Difference between revisions of "Road Rash (Saturn)"

From Sega Retro

(expanded)
Line 8: Line 8:
 
| sounddriver=SCSP (1 track)
 
| sounddriver=SCSP (1 track)
 
| peripherals=[[Saturn Backup Memory]]
 
| peripherals=[[Saturn Backup Memory]]
| players=1
+
| players=1-2
 
| genre=Racing{{fileref|Roadrash sat jp backcover.jpg}}{{ref|https://web.archive.org/web/20200320230509/https://sega.jp/fb/segahard/ss/soft_licensee2.html}}, Racing/Action{{fileref|RoadRash(Saturn) Saturn JP Spinecard.jpg}}
 
| genre=Racing{{fileref|Roadrash sat jp backcover.jpg}}{{ref|https://web.archive.org/web/20200320230509/https://sega.jp/fb/segahard/ss/soft_licensee2.html}}, Racing/Action{{fileref|RoadRash(Saturn) Saturn JP Spinecard.jpg}}
 
| releases={{releasesSat
 
| releases={{releasesSat
Line 48: Line 48:
  
 
==Gameplay==
 
==Gameplay==
The game is centered around a series of motorcycle races throughout California that the player must win to advance to higher-difficulty races, while engaging in unarmed and armed combat to hinder the other racers. The bike steers with {{left}} and {{right}} and leans with {{L}} and {{R}}. It accelerates with {{B}} and brakes with {{A}}. Higher-tier bikes are equipped with nitro and can launch a Nitrous Burst by pressing {{B}} twice quickly.
+
The game is centered around a series of motorcycle races throughout California that the player must win to advance to higher-difficulty races, while engaging in unarmed and armed combat to hinder the other racers. The bike steers with {{left}} and {{right}} and leans with {{L}} and {{R}}. It accelerates with {{B}} and brakes with {{A}}. Higher-tier bikes are equipped with nitro and can launch a Nitrous Burst by pressing {{B}} twice quickly. These bikes start each race with a limited number of nitro charges.
  
 
The racer can attack neighboring opponents with {{C}}. Some opponents wield weapons such as clubs and chains, which can be taken and used by the racer if the opponent is attacked as they are holding the weapon out to strike. The racer can backhand opponents with {{up}}+{{C}} or kick them with {{down}}+{{C}}.
 
The racer can attack neighboring opponents with {{C}}. Some opponents wield weapons such as clubs and chains, which can be taken and used by the racer if the opponent is attacked as they are holding the weapon out to strike. The racer can backhand opponents with {{up}}+{{C}} or kick them with {{down}}+{{C}}.
  
There are two gameplay modes. Thrash Mode is a basic mode that allows the player to pick a course and race on it. Qualifying on all five courses (by finishing the race at third position or better) unlocks the next level, which features faster bikes, more aggressive opponents, and longer and more dangerous versions of the same five courses. There are five levels total. This mode also has a two-player mode where players take turns trying to beat each other's times (but there is no simultaneous two-player mode).
+
There are two gameplay modes. Thrash Mode is a basic mode that allows the player to pick a course and race on it. There are fifteen racers (including the player), and the player starts each race in last position. Qualifying on all five courses (by finishing the race at third position or better) unlocks the next level, which features faster bikes, more aggressive opponents, and longer versions of the same five courses. There are five levels total. This mode also has a two-player mode where players take turns trying to beat each other's times (but there is no simultaneous two-player mode).
  
Big Game Mode is a more expansive mode where the player chooses a racer, each starting with a different bike, a different weapon, and a different amount of money. Similar to Thrash Mode, the player chooses from five courses and unlocks another level of courses by finishing each race in a qualifying position. The player earns cash prizes from each successful race (depending on finishing position). The player has access to a shop and can use prize winnings to purchase several bikes of differing weights, speeds and steering capabilities. As the bikes become faster as each level progresses, purchasing a faster bike eventually becomes essential for keeping up with the other racers. The player wins the Road Rash Cup (and the game) by winning a race on every course on all five levels.
+
Big Game Mode is a more expansive mode where the player chooses a racer, each with different advantages and disadvantages. Similar to Thrash Mode, the player chooses from five courses and unlocks another level of courses by finishing each race in a qualifying position. The player earns cash prizes from each successful race (depending on finishing position). The player has access to a shop and can use prize winnings to purchase several bikes of differing weights, speeds and steering capabilities. As the bikes become faster as each level progresses, purchasing a faster bike eventually becomes essential for keeping up with the other racers. The player wins the Road Rash Cup (and the game) by winning a race on every course on all five levels.
  
Racers are ejected from their bikes if they crash into obstacles (such as cars, trees, and wildlife) or if they run out of stamina (shown in the bottom-left corner of the screen) from fights with opponents. In this event, the racer automatically runs back toward his or her bike (which the player can control with the D-Pad or stand still with {{A}} to avoid oncoming traffic). Opponents are likewise ejected from their bikes if their own stamina is depleted (the stamina of the nearest opponent is visible within the bottom-right corner of the screen). The bike has its own "damage meter" (shown between the racer's and opponents' stamina meters), which decreases every time the racer suffers a crash.
+
Racers are ejected from their bikes if they crash into obstacles (such as cars, trees, and wildlife) or if they run out of stamina (shown in the bottom-left corner of the screen) from fights with opponents. In this event, the racer automatically runs back toward his or her bike; the player can move the racer with the D-Pad or stand still with {{A}} to avoid oncoming traffic. Opponents are likewise ejected from their bikes if their own stamina is depleted (shown in the bottom-right corner of the screen). The bike has its own damage meter (shown between the racer's and opponents' stamina meters), which decreases every time the racer suffers a crash.
  
 
The bike is wrecked if the meter fully depletes, which ends the player's participation in the current race. In Big Game Mode, this also deducts the cost of a repair bill from the racer's balance. Police officers (on motorcycles) make sporadic appearances throughout the game's courses and can likewise end the player's participation if they apprehend the racer following a crash. In Big Game Mode, this also deducts the cost of a fine from the racer's balance. Repair bills and fines become more expensive with each subsequent level. If the racer lacks the funds to cover either a repair bill or a fine, the game ends.
 
The bike is wrecked if the meter fully depletes, which ends the player's participation in the current race. In Big Game Mode, this also deducts the cost of a repair bill from the racer's balance. Police officers (on motorcycles) make sporadic appearances throughout the game's courses and can likewise end the player's participation if they apprehend the racer following a crash. In Big Game Mode, this also deducts the cost of a fine from the racer's balance. Repair bills and fines become more expensive with each subsequent level. If the racer lacks the funds to cover either a repair bill or a fine, the game ends.
  
 
===Racers===
 
===Racers===
 +
Each racer starts with a different bike, a different weapon, and a different amount of money.
 
{{gallery|widths=200|screens=yes|
 
{{gallery|widths=200|screens=yes|
 
{{gitem|Road Rash Saturn, Racers, Axle.png|Axle}}
 
{{gitem|Road Rash Saturn, Racers, Axle.png|Axle}}
Line 73: Line 74:
  
 
===Bikes===
 
===Bikes===
 +
Bikes are divided into three classes, each progressively faster than the last.
 
====Rat Bikes====
 
====Rat Bikes====
 
{{gallery|widths=200|screens=yes|
 
{{gallery|widths=200|screens=yes|
Line 87: Line 89:
 
{{gitem|Road Rash Saturn, Bikes, Sport, Kamikaze ZYX 750.png|Kamikaze ZYX 750}}
 
{{gitem|Road Rash Saturn, Bikes, Sport, Kamikaze ZYX 750.png|Kamikaze ZYX 750}}
 
{{gitem|Road Rash Saturn, Bikes, Sport, Perro Grande.png|Perro Grande}}
 
{{gitem|Road Rash Saturn, Bikes, Sport, Perro Grande.png|Perro Grande}}
{{gitem|Road Rash Saturn, Bikes, Sport, Stiletto Agressore.png|Stiletto Agressore}}
+
{{gitem|Road Rash Saturn, Bikes, Sport, Stiletto Agressore.png|Stiletto Aggressore}}
 
}}
 
}}
 
====Super Bikes====
 
====Super Bikes====
Line 99: Line 101:
  
 
===Courses===
 
===Courses===
 +
The game has five levels, each containing longer and more dangerous versions of the same courses. Some courses have branching paths.
 
{{InfoTable|imagewidths=320|
 
{{InfoTable|imagewidths=320|
 
{{InfoRow
 
{{InfoRow

Revision as of 09:37, 8 September 2022

For the Sega Mega Drive, Sega Master System, and Sega Game Gear game, see Road Rash. For the Sega Mega-CD game, see Road Rash (Mega-CD).

n/a

RoadRash(Saturn) Saturn JP SStitle.png

Road Rash
System(s): Sega Saturn
Publisher: Electronic Arts (US, Europe), Electronic Arts Victor (Japan)
Developer:
Sound driver: SCSP (1 track)
Peripherals supported: Saturn Backup Memory
Genre: Racing[1][2], Racing/Action[3]

















Number of players: 1-2
Release Date RRP Code
Sega Saturn
JP
¥5,8005,800 T-10609G
Sega Saturn
US
$49.9549.95[5] T-5008H
ESRB: Kids to Adults
Sega Saturn
EU
T-5008H-50
EAX02500176I
ELSPA: 11+ OK
Sega Saturn
DE
T-5008H-50
EAX02500176I
USK: 16
Sega Saturn
PT
STJEA0211
Sega Saturn
UK
£44.9944.99[7] T-5008H-50
EAX02500176I
ELSPA: 11+ OK
Sega Saturn
PL
Sega Saturn
AU
OFLC: G8
Sega Saturn
BR
R$69.9969.99 193176
Tectoy: Todas as Idades
Non-Sega versions
No results

The 32-bit version of Road Rash (ロードラッシュ) is the first 3D entry in the series of the same name, released for the Sega Saturn in 1996 (alongside versions for the PlayStation and Windows PCs). This version of Road Rash was originally released for the 3DO console in 1994.

The game uses digitized character sprites and features a grunge music soundtrack.

Gameplay

The game is centered around a series of motorcycle races throughout California that the player must win to advance to higher-difficulty races, while engaging in unarmed and armed combat to hinder the other racers. The bike steers with Left and Right and leans with L and R. It accelerates with B and brakes with A. Higher-tier bikes are equipped with nitro and can launch a Nitrous Burst by pressing B twice quickly. These bikes start each race with a limited number of nitro charges.

The racer can attack neighboring opponents with C. Some opponents wield weapons such as clubs and chains, which can be taken and used by the racer if the opponent is attacked as they are holding the weapon out to strike. The racer can backhand opponents with Up+C or kick them with Down+C.

There are two gameplay modes. Thrash Mode is a basic mode that allows the player to pick a course and race on it. There are fifteen racers (including the player), and the player starts each race in last position. Qualifying on all five courses (by finishing the race at third position or better) unlocks the next level, which features faster bikes, more aggressive opponents, and longer versions of the same five courses. There are five levels total. This mode also has a two-player mode where players take turns trying to beat each other's times (but there is no simultaneous two-player mode).

Big Game Mode is a more expansive mode where the player chooses a racer, each with different advantages and disadvantages. Similar to Thrash Mode, the player chooses from five courses and unlocks another level of courses by finishing each race in a qualifying position. The player earns cash prizes from each successful race (depending on finishing position). The player has access to a shop and can use prize winnings to purchase several bikes of differing weights, speeds and steering capabilities. As the bikes become faster as each level progresses, purchasing a faster bike eventually becomes essential for keeping up with the other racers. The player wins the Road Rash Cup (and the game) by winning a race on every course on all five levels.

Racers are ejected from their bikes if they crash into obstacles (such as cars, trees, and wildlife) or if they run out of stamina (shown in the bottom-left corner of the screen) from fights with opponents. In this event, the racer automatically runs back toward his or her bike; the player can move the racer with the D-Pad or stand still with A to avoid oncoming traffic. Opponents are likewise ejected from their bikes if their own stamina is depleted (shown in the bottom-right corner of the screen). The bike has its own damage meter (shown between the racer's and opponents' stamina meters), which decreases every time the racer suffers a crash.

The bike is wrecked if the meter fully depletes, which ends the player's participation in the current race. In Big Game Mode, this also deducts the cost of a repair bill from the racer's balance. Police officers (on motorcycles) make sporadic appearances throughout the game's courses and can likewise end the player's participation if they apprehend the racer following a crash. In Big Game Mode, this also deducts the cost of a fine from the racer's balance. Repair bills and fines become more expensive with each subsequent level. If the racer lacks the funds to cover either a repair bill or a fine, the game ends.

Racers

Each racer starts with a different bike, a different weapon, and a different amount of money.

Road Rash Saturn, Racers, Axle.png

Axle
Road Rash Saturn, Racers, Axle.png

Road Rash Saturn, Racers, Bose Jefferson.png

Bose Jefferson
Road Rash Saturn, Racers, Bose Jefferson.png

Road Rash Saturn, Racers, Cydney Bass.png

Cydney Bass
Road Rash Saturn, Racers, Cydney Bass.png

Road Rash Saturn, Racers, Milwaukee Jon.png

Milwaukee Jon
Road Rash Saturn, Racers, Milwaukee Jon.png

Road Rash Saturn, Racers, Pearl McKurdy.png

Pearl McKurdy
Road Rash Saturn, Racers, Pearl McKurdy.png

Road Rash Saturn, Racers, Rhonda the Rash.png

Rhonda the Rash
Road Rash Saturn, Racers, Rhonda the Rash.png

Road Rash Saturn, Racers, Slim Jim.png

Slim Jim
Road Rash Saturn, Racers, Slim Jim.png

Road Rash Saturn, Racers, Teflon Mike.png

Teflon Mike
Road Rash Saturn, Racers, Teflon Mike.png

Bikes

Bikes are divided into three classes, each progressively faster than the last.

Rat Bikes

Road Rash Saturn, Bikes, Rat, Banzai Sport 450.png

Banzai Sport 450
Road Rash Saturn, Bikes, Rat, Banzai Sport 450.png

Road Rash Saturn, Bikes, Rat, Corsair Swallow.png

Corsair Swallow
Road Rash Saturn, Bikes, Rat, Corsair Swallow.png

Road Rash Saturn, Bikes, Rat, Kamikaze ZYX 250.png

Kamikaze ZYX 250
Road Rash Saturn, Bikes, Rat, Kamikaze ZYX 250.png

Road Rash Saturn, Bikes, Rat, Killer Rat.png

Killer Rat
Road Rash Saturn, Bikes, Rat, Killer Rat.png

Road Rash Saturn, Bikes, Rat, Perro Pico.png

Perro Pico
Road Rash Saturn, Bikes, Rat, Perro Pico.png

Sport Bikes

Road Rash Saturn, Bikes, Sport, Diablo Vampiro.png

Diablo Vampiro
Road Rash Saturn, Bikes, Sport, Diablo Vampiro.png

Road Rash Saturn, Bikes, Sport, DMG M10.png

DMG M10
Road Rash Saturn, Bikes, Sport, DMG M10.png

Road Rash Saturn, Bikes, Sport, Kamikaze ZYX 750.png

Kamikaze ZYX 750
Road Rash Saturn, Bikes, Sport, Kamikaze ZYX 750.png

Road Rash Saturn, Bikes, Sport, Perro Grande.png

Perro Grande
Road Rash Saturn, Bikes, Sport, Perro Grande.png

Road Rash Saturn, Bikes, Sport, Stiletto Agressore.png

Stiletto Aggressore
Road Rash Saturn, Bikes, Sport, Stiletto Agressore.png

Super Bikes

Road Rash Saturn, Bikes, Super, Banzai Super Sport.png

Banzai Super Sport
Road Rash Saturn, Bikes, Super, Banzai Super Sport.png

Road Rash Saturn, Bikes, Super, Corsair Raven N.png

Corsair Raven N
Road Rash Saturn, Bikes, Super, Corsair Raven N.png

Road Rash Saturn, Bikes, Super, Diablo Vipera N.png

Diablo Vipera N
Road Rash Saturn, Bikes, Super, Diablo Vipera N.png

Road Rash Saturn, Bikes, Super, Kamikaze ZYX 750N.png

Kamikaze ZYX 750N
Road Rash Saturn, Bikes, Super, Kamikaze ZYX 750N.png

Road Rash Saturn, Bikes, Super, Stiletto Assassino N.png

Stiletto Assassino N
Road Rash Saturn, Bikes, Super, Stiletto Assassino N.png

Courses

The game has five levels, each containing longer and more dangerous versions of the same courses. Some courses have branching paths.

Road Rash Saturn, Tracks, The City.png

The City

Road Rash Saturn, Tracks, Sierra Nevada.png

Sierra Nevada

Road Rash Saturn, Tracks, The Peninsula.png

The Peninsula

Road Rash Saturn, Tracks, Napa Valley.png

Napa Valley

Road Rash Saturn, Tracks, Pacific Highway.png

Pacific Highway

Versions

Despite sharing the same name, it is a different game from the original Road Rash released for the Sega Mega Drive, Sega Game Gear, and Sega Master System. Though the basic gameplay is similar, the world is presented in 3D, and the game enjoys CD-quality audio and full-motion video. It is also different to the Mega-CD version, though some assets, such as the soundtrack and the full-motion video sequences are shared between the two.

Production credits

Road Rash Saturn Team
  • Programming: Tim Wilson, Cary Gee, Jeffrey Litz
  • Tools Programming: Dan Wood
  • Graphics: Neil Strudwick, Margaret Foley, Walt Ianneo
  • Audio: David Whittaker
  • Video Compression: Eric Kornblum, Frederique Guette
  • Art Direction: Jeff Smith
  • Director of Development: Keith McGurdy
  • Project Manager: Stephen Barry
  • Assistant Producer: Alex Di Ricco
  • Associate Producer: Steve Murray, Hunter Smith
  • Executive Producer: Randy Breen
  • Product Manager: Lisa Higgins, David Zemke
  • Documentation: Bill Scheppler
  • Documentation Layout: Corinne Mah
  • Package Design: Mike Lippert
  • Package Art Direction: Nancy Waisanen
  • Product Testing: Jason White, Javier Maldonado, Kurt Heinzman, John Guevara
  • Quality Assurance: Rafael Lopez
Original 32-bit Road Rash Team
  • Programming: Randy Dillon, Dan Hewitt, David Stakes, Emmanuel Maa Berriet
  • Additional Programming: Wei Shoong Teh, Don Veca, Tim Learmont, Frank Giraffe, Drew Topel, Irene Lee
  • Graphics Tools: Nancy Philippine
  • Debugger: Dominique Philippine
  • Graphics: Louis Sremac, Matt Sarconi, Neil Strudwick, Nathan Walrath, Margaret Foley, Oliver Wade
  • 3-D Graphics: Dimitri Detcher
  • Photography: Robert Fujioka Studios, Inc.
  • Game Music: Don Veca
  • Game Sound Effects: Don Veca, Tony Berkeley, Marc Farly
  • Course Tool Programming: Thom Phillabaum
  • Track Layout and Design: Steve Murray, Jeff Glazier, Mike Lopez, Steve Matulac
  • Game Design: Randy Breen, Lori Washbon
  • Writers: David Luoto, Jamie Poolos
  • Associate Producer: Steve Murray
  • Project Management: Lucy Bradshaw
  • Art Direction: Jeff Smith, Lori Washbon, Dale Horstman
  • Director of Development: Keith McGurdy
  • Producer: Randy Breen
Game Cast
  • Motorcycle Rider: Denise "Bud Man"' Kobza Jr.
  • Motorcycle Cop: Randy Breen
  • Flag Girls: Noreen Dante, Lisa Higgins
  • Business People: Lucy Bradshaw, Margaret Foley, Jeff Lee, Mark Douglas, Cyndi Hill, David Stokes
  • Tourist: Andrea Smith
  • Pedestrian: Emily Favors
  • Joggers: Randy Dillon, Audrey Gustafson
  • Skateboarders: Dave Luoto, Nathan Walrath
  • Bikers: Noreen Dante, Randy Dillon, Mark Douglas, Lisa Higgins, Dave Luoto, Andrea Smith, Jeff Smith
  • Boogie Boarder: Dan Hewitt
  • Beach Dwellers: Dan Hewitt, Kara Mabry
  • Divers: Kara Mabry, David Stokes
  • Tennis Player: Jeff Lee
  • Hitchhikers: Margaret Foley, Randy Dillon
  • Caltrans: Mark Douglas, Dan Hewitt, Lisa Higgins, Dave Luoto, Jeff Lee, Andrea Smith
Video Production
  • Director: Rod Gross
  • Line Producer: Larry Lauter
  • Director of Photography: Robin Mortarotti
  • Video Engineer: Jim Rolin
  • Key Grip: Mark Otewalt
  • Production Assistants: Joe Gravelli, Stefanie Wasserman
  • Wardrobe/Props: Brenda Giguere
  • Camera Car: Jeff Bane
  • Offline Editing: Alan Babbitt, Rod Grass, Rod Swanson
  • Online Assembly: Jim Spadoni
Video Post-Production
  • Design of Effects & Logo Treatment: Rod Swanson EA Director, Good Pictures, San Francisco
  • Special Effects & Additional Online Editing: Randy Breen EA Director, Rod Gross Director Western Images, San Francisco
  • Color Correction: Jeff Smith EA Director, Western Images, San Francisco
  • Sound Effects: Murray Allen EA Director, Music Annex, San Francisco
  • Music & Audio Processing: Tony Berkeley, Marc Farly
  • Video Processing & Compression: Media Lab EA San Mateo, Video Technology EA San Mateo
Video Cast
  • Squad Car Driver: Ron Boyer
  • Motorcycle Cop: Cato Samuels
  • Cap: Melissa Rogers
  • Stunts: Sean P. Donohue
  • Motorcycle Riders: Joel Bloom, Randy Breen, Joe Carrillo, Jeff Smith
  • Race Conclusion Winners, Losers: Joel Bloom, Randy Breen, Joe Carrillo, Randy Dillon, Stacey Hayes. Audrey Gustafson, Jeff Smith, Jeff Stokol
  • Trophy Presenters: Stacey Haves, Lisa Higgins, Bill Lee, Nathan Walrath
  • Delinquent Kid: Anthony Marshall
  • Bottle Bully: Scott Gilliland
  • Park and Run Driver: Steve Murray
  • Dog Trainer: Bow Wow Productions
Music Credits
  • HAMMERBOX
    • Trip, Simple Passing
      • Written by: Carrie Akre, Harris Thurmond, James Atkins, & Dave Bosch
      • Published by: Fat Karma Music/Blue Zephyr Music (ASCAP)
      • Produced by: Michael Beinhorn
      • ®1993 AGM Records, Inc.
      • From the AGM cassette & CD "Numb" 31454 0072 4/2
  • MONSTER MAGNET
    • Dinosaur Vacume
      • Written by: David Wyndorf
      • Published by: Songs of PolyGram International. Inc./Bull-God Music (BMI)
      • Produced by: Dave Wundorf
      • ®1993 AGM Records, Inc.
      • From the AGM cassette & CD "Superjudge" 31454 0079 4/2
  • PAW
    • The Bridge
      • Written by: Mark Hennessy and Grant Fitch
      • Published by: Dinky Tone Music/Cyberpope Music (ASCAP)
      • Produced by: Mr. Colson & Paw
      • Mixed by: Andy Wallace
      • ® 1993 AGM Records, Inc.
      • From the AM cassette & CD "Dragline" 31454 0065 4/2
  • PAW
    • Pansy, Jessie
      • Written by Mark Hennessy, Grant Fitch, and Peter Fitch
      • Published by: Dinky Tone Music/Cyberpope Music/Camel Face Music (ASCAP)
      • Produced by: Mr. Colson & Paw
      • Mixed by: Andy Wallace
      • ©1993 AGM Records, Inc.
      • "Jessie" video (c) 1993 AGM Records, Inc.
      • From the AM cassette & CD "Dragline" 31454 0065 4/2
  • SOUNDGARDEN
    • Rusty Cage, Outshined
      • Music & Lyrics: Cornell
      • Published by: You Make Me Sick I Make Music (ASCAP)
      • Produced by: Terry Date and Soundgarden
      • ©1991 AGM Records, Inc.
      • From the AGM cassette & CD "Badmotorfinger" 75021 5374 4/2
  • SOUNDGARDEN
    • Kickstand
      • Lyrics: Chris Cornell
      • Music: Kim Thayil
      • Published by: You Make Me Sick I Make Music/In One Ear And Out Your Mother Music (ASCAP)
      • Produced by: Michael Beinhorn & Soundgarden
      • Mixed by: Brendan O'Brien
      • ©1994 AGM Records, Inc.
      • From the AGM cassette & CD "Superunknown" 31454 0198 4/2
  • SOUNDGARDEN
    • Superunknown
      • Lyrics: Chris Cornell
      • Music: Kim Thayil & Chris Cornell
      • Published by: You Make Me Sick I Make Music/In One Ear And Out Your Mother Music (ASCAP)
      • Produced by: Michael Beinhorn & Soundgarden
      • Mixed by: Brendan O'Brien
      • ® 1994 AGM Records, Inc.
      • From the AGM cassette & CD "Superunknown" 31454 0198 4/2
  • SWERVEDRIVER
    • Last Train To Satansville, Duel
      • Written by: Adam Franklin, Jeremy Hindmarsh, & Jimmy Hartridge
      • Published by: EMI Music Publishing Ltd., admin. by EMI Blackwood Music Inc. (BMI)
      • Produced by: Alan Moulder and Swervedriver
      • ® 1993 AGM Records, Inc. Licensed from Creation Records Limited.
      • "Duel" video (C) 1993 AGM Records, Inc. Licensed from Creation Records Limited.
      • From the AGM cassette and CD "Mezcal Head" 31454 0129 4/2
  • THERAPY?
    • Teethgrinder
      • Written by: Andrew Cairns, Fyfe Ewing, & Michael McKeegan
      • Published by: Music Corporation of America, Inc. (BM)
      • Produced and Mixed by: Harvey Birrell
      • ® 1992 AGM Records Ltd.
      • From the AGM cassette & CD "Nurse" 31454 0044 4/2
  • THERAPY?
    • Auto Surgery
      • Written by: Andrew Cairns, Fye Ewing, & Michael McKeegan
      • Published by: MCA Music Publishing, a division of MCA Inc. (ASCAP)
      • Co-Produced by: Chris Sheldon & Therapy?
      • ©1993 AGM Records Ltd.
      • From the AGM cassette & CD "Hats Off To The Insane" 31454 0139 4/2
All music courtesy of AGM Records, Inc.
Source:
US manual
Roadrash sat us manual.pdf
[9]

Magazine articles

Main article: Road Rash (Saturn)/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in Sega Saturn Magazine (UK) #10: "August 1996" (1996-07-20)
also published in:
Logo-pdf.svg
Logo-pdf.svg
Print advert in Player One (FR) #66: "Juillet/Août 1996" (1996-0x-xx)
also published in:
Logo-pdf.svg

Physical scans

Sega Retro Average 
Publication Score Source
73 [12]
Sega Saturn
73
Based on
1 review
Sega Retro Average 
Publication Version Score
Digitiser (UK) PAL
59
[13]
Famitsu (JP) NTSC-J
55
[14]
Fun Generation (DE) PAL
80
[15]
GameFan (US) NTSC-U
89
[16]
Game Players (US) NTSC-U
63
[17]
GamePro (US) NTSC-U
73
[5]
GamesMaster (UK) PAL
50
[18]
Game Informer (US) NTSC-U
67
[19]
Hacker (HR)
81
[20]
Joypad (FR)
82
[21]
Level (TR)
100
[22]
MAN!AC (DE) PAL
71
[23]
Mega Fun (DE) PAL
77
[24]
Mean Machines Sega (UK) PAL
77
[7]
Player One (FR)
80
[25]
Saturn Fan (JP) NTSC-J
65
[26]
Saturn Fan (JP) NTSC-J
65
[27]
Sega News (CZ)
90
[28]
Sega Power (UK) PAL
61
[29]
Sega Saturn Magazine (UK) PAL
78
[30]
Sega Saturn Magazine (JP) NTSC-J
50
[31]
Sega Saturn Magazine (JP) NTSC-J
81
[32]
Sonic the Comic (UK) PAL
87
[33]
Total Saturn (UK) PAL
79
[34]
Video Games (DE) PAL
75
[35]
VideoGames (US) NTSC-U
80
[36]
Sega Saturn
74
Based on
26 reviews

Road Rash (Saturn)

Saturn, JP
Roadrash sat jp backcover.jpgRoadrash sat jp frontcover.jpg
Cover
RoadRash(Saturn) Saturn JP Spinecard.jpg
Spinecard
RoadRash(Saturn) Saturn JP Disc.jpg
Disc
Saturn, US
RoadRash Saturn US Box Back.jpgRoadRash Saturn US Box Front.jpg
Cover
Roadrash sat us manual.pdf
Manual
Saturn, EU
RoadRash Saturn EU cover.jpg
Cover
RoadRash Saturn EU Disc.jpg
Disc
Saturn, DE
RoadRash Saturn EU Box.jpg
Cover
RoadRash Saturn EU Disc.jpg
Disc
Saturn, PT
RoadRash Saturn PT cover.jpg
Cover
RoadRash Saturn EU Disc.jpg
Disc
Saturn, AU
RoadRash Saturn AU cover.jpg
Cover
RoadRash Saturn EU Disc.jpg
Disc
Saturn, BR
RoadRashSaturnBRBox.jpg
Cover
Saturn, ZA/KE/LS/MZ/NA/BW/SZ/ZW

RoadRash Saturn EU Disc.jpg
Disc

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Saturn
 ?
CRC32
MD5
SHA-1
576,585,744 CD-ROM (EU) T-5008H-50 V1.000
Sega Saturn
CRC32
MD5
SHA-1
585,532,752 1996-07-26 CD-ROM (JP) T-10609G V1.000
Sega Saturn
CRC32
MD5
SHA-1
576,581,040 CD-ROM (US) T-5008H V1.000

References

  1. File:Roadrash sat jp backcover.jpg
  2. 2.0 2.1 https://sega.jp/fb/segahard/ss/soft_licensee2.html (Wayback Machine: 2020-03-20 23:05)
  3. File:RoadRash(Saturn) Saturn JP Spinecard.jpg
  4. http://www.sega-saturn.com/saturn/other/june-n.htm (Wayback Machine: 1997-06-06 05:51)
  5. 5.0 5.1 GamePro, "September 1996" (US; 1996-xx-xx), page 74
  6. Computer & Video Games, "August 1996" (UK; 1996-07-11), page 53
  7. 7.0 7.1 Mean Machines Sega, "September 1996" (UK; 1996-08-05), page 70
  8. http://www.tectoy.com.br/releases/index.htm (Wayback Machine: 1998-06-25 19:48)
  9. File:Roadrash sat us manual.pdf, page 30
  10. Computer & Video Games, "August 1996" (UK; 1996-07-11), page 62
  11. CD Consoles, "Juillet/Août 1996" (FR; 1996-xx-xx), page 6
  12. Mean Machines Sega, "October 1996" (UK; 1996-09-03), page 75
  13. Digitiser (UK) (1996-08-22)
  14. Famitsu, "1996-08-02" (JP; 1996-07-19), page 31
  15. Fun Generation, "09/96" (DE; 1996-08-14), page 64
  16. GameFan, "Volume 4, Issue 8: August 1996" (US; 1996-xx-xx), page 15
  17. Game Players, "Vol. 9 No. 9 September 1996" (US; 1996-08-06), page 70
  18. GamesMaster, "September 1996" (UK; 1996-08-01), page 59
  19. Game Informer, "August 1996" (US; 1996-0x-xx), page 48
  20. Hacker, "11/1996" (HR; 1996-xx-xx), page 38
  21. Joypad, "Septembre 1996" (FR; 1996-0x-xx), page 81
  22. Level, "4/97" (TR; 1997-xx-xx), page 1
  23. MAN!AC, "08/96" (DE; 1996-07-17), page 71
  24. Mega Fun, "08/96" (DE; 1996-07-17), page 76
  25. Player One, "Septembre 1996" (FR; 1996-08-29), page 121
  26. Saturn Fan, "1996 No. 16" (JP; 1996-07-19), page 158
  27. Saturn Fan, "1996 No. 19" (JP; 1996-09-06), page 80
  28. Sega News, "Listopad 1996" (CZ; 1996-1x-xx), page 20
  29. Sega Power, "September 1996" (UK; 1996-08-01), page 46
  30. Sega Saturn Magazine, "August 1996" (UK; 1996-07-20), page 74
  31. Sega Saturn Magazine, "1996-12 (1996-07-26)" (JP; 1996-07-12), page 223
  32. Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 13
  33. Sonic the Comic, "12 November 1996" (UK; 1996-10-30), page 10
  34. Total Saturn, "Volume One Issue Four" (UK; 1996-12-29), page 45
  35. Video Games, "8/96" (DE; 1996-07-31), page 114
  36. VideoGames, "September 1996" (US; 1996-08-20), page 65


Road Rash (Saturn)

RoadRash(Saturn) Saturn JP SStitle.png

Main page | Comparisons | Hidden content | Magazine articles | Video coverage | Reception | Technical information


No results



Road Rash games for Sega systems
Sega Mega Drive
Road Rash (1991) | Road Rash II (1992) | Road Rash 3: Tour De Force (1995)
Sega Master System
Road Rash (1994)
Sega Game Gear
Road Rash (1994)
Sega Mega-CD
Road Rash (1995)
Sega Saturn
Road Rash (1996)
Related games
Sega Mega Drive
Skitchin' (1994) | Face Plant (unreleased)