Difference between revisions of "Jimmy White's Whirlwind Snooker"
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Revision as of 09:07, 29 April 2023
Jimmy White's Whirlwind Snooker | |||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive | |||||||||||||||||||||||||||||||||||
Publisher: Virgin Interactive Entertainment | |||||||||||||||||||||||||||||||||||
Developer: Archer MacLean | |||||||||||||||||||||||||||||||||||
Sound driver: GEMS | |||||||||||||||||||||||||||||||||||
Peripherals supported: Sega Mouse | |||||||||||||||||||||||||||||||||||
Genre: Sports | |||||||||||||||||||||||||||||||||||
Number of players: 1-2 (alternating) | |||||||||||||||||||||||||||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
Jimmy White's Whirlwind Snooker is a snooker game developed originally released for IBM PC, Amiga and Atari ST computers in 1991. It was ported to the the Sega Mega Drive three years later exclusively for Europe and Australia.
Contents
Gameplay
Jimmy White's Whirlwind Snooker is one of the earliest attempts at rendering a billiards game in 3D, and is very simplistic in design. The camera is positioned behind the cue ball, and will rotate and pan while the balls are moving to give a wider perspective of the table. While the table itself is constructed out of flat-shaded 3D polygons, no backgrounds (or humans) are rendered.
If the player doesn't do anything for a period of time, the balls will come to life and pull faces. Despite the name, Jimmy White does not appear in the game in any form.
Versions
On the Mega Drive, Whirlwind Snooker operates at a lower frame rate and resolution than its computer counterparts, but is otherwise largely the same. This means there is no in-game music and a limited array of sound effects (though are still typically of higher quality than the IBM PC version, which relied on the internal one-channel PC speaker).
The game was built to take advantage of computer mice, and while the game is playable with a standard control pad, it is best experienced with the Sega Mouse.
Production credits
- Game Design, Programming, Sound Effects & Graphics: Archer MacLean
- Producer For Virgin Interactive Entertainment: Ian Mathias
- Music: Allister Brimble, Michael Powell
- Quality Assurance: Tony Hinds, John Martin, Alon Malka
- Project Coordinator: David Miller
- Logistics Manager: Catherine Spratt
- Manual Layout: Definition
- Manual Text: Gary Penn
- Game Design and Programming: Archer Maclean
- Title Music: Allister Brimble, Mike Powell
- Producer for Virgin: Ian Mathias
Note: Allister Brimble is credited for the title music. However, he was only the sound programmer.
Magazine articles
- Main article: Jimmy White's Whirlwind Snooker/Magazine articles.
Promotional material
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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81 | |
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Based on 16 reviews |
Mega Drive, PT |
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Mega Drive, SE (Rental) |
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Mega Drive, AU (Sega Sport) |
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Technical information
- Main article: Jimmy White's Whirlwind Snooker/Technical information.
References
- ↑ 1.0 1.1 Sega Magazine, "November 1994" (UK; 1994-10-15), page 84
- ↑ 2.0 2.1 Mega, "January 1995" (UK; 1994-12-30), page 36
- ↑ 3.0 3.1 File:NewReleases 1994-11 AU Catalogue.pdf, page 25
- ↑ Sega Megazone, "January 1995" (AU; 199x-xx-xx), page 45
- ↑ File:JWWS MD EU Manual.pdf, page 33
- ↑ File:Jimmy White's Whirlwind Snooker MD credits.png
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 103
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 191
- ↑ Joypad, "Décembre 1994" (FR; 1994-1x-xx), page 54
- ↑ MAN!AC, "01/95" (DE; 1994-12-07), page 69
- ↑ Mega Force, "Décembre 1994" (FR; 1994-12-02), page 74
- ↑ Mega Fun, "04/95" (DE; 1995-03-22), page 90
- ↑ Mean Machines Sega, "December 1994" (UK; 1994-10-28), page 100
- ↑ Player One, "Janvier 1995" (FR; 199x-xx-xx), page 100
- ↑ Play Time, "2/95" (DE; 1995-01-04), page 111
- ↑ Power Up!, "Saturday, December 10, 1994" (UK; 1994-12-10), page 1
- ↑ Sega Power, "December 1994" (UK; 1994-10-20), page 75
- ↑ Sega Pro, "December 1994" (UK; 1994-11-03), page 46
- ↑ Todo Sega, "Febrero 1995" (ES; 1995-0x-xx), page 46
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 94
- ↑ Ultimate Future Games, "December 1994" (UK; 1994-11-01), page 127
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