Difference between revisions of "Sonic the Hedgehog (Mega Drive)/Production credits"
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(→Breakdown: added Hirokazu Yasuhara) |
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==Breakdown== | ==Breakdown== | ||
+ | *Supervised schedules for the developers, including programmer and artists.{{ref|https://www.linkedin.com/in/hirokazu-yasuhara-4555133/details/experience/}} | ||
+ | *Designed all zones.{{ref|https://www.linkedin.com/in/hirokazu-yasuhara-4555133/details/experience/}} | ||
+ | *Designed patterns for enemies and placed these enemies.{{ref|https://www.linkedin.com/in/hirokazu-yasuhara-4555133/details/experience/}} | ||
+ | *Designed game mechanics. | ||
+ | *Designed gameplay, including [[sonic:Special Stage (Sonic the Hedgehog 16-bit) | ||
+ | |special stages]].{{ref|https://www.linkedin.com/in/hirokazu-yasuhara-4555133/details/experience/}} | ||
+ | *Created the game's story and worldbuilding.{{ref|https://www.linkedin.com/in/hirokazu-yasuhara-4555133/details/experience/}} | ||
+ | *Coordinated music development with composer [[Masato Nakamura]].{{ref|https://www.linkedin.com/in/hirokazu-yasuhara-4555133/details/experience/}} | ||
+ | |||
====[[Rieko Kodama]] (Phenix Rie)==== | ====[[Rieko Kodama]] (Phenix Rie)==== | ||
*Created background art for {{SonicLink|Labyrinth Zone}}.{{magref|mdfan|18|75}} | *Created background art for {{SonicLink|Labyrinth Zone}}.{{magref|mdfan|18|75}} |
Revision as of 01:52, 31 October 2023
- Back to: Sonic the Hedgehog (Mega Drive).
Contents
- Game Plan: Carol Yas
- Program: YU2
- Character Design: BigIsland
- Design: Jinya, Phenix Rie
- Sound Produce: Masato Nakamura
- Sound Program: Jimita, Macky
- Special Thanks: Fujio Minegishi, Papa
- Presented by: Sega
- Cover artist (US): Greg Wray
Breakdown
- Supervised schedules for the developers, including programmer and artists.[2]
- Designed all zones.[2]
- Designed patterns for enemies and placed these enemies.[2]
- Designed game mechanics.
- Designed gameplay, including [[sonic:Special Stage (Sonic the Hedgehog 16-bit)
|special stages]].[2]
- Created the game's story and worldbuilding.[2]
- Coordinated music development with composer Masato Nakamura.[2]
Rieko Kodama (Phenix Rie)
- Created background art for Labyrinth Zone.[3]
- Created background art for Star Light Zone.[3]
Yukifumi Makino (Macky)
- Created sound effects, including the sound when breathing in air bubbles.[4]
- Suggested adding the Sega jingle chant before the title screen.[5]
Music credits
ID | Description | Credits | Used | Comments |
---|---|---|---|---|
81 | Green Hill Zone | Yes | ||
82 | Labyrinth Zone | Yes | ||
83 | Marble Zone | Yes | ||
84 | Star Light Zone | Yes | ||
85 | Spring Yard Zone | Yes | ||
86 | Scrap Brain Zone | Yes | ||
87 | Invincibility | Yes | ||
88 | 1-UP | Yes | ||
89 | Special Stage | Yes | ||
8A | Title screen | Yes | ||
8B | Ending | Yes | ||
8C | Boss | Yes | ||
8D | Final Zone | Yes | ||
8E | Act clear | Yes | ||
8F | Game over | Yes | ||
90 | Continue | Yes | ||
91 | Credits | Yes | ||
92 | Drowning countdown | Yes | ||
93 | Chaos Emerald | Yes |
References
- ↑ File:Sonic the Hedgehog MD credits.pdf
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 https://www.linkedin.com/in/hirokazu-yasuhara-4555133/details/experience/
- ↑ 3.0 3.1 Mega Drive Fan, "July 1991" (JP; 1991-06-08), page 75
- ↑ @hatayatoday on Twitter (Wayback Machine: 2023-09-22 06:37)
- ↑ Mega Drive Fan, "October 1991" (JP; 1991-09-xx), page 99
Sonic the Hedgehog (Mega Drive) | |
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Music: Sonic the Hedgehog 1&2 Soundtrack (2011) | Sonic the Hedgehog Tribute (2022)
Prototypes: Prototype
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