Difference between revisions of "Night Warriors: Darkstalkers' Revenge"
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− | + | '''''{{PAGENAME}}''''', known as '''''Vampire Hunter: Darkstalkers' Revenge''''' (ヴァンパイア ハンター) in Japan, is a versus fighting game released for the [[Sega Saturn]] by [[Capcom]]. It is the second game in the ''[[:Category:Darkstalkers|Darkstalkers]]'' series. It was followed by ''[[Vampire Savior: The Lord of Vampire]]''. | |
− | + | ==Story== | |
+ | The powerful alien demon Pyron invades Earth to add to his collection of planets that he has devoured. The world's most fearsome monsters are the last defense of mankind. | ||
==Gameplay== | ==Gameplay== | ||
+ | The game is a fighting game that plays similar to the ''[[:Category:Street Fighter|Street Fighter]]'' series, but with new gameplay features such as air blocking, air throws, and chain combos. In each battle, two characters fight to drain each other's vitality gauges. The winner of the best of three rounds wins the match. Each round has a 99-second timer; if time runs out, the fighter with the most life left wins. | ||
+ | |||
+ | There is a single-player mode where the player chooses any character and fights eight opponents before facing the bosses Huitzil and Pyron. A second player can challenge the first at any point by pressing {{Start}} on a second control pad, with the winner of the match moving on to the next opponent. There are eight different difficulty levels for the computer-controlled combatants. There is also a two-player versus mode where each player can choose any character, a handicap, and any stage. | ||
+ | |||
+ | Characters move with {{left}} and {{right}} and dash with {{left}} {{left}} and {{right}} {{right}}. They jump upward with {{up}} and jump behind and ahead with {{upleft}} and {{upright}}. They crouch with {{down}}. Punches are done with {{X}} (light), {{Y}} (medium), and {{Z}} (hard) and kicks are done with {{A}} (light), {{B}} (medium), and {{C}} (hard). Light attacks are faster and hard attacks deal more damage. Special moves for each character are done by pairing specific directional combinations with an attack button. ES moves are done by pressing the same directional combinations but holding two attack buttons of the same type (punches or kicks). | ||
+ | |||
+ | Throws and grabs are done by holding the D-Pad toward an opponent and pressing a medium or hard punch or kick button. Different characters have different throws available to them, and most characters can throw in midair. Characters can pursue knocked down opponents by holding {{up}} with the medium or hard kick button simultaneously. Knocked down characters can recover and leap away with {{left}} or {{right}}. | ||
+ | |||
+ | Guarding is done by holding the D-Pad away from the opponent and can also be done in midair. Characters can become dizzy from being attacked repeatedly; they are uncontrollable and vulnerable in this state but can recover more quickly by rapidly pressing back and forth on the D-Pad along with the attack buttons. It is also possible to escape grabs in this way. Most characters have one special move, called a guard cancel, that can be performed while guarding to cancel out of the block and immediately counterattack their opponent. | ||
+ | |||
+ | The game features a Special meter similar to the Super Combo gauge from ''Super Street Fighter II Turbo'', which fills as characters perform regular and special moves. When it is full, characters can perform two types of special moves: ES moves ("enhanced special" moves), which are enhanced versions of their special moves that can typically hit more times, and EX moves ("extra special" moves), which are unique special abilities that are usually more flashy and do more damage. The Special gauge can have multiple levels, gaining a new level each time it fills, and using an ES or EX move costs a level. The Special gauge levels are retained between rounds but not battles. | ||
+ | |||
+ | There are two playing styles that can be selected after choosing a character: Normal and Auto. The character automatically guards against attacks in Auto mode. | ||
+ | |||
===Characters=== | ===Characters=== | ||
+ | Move lists assume the player is facing right. If facing left, {{left}} and {{right}} should be reversed. {{punch}} refers to any of the punch buttons, while {{kick}} refers to any of the kick buttons. | ||
+ | |||
+ | All special moves can be performed as ES moves if two {{punch}} or {{kick}} buttons are used instead of one, with the exception of teleports and command throws. | ||
+ | |||
+ | Donovan Baine and Hsien-Ko are new characters. Huitzil and Pyron, the two bosses from the first game, are now playable. Anakaris is the only character without a guard counter or any throws. | ||
+ | |||
{{InfoTable| | {{InfoTable| | ||
{{InfoRow| | {{InfoRow| | ||
| title=Demitri Maximoff | | title=Demitri Maximoff | ||
− | | sprite={{sprite| | + | | sprite={{sprite|NightWarriors Saturn JP SSSelect.png|crop_width=60|crop_x=0}} |
− | | desc= | + | | desc=A noble vampire from Romania, resembling Dracula, with the ability to control dark energy. |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Chaos Flare | {{QCF}} {{punch}} | Demitri throws a fireball across the screen. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Demon Cradle<br>''(guard counter)'' | {{DPF}} {{punch}} | Demitri ascends vertically while spinning, hitting his opponent with his cape, which takes the form of bat wings. If performed while dashing, Demitri ascends at a diagonal angle.}} | ||
+ | {{MoveListRow | Bat Spin | {{QCB}} {{kick}} | Demitri vanishes, then reappears in the air and dives at a diagonal angle in a spiral. This move can be performed in midair.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command throws | | ||
+ | {{MoveListRow | Negative Stolen | D-Pad in a 360° rotation, then {{button|text=MP}} or {{button|text=HP}} (close) | Demitri grabs his opponent, carries them into the air, then drives them into the ground while spinning.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=EX moves | | ||
+ | {{MoveListRow | Demon Blast | {{down}} {{right}} {{downright}} + two {{kick}} simultaneously | Demitri transforms into a giant bat and bombards his opponent with smaller bats.}} | ||
+ | {{MoveListRow | Midnight Pleasure | {{down}} {{right}} {{downright}} + two {{punch}} simultaneously (half screen away or closer) | Demitri grabs his opponent, shakes them, and pummels them with a series of attacks.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow| | {{InfoRow| | ||
− | | title=Jon Talbain | + | | title=Jon Talbain (Gallon) |
− | | sprite={{sprite| | + | | sprite={{sprite|NightWarriors Saturn JP SSSelect.png|crop_width=60|crop_x=64}} |
− | | desc= | + | | desc=An English werewolf seeking to lift the curse of his lycanthropy. |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Beast Cannon (forward) | {{QCF}} {{punch}} | Jon shoots himself through the air straight ahead. He can shoot himself a second time by holding any direction while pressing {{punch}}.}} | ||
+ | {{MoveListRow | Beast Cannon (rising)<br>''(guard counter)'' | {{DPF}} {{punch}} | Jon shoots himself through the air diagonally upward. He can shoot himself a second time by holding any direction while pressing {{punch}}.}} | ||
+ | {{MoveListRow | Beast Cannon (diving) | {{up}} {{upright}} {{right}} {{downright}} {{punch}} | Jon shoots himself through the air diagonally downward. He can shoot himself a second time by holding any direction while pressing {{punch}}.}} | ||
+ | {{MoveListRow | Climb Laser | {{down}} {{up}} {{kick}} | Jon jumps upward while kicking.}} | ||
+ | {{MoveListRow | Million Flicker | {{RDP}} {{punch}} | Jon quickly swipes a set of nunchaku multiple times.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command throws | | ||
+ | {{MoveListRow | Wild Circular | {{HCB}}+{{button|text=MK}} or {{button|text=HK}} (close) | Jon grabs his opponent, jumps into the air with them in a ball, and slams them on the ground.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=EX moves | | ||
+ | {{MoveListRow | Dragon Cannon | {{HCB}} + two {{punch}} simultaneously | Jon summons a large fire dragon to rush across the screen.}} | ||
+ | {{MoveListRow | Mirage Body | {{HCF}} + two {{kick}} simultaneously | Jon howls, creating mirror images of himself that follow him and duplicate his moves for a duration, allowing him to perform long chain combos.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow| | {{InfoRow| | ||
| title=Victor von Gerdenheim | | title=Victor von Gerdenheim | ||
− | | sprite={{sprite| | + | | sprite={{sprite|NightWarriors Saturn JP SSSelect.png|crop_width=60|crop_x=128}} |
− | | desc= | + | | desc=A Frankstein-like monster created by a mad scientist in Germany. |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Giga Hammer | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Victor charges forward with an electrified fist.}} | ||
+ | {{MoveListRow | Giga Kick | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Victor charges forward, then does a sweep kick.}} | ||
+ | {{MoveListRow | Gyro Crush | {{QCB}} {{punch}} | Victor spins around with his fists extended.}} | ||
+ | {{MoveListRow | Giga Burn<br>''(guard counter)'' | {{QCB}} {{punch}} | Victor jumps diagonally in the air with his knee out.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command throws | | ||
+ | {{MoveListRow | Mega Shock | {{QCF}} {{button|text=MK}} or {{button|text=HK}} (close) | Victor grabs his opponent with both fists and shocks them repeatedly.}} | ||
+ | {{MoveListRow | Mega Spike | D-Pad in a 360° rotation, then {{button|text=MP}} or {{button|text=HP}} (close) | Victor grabs his opponent, kicks them into the air, then bashes them with his fists on their way down.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=EX moves | | ||
+ | {{MoveListRow | Thunder Break | Hold {{down}} for 2 seconds, then {{up}} + two {{punch}} simultaneously | Victor jumps up and slams the ground with his two fists, shooting bolts of lightning that strike an opponent standing on the ground.}} | ||
+ | {{MoveListRow | Great Geldenheim | {{HCF}} + two {{kick}} simultaneously, then {{punch}} (close) | Victor electrifies himself. He can then grab his opponent in close range with {{punch}}, spin like a helicopter rotor in the air, and throw them against the ground.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow| | {{InfoRow| | ||
− | | title=Hsien-Ko | + | | title=Hsien-Ko (Lei-Lei) |
− | | sprite={{sprite| | + | | sprite={{sprite|NightWarriors Saturn JP SSSelect.png|crop_width=60|crop_x=192}} |
− | | desc= | + | | desc=A jiang shi (reanimated corpse) of a young Chinese girl whose village was attacked by monsters. She and her twin sister Mei-Ling wish to free their mother's soul. |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Anki Hou | {{QCF}} {{punch}} | Hsien-Ko tosses an item in the air. The type of item is randomized (examples are axes, shurikens, or boomerangs), and the arc of travel depends on the button used: {{button|text=LP}} for low and downward, {{button|text=MP}} for high, and {{button|text=HP}} for very high.}} | ||
+ | {{MoveListRow | Henkyou Ki | {{QCB}} {{punch}} | Hsien-Ko bangs a gong, which can reflect or absorb other projectiles. It can also damage nearby enemies. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Senpuu Bu<br>''(guard counter)'' | {{DPF}} {{punch}} | Hsien-Ko swings while suspended from a chain, acting as a spinning blade.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Air Walk | {{left}} {{left}} or {{right}} {{right}} in midair | Hsien-Ko can walk in midair. Her walk lasts about half the screen length unless interrupted by attacking or being hit.}} | ||
+ | {{MoveListRow | Rantetsu | {{right}}+{{button|text=MP}} | Hsien-Ko punches with a swinging spiked ball.}} | ||
+ | {{MoveListRow | Edoga | {{right}}+{{button|text=HP}} | Hsien-Ko shoots her claws diagonally to the top of the screen.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command throws | | ||
+ | {{MoveListRow | Houten Geki | {{HCB}} {{button|text=MP}} or {{button|text=HP}} (close) | Hsien-Ko tosses her opponent in the air, then spins on her back with her claws out to dice them when they fall.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=EX moves | | ||
+ | {{MoveListRow | Tenrai Ha | {{button|text=LK}} {{button|text=HK}} {{button|text=MP}} {{button|text=MP}} {{up}} | Hsien-Ko transforms holds her arm high into the air and drops a giant anvil on a chain from her sleeve, which causes spiked balls to rain from the sky when it hits the ground.}} | ||
+ | {{MoveListRow | Chireitou | {{HCF}} + two {{kick}} simultaneously | Hsien-Ko impales the ground, causing multiple large blades to spike out of the ground in front of her.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow| | {{InfoRow| | ||
− | | title=Lord Raptor | + | | title=Lord Raptor (Zabel Zarock) |
− | | sprite={{sprite| | + | | sprite={{sprite|NightWarriors Saturn JP SSSelect.png|crop_width=60|crop_x=256}} |
− | | desc= | + | | desc=A zombie rock star from Australia. He is accompanied by his pet monster Le Malta. |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Death Hurricane<br>''(guard counter)'' | {{QCB}} {{kick}} | Lord Raptor spins his body like a top diagonally upward. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Skull Sting | {{down}} {{up}} {{kick}} | Lord Raptor jumps in the air, then dives down with a sawblade on his leg. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Hell's Gate | {{HCF}} {{kick}} | Le Malta pops out of the ground and swallows Lord Raptor, then spits him out somewhere depending on the button used: {{button|text=LP}} spits him out in the same location, {{button|text=MP}} spits him out a half-screen away, and {{button|text=HP}} spits him out a full screen away.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Crouch Walk | {{downleft}} or {{downright}} | Lord Raptor can walk while crouched.}} | ||
+ | {{MoveListRow | Air Walk | {{left}} {{left}} or {{right}} {{right}} in midair | Lord Raptor can walk in midair. His walk lasts about half the screen length unless interrupted by attacking or being hit.}} | ||
+ | {{MoveListRow | Alternate Attacks | {{right}}+{{punch}} or {{kick}} | All of Lord Raptor's standing punches and kicks have alternate forms with longer reach when combined with {{right}}.}} | ||
+ | {{MoveListRow | Aerial Punches | {{down}}+{{punch}} in midair | Lord Raptor downward.}} | ||
+ | {{MoveListRow | Loudness Screw | {{down}}+{{kick}} in midair | Lord Raptor glides downward while spinning his body like a drill.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command throws | | ||
+ | {{MoveListRow | Skull Punish | {{HCB}} {{button|text=MP}} or {{button|text=HP}} (close) | Lord Raptor jumps in the air with his opponent, body slams them, and stabs them with his claws on the ground.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=EX moves | | ||
+ | {{MoveListRow | Evil Scream | {{right}} {{left}} + two {{punch}} simultaneously | Lord Raptor impales his opponent and pulls them near him, then uppercuts them with an electrified claw.}} | ||
+ | {{MoveListRow | Death Voltage | {{HCB}} + two {{kick}} simultaneously | Lord Raptor spins his body like a top diagonally upward while electrified. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Hell Dunk | {{DPF}} + two {{punch}} simultaneously | Le Malta swallows Lord Raptor's opponent and spits them out as a ball. Le Malta transforms into a basketball hoop, then Lord Raptor dunks the ball, which transforms back into his opponent after hitting the ground.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow| | {{InfoRow| | ||
− | | title=Morrigan | + | | title=Morrigan Aensland |
− | | sprite={{sprite| | + | | sprite={{sprite|NightWarriors Saturn JP SSSelect.png|crop_width=60|crop_x=320}} |
− | | desc= | + | | desc=A Scottish succubus with a particular fascination with the souls of human men. |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Soul Fist | {{QCF}} {{punch}} | Morrigan shoots a flying bat projectile across the screen.}} | ||
+ | {{MoveListRow | Soul Fist (aerial) | {{up}} {{upright}} {{right}} {{punch}} in midair | Morrigan shoots a flying bat projectile at a diagonal angle in the air.}} | ||
+ | {{MoveListRow | Shadow Blade<br>''(guard counter)'' | {{DPF}} {{punch}} | Morrigan rises into the air while uppercutting her opponent by using one of her wings as a blade.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Shell Kick | {{down}}+{{kick}} in midair | Morrigan falls prone while her wings wrap around her legs in a pointed cone.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command throws | | ||
+ | {{MoveListRow | Vector Drain | {{HCB}} {{button|text=MP}} or {{button|text=HP}} (close) | Morrigan transforms her wings into a jetpack and flies into the air with her opponent before driving them into the ground.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=EX moves | | ||
+ | {{MoveListRow | Darkness Illusion | {{button|text=LP}} {{button|text=LP}} {{right}} {{button|text=LK}} {{button|text=HP}} (half screen away or closer) | Morrigan transforms her wings into a jetpack and flies toward her opponent, then performs a series of attacks.}} | ||
+ | {{MoveListRow | Valkyrie Turn | {{HCB}} + two {{kick}} simultaneously, then {{punch}} or {{kick}} | Morrigan flies off the screen, then flies back in. If the player presses {{punch}} or {{kick}}, she attacks with her Shell Kick move.}} | ||
+ | {{MoveListRow | Astral Vision | {{button|text=LP}} {{button|text=LP}} {{right}} {{button|text=MP}} {{button|text=HP}} | A double of Morrigan appears on the other side of the screen and mirrors her moves.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow| | {{InfoRow| | ||
| title=Anakaris | | title=Anakaris | ||
− | | sprite={{sprite| | + | | sprite={{sprite|NightWarriors Saturn JP SSSelect.png|crop_width=60|crop_x=384}} |
− | | desc= | + | | desc=A 5,000-year-old Egyptian mummy who was once the pharaoh of a powerful empire before his death. |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Hitsugi no Mai | {{punch}} and {{kick}} of the same strength | Anakaris drops a sarcophagus on his opponent. Stronger buttons drop the sarcophagus further away from him. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Ouke no Sabaki | {{QCF}} {{punch}} in midair | Anakaris blows out ghosts that temporarily transform his opponent into a helpless version of themselves.}} | ||
+ | {{MoveListRow | Kotodama Gaeshi (inhale) | {{QCB}} {{kick}} | Anakaris swallows a projectile with his body. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Kotodama Gaeshi (exhale) | {{QCF}} {{kick}} | Anakaris launches a projectile after swallowing it. This move can be performed in midair.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Hover | {{up}} | Anakaris folds his body up and hovers for a duration instead of jumping. He can move in the air with {{left}} and {{right}}, attack with {{punch}} or {{kick}}, hover higher with {{up}} again, or return to the ground with {{down}}. He jumps back and ahead normally with {{upleft}} and {{upright}}.}} | ||
+ | {{MoveListRow | Double Jump | {{upleft}} {{upleft}} or {{upright}} {{upright}} | Anakaris jumps twice, maintaining his vertical height for a moment longer before floating down. He can do this up to two times with each jump.}} | ||
+ | {{MoveListRow | Warp | {{left}} {{left}} on the edge of the screen | Anakaris can walk through the edge of the stage and reappear on the other side of the screen.}} | ||
+ | {{MoveListRow | Seinaru Bohi | {{down}}+{{kick}} during diagonal jump | Anakaris transforms the bottom of his body into a pyramid and drops to the ground.}} | ||
+ | {{MoveListRow | Ooinaru Bohi | {{downright}}+{{kick}} during diagonal jump | Anakaris transforms the bottom of his body into a pyramid and dives diagonally down.}} | ||
+ | {{MoveListRow | Cobra Blow | {{left}} {{right}} {{punch}} | Anakaris turns his arms into a long cobra and punches with them.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command throws | | ||
+ | {{MoveListRow | Miira Drop | {{QCF}} {{punch}} | Anakaris reaches his hands through a hole and attempts to grab his opponent a set distance away. If he succeeds, he wraps the opponent like a mummy and slams them against the ground.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=EX moves | | ||
+ | {{MoveListRow | Naraku Ana | {{HCF}} + two {{kick}} simultaneously | Anakaris drops his opponent through a hole in the ground, causing them to fall back down from the top of the screen.}} | ||
+ | {{MoveListRow | Pharaoh Magic | {{button|text=MK}} {{button|text=LP}} {{down}} {{button|text=LK}} {{button|text=MP}} | Anakaris curse his opponent, freezing them, then drops a giant sarcophagus on them.}} | ||
+ | {{MoveListRow | Pharoah Split | {{button|text=LP}} {{button|text=LP}} {{down}} {{button|text=MK}} {{button|text=HK}} | Anakaris separates his waist and legs from the rest of his body, which can both be controlled to attack his opponent.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow| | {{InfoRow| | ||
| title=Felicia | | title=Felicia | ||
− | | sprite={{sprite| | + | | sprite={{sprite|NightWarriors Saturn JP SSSelect.png|crop_width=60|crop_x=448}} |
− | | desc= | + | | desc=A cheerful catwoman from the United States. |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Rolling Buckler | {{QCF}} {{punch}} | Felicia rolls along the ground in a ball. She damages and bounces off her opponent on collision. She can follow up this move with an uppercut by pressing {{punch}}.}} | ||
+ | {{MoveListRow | Rolling Scratch | {{QCB}} {{punch}} | Felicia rolls into a ball and bounces on the ground while moving forward. If she lands on her opponent from above, she can follow up this move with scratches by pressing {{punch}}.}} | ||
+ | {{MoveListRow | Sand Splash | {{QCF}} {{kick}} | Felicia kicks dirt off the ground at her opponent.}} | ||
+ | {{MoveListRow | Delta Kick<br>''(guard counter)'' | {{RDP}} {{kick}} | Felicia jumps into the air, then dives diagonally downward with her clawed foot first.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command throws | | ||
+ | {{MoveListRow | Hell Cat | {{HCB}} {{button|text=MK}} or {{button|text=HK}} (close) | Felicia digs her claws into her opponent and spins around them before throwing them.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=EX moves | | ||
+ | {{MoveListRow | Dancing Flash | {{DPF}} + two {{punch}} simultaneously | Felicia rolls forward and then pummels her opponent with a series of slashes and kicks.}} | ||
+ | {{MoveListRow | Please Help Me! | {{HCF}} + two {{kick}} simultaneously (half screen away or closer) | Felicia cries for help, and a group of other catwoman pounce her opponent.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow| | {{InfoRow| | ||
| title=Bishamon | | title=Bishamon | ||
− | | sprite={{sprite| | + | | sprite={{sprite|NightWarriors Saturn JP SSSelect.png|crop_width=60|crop_x=512}} |
− | | desc= | + | | desc=A ghostly Japanese samurai who wears a cursed suit of armor. |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Iaigiri | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} or {{kick}} | Bishamon swings his sword in a wide slash. He swings high with {{punch}} and low with {{kick}}.}} | ||
+ | {{MoveListRow | Karame Dama | {{up}} {{upright}} {{right}} {{punch}} in midair | Bishamon swings his sword and shoots a fireball diagonally downward while airborne.}} | ||
+ | {{MoveListRow | Hane Ha | {{HCF}} {{punch}} | Bishamon throws his sword at his opponent, which then returns to him. While the sword is in his opponent, he can pull both the sword and the opponent towards him with {{left}}+{{punch}} or he can dash forward, pull the sword out, and dash back with {{QCF}} {{punch}}.}} | ||
+ | {{MoveListRow | Kaeshi Ha | {{left}}+{{punch}} | After performing the Hane Ha, while the sword is in his opponent, Bishamon can pull both the sword and the opponent back towards him with {{left}}+{{punch}} or he can dash forward, pull the sword out, and dash back with {{QCF}} {{punch}}.}} | ||
+ | {{MoveListRow | Tsuji Hayate | {{QCF}} {{punch}} | After performing the Hane Ha, while the sword is in his opponent, Bishamon can dash forward, pull the sword out, and dash back with {{QCF}} {{punch}}.}} | ||
+ | {{MoveListRow | Kien Zan<br>''(guard counter)'' | {{DPF}} {{punch}} (as reversal) | Bishamon jumps high while uppercutting with his sword. This move can only be performed as a reversal or after performing the Kaeshi Ha.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Alternate Attacks | {{right}}+{{punch}} or {{kick}} | All of Bishamon's standing punches and kicks have alternate forms with longer reach when combined with {{right}}.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command throws | | ||
+ | {{MoveListRow | Kirisute Gomen | D-Pad in a 360° rotation, then {{button|text=MP}} or {{button|text=HP}} (close) | Bishamon pulls his opponent toward him, then slashes upward with his sword.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=EX moves | | ||
+ | {{MoveListRow | Oni Kubi Hineri | {{HCB}} + two {{punch}} simultaneously (close) | Bishamon releases a giant hand from his chest that grabs and squeezes his opponent.}} | ||
+ | {{MoveListRow | Tsurane Giri | {{HCF}} + two {{kick}} simultaneously | Bishamon summons five ghostly samurai, who slash their swords down in sequence.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow| | {{InfoRow| | ||
− | | title=Rikuo | + | | title=Rikuo (Aulbath) |
− | | sprite={{sprite| | + | | sprite={{sprite|NightWarriors Saturn JP SSSelect.png|crop_width=60|crop_x=576}} |
− | | desc= | + | | desc=A merman living in Brazil's Amazon River and the sole survivor of a colossal earthquake that demolished his underwater empire. |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Sonic Wave<br>''(guard counter)'' | {{QCF}} {{punch}} | Rikuo emits damaging sound waves in front of him, which does a light amount of damage but momentarily stuns his opponent.}} | ||
+ | {{MoveListRow | Poison Breath | {{QCF}} {{kick}} | Rikuo releases a poison gas, which does a light amount of damage but momentarily stuns his opponent.}} | ||
+ | {{MoveListRow | Screw Shot | {{left}} {{right}} {{punch}} | Rikuo shoots himself at his opponent like a torpedo.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Spinning Current | {{right}} {{right}}, then {{button|text=HP}} | Rikuo turns into a giant shell and drills his opponent while dashing.}} | ||
+ | {{MoveListRow | Trick Fish | {{left}} {{left}}, then {{kick}} | Rikuo jumps diagonally into the air feet first from a retreating dash.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command throws | | ||
+ | {{MoveListRow | Crystal Lancer | {{HCB}} {{button|text=MP}} or {{button|text=HP}} (close) | Rikuo jumps into the air while holding his opponent with his tongue, then attacks and slams his opponent.}} | ||
+ | {{MoveListRow | Gem's Anger | {{HCB}} {{button|text=MK}} or {{button|text=HK}} (close) | Rikuo lifts and body slams his opponent.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=EX moves | | ||
+ | {{MoveListRow | Aqua Spread | {{right}} {{downright}} {{down}} + two {{punch}} or {{kick}} simultaneously | Rikuo calls a burst of water from the ground in front of him.}} | ||
+ | {{MoveListRow | Sea Rage | {{HCF}} + two {{punch}} simultaneously | Rikuo calls forth a flood.}} | ||
+ | {{MoveListRow | Water Jail | {{DPF}} + two {{punch}} simultaneously | Rikuo creates a giant bubble that can capture his opponent.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow| | {{InfoRow| | ||
| title=Donovan Baine | | title=Donovan Baine | ||
− | | sprite={{sprite| | + | | sprite={{sprite|NightWarriors Saturn JP SSSelect.png|crop_width=60|crop_x=640}} |
− | | desc= | + | | desc=A dhamphir (a cross between a vampire and a human) of unknown origin who watches over a young and emotionless girl named Anita. |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Killshread | {{punch}} and {{kick}} of the same strength | Donovan plants his sword into the ground (which changes his standing normal punches). While the sword is planted, he can summon it back to him by again pressing a {{punch}} and {{kick}} of the same strength, which causes it to attack opponents on the ground as it returns.}} | ||
+ | {{MoveListRow | Ifrit Sword<br>''(guard counter)'' | {{DPF}} {{punch}} | Donovan summons a fire spirit, which slashes a fiery sword upward.}} | ||
+ | {{MoveListRow | Blizzard Sword | {{HCF}} {{punch}} | Donovan summons an ice spirit, which tosses a large snowflake downward.}} | ||
+ | {{MoveListRow | Lightning Sword | {{RDP}} {{punch}} | Donovan summons a lightning spirit, which shoots electricity in front of them.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Killshread Surf | {{down}}+{{button|text=LK}} or {{button|text=MK}} in midair | Donovan rides his sword down from the air.}} | ||
+ | {{MoveListRow | Killshread Dive | {{down}}+{{button|text=HK}} in midair | Donovan rides his sword down, which transforms to be large and anchor-shaped.}} | ||
+ | {{MoveListRow | Hop Kick | {{right}}+{{button|text=HK}} | Donovan hops ahead while kicking.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command throws | | ||
+ | {{MoveListRow | Sword Grapple | {{HCB}} {{punch}} (close) | Donovan causes his opponent to levitate while his sword slashes them.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=EX moves | | ||
+ | {{MoveListRow | Press of Death | {{HCB}} + two {{kick}} simultaneously | Donovan summons a giant air spirit to stomp his opponent.}} | ||
+ | {{MoveListRow | Change Immortal | {{button|text=MP}} {{button|text=LP}} {{left}} {{button|text=LK}} {{button|text=MK}} | Donovan transforms into a flying demonic form and attacks his opponent. He can be controlled with {{up}} and {{down}} in this state.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow| | {{InfoRow| | ||
| title=Sasquatch | | title=Sasquatch | ||
− | | sprite={{sprite| | + | | sprite={{sprite|NightWarriors Saturn JP SSSelect.png|crop_width=60|crop_x=704}} |
− | | desc= | + | | desc=A bigfoot from the mountains of Canada. |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Big Snow | {{QCF}} {{punch}} | Sasquatch belches a snowman across the screen, which momentarily freezes his opponent on impact.}} | ||
+ | {{MoveListRow | Big Towers | {{down}} {{down}} {{punch}} | Sasquatch surrounds himself in sharp ice towers.}} | ||
+ | {{MoveListRow | Big Cyclone | {{QCB}} {{kick}} | Sasquatch spins through the air with his legs extended.}} | ||
+ | {{MoveListRow | Big Typhoon<br>''(guard counter)'' | {{DPF}} {{kick}} | Sasquatch kicks ahead with his foot, which twists around and grows in size.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command throws | | ||
+ | {{MoveListRow | Big Brunch | {{right}} {{downright}} {{down}} {{button|text=MP}} or {{button|text=HP}} (close) | Sasquatch swallows and then spits out his opponent, who is frozen temporarily.}} | ||
+ | {{MoveListRow | Big Swing | D-Pad in a 360° rotation, then {{button|text=MK}} or {{button|text=HK}} (close) | Sasquatch grabs his opponent and swings them around in circles before throwing them.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=EX moves | | ||
+ | {{MoveListRow | Big Freeze | {{HCF}} + two {{punch}} simultaneously | Sasquatch shoots an ice beam from his mouth.}} | ||
+ | {{MoveListRow | Big Ice Burn | {{HCF}} + two {{kick}} simultaneously (half screen away or closer) | Sasquatch blows and freezes the ground under his opponent. The ice breaks, revealing a shark underneath.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow| | {{InfoRow| | ||
− | | title=Huitzil | + | | title=Huitzil (Phobos) |
− | | sprite={{sprite| | + | | sprite={{sprite|NightWarriors Saturn JP SSSelect.png|crop_width=60|crop_x=768}} |
− | | desc= | + | | desc=One of a legion of robots created to destroy all life on Earth, buried underground in Mexico for millions of years after an earthquake. The penultimate boss of the game. |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Plasma Beam | {{QCF}} {{punch}} | Huitzil shoots a laser beam. The angle of the beam depends on the button used: {{button|text=LP}} for a crouching beam forward, {{button|text=MP}} for a standing beam forward, and {{button|text=HP}} for a beam straight above.}} | ||
+ | {{MoveListRow | Might Launcher | {{QCF}} {{kick}} | Huitzil shoots a rocket across the screen.}} | ||
+ | {{MoveListRow | Genocide Vulcan | {{RDP}} {{punch}} | Huitzil raises its arm (which can harm nearby opponents) and shoots a laser diagonally into the air.}} | ||
+ | {{MoveListRow | Reflect Wall<br>''(guard counter)'' | {{DPF}} {{punch}} while blocking | Huitzil generates a barrier to shield him, then pushes it (and the opponent with it) away from him.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Crouch Walk | {{downleft}} or {{downright}} | Huitzil can walk while crouched.}} | ||
+ | {{MoveListRow | Hover | {{upleft}}, {{up}}, or {{upright}} | Huitzil hovers in the air for a duration instead of jumping.}} | ||
+ | {{MoveListRow | Air Dash | {{left}} {{left}} or {{right}} {{right}} in midair | Huitzil moves horizontally in midair.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command throws | | ||
+ | {{MoveListRow | Circuit Scrapper | {{HCB}} {{button|text=MP}} or {{button|text=HP}} (close) | Huitzil throws its opponent high into the air.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=EX moves | | ||
+ | {{MoveListRow | Final Guardian | {{HCB}} + two {{kick}} simultaneously | Huitzil transforms into a turret and alternates between blasting its guns diagonally and straight ahead.}} | ||
+ | {{MoveListRow | Erasing Sphere | {{DPF}} + two {{kick}} simultaneously | Huitzil shoots a sphere that causes its opponent to levitate in the air.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow| | {{InfoRow| | ||
| title=Pyron | | title=Pyron | ||
− | | sprite={{sprite| | + | | sprite={{sprite|NightWarriors Saturn JP SSSelect.png|crop_width=60|crop_x=832}} |
− | | desc= | + | | desc=An alien that can control fire. The final boss of the game. |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Sol Smasher | {{QCF}} {{punch}} | Pyron throws a large fireball. The angle of the throw depends on the button used: {{button|text=LP}} for straight ahead, {{button|text=MP}} for a middle angle, and {{button|text=HP}} for a high angle.}} | ||
+ | {{MoveListRow | Sol Smasher (aerial) | {{up}} {{upright}} {{right}} {{punch}} in midair | Pyron throws a large fireball downward diagonally.}} | ||
+ | {{MoveListRow | Zodiac Fire<br>''(guard counter)'' | {{DPF}} {{punch}} | Pyron rolls across the ground like a wheel.}} | ||
+ | {{MoveListRow | Orbital Blaze | {{QCB}} {{kick}} in midair | Pyron spins downward as fireballs revolve around him.}} | ||
+ | {{MoveListRow | Galaxy Trip (air) | {{RDP}} {{punch}} | Pyron disappears and reappears in the air. His horizontal location depends on the button used: {{button|text=LP}} for the left side of the screen, {{button|text=MP}} for the middle, and {{button|text=HP}} for the right side of the screen.}} | ||
+ | {{MoveListRow | Galaxy Trip (ground) | {{RDP}} {{kick}} | Pyron disappears and reappears on the ground. His horizontal location depends on the button used: {{button|text=LK}} for the left side of the screen, {{button|text=MK}} for the middle, and {{button|text=HK}} for the right side of the screen.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Rushing Punch | {{right}}+{{button|text=MP}} or {{button|text=HP}} | Pyron punches forward while moving.}} | ||
+ | {{MoveListRow | Diving Punch | {{right}}+{{punch}} | Pyron punches while diving diagonally downward.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command throws | | ||
+ | {{MoveListRow | Planet Burning | {{HCB}} {{button|text=MP}} or {{button|text=HP}} (close) | Pyron grabs his opponent, transforms into a giant sphere, and lifts them into the air and then into the ground.}} | ||
}} | }} | ||
+ | {{MoveListTable | desc=EX moves | | ||
+ | {{MoveListRow | Cosmo Disruption | {{HCF}} + two {{punch}} or {{kick}} simultaneously | Pyron fires a series of pyrotechnics.}} | ||
}} | }} | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ===Stages=== | ||
+ | Each character has his or her own stage where matches are hosted. The stage can be manually chosen in the two-player modes. | ||
+ | {{gallery|widths=200|screens=yes| | ||
+ | {{gitem|Night Warriors, Stages, Demitri.png|Demitri Maximoff}} | ||
+ | {{gitem|Night Warriors, Stages, Jon Talbain.png|John Talbain}} | ||
+ | {{gitem|Night Warriors, Stages, Victor.png|Victor von Gerdenheim}} | ||
+ | {{gitem|Night Warriors, Stages, Hsien-Ko.png|Hsien-Ko}} | ||
+ | {{gitem|Night Warriors, Stages, Lord Raptor.png|Lord Raptor}} | ||
+ | {{gitem|Night Warriors, Stages, Morrigan.png|Morrigan Aensland}} | ||
+ | {{gitem|Night Warriors, Stages, Anakaris.png|Anakaris}} | ||
+ | {{gitem|Night Warriors, Stages, Felicia.png|Felicia}} | ||
+ | {{gitem|Night Warriors, Stages, Bishamon.png|Bishamon}} | ||
+ | {{gitem|Night Warriors, Stages, Rikuo.png|Rikuo}} | ||
+ | {{gitem|Night Warriors, Stages, Donovan.png|Donovan Baine}} | ||
+ | {{gitem|Night Warriors, Stages, Sasquatch.png|Sasquatch}} | ||
+ | {{gitem|Night Warriors, Stages, Huitzil.png|Huitzil}} | ||
+ | {{gitem|Night Warriors, Stages, Pyron.png|Pyron}} | ||
+ | }} | ||
+ | |||
+ | ==History== | ||
+ | ===Development=== | ||
+ | ''Night Warriors'' can be considered an upgrade to the original ''Darkstalkers'' rather than a sequel, since it revisits the same story and reuses many of the same assets, while refining the mechanics and adding new characters, moves, animations, and stages (similar to the relationship between ''[[Street Fighter Alpha]]'' and ''[[Street Fighter Alpha 2]]''). There is a cheat code that unlocks the old backgrounds, music, and character palettes. | ||
+ | |||
+ | The original game had about 128 MB of character animations, while the sequel has about 256 MB, amounting to approximately 500 additional patterns per character.{{magref|mms|40|18}} While the original game was ported to the [[PlayStation]] by [[Psygnosis]], ''Night Warriors'' was ported to the Saturn by [[Capcom]] themselves. Oddly, the Saturn port of ''Night Warriors'' was released about a month before the PlayStation port of its prequel because of difficulties encountered when producing the PlayStation game.{{magref|mms|40|19}} | ||
+ | |||
+ | Though uncredited in-game, music porting for the [[Sega Saturn]] version was handled to some extent by [[Sega]]'s own [[Teruhiko Nakagawa]] with [[Tatsuya Kouzaki]] handling miscellaneous data porting. | ||
+ | |||
+ | ===Legacy=== | ||
+ | The game was also included in the ''[[:Category:Darkstalkers|Darkstalkers]]'' series compilation release ''Vampire: Darkstalkers Collection'' for the [[PlayStation 2]] in 2005. It was remastered as part of ''Darkstalkers Resurrection'' for the [[PlayStation 3]] and [[Xbox 360]] in 2013. It was re-released as part of the ''Capcom Fighting Collection'' compilation for the [[PlayStation 4]], [[Xbox One]], [[Nintendo Switch]], and [[Windows PC]]s in 2022. | ||
==Versions== | ==Versions== | ||
The Saturn version of ''Night Warriors'' is a close match to its arcade counterpart, but uses slightly fewer frames of animation during normal play. The full set of graphics do exist on the disc, however, and will be utilised if a hidden "animation mode" is set to "full". The catch is that the missing frames will only be rendered if the player and opponent are using the same character. | The Saturn version of ''Night Warriors'' is a close match to its arcade counterpart, but uses slightly fewer frames of animation during normal play. The full set of graphics do exist on the disc, however, and will be utilised if a hidden "animation mode" is set to "full". The catch is that the missing frames will only be rendered if the player and opponent are using the same character. | ||
− | Loading screens are also introduced on the Saturn due to its use of disc-based media and the game is more susceptible to slowdown in busy scenes. | + | Loading screens are also introduced on the Saturn due to its use of disc-based media, and the game is more susceptible to slowdown in busy scenes. |
− | Due to the differences in screen resolution between the two systems (384x224 in the arcades versus 352x224 on the Saturn), all of the Saturn's graphics are stretched slightly in the horizontal axis, and borders are added at the top and bottom. Perhaps the biggest side effect of this change is the titles and menus, where the logo | + | Due to the differences in screen resolution between the two systems (384x224 in the arcades versus 352x224 on the Saturn), all of the Saturn's graphics are stretched slightly in the horizontal axis, and borders are added at the top and bottom. Perhaps the biggest side effect of this change is the titles and menus, where the logo does not fully fit on the screen. |
===Localised names=== | ===Localised names=== | ||
Line 134: | Line 417: | ||
|jp_trans=Vampire Hunter: Darkstalkers' Revenge | |jp_trans=Vampire Hunter: Darkstalkers' Revenge | ||
}} | }} | ||
− | |||
− | |||
==Magazine articles== | ==Magazine articles== | ||
Line 152: | Line 433: | ||
==Artwork== | ==Artwork== | ||
<gallery> | <gallery> | ||
− | VampireHunter Saturn JP Art Cover.png | + | VampireHunter Saturn JP Art Cover.png|JP cover |
</gallery> | </gallery> | ||
Revision as of 23:09, 28 June 2023
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Night Warriors: Darkstalkers' Revenge | ||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Saturn | ||||||||||||||||||||||||||||||||||||||||
Publisher: Capcom (Japan, US), Virgin Interactive Entertainment (Europe) | ||||||||||||||||||||||||||||||||||||||||
Developer: Capcom | ||||||||||||||||||||||||||||||||||||||||
Original system(s): Capcom CPS-2 | ||||||||||||||||||||||||||||||||||||||||
Sound driver: SCSP (1 track) | ||||||||||||||||||||||||||||||||||||||||
Genre: Action[1][2] | ||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | ||||||||||||||||||||||||||||||||||||||||
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Night Warriors: Darkstalkers' Revenge, known as Vampire Hunter: Darkstalkers' Revenge (ヴァンパイア ハンター) in Japan, is a versus fighting game released for the Sega Saturn by Capcom. It is the second game in the Darkstalkers series. It was followed by Vampire Savior: The Lord of Vampire.
Contents
Story
The powerful alien demon Pyron invades Earth to add to his collection of planets that he has devoured. The world's most fearsome monsters are the last defense of mankind.
Gameplay
The game is a fighting game that plays similar to the Street Fighter series, but with new gameplay features such as air blocking, air throws, and chain combos. In each battle, two characters fight to drain each other's vitality gauges. The winner of the best of three rounds wins the match. Each round has a 99-second timer; if time runs out, the fighter with the most life left wins.
There is a single-player mode where the player chooses any character and fights eight opponents before facing the bosses Huitzil and Pyron. A second player can challenge the first at any point by pressing START on a second control pad, with the winner of the match moving on to the next opponent. There are eight different difficulty levels for the computer-controlled combatants. There is also a two-player versus mode where each player can choose any character, a handicap, and any stage.
Characters move with and and dash with and . They jump upward with and jump behind and ahead with and . They crouch with . Punches are done with (light), (medium), and (hard) and kicks are done with (light), (medium), and (hard). Light attacks are faster and hard attacks deal more damage. Special moves for each character are done by pairing specific directional combinations with an attack button. ES moves are done by pressing the same directional combinations but holding two attack buttons of the same type (punches or kicks).
Throws and grabs are done by holding the D-Pad toward an opponent and pressing a medium or hard punch or kick button. Different characters have different throws available to them, and most characters can throw in midair. Characters can pursue knocked down opponents by holding with the medium or hard kick button simultaneously. Knocked down characters can recover and leap away with or .
Guarding is done by holding the D-Pad away from the opponent and can also be done in midair. Characters can become dizzy from being attacked repeatedly; they are uncontrollable and vulnerable in this state but can recover more quickly by rapidly pressing back and forth on the D-Pad along with the attack buttons. It is also possible to escape grabs in this way. Most characters have one special move, called a guard cancel, that can be performed while guarding to cancel out of the block and immediately counterattack their opponent.
The game features a Special meter similar to the Super Combo gauge from Super Street Fighter II Turbo, which fills as characters perform regular and special moves. When it is full, characters can perform two types of special moves: ES moves ("enhanced special" moves), which are enhanced versions of their special moves that can typically hit more times, and EX moves ("extra special" moves), which are unique special abilities that are usually more flashy and do more damage. The Special gauge can have multiple levels, gaining a new level each time it fills, and using an ES or EX move costs a level. The Special gauge levels are retained between rounds but not battles.
There are two playing styles that can be selected after choosing a character: Normal and Auto. The character automatically guards against attacks in Auto mode.
Characters
Move lists assume the player is facing right. If facing left, and should be reversed. P refers to any of the punch buttons, while K refers to any of the kick buttons.
All special moves can be performed as ES moves if two P or K buttons are used instead of one, with the exception of teleports and command throws.
Donovan Baine and Hsien-Ko are new characters. Huitzil and Pyron, the two bosses from the first game, are now playable. Anakaris is the only character without a guard counter or any throws.
Stages
Each character has his or her own stage where matches are hosted. The stage can be manually chosen in the two-player modes.
History
Development
Night Warriors can be considered an upgrade to the original Darkstalkers rather than a sequel, since it revisits the same story and reuses many of the same assets, while refining the mechanics and adding new characters, moves, animations, and stages (similar to the relationship between Street Fighter Alpha and Street Fighter Alpha 2). There is a cheat code that unlocks the old backgrounds, music, and character palettes.
The original game had about 128 MB of character animations, while the sequel has about 256 MB, amounting to approximately 500 additional patterns per character.[9] While the original game was ported to the PlayStation by Psygnosis, Night Warriors was ported to the Saturn by Capcom themselves. Oddly, the Saturn port of Night Warriors was released about a month before the PlayStation port of its prequel because of difficulties encountered when producing the PlayStation game.[10]
Though uncredited in-game, music porting for the Sega Saturn version was handled to some extent by Sega's own Teruhiko Nakagawa with Tatsuya Kouzaki handling miscellaneous data porting.
Legacy
The game was also included in the Darkstalkers series compilation release Vampire: Darkstalkers Collection for the PlayStation 2 in 2005. It was remastered as part of Darkstalkers Resurrection for the PlayStation 3 and Xbox 360 in 2013. It was re-released as part of the Capcom Fighting Collection compilation for the PlayStation 4, Xbox One, Nintendo Switch, and Windows PCs in 2022.
Versions
The Saturn version of Night Warriors is a close match to its arcade counterpart, but uses slightly fewer frames of animation during normal play. The full set of graphics do exist on the disc, however, and will be utilised if a hidden "animation mode" is set to "full". The catch is that the missing frames will only be rendered if the player and opponent are using the same character.
Loading screens are also introduced on the Saturn due to its use of disc-based media, and the game is more susceptible to slowdown in busy scenes.
Due to the differences in screen resolution between the two systems (384x224 in the arcades versus 352x224 on the Saturn), all of the Saturn's graphics are stretched slightly in the horizontal axis, and borders are added at the top and bottom. Perhaps the biggest side effect of this change is the titles and menus, where the logo does not fully fit on the screen.
Localised names
Language | Localised Name | English Translation |
---|---|---|
English | Night Warriors: Darkstalkers' Revenge | Night Warriors: Darkstalkers' Revenge |
English (US) | Night Warriors: Darkstalkers' Revenge | Night Warriors: Darkstalkers' Revenge |
Japanese | ヴァンパイア ハンター | Vampire Hunter: Darkstalkers' Revenge |
Magazine articles
- Main article: Night Warriors: Darkstalkers' Revenge/Magazine articles.
Promotional material
also published in:
- Electronic Gaming Monthly (US) #82: "May 1996" (1996-xx-xx)[11]
- Next Generation (US) #18: "June 1996" (1996-05-21)[12]
- GamePro (US) #93: "June 1996" (1996-xx-xx)[13]
Artwork
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
86 | |
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Based on 34 reviews |
Technical information
- Main article: Night Warriors: Darkstalkers' Revenge/Technical information.
External links
- Sega of America webpage: Saturn
References
- ↑ File:NightWarriors Saturn JP Box Back.jpg
- ↑ 2.0 2.1 https://sega.jp/fb/segahard/ss/soft_licensee2.html (Wayback Machine: 2020-03-20 23:05)
- ↑ htt (Wayback Machine: 1997-06-06 05:51)
- ↑ https://groups.google.com/g/rec.games.video.sega/c/Vj-KUuDXwto/m/_AMq34nsvk4J
- ↑ 5.0 5.1 GamePro, "May 1996" (US; 1996-xx-xx), page 66
- ↑ Computer & Video Games, "October 1996" (UK; 1996-09-09), page 53
- ↑ 7.0 7.1 Computer & Video Games, "June 1996" (UK; 1996-05-09), page 62
- ↑ http://www.tectoy.com.br/releases/index.htm (Wayback Machine: 1998-06-25 19:48)
- ↑ Mean Machines Sega, "February 1996" (UK; 1995-12-xx), page 18
- ↑ Mean Machines Sega, "February 1996" (UK; 1995-12-xx), page 19
- ↑ Electronic Gaming Monthly, "May 1996" (US; 1996-xx-xx), page 48
- ↑ Next Generation, "June 1996" (US; 1996-05-21), page 6
- ↑ GamePro, "June 1996" (US; 1996-xx-xx), page 30
- ↑ 576 KByte, "Október 1996" (HU; 1996-xx-xx), page 34
- ↑ Consoles +, "Mai 1996" (FR; 1996-0x-xx), page 102
- ↑ Edge, "May 1996" (UK; 1996-04-05), page 68
- ↑ Electronic Gaming Monthly, "May 1996" (US; 1996-xx-xx), page 31
- ↑ Famitsu, "1996-03-08" (JP; 1996-02-23), page 1
- ↑ Fun Generation, "05/96" (DE; 1996-04-10), page 56
- ↑ GameFan, "Volume 4, Issue 4: April 1996" (US; 1996-xx-xx), page 14
- ↑ Game Players, "Vol. 9 No. 5 May 1996" (US; 1996-04-xx), page 62
- ↑ Game Informer, "May 1996" (US; 1996-0x-xx), page 41
- ↑ Hobby Consolas, "Noviembre 1996" (ES; 1996-xx-xx), page 84
- ↑ Intelligent Gamer's Fusion, "Volume 2, Number 8: April 1996" (US; 1996-02-27), page 82
- ↑ Joypad, "Mai 1996" (FR; 1996-0x-xx), page 56
- ↑ LeveL, "Únor 1997" (CZ; 1997-02-01), page 83
- ↑ MAN!AC, "04/96" (DE; 1996-03-13), page 44
- ↑ MAN!AC, "06/96" (DE; 1996-05-08), page 60
- ↑ Maximum, "May 1996" (UK; 1996-05-30), page 124
- ↑ Mega Force, "Mai 1996" (FR; 1996-0x-xx), page 60
- ↑ Mega Fun, "05/96" (DE; 1996-04-xx), page 41
- ↑ Mean Machines Sega, "June 1996" (UK; 1996-05-03), page 66
- ↑ Mean Machines Sega, "August 1996" (UK; 1996-07-05), page 75
- ↑ Next Generation, "June 1996" (US; 1996-05-21), page 119
- ↑ neXt Level, "Mai 1996" (DE; 1996-0x-xx), page 64
- ↑ Player One, "Mai 1996" (FR; 1996-0x-xx), page 102
- ↑ Saturn Fan, "1996 No. 8" (JP; 1996-03-29), page 54
- ↑ Sega Power, "July 1996" (UK; 1996-05-09), page 44
- ↑ Sega Saturn Magazine, "May 1996" (UK; 1996-04-24), page 76
- ↑ Sega Saturn Magazine, "1996-04 (1996-03-08)" (JP; 1996-02-23), page 225
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 11
- ↑ Total Saturn, "Volume One Issue Three" (UK; 1996-11-29), page 48
- ↑ Total Saturn, "Volume One Issue Four" (UK; 1996-12-29), page 39
- ↑ Video Games, "4/96" (DE; 1996-03-20), page 90
- ↑ VideoGames, "June 1996" (US; 1996-05-21), page 60
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