref|https://web.archive.org/web/20200320230509/https://sega.jp/fb/segahard/ss/soft_licensee2.html}}, Racing/Action{{fileref|RoadRash(Saturn) Saturn JP Spinecard.jpg}} | | genre=Racing{{fileref|Roadrash sat jp backcover.jpg}}{{ref|https://web.archive.org/web/20200320230509/https://sega.jp/fb/segahard/ss/soft_licensee2.html}}, Racing/Action{{fileref|RoadRash(Saturn) Saturn JP Spinecard.jpg}} | ||
| releases={{releasesSat | | releases={{releasesSat | ||
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==Gameplay== | ==Gameplay== | ||
− | The game is centered around a series of motorcycle races throughout California that the player must win to advance to higher-difficulty races, while engaging in unarmed and armed combat to hinder the other racers. The bike steers with {{left}} and {{right}} and leans with {{L}} and {{R}}. It accelerates with {{B}} and brakes with {{A}}. Higher-tier bikes are equipped with nitro and can launch a Nitrous Burst by pressing {{B}} twice quickly. | + | The game is centered around a series of motorcycle races throughout California that the player must win to advance to higher-difficulty races, while engaging in unarmed and armed combat to hinder the other racers. The bike steers with {{left}} and {{right}} and leans with {{L}} and {{R}}. It accelerates with {{B}} and brakes with {{A}}. Higher-tier bikes are equipped with nitro and can launch a Nitrous Burst by pressing {{B}} twice quickly. These bikes start each race with a limited number of nitro charges. |
The racer can attack neighboring opponents with {{C}}. Some opponents wield weapons such as clubs and chains, which can be taken and used by the racer if the opponent is attacked as they are holding the weapon out to strike. The racer can backhand opponents with {{up}}+{{C}} or kick them with {{down}}+{{C}}. | The racer can attack neighboring opponents with {{C}}. Some opponents wield weapons such as clubs and chains, which can be taken and used by the racer if the opponent is attacked as they are holding the weapon out to strike. The racer can backhand opponents with {{up}}+{{C}} or kick them with {{down}}+{{C}}. | ||
− | There are two gameplay modes. Thrash Mode is a basic mode that allows the player to pick a course and race on it. Qualifying on all five courses (by finishing the race at third position or better) unlocks the next level, which features faster bikes, more aggressive opponents, and longer | + | There are two gameplay modes. Thrash Mode is a basic mode that allows the player to pick a course and race on it. There are fifteen racers (including the player), and the player starts each race in last position. Qualifying on all five courses (by finishing the race at third position or better) unlocks the next level, which features faster bikes, more aggressive opponents, and longer versions of the same five courses. There are five levels total. This mode also has a two-player mode where players take turns trying to beat each other's times (but there is no simultaneous two-player mode). |
− | Big Game Mode is a more expansive mode where the player chooses a racer, each | + | Big Game Mode is a more expansive mode where the player chooses a racer, each with different advantages and disadvantages. Similar to Thrash Mode, the player chooses from five courses and unlocks another level of courses by finishing each race in a qualifying position. The player earns cash prizes from each successful race (depending on finishing position). The player has access to a shop and can use prize winnings to purchase several bikes of differing weights, speeds and steering capabilities. As the bikes become faster as each level progresses, purchasing a faster bike eventually becomes essential for keeping up with the other racers. The player wins the Road Rash Cup (and the game) by winning a race on every course on all five levels. |
− | Racers are ejected from their bikes if they crash into obstacles (such as cars, trees, and wildlife) or if they run out of stamina (shown in the bottom-left corner of the screen) from fights with opponents. In this event, the racer automatically runs back toward his or her bike | + | Racers are ejected from their bikes if they crash into obstacles (such as cars, trees, and wildlife) or if they run out of stamina (shown in the bottom-left corner of the screen) from fights with opponents. In this event, the racer automatically runs back toward his or her bike; the player can move the racer with the D-Pad or stand still with {{A}} to avoid oncoming traffic. Opponents are likewise ejected from their bikes if their own stamina is depleted (shown in the bottom-right corner of the screen). The bike has its own damage meter (shown between the racer's and opponents' stamina meters), which decreases every time the racer suffers a crash. |
The bike is wrecked if the meter fully depletes, which ends the player's participation in the current race. In Big Game Mode, this also deducts the cost of a repair bill from the racer's balance. Police officers (on motorcycles) make sporadic appearances throughout the game's courses and can likewise end the player's participation if they apprehend the racer following a crash. In Big Game Mode, this also deducts the cost of a fine from the racer's balance. Repair bills and fines become more expensive with each subsequent level. If the racer lacks the funds to cover either a repair bill or a fine, the game ends. | The bike is wrecked if the meter fully depletes, which ends the player's participation in the current race. In Big Game Mode, this also deducts the cost of a repair bill from the racer's balance. Police officers (on motorcycles) make sporadic appearances throughout the game's courses and can likewise end the player's participation if they apprehend the racer following a crash. In Big Game Mode, this also deducts the cost of a fine from the racer's balance. Repair bills and fines become more expensive with each subsequent level. If the racer lacks the funds to cover either a repair bill or a fine, the game ends. | ||
===Racers=== | ===Racers=== | ||
+ | Each racer starts with a different bike, a different weapon, and a different amount of money. | ||
{{gallery|widths=200|screens=yes| | {{gallery|widths=200|screens=yes| | ||
{{gitem|Road Rash Saturn, Racers, Axle.png|Axle}} | {{gitem|Road Rash Saturn, Racers, Axle.png|Axle}} | ||
Line 73: | Line 74: | ||
===Bikes=== | ===Bikes=== | ||
+ | Bikes are divided into three classes, each progressively faster than the last. | ||
====Rat Bikes==== | ====Rat Bikes==== | ||
{{gallery|widths=200|screens=yes| | {{gallery|widths=200|screens=yes| | ||
Line 87: | Line 89: | ||
{{gitem|Road Rash Saturn, Bikes, Sport, Kamikaze ZYX 750.png|Kamikaze ZYX 750}} | {{gitem|Road Rash Saturn, Bikes, Sport, Kamikaze ZYX 750.png|Kamikaze ZYX 750}} | ||
{{gitem|Road Rash Saturn, Bikes, Sport, Perro Grande.png|Perro Grande}} | {{gitem|Road Rash Saturn, Bikes, Sport, Perro Grande.png|Perro Grande}} | ||
− | {{gitem|Road Rash Saturn, Bikes, Sport, Stiletto Agressore.png|Stiletto | + | {{gitem|Road Rash Saturn, Bikes, Sport, Stiletto Agressore.png|Stiletto Aggressore}} |
}} | }} | ||
====Super Bikes==== | ====Super Bikes==== | ||
Line 99: | Line 101: | ||
===Courses=== | ===Courses=== | ||
+ | The game has five levels, each containing longer and more dangerous versions of the same courses. Some courses have branching paths. | ||
{{InfoTable|imagewidths=320| | {{InfoTable|imagewidths=320| | ||
{{InfoRow | {{InfoRow |
Revision as of 09:37, 8 September 2022
- For the Sega Mega Drive, Sega Master System, and Sega Game Gear game, see Road Rash. For the Sega Mega-CD game, see Road Rash (Mega-CD).
Road Rash | ||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Saturn | ||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Electronic Arts (US, Europe), Electronic Arts Victor (Japan) | ||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Buzz Puppet, The Advanced Technology Group | ||||||||||||||||||||||||||||||||||||||||||||||||||
Sound driver: SCSP (1 track) | ||||||||||||||||||||||||||||||||||||||||||||||||||
Peripherals supported: Saturn Backup Memory | ||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Racing[1][2], Racing/Action[3] | ||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | ||||||||||||||||||||||||||||||||||||||||||||||||||
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|
The 32-bit version of Road Rash (ロードラッシュ) is the first 3D entry in the series of the same name, released for the Sega Saturn in 1996 (alongside versions for the PlayStation and Windows PCs). This version of Road Rash was originally released for the 3DO console in 1994.
The game uses digitized character sprites and features a grunge music soundtrack.
Contents
Gameplay
The game is centered around a series of motorcycle races throughout California that the player must win to advance to higher-difficulty races, while engaging in unarmed and armed combat to hinder the other racers. The bike steers with and and leans with and . It accelerates with and brakes with . Higher-tier bikes are equipped with nitro and can launch a Nitrous Burst by pressing twice quickly. These bikes start each race with a limited number of nitro charges.
The racer can attack neighboring opponents with . Some opponents wield weapons such as clubs and chains, which can be taken and used by the racer if the opponent is attacked as they are holding the weapon out to strike. The racer can backhand opponents with + or kick them with +.
There are two gameplay modes. Thrash Mode is a basic mode that allows the player to pick a course and race on it. There are fifteen racers (including the player), and the player starts each race in last position. Qualifying on all five courses (by finishing the race at third position or better) unlocks the next level, which features faster bikes, more aggressive opponents, and longer versions of the same five courses. There are five levels total. This mode also has a two-player mode where players take turns trying to beat each other's times (but there is no simultaneous two-player mode).
Big Game Mode is a more expansive mode where the player chooses a racer, each with different advantages and disadvantages. Similar to Thrash Mode, the player chooses from five courses and unlocks another level of courses by finishing each race in a qualifying position. The player earns cash prizes from each successful race (depending on finishing position). The player has access to a shop and can use prize winnings to purchase several bikes of differing weights, speeds and steering capabilities. As the bikes become faster as each level progresses, purchasing a faster bike eventually becomes essential for keeping up with the other racers. The player wins the Road Rash Cup (and the game) by winning a race on every course on all five levels.
Racers are ejected from their bikes if they crash into obstacles (such as cars, trees, and wildlife) or if they run out of stamina (shown in the bottom-left corner of the screen) from fights with opponents. In this event, the racer automatically runs back toward his or her bike; the player can move the racer with the D-Pad or stand still with to avoid oncoming traffic. Opponents are likewise ejected from their bikes if their own stamina is depleted (shown in the bottom-right corner of the screen). The bike has its own damage meter (shown between the racer's and opponents' stamina meters), which decreases every time the racer suffers a crash.
The bike is wrecked if the meter fully depletes, which ends the player's participation in the current race. In Big Game Mode, this also deducts the cost of a repair bill from the racer's balance. Police officers (on motorcycles) make sporadic appearances throughout the game's courses and can likewise end the player's participation if they apprehend the racer following a crash. In Big Game Mode, this also deducts the cost of a fine from the racer's balance. Repair bills and fines become more expensive with each subsequent level. If the racer lacks the funds to cover either a repair bill or a fine, the game ends.
Racers
Each racer starts with a different bike, a different weapon, and a different amount of money.
Bikes
Bikes are divided into three classes, each progressively faster than the last.
Rat Bikes
Sport Bikes
Super Bikes
Courses
The game has five levels, each containing longer and more dangerous versions of the same courses. Some courses have branching paths.
The City | |
---|---|
Sierra Nevada | |
The Peninsula | |
Napa Valley | |
Pacific Highway | |
Versions
Despite sharing the same name, it is a different game from the original Road Rash released for the Sega Mega Drive, Sega Game Gear, and Sega Master System. Though the basic gameplay is similar, the world is presented in 3D, and the game enjoys CD-quality audio and full-motion video. It is also different to the Mega-CD version, though some assets, such as the soundtrack and the full-motion video sequences are shared between the two.
Production credits
- Programming: Tim Wilson, Cary Gee, Jeffrey Litz
- Tools Programming: Dan Wood
- Graphics: Neil Strudwick, Margaret Foley, Walt Ianneo
- Audio: David Whittaker
- Video Compression: Eric Kornblum, Frederique Guette
- Art Direction: Jeff Smith
- Director of Development: Keith McGurdy
- Project Manager: Stephen Barry
- Assistant Producer: Alex Di Ricco
- Associate Producer: Steve Murray, Hunter Smith
- Executive Producer: Randy Breen
- Product Manager: Lisa Higgins, David Zemke
- Documentation: Bill Scheppler
- Documentation Layout: Corinne Mah
- Package Design: Mike Lippert
- Package Art Direction: Nancy Waisanen
- Product Testing: Jason White, Javier Maldonado, Kurt Heinzman, John Guevara
- Quality Assurance: Rafael Lopez
- Programming: Randy Dillon, Dan Hewitt, David Stakes, Emmanuel Maa Berriet
- Additional Programming: Wei Shoong Teh, Don Veca, Tim Learmont, Frank Giraffe, Drew Topel, Irene Lee
- Graphics Tools: Nancy Philippine
- Debugger: Dominique Philippine
- Graphics: Louis Sremac, Matt Sarconi, Neil Strudwick, Nathan Walrath, Margaret Foley, Oliver Wade
- 3-D Graphics: Dimitri Detcher
- Photography: Robert Fujioka Studios, Inc.
- Game Music: Don Veca
- Game Sound Effects: Don Veca, Tony Berkeley, Marc Farly
- Course Tool Programming: Thom Phillabaum
- Track Layout and Design: Steve Murray, Jeff Glazier, Mike Lopez, Steve Matulac
- Game Design: Randy Breen, Lori Washbon
- Writers: David Luoto, Jamie Poolos
- Associate Producer: Steve Murray
- Project Management: Lucy Bradshaw
- Art Direction: Jeff Smith, Lori Washbon, Dale Horstman
- Director of Development: Keith McGurdy
- Producer: Randy Breen
- Motorcycle Rider: Denise "Bud Man"' Kobza Jr.
- Motorcycle Cop: Randy Breen
- Flag Girls: Noreen Dante, Lisa Higgins
- Business People: Lucy Bradshaw, Margaret Foley, Jeff Lee, Mark Douglas, Cyndi Hill, David Stokes
- Tourist: Andrea Smith
- Pedestrian: Emily Favors
- Joggers: Randy Dillon, Audrey Gustafson
- Skateboarders: Dave Luoto, Nathan Walrath
- Bikers: Noreen Dante, Randy Dillon, Mark Douglas, Lisa Higgins, Dave Luoto, Andrea Smith, Jeff Smith
- Boogie Boarder: Dan Hewitt
- Beach Dwellers: Dan Hewitt, Kara Mabry
- Divers: Kara Mabry, David Stokes
- Tennis Player: Jeff Lee
- Hitchhikers: Margaret Foley, Randy Dillon
- Caltrans: Mark Douglas, Dan Hewitt, Lisa Higgins, Dave Luoto, Jeff Lee, Andrea Smith
- Director: Rod Gross
- Line Producer: Larry Lauter
- Director of Photography: Robin Mortarotti
- Video Engineer: Jim Rolin
- Key Grip: Mark Otewalt
- Production Assistants: Joe Gravelli, Stefanie Wasserman
- Wardrobe/Props: Brenda Giguere
- Camera Car: Jeff Bane
- Offline Editing: Alan Babbitt, Rod Grass, Rod Swanson
- Online Assembly: Jim Spadoni
- Design of Effects & Logo Treatment: Rod Swanson EA Director, Good Pictures, San Francisco
- Special Effects & Additional Online Editing: Randy Breen EA Director, Rod Gross Director Western Images, San Francisco
- Color Correction: Jeff Smith EA Director, Western Images, San Francisco
- Sound Effects: Murray Allen EA Director, Music Annex, San Francisco
- Music & Audio Processing: Tony Berkeley, Marc Farly
- Video Processing & Compression: Media Lab EA San Mateo, Video Technology EA San Mateo
- Squad Car Driver: Ron Boyer
- Motorcycle Cop: Cato Samuels
- Cap: Melissa Rogers
- Stunts: Sean P. Donohue
- Motorcycle Riders: Joel Bloom, Randy Breen, Joe Carrillo, Jeff Smith
- Race Conclusion Winners, Losers: Joel Bloom, Randy Breen, Joe Carrillo, Randy Dillon, Stacey Hayes. Audrey Gustafson, Jeff Smith, Jeff Stokol
- Trophy Presenters: Stacey Haves, Lisa Higgins, Bill Lee, Nathan Walrath
- Delinquent Kid: Anthony Marshall
- Bottle Bully: Scott Gilliland
- Park and Run Driver: Steve Murray
- Dog Trainer: Bow Wow Productions
- HAMMERBOX
- Trip, Simple Passing
- Written by: Carrie Akre, Harris Thurmond, James Atkins, & Dave Bosch
- Published by: Fat Karma Music/Blue Zephyr Music (ASCAP)
- Produced by: Michael Beinhorn
- ®1993 AGM Records, Inc.
- From the AGM cassette & CD "Numb" 31454 0072 4/2
- Trip, Simple Passing
- MONSTER MAGNET
- Dinosaur Vacume
- Written by: David Wyndorf
- Published by: Songs of PolyGram International. Inc./Bull-God Music (BMI)
- Produced by: Dave Wundorf
- ®1993 AGM Records, Inc.
- From the AGM cassette & CD "Superjudge" 31454 0079 4/2
- Dinosaur Vacume
- PAW
- The Bridge
- Written by: Mark Hennessy and Grant Fitch
- Published by: Dinky Tone Music/Cyberpope Music (ASCAP)
- Produced by: Mr. Colson & Paw
- Mixed by: Andy Wallace
- ® 1993 AGM Records, Inc.
- From the AM cassette & CD "Dragline" 31454 0065 4/2
- The Bridge
- PAW
- Pansy, Jessie
- Written by Mark Hennessy, Grant Fitch, and Peter Fitch
- Published by: Dinky Tone Music/Cyberpope Music/Camel Face Music (ASCAP)
- Produced by: Mr. Colson & Paw
- Mixed by: Andy Wallace
- ©1993 AGM Records, Inc.
- "Jessie" video (c) 1993 AGM Records, Inc.
- From the AM cassette & CD "Dragline" 31454 0065 4/2
- Pansy, Jessie
- SOUNDGARDEN
- Rusty Cage, Outshined
- Music & Lyrics: Cornell
- Published by: You Make Me Sick I Make Music (ASCAP)
- Produced by: Terry Date and Soundgarden
- ©1991 AGM Records, Inc.
- From the AGM cassette & CD "Badmotorfinger" 75021 5374 4/2
- Rusty Cage, Outshined
- SOUNDGARDEN
- Kickstand
- Lyrics: Chris Cornell
- Music: Kim Thayil
- Published by: You Make Me Sick I Make Music/In One Ear And Out Your Mother Music (ASCAP)
- Produced by: Michael Beinhorn & Soundgarden
- Mixed by: Brendan O'Brien
- ©1994 AGM Records, Inc.
- From the AGM cassette & CD "Superunknown" 31454 0198 4/2
- Kickstand
- SOUNDGARDEN
- Superunknown
- Lyrics: Chris Cornell
- Music: Kim Thayil & Chris Cornell
- Published by: You Make Me Sick I Make Music/In One Ear And Out Your Mother Music (ASCAP)
- Produced by: Michael Beinhorn & Soundgarden
- Mixed by: Brendan O'Brien
- ® 1994 AGM Records, Inc.
- From the AGM cassette & CD "Superunknown" 31454 0198 4/2
- Superunknown
- SWERVEDRIVER
- Last Train To Satansville, Duel
- Written by: Adam Franklin, Jeremy Hindmarsh, & Jimmy Hartridge
- Published by: EMI Music Publishing Ltd., admin. by EMI Blackwood Music Inc. (BMI)
- Produced by: Alan Moulder and Swervedriver
- ® 1993 AGM Records, Inc. Licensed from Creation Records Limited.
- "Duel" video (C) 1993 AGM Records, Inc. Licensed from Creation Records Limited.
- From the AGM cassette and CD "Mezcal Head" 31454 0129 4/2
- Last Train To Satansville, Duel
- THERAPY?
- Teethgrinder
- Written by: Andrew Cairns, Fyfe Ewing, & Michael McKeegan
- Published by: Music Corporation of America, Inc. (BM)
- Produced and Mixed by: Harvey Birrell
- ® 1992 AGM Records Ltd.
- From the AGM cassette & CD "Nurse" 31454 0044 4/2
- Teethgrinder
- THERAPY?
- Auto Surgery
- Written by: Andrew Cairns, Fye Ewing, & Michael McKeegan
- Published by: MCA Music Publishing, a division of MCA Inc. (ASCAP)
- Co-Produced by: Chris Sheldon & Therapy?
- ©1993 AGM Records Ltd.
- From the AGM cassette & CD "Hats Off To The Insane" 31454 0139 4/2
- Auto Surgery
- All music courtesy of AGM Records, Inc.
Magazine articles
- Main article: Road Rash (Saturn)/Magazine articles.
Promotional material
also published in:
- Computer & Video Games (UK) #177: "August 1996" (1996-07-11)[10]
also published in:
- CD Consoles (FR) #19: "Juillet/Août 1996" (1996-xx-xx)[11]
Physical scans
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74 | |
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Based on 26 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
? |
|
576,585,744 | CD-ROM (EU) | T-5008H-50 V1.000 | ||||||||||
✔ |
|
585,532,752 | 1996-07-26 | CD-ROM (JP) | T-10609G V1.000 | |||||||||
✔ |
|
576,581,040 | CD-ROM (US) | T-5008H V1.000 |
References
- ↑ File:Roadrash sat jp backcover.jpg
- ↑ 2.0 2.1 https://sega.jp/fb/segahard/ss/soft_licensee2.html (Wayback Machine: 2020-03-20 23:05)
- ↑ File:RoadRash(Saturn) Saturn JP Spinecard.jpg
- ↑ http://www.sega-saturn.com/saturn/other/june-n.htm (Wayback Machine: 1997-06-06 05:51)
- ↑ 5.0 5.1 GamePro, "September 1996" (US; 1996-xx-xx), page 74
- ↑ Computer & Video Games, "August 1996" (UK; 1996-07-11), page 53
- ↑ 7.0 7.1 Mean Machines Sega, "September 1996" (UK; 1996-08-05), page 70
- ↑ http://www.tectoy.com.br/releases/index.htm (Wayback Machine: 1998-06-25 19:48)
- ↑ File:Roadrash sat us manual.pdf, page 30
- ↑ Computer & Video Games, "August 1996" (UK; 1996-07-11), page 62
- ↑ CD Consoles, "Juillet/Août 1996" (FR; 1996-xx-xx), page 6
- ↑ Mean Machines Sega, "October 1996" (UK; 1996-09-03), page 75
- ↑ Digitiser (UK) (1996-08-22)
- ↑ Famitsu, "1996-08-02" (JP; 1996-07-19), page 31
- ↑ Fun Generation, "09/96" (DE; 1996-08-14), page 64
- ↑ GameFan, "Volume 4, Issue 8: August 1996" (US; 1996-xx-xx), page 15
- ↑ Game Players, "Vol. 9 No. 9 September 1996" (US; 1996-08-06), page 70
- ↑ GamesMaster, "September 1996" (UK; 1996-08-01), page 59
- ↑ Game Informer, "August 1996" (US; 1996-0x-xx), page 48
- ↑ Hacker, "11/1996" (HR; 1996-xx-xx), page 38
- ↑ Joypad, "Septembre 1996" (FR; 1996-0x-xx), page 81
- ↑ Level, "4/97" (TR; 1997-xx-xx), page 1
- ↑ MAN!AC, "08/96" (DE; 1996-07-17), page 71
- ↑ Mega Fun, "08/96" (DE; 1996-07-17), page 76
- ↑ Player One, "Septembre 1996" (FR; 1996-08-29), page 121
- ↑ Saturn Fan, "1996 No. 16" (JP; 1996-07-19), page 158
- ↑ Saturn Fan, "1996 No. 19" (JP; 1996-09-06), page 80
- ↑ Sega News, "Listopad 1996" (CZ; 1996-1x-xx), page 20
- ↑ Sega Power, "September 1996" (UK; 1996-08-01), page 46
- ↑ Sega Saturn Magazine, "August 1996" (UK; 1996-07-20), page 74
- ↑ Sega Saturn Magazine, "1996-12 (1996-07-26)" (JP; 1996-07-12), page 223
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 13
- ↑ Sonic the Comic, "12 November 1996" (UK; 1996-10-30), page 10
- ↑ Total Saturn, "Volume One Issue Four" (UK; 1996-12-29), page 45
- ↑ Video Games, "8/96" (DE; 1996-07-31), page 114
- ↑ VideoGames, "September 1996" (US; 1996-08-20), page 65
Road Rash (Saturn) | |
---|---|
Main page | Comparisons | Hidden content | Magazine articles | Video coverage | Reception | Technical information |
Road Rash games for Sega systems | |
---|---|
Road Rash (1991) | Road Rash II (1992) | Road Rash 3: Tour De Force (1995) | |
Road Rash (1994) | |
Road Rash (1994) | |
Road Rash (1995) | |
Road Rash (1996) | |
Related games | |
Skitchin' (1994) | Face Plant (unreleased) |
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