Difference between revisions of "Plasma Sword: Nightmare of Bilstein"
From Sega Retro
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| properties={{Properties|DC|adx|qsound}} | | properties={{Properties|DC|adx|qsound}} | ||
+ | | savetype={{SaveType | ||
+ | |DC|vmu | ||
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− | '''''{{PAGENAME}}''''', known as '''''Star Gladiator 2: Nightmare of Bilstein''''' (スターグラディエイター2 ナイトメア オブ ビルシュタイン) in Japan is a 3D fighting game released | + | }} |
+ | '''''{{PAGENAME}}''''', known as '''''Star Gladiator 2: Nightmare of Bilstein''''' (スターグラディエイター2 ナイトメア オブ ビルシュタイン) in Japan is a 3D fighting game created by [[Capcom]]. It was originally released in arcades in 1998, then ported to the [[Sega Dreamcast]] and released in 1999 in Japan and in 2000 in the rest of the world. | ||
+ | |||
+ | It is the sequel to ''Star Gladiator'', an earlier fighting game that was exclusively ported to the [[Sony PlayStation]]. | ||
==Story== | ==Story== | ||
+ | In the 24th century, humans have colonized the galaxy and made peaceful contact with alien civilizations. A scientist named Dr. Edward Bilstein has discovered how to harness the power of the human mind into a physical energy source he calls "plasma power." However, Bilstein is arrested and banished to a floating prison satellite around the Planet Zeta for experimenting on human subjects. There, he goes mad, creates a cyborg body, and escapes from prison. He raises an army called the Fourth Empire and begins terrorizing the galaxy until he is slain by the intergalactic bounty hunter Hayato Kanzaki. | ||
+ | |||
+ | The fall of the Fourth Empire restores peace to the galaxy. However, rumors have started circulating that Bilstein has returned in a new cybernetic body and begun rebuilding the forces of the Fourth Empire. | ||
==Gameplay== | ==Gameplay== | ||
{{ScreenThumb|Plasma Sword DC, Character Select.png|width=200|Character select}} | {{ScreenThumb|Plasma Sword DC, Character Select.png|width=200|Character select}} | ||
+ | {{ScreenThumb|Plasma Sword DC, Gameplay.png|width=200|Gameplay}} | ||
===Modes=== | ===Modes=== | ||
+ | {{ScreenThumb|Plasma Sword DC, Here Comes a New Challenger.png|width=200|Here Comes a New Challenger}} | ||
{{ScreenThumb|Plasma Sword DC, Training Mode.png|width=200|Training mode}} | {{ScreenThumb|Plasma Sword DC, Training Mode.png|width=200|Training mode}} | ||
The game has the following modes: | The game has the following modes: | ||
− | *'''Arcade:''' | + | *'''Arcade:''' A one-player mode where the player chooses a character and fights matches against multiple opponents in a predetermined order (depending on the character selected). The fifth and eighth fights are preceded by dialogue scenes. The player earns Battle Ability points for each match depending on their performance. The eighth match is normally the final boss, but a hidden final boss is unlocked (by announcing "Here Comes a New Challenger" during the character's ending) if the player has earned enough Battle Ability points by the end of the eighth match (70,000 points for 1-round matches, 95,000 points for 3-round matches, or 110,000 points for 5-round matches). The character's full ending is only seen if this hidden final boss is unlocked and defeated. The game ends if the player loses a match but can be continued an unlimited number of times. A second player can challenge the first player to a match by pressing {{Start}} at any point. |
− | *'''Versus:''' | + | *'''Versus:''' A two-player mode where each player chooses a character and fights a match against one another. Players can set a handicap and can choose any stage. The game keeps track of each player's wins and losses. |
− | *'''Group Battle:''' | + | *'''Group Battle:''' A one- or two-player mode where each player chooses a roster of 1 to 5 characters (it can also be set to "CPU vs CPU" to watch the computer play). Players can have differently sized rosters and can choose the same character multiple times. The characters then fight matches consisting of a single round, and a character is eliminated from that player's roster when defeated. Players can choose whether the surviving character recovers vitality completely after each match, partially depending on the time remaining (with more vitality recovered for defeating the opponent quicker), or not at all. Whichever player successfully eliminates all of the other player's characters wins. |
− | *'''Training:''' | + | *'''Training:''' A one-player training mode where the player chooses a character and an opponent and can practice moves. The player can set the behavior of the opponent (Freeze, Guard, or Active). The game shows a tree of the selected character's Plasma Combos and the damage done by the last sequence of moves. |
+ | |||
+ | Players can choose from eight difficulty levels and eight damage levels. There are also options to set the time limit (from 10 to 90 seconds in increments of 10 seconds or infinity) and the number of rounds per match (1, 3, or 5). High scores and options are saved to a [[VMU]]. | ||
===Characters=== | ===Characters=== | ||
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Pressing {{L}} is equivalent to pressing {{B}}+{{kick}}, and pressing {{R}} is equivalent to pressing {{A}}+{{B}}. | Pressing {{L}} is equivalent to pressing {{B}}+{{kick}}, and pressing {{R}} is equivalent to pressing {{A}}+{{B}}. | ||
====Playable==== | ====Playable==== | ||
+ | All of the characters from ''Star Gladiator'' return, except for Rimgal and the hidden character Kappah. The final bosses Bilstein and Ghost Bilstein and the hidden character Blood are now normally playable characters. Every returning character has a "mirrored" counterpart who shares largely the same moveset but with a different story and design and unique Plasma Strike moves. | ||
+ | |||
+ | There are four completely new characters, two immediately playable (Rain and Byakko) and two hidden (Kaede and Rai-On). These characters do not have mirrored counterparts, although Rai-On is based on Byakko and has a similar but not identical moveset. | ||
{{InfoTable| | {{InfoTable| | ||
{{InfoFighter| | {{InfoFighter| | ||
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{{MoveListRow | Engetsu | {{QCF}} {{A}}+{{B}} | Hayato raises his blade into the air, then slashes down, generating ripples of energy that travel across the screen.}} | {{MoveListRow | Engetsu | {{QCF}} {{A}}+{{B}} | Hayato raises his blade into the air, then slashes down, generating ripples of energy that travel across the screen.}} | ||
{{MoveListRow | Rasetsu Zan | {{QCB}} {{A}}+{{B}} | Hayato performs a series of seven sword slashes.}} | {{MoveListRow | Rasetsu Zan | {{QCB}} {{A}}+{{B}} | Hayato performs a series of seven sword slashes.}} | ||
− | |||
− | |||
− | |||
}} | }} | ||
}} | }} | ||
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{{MoveListRow | Just Stab | {{left}}+{{A}} | Gerelt leaps forward and stabs his plasma rapier downward. This is an overhead strike that can hit opponents who are blocking while crouched.}} | {{MoveListRow | Just Stab | {{left}}+{{A}} | Gerelt leaps forward and stabs his plasma rapier downward. This is an overhead strike that can hit opponents who are blocking while crouched.}} | ||
{{MoveListRow | Black Heaven | {{downright}}+{{A}} | Gerelt steps forward and slices his plasma rapier upwards, which knocks the opponent into the air.}} | {{MoveListRow | Black Heaven | {{downright}}+{{A}} | Gerelt steps forward and slices his plasma rapier upwards, which knocks the opponent into the air.}} | ||
− | {{MoveListRow | Sharp Crawl | {{downright}}+{{B}} | Gerelt | + | {{MoveListRow | Sharp Crawl | {{downright}}+{{B}} | Gerelt chops his plasma rapier downwards, which knocks the opponent over. This is a low attack that can hit opponents who are blocking while standing.}} |
{{MoveListRow | Killing Bull | {{downleft}}+{{A}} | Gerelt slides forward in a crouched position and plunges his plasma rapier ahead. This is a low attack that can hit opponents who are blocking while standing.}} | {{MoveListRow | Killing Bull | {{downleft}}+{{A}} | Gerelt slides forward in a crouched position and plunges his plasma rapier ahead. This is a low attack that can hit opponents who are blocking while standing.}} | ||
}} | }} | ||
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}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
− | |||
{{MoveListRow | Stance Change | {{left}}+{{B}} | Claire smacks her plasma rapier and changes her stance to face the other way.}} | {{MoveListRow | Stance Change | {{left}}+{{B}} | Claire smacks her plasma rapier and changes her stance to face the other way.}} | ||
{{MoveListRow | Just Stab | {{left}}+{{A}} | Claire leaps forward and stabs her plasma rapier downward. This is an overhead strike that can hit opponents who are blocking while crouched.}} | {{MoveListRow | Just Stab | {{left}}+{{A}} | Claire leaps forward and stabs her plasma rapier downward. This is an overhead strike that can hit opponents who are blocking while crouched.}} | ||
{{MoveListRow | Black Heaven | {{downright}}+{{A}} | Claire steps forward and slices her plasma rapier upwards, which knocks the opponent into the air.}} | {{MoveListRow | Black Heaven | {{downright}}+{{A}} | Claire steps forward and slices her plasma rapier upwards, which knocks the opponent into the air.}} | ||
− | {{MoveListRow | Sharp Crawl | {{downright}}+{{B}} | Claire | + | {{MoveListRow | Sharp Crawl | {{downright}}+{{B}} | Claire chops her plasma rapier downwards, which knocks the opponent over. This is a low attack that can hit opponents who are blocking while standing.}} |
{{MoveListRow | Killing Bull | {{downleft}}+{{A}} | Claire slides forward in a crouched position and plunges her plasma rapier ahead. This is a low attack that can hit opponents who are blocking while standing.}} | {{MoveListRow | Killing Bull | {{downleft}}+{{A}} | Claire slides forward in a crouched position and plunges her plasma rapier ahead. This is a low attack that can hit opponents who are blocking while standing.}} | ||
}} | }} | ||
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{{MoveListRow | Fuyuu | {{upleft}}, {{up}}, or {{upright}} in midair | Zelkin floats in midair for a short duration.}} | {{MoveListRow | Fuyuu | {{upleft}}, {{up}}, or {{upright}} in midair | Zelkin floats in midair for a short duration.}} | ||
{{MoveListRow | Super Jump | {{down}}, then {{upleft}}, {{up}}, or {{upright}} | Zelkin can jump especially high.}} | {{MoveListRow | Super Jump | {{down}}, then {{upleft}}, {{up}}, or {{upright}} | Zelkin can jump especially high.}} | ||
− | {{MoveListRow | | + | {{MoveListRow | Shikkuu Sou | {{right}} {{right}} or {{right}}+{{button|text=M}} in midair | Zelkin can dash in midair.}} |
{{MoveListRow | Stance Change | {{left}}+{{B}} | Zelkin slices his plasma claw laterally and changes his stance to face the other way.}} | {{MoveListRow | Stance Change | {{left}}+{{B}} | Zelkin slices his plasma claw laterally and changes his stance to face the other way.}} | ||
{{MoveListRow | Sky Snipe | {{left}}+{{A}} | Zelkin hops forward and stabs his plasma claw downwards. This is an overhead strike that can hit opponents who are blocking while crouching.}} | {{MoveListRow | Sky Snipe | {{left}}+{{A}} | Zelkin hops forward and stabs his plasma claw downwards. This is an overhead strike that can hit opponents who are blocking while crouching.}} | ||
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{{MoveListRow | Fuyuu | {{upleft}}, {{up}}, or {{upright}} in midair | Eagle floats in midair for a short duration.}} | {{MoveListRow | Fuyuu | {{upleft}}, {{up}}, or {{upright}} in midair | Eagle floats in midair for a short duration.}} | ||
{{MoveListRow | Super Jump | {{down}}, then {{upleft}}, {{up}}, or {{upright}} | Eagle can jump especially high.}} | {{MoveListRow | Super Jump | {{down}}, then {{upleft}}, {{up}}, or {{upright}} | Eagle can jump especially high.}} | ||
− | {{MoveListRow | Air Dash | {{right}} {{right}} or {{right}}+{{button|text=M}} | Eagle can dash in midair.}} | + | {{MoveListRow | Air Dash | {{right}} {{right}} or {{right}}+{{button|text=M}} in midair | Eagle can dash in midair.}} |
{{MoveListRow | Stance Change | {{left}}+{{B}} | Eagle slices his plasma claw laterally and changes his stance to face the other way.}} | {{MoveListRow | Stance Change | {{left}}+{{B}} | Eagle slices his plasma claw laterally and changes his stance to face the other way.}} | ||
{{MoveListRow | Sky Snipe | {{left}}+{{A}} | Eagle hops forward and stabs his plasma claw downwards. This is an overhead strike that can hit opponents who are blocking while crouching.}} | {{MoveListRow | Sky Snipe | {{left}}+{{A}} | Eagle hops forward and stabs his plasma claw downwards. This is an overhead strike that can hit opponents who are blocking while crouching.}} | ||
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| desc=Rain | | desc=Rain | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Spinning Scythe | {{QCB}} {{A}} | }} | + | {{MoveListRow | Spinning Scythe | {{QCB}} {{A}} | Rain spins her plasma scythe in her hands like a pinwheel, which knocks over the opponent.}} |
− | {{MoveListRow | Vertical Sword | {{QCF}} {{A}}, {{B}}, or {{kick}} | }} | + | {{MoveListRow | Vertical Sword | {{QCF}} {{A}}, {{B}}, or {{kick}} | Rain waves her hand and causes a sharp spike to shoot out from the ground in front of her, which knocks the opponent into the air. The distance depends on the button used ({{A}} for nearest to Rain, {{B}} for further, and {{kick}} for furthest).}} |
− | {{MoveListRow | Charge Scythe α | Hold {{A}}, then release | }} | + | {{MoveListRow | Charge Scythe α | Hold {{A}}, then release | Rain steps into the background, then dashes to the opponent and swings her plasma scythe downwards, which knocks the opponent into the air. This move does the same damage regardless of how long it is charged.}} |
− | {{MoveListRow | Charge Scythe β | Hold {{B}}, then release | }} | + | {{MoveListRow | Charge Scythe β | Hold {{B}}, then release | Rain rushes forward and swings her plasma scythe laterally. This move does the same damage regardless of how long it is charged.}} |
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Scythe Spin | {{left}}+{{B}} | Rain swings her plasma scythe in front of her, which knocks the opponent back.}} | ||
+ | {{MoveListRow | Scythe Knock | {{left}}+{{kick}} | Rain steps forward and attacks with the butt of her weapon. This is an overhead strike that can hit opponents who are blocking while crouched.}} | ||
+ | {{MoveListRow | Scythe Chop | {{downright}}+{{A}} | Rain chops her plasma scythe downward, which knocks the opponent over. This is an overhead strike that can hit opponents who are blocking while crouched.}} | ||
+ | {{MoveListRow | Scythe Sweep | {{downright}}+{{B}} | Rain swings her plasma scythe low. This is a low attack that can hit opponents who are blocking while standing.}} | ||
}} | }} | ||
{{MoveListTable | desc=Plasma Strike | | {{MoveListTable | desc=Plasma Strike | | ||
− | {{MoveListRow | Destroy Spear | {{QCF}} {{A}}+{{B}} | }} | + | {{MoveListRow | Destroy Spear | {{QCF}} {{A}}+{{B}} | Rain swings her plasma scythe and shoots a bolt that hits multiple times and freezes her opponent temporarily.}} |
− | {{MoveListRow | Galactica Storm | {{QCB}} {{A}}+{{B}} | }} | + | {{MoveListRow | Galactica Storm | {{QCB}} {{A}}+{{B}} | Rain spins her plasma scythe around. If it hits, the opponent is swept into a storm that tosses them into the air.}} |
}} | }} | ||
{{MoveListTable | desc=Plasma Field | | {{MoveListTable | desc=Plasma Field | | ||
− | {{MoveListRow | Freeze Blade | {{B}}+{{kick}} | }} | + | {{MoveListRow | Freeze Blade | {{B}}+{{kick}} | Rain gathers energy, which bursts out from her in a large sphere. If it hits the opponent, both fighters are boxed into a walled arena for a short duration, and Rain's attacks all freeze her opponent temporarily. This move can be performed in midair.}} |
}} | }} | ||
}} | }} | ||
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| desc=Byakko | | desc=Byakko | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | | + | {{MoveListRow | Kessou Jin | {{QCB}} {{A}} | Byakko stabs his plasma claws into the ground, causing energy spikes to pop up in a circle around him, which knock the opponent into the air.}} |
− | {{MoveListRow | | + | {{MoveListRow | Shippuu Zan | {{QCF}} {{B}} | Byakko runs forward and slashes a plasma claw, which trips the opponent.}} |
− | {{MoveListRow | | + | {{MoveListRow | Byakko Hou | {{QCB}} {{button|text=M}} | Byakko flips backward. This move can be followed up by running forward and performing a downward slash and a rising slash that knocks the opponent over with {{A}}, running forward and performing a low slash that sweeps the opponent with {{B}}, or jumping in the air and trying to grab and slam the opponent on the way down with {{kick}}.}} |
− | {{MoveListRow | | + | {{MoveListRow | Byakko Hou • Manji | {{QCF}} {{button|text=M}} | Byakko cartwheels into the background. This move can be followed up by running forward and performing a downward slash and a rising slash that knocks the opponent over with {{A}}, running forward and performing a low slash that sweeps the opponent with {{B}}, or jumping in the air and trying to grab and slam the opponent on the way down with {{kick}}.}} |
− | {{MoveListRow | | + | {{MoveListRow | Jinrai Shuu | {{down}}+{{kick}} at the apex of a jump | Byakko falls diagonally downwards with a drop kick. This is an overhead strike that can hit opponents who are blocking while crouched.}} |
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Nidan Chouyaku | {{upleft}}, {{up}}, or {{upright}} in midair | Byakko can jump a second time in midair.}} | ||
+ | {{MoveListRow | Shikkuu Sou | {{right}} {{right}} or {{right}}+{{button|text=M}} in midair | Byakko can dash in midair.}} | ||
+ | {{MoveListRow | Spin Slash | {{left}}+{{B}} | Byakko turns around while jumping and slashing a plasma claw.}} | ||
+ | {{MoveListRow | Wheel Kick | {{left}}+{{kick}} | Byakko rolls through the air with a wheel kick. This is an overhead strike that can hit opponents who are blocking while crouched.}} | ||
+ | {{MoveListRow | Claw Upper | {{downright}}+{{A}} | Byakko uppercuts with a plasma claw, which knocks the opponent into the air.}} | ||
+ | {{MoveListRow | Claw Sweep | {{downright}}+{{B}} | Byakko falls forward on the ground and slashes his plasma claws apart, which trips the opponent. This is a low attack that can hit opponents who are blocking while standing.}} | ||
+ | {{MoveListRow | Slide Kick | {{downright}}+{{kick}} | Byakko slides along the ground with a kick. This is a low attack that can hit opponents who are blocking while standing.}} | ||
}} | }} | ||
{{MoveListTable | desc=Plasma Strike | | {{MoveListTable | desc=Plasma Strike | | ||
− | {{MoveListRow | Oboro Tsumuji | {{QCF}} {{A}}+{{B}} | }} | + | {{MoveListRow | Oboro Tsumuji | {{QCF}} {{A}}+{{B}} | Byakko rushes forward with a plasma claw swipe. If it hits, he zooms past the opponent multiple times while striking with fiery blows.}} |
− | {{MoveListRow | Kekka Soujin | {{QCB}} {{A}}+{{B}} | }} | + | {{MoveListRow | Kekka Soujin | {{QCB}} {{A}}+{{B}} | Byakko stabs his plasma claws into the ground multiple times, causing large energy spikes to pop up in a circle around him.}} |
}} | }} | ||
{{MoveListTable | desc=Plasma Field | | {{MoveListTable | desc=Plasma Field | | ||
− | {{MoveListRow | Great Haste | {{B}}+{{kick}} | }} | + | {{MoveListRow | Great Haste | {{B}}+{{kick}} | Byakko gathers energy, which bursts out from him in a large sphere. If it hits the opponent, both fighters are boxed into a walled arena for a short duration, and Byakko becomes invisible when he is not attacking. His normal moves come out quicker, and he can link any attacks in midair. This move can be performed in midair.}} |
}} | }} | ||
}} | }} | ||
}} | }} | ||
====Hidden==== | ====Hidden==== | ||
+ | {{mainArticle|{{PAGENAME}}/Hidden content}} | ||
+ | These two characters appear as hidden opponents if the player fulfills the following conditions while playing the Arcade mode: finish at least one round with a Plasma Field, finish at least two rounds with Perfect victories (not losing any vitality), finish at least three rounds with a Plasma Strike, do not finish any rounds with a Time Over, and do not use a continue (though the player can still lose a round). The opponent selected is chosen randomly. Defeating the character unlocks him or her permanently in all modes (which is saved to a [[VMU]]). They can be also be unlocked to play using cheat codes. | ||
{{InfoTable| | {{InfoTable| | ||
{{InfoFighter| | {{InfoFighter| | ||
− | | name= | + | | name=Kaede |
− | | portrait={{ScaleX|{{sprite | Plasma Sword DC, Characters.png | crop_width=256 | crop_height=216 | crop_x=1280 | crop_y= | + | | portrait={{ScaleX|{{sprite | Plasma Sword DC, Characters.png | crop_width=256 | crop_height=216 | crop_x=1280 | crop_y=648}}|currentwidth=352|wantedwidth=224}} |
| info1name=Fifth battle | | info1name=Fifth battle | ||
− | | info1= | + | | info1=Hayato |
| info2name=Eighth battle | | info2name=Eighth battle | ||
| info2=Bilstein | | info2=Bilstein | ||
| info3name=Hidden final battle | | info3name=Hidden final battle | ||
| info3=Byakko | | info3=Byakko | ||
− | | desc= | + | | desc=Kaede |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Ichi no Jutsu • Kage Nui | {{QCF}} {{A}} | }} | + | {{MoveListRow | Ichi no Jutsu • Kage Nui | {{QCF}} {{A}} | Kaede waves her arm and emits waves that momentarily stun her opponent.}} |
− | {{MoveListRow | Ni no Jutsu • Hasai Kourin | {{QCF}} {{B}} | }} | + | {{MoveListRow | Ni no Jutsu • Hasai Kourin | {{QCF}} {{B}} | Kaede twirls her plasma hammer over her head, which knocks her opponent back.}} |
− | {{MoveListRow | San no Jutsu • Kaen Shuu | {{QCF}} {{kick}} | }} | + | {{MoveListRow | San no Jutsu • Kaen Shuu | {{QCF}} {{kick}} | Kaede stands on her plasma hammer like a vaulting pole, then somersaults backward with a kick, which knocks the opponent into the air.}} |
− | {{MoveListRow | Yon no Jutsu • Sou | + | {{MoveListRow | Yon no Jutsu • Sou Kan'ei | {{QCB}} {{A}} | Kaede steps forward and slams her plasma hammer to the ground. If it hits, mirror images of her batter the downed opponent again with their plasma hammers.}} |
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Hammer Smash | {{downright}}+{{A}} | Kaede grows her plasma hammer to a large size, then bashes it onto the ground in front of her, which flattens the opponent.}} | ||
+ | {{MoveListRow | Hammer Sweep | {{downright}}+{{B}} | Kaede swings her plasma hammer low, which sweeps the opponent. This is a low attack that can hit opponents who are blocking while standing.}} | ||
+ | {{MoveListRow | Hammer Swing | {{downright}}+{{kick}} | Kaede swings off her plasma hammer, skating along the ground with a sliding sweep. This is a low attack that can hit opponents who are blocking while standing.}} | ||
}} | }} | ||
{{MoveListTable | desc=Plasma Strike | | {{MoveListTable | desc=Plasma Strike | | ||
− | {{MoveListRow | Ougi • | + | {{MoveListRow | Ougi • Kouriryuu Shourai | {{QCF}} {{A}}+{{B}} | Kaede darts forward through the air as an ice dragon snakes around her.}} |
− | {{MoveListRow | Ougi • Enryuu Shourai | {{QCB}} {{A}}+{{B}} | }} | + | {{MoveListRow | Ougi • Enryuu Shourai | {{QCB}} {{A}}+{{B}} | Kaede rises from the ground under the opponent as a fire dragon snakes around her.}} |
}} | }} | ||
{{MoveListTable | desc=Plasma Field | | {{MoveListTable | desc=Plasma Field | | ||
− | {{MoveListRow | Mysterious Force | {{B}}+{{kick}} | }} | + | {{MoveListRow | Mysterious Force | {{B}}+{{kick}} | Kaede gathers energy, which bursts out from her in a large sphere. If it hits the opponent, Kaede plays a short "whack-a-mole" game where the opponent pops randomly out of three holes in front of her. She can swing her plasma hammer to try and hit the opponent with {{A}} for the leftmost hole, {{B}} for the middle hole, and {{kick}} for the rightmost hole. The more times she successfully lands a hit, the more damage the opponent takes when the move ends. This move can be performed in midair.}} |
}} | }} | ||
}} | }} | ||
{{InfoFighter| | {{InfoFighter| | ||
− | | name= | + | | name=Rai-On |
− | | portrait={{ScaleX|{{sprite | Plasma Sword DC, Characters.png | crop_width=256 | crop_height=216 | crop_x=1280 | crop_y= | + | | portrait={{ScaleX|{{sprite | Plasma Sword DC, Characters.png | crop_width=256 | crop_height=216 | crop_x=1280 | crop_y=432}}|currentwidth=352|wantedwidth=224}} |
| info1name=Fifth battle | | info1name=Fifth battle | ||
− | | info1= | + | | info1=Gantetsu |
| info2name=Eighth battle | | info2name=Eighth battle | ||
| info2=Bilstein | | info2=Bilstein | ||
| info3name=Hidden final battle | | info3name=Hidden final battle | ||
| info3=Byakko | | info3=Byakko | ||
− | | desc= | + | | desc=Rai-On |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | | + | {{MoveListRow | Tenshin Raigeki | {{QCF}} {{A}}, {{B}}, or {{kick}} | Rai-On curls into a ball and shoots in a direction. He shoots straight ahead with {{A}}, in a low arc forwards with {{B}}, or in a high arc forwards with {{kick}}. He uncurls after a certain distance, or he bounces off if he hits the opponent.}} |
− | {{MoveListRow | | + | {{MoveListRow | Rai-On Shou | {{QCB}} {{kick}} | Rai-On screams and emits waves that momentarily stun his opponent.}} |
− | {{MoveListRow | | + | {{MoveListRow | Hougeki | {{QCB}} {{button|text=M}} | Rai-On flips backward. This move can be followed up by running forward and performing a downward slash and a rising slash that knocks the opponent over with {{A}}, running forward and performing a low slash that sweeps the opponent with {{B}}, or jumping in the air and trying to grab and slam the opponent on the way down with {{kick}}.}} |
− | {{MoveListRow | | + | {{MoveListRow | Hougeki • Manji | {{QCF}} {{button|text=M}} | Rai-On cartwheels into the background. This move can be followed up by running forward and performing a downward slash and a rising slash that knocks the opponent over with {{A}}, running forward and performing a low slash that sweeps the opponent with {{B}}, or jumping in the air and trying to grab and slam the opponent on the way down with {{kick}}.}} |
− | {{MoveListRow | | + | }} |
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Nidan Chouyaku | {{upleft}}, {{up}}, or {{upright}} in midair | Rai-On can jump a second time in midair.}} | ||
+ | {{MoveListRow | Shikkuu Sou | {{right}} {{right}} or {{right}}+{{button|text=M}} in midair | Rai-On can dash in midair.}} | ||
+ | {{MoveListRow | Spin Slash | {{left}}+{{B}} | Rai-On turns around while jumping and slashing a plasma claw.}} | ||
+ | {{MoveListRow | Wheel Kick | {{left}}+{{kick}} | Rai-On rolls through the air with a wheel kick. This is an overhead strike that can hit opponents who are blocking while crouched.}} | ||
+ | {{MoveListRow | Claw Upper | {{downright}}+{{A}} | Rai-On uppercuts with a plasma claw, which knocks the opponent into the air.}} | ||
+ | {{MoveListRow | Claw Sweep | {{downright}}+{{B}} | Rai-On falls forward on the ground and slashes his plasma claws apart, which trips the opponent. This is a low attack that can hit opponents who are blocking while standing.}} | ||
+ | {{MoveListRow | Slide Kick | {{downright}}+{{kick}} | Rai-On slides along the ground with a kick. This is a low attack that can hit opponents who are blocking while standing.}} | ||
}} | }} | ||
{{MoveListTable | desc=Plasma Strike | | {{MoveListTable | desc=Plasma Strike | | ||
− | {{MoveListRow | | + | {{MoveListRow | Dai Shippuuzan | {{QCF}} {{A}}+{{B}} | Rai-On flies across the screen like a shuriken with his body in the shape of the kanji 卍 (manji). He can fly at an upward trajectory by holding {{up}} at the start of the move.}} |
− | {{MoveListRow | | + | {{MoveListRow | Ura Shun Goku | {{QCB}} {{A}}+{{B}} | Rai-On leaps forward. If he reaches his opponent, the screen shows still images of Rai-On attacking the opponent in various ways, then cuts to Rai-On landing on the ground and the opponent falling behind him. This move is treated as a grab and cannot be blocked. It is a reference to Akuma's Shun Goku Satsu in the ''[[:Category:Street Fighter|Street Fighter]]'' series of games.}} |
}} | }} | ||
{{MoveListTable | desc=Plasma Field | | {{MoveListTable | desc=Plasma Field | | ||
− | {{MoveListRow | | + | {{MoveListRow | Great Haste | {{B}}+{{kick}} | Rai-On gathers energy, which bursts out from him in a large sphere. If it hits the opponent, both fighters are boxed into a walled arena for a short duration, and Rai-On becomes invisible when he is not attacking. His normal moves come out quicker, and he can link any attacks in midair. This move can be performed in midair.}} |
}} | }} | ||
}} | }} | ||
Line 830: | Line 871: | ||
===Stages=== | ===Stages=== | ||
+ | There are eight stages, which are played in order in the Arcade mode (with the last stage being used for both the eighth match and the hidden final boss if unlocked). The stage is randomly selected in the other modes (but it can be chosen manually in the Versus mode). | ||
+ | {{gallery|widths=200|screens=yes| | ||
+ | {{gitem|Plasma Sword DC, Stages, Space Colony.png|Space Colony}} | ||
+ | {{gitem|Plasma Sword DC, Stages, Space Port.png|Space Port}} | ||
+ | {{gitem|Plasma Sword DC, Stages, Water City.png|Water City}} | ||
+ | {{gitem|Plasma Sword DC, Stages, Desert Planet.png|Desert Planet}} | ||
+ | {{gitem|Plasma Sword DC, Stages, The Forest.png|The Forest}} | ||
+ | {{gitem|Plasma Sword DC, Stages, On the Rock.png|On the Rock}} | ||
+ | {{gitem|Plasma Sword DC, Stages, Floating Base.png|Floating Base}} | ||
+ | {{gitem|Plasma Sword DC, Stages, Evil Base.png|Evil House}} | ||
+ | }} | ||
==Versions== | ==Versions== | ||
+ | The arcade version of ''Plasma Sword'' runs on the Sony ZN-2 arcade system, which was also used by [[Capcom]] for ''Rival Schools: United by Fate'', ''Street Fighter EX2'', and ''[[Tech Romancer]]''. Though this arcade platform was derived from the [[Sony PlayStation]] game console, ''Plasma Sword'' was only ported to the [[Sega Dreamcast]]. The Dreamcast port has enhanced graphics, including more detailed models. | ||
+ | |||
===Localised names=== | ===Localised names=== | ||
{{aka | {{aka | ||
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{{multicol| | {{multicol| | ||
{{creditstable| | {{creditstable| | ||
− | *'''Director:''' Satsuma Ikeda, Terada Takayoshi | + | *'''Director:''' Satsuma (Ikeda), Terada Takayoshi |
− | *'''Main | + | *'''Main Programer:''' Hiro |
− | *'''Demo | + | *'''Demo Programer:''' Hero Hero, S.K♥Sigeru Kato♥ |
− | *'''Player | + | *'''Player Programer:''' Hero Hero, Hiro, S.K♥Sigeru Kato♥, ♨Masaki Kataoka♨ |
− | *'''Programer:''' Yoshihiro Shindome, Kohei Akiyama, Chabin | + | *'''Programer:''' Yoshihiro Shindome, Kohei Akiyama, Chabin type M, Yuichi "Okaz" Kagawa, Fuku 2 |
*'''Obj-Effect:''' Shiba-H | *'''Obj-Effect:''' Shiba-H | ||
*'''Obj-Motion:''' Naoki Fukushima, KEN, Tsuru, Masaki Yamanaka, Masayuki Maeda | *'''Obj-Motion:''' Naoki Fukushima, KEN, Tsuru, Masaki Yamanaka, Masayuki Maeda |
Revision as of 22:42, 24 September 2024
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Plasma Sword: Nightmare of Bilstein | |||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Dreamcast | |||||||||||||||||||||||||||||||||||||||||||||
Publisher: Capcom (Japan, US), Virgin Interactive (Europe) | |||||||||||||||||||||||||||||||||||||||||||||
Developer: Capcom | |||||||||||||||||||||||||||||||||||||||||||||
Peripherals supported: Jump Pack, Dreamcast Arcade Stick, Visual Memory Unit | |||||||||||||||||||||||||||||||||||||||||||||
Genre: Fighting/Taisen Kakutou (対戦格闘)[1][2], Action[3] | |||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | |||||||||||||||||||||||||||||||||||||||||||||
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Plasma Sword: Nightmare of Bilstein, known as Star Gladiator 2: Nightmare of Bilstein (スターグラディエイター2 ナイトメア オブ ビルシュタイン) in Japan is a 3D fighting game created by Capcom. It was originally released in arcades in 1998, then ported to the Sega Dreamcast and released in 1999 in Japan and in 2000 in the rest of the world.
It is the sequel to Star Gladiator, an earlier fighting game that was exclusively ported to the Sony PlayStation.
Contents
Story
In the 24th century, humans have colonized the galaxy and made peaceful contact with alien civilizations. A scientist named Dr. Edward Bilstein has discovered how to harness the power of the human mind into a physical energy source he calls "plasma power." However, Bilstein is arrested and banished to a floating prison satellite around the Planet Zeta for experimenting on human subjects. There, he goes mad, creates a cyborg body, and escapes from prison. He raises an army called the Fourth Empire and begins terrorizing the galaxy until he is slain by the intergalactic bounty hunter Hayato Kanzaki.
The fall of the Fourth Empire restores peace to the galaxy. However, rumors have started circulating that Bilstein has returned in a new cybernetic body and begun rebuilding the forces of the Fourth Empire.
Gameplay
Modes
The game has the following modes:
- Arcade: A one-player mode where the player chooses a character and fights matches against multiple opponents in a predetermined order (depending on the character selected). The fifth and eighth fights are preceded by dialogue scenes. The player earns Battle Ability points for each match depending on their performance. The eighth match is normally the final boss, but a hidden final boss is unlocked (by announcing "Here Comes a New Challenger" during the character's ending) if the player has earned enough Battle Ability points by the end of the eighth match (70,000 points for 1-round matches, 95,000 points for 3-round matches, or 110,000 points for 5-round matches). The character's full ending is only seen if this hidden final boss is unlocked and defeated. The game ends if the player loses a match but can be continued an unlimited number of times. A second player can challenge the first player to a match by pressing START at any point.
- Versus: A two-player mode where each player chooses a character and fights a match against one another. Players can set a handicap and can choose any stage. The game keeps track of each player's wins and losses.
- Group Battle: A one- or two-player mode where each player chooses a roster of 1 to 5 characters (it can also be set to "CPU vs CPU" to watch the computer play). Players can have differently sized rosters and can choose the same character multiple times. The characters then fight matches consisting of a single round, and a character is eliminated from that player's roster when defeated. Players can choose whether the surviving character recovers vitality completely after each match, partially depending on the time remaining (with more vitality recovered for defeating the opponent quicker), or not at all. Whichever player successfully eliminates all of the other player's characters wins.
- Training: A one-player training mode where the player chooses a character and an opponent and can practice moves. The player can set the behavior of the opponent (Freeze, Guard, or Active). The game shows a tree of the selected character's Plasma Combos and the damage done by the last sequence of moves.
Players can choose from eight difficulty levels and eight damage levels. There are also options to set the time limit (from 10 to 90 seconds in increments of 10 seconds or infinity) and the number of rounds per match (1, 3, or 5). High scores and options are saved to a VMU.
Characters
Note: Move lists assume that the character is facing right. When facing left, and should be reversed.
Pressing is equivalent to pressing +K, and pressing is equivalent to pressing +.
Playable
All of the characters from Star Gladiator return, except for Rimgal and the hidden character Kappah. The final bosses Bilstein and Ghost Bilstein and the hidden character Blood are now normally playable characters. Every returning character has a "mirrored" counterpart who shares largely the same moveset but with a different story and design and unique Plasma Strike moves.
There are four completely new characters, two immediately playable (Rain and Byakko) and two hidden (Kaede and Rai-On). These characters do not have mirrored counterparts, although Rai-On is based on Byakko and has a similar but not identical moveset.
Hidden
- Main article: Plasma Sword: Nightmare of Bilstein/Hidden content.
These two characters appear as hidden opponents if the player fulfills the following conditions while playing the Arcade mode: finish at least one round with a Plasma Field, finish at least two rounds with Perfect victories (not losing any vitality), finish at least three rounds with a Plasma Strike, do not finish any rounds with a Time Over, and do not use a continue (though the player can still lose a round). The opponent selected is chosen randomly. Defeating the character unlocks him or her permanently in all modes (which is saved to a VMU). They can be also be unlocked to play using cheat codes.
Fifth battle: Hayato
Eighth battle: Bilstein
Hidden final battle: Byakko
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Kaede | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Kaede
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Fifth battle: Gantetsu
Eighth battle: Bilstein
Hidden final battle: Byakko
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Rai-On | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Rai-On
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Stages
There are eight stages, which are played in order in the Arcade mode (with the last stage being used for both the eighth match and the hidden final boss if unlocked). The stage is randomly selected in the other modes (but it can be chosen manually in the Versus mode).
Versions
The arcade version of Plasma Sword runs on the Sony ZN-2 arcade system, which was also used by Capcom for Rival Schools: United by Fate, Street Fighter EX2, and Tech Romancer. Though this arcade platform was derived from the Sony PlayStation game console, Plasma Sword was only ported to the Sega Dreamcast. The Dreamcast port has enhanced graphics, including more detailed models.
Localised names
Language | Localised Name | English Translation |
---|---|---|
English | Plasma Sword: Nightmare of Bilstein | Plasma Sword: Nightmare of Bilstein |
English (US) | Plasma Sword: Nightmare of Bilstein | Plasma Sword: Nightmare of Bilstein |
Japanese | スターグラディエイター2 ナイトメア オブ ビルシュタイン | Star Gladiator 2: Nightmare of Bilstein |
Production credits
- Director: Satsuma (Ikeda), Terada Takayoshi
- Main Programer: Hiro
- Demo Programer: Hero Hero, S.K♥Sigeru Kato♥
- Player Programer: Hero Hero, Hiro, S.K♥Sigeru Kato♥, ♨Masaki Kataoka♨
- Programer: Yoshihiro Shindome, Kohei Akiyama, Chabin type M, Yuichi "Okaz" Kagawa, Fuku 2
- Obj-Effect: Shiba-H
- Obj-Motion: Naoki Fukushima, KEN, Tsuru, Masaki Yamanaka, Masayuki Maeda
- Obj-Texture: Nakatani, Kuratani Eiji, Michiru
- Background Design: Takahashi Yasuto, Kohama, Mishima Takuji
- Sound Director: Hiroaki "X68K" Kondo (Cipher)
- Sound Effect: Moe.T (T.Kitamura)
- Main Music Composer: Anarchy Takapon (Takayuki Iwai)
- Sub Music Composer: Cyber-T (Tetsuya Shibata)
- Official Art Works: MCF, Inoda.Keigo, Daichan
- Title Design: Shoei
- Instruction Card: Sakomizu
- Voice Actor: Secret♥
- Super Special Thanks: ☃Tatsuya (Dai) Nakae☃
- Special Thanks: Neo-G(H.Ishizawa), Erik Suzuki, Dan Okada, Chris Tang, Steve Lee, Chiakis
- Producer: Noritaka Funamizu, Kouji Nakajima
- Executive Producer: Yoshiki Okamoto
- Main Programer: Iwasaki Yuichi
- Programer: Onuma Masaomi, Ishii Hiroaki, Nabeta Masayuki
- Tools: Sugiura Daiske, Ogawa Yosuke
- Obj-Charcter: Uchiumi Naoki, Kaburagi Soichi, Tani Fujitaka, Murakami Ryohei, Watanabe Shinji
- Obj-Effect: Kumazawa Takeo
- Icondot,Sprite: Nakashima Takashi
- Data Convert: Ishiyama Akifumi
- Special Thanks: Ikeda Kazuo, And Capcom All Staff
- Presented by: Capcom Co., Ltd.
Magazine articles
- Main article: Plasma Sword: Nightmare of Bilstein/Magazine articles.
Promotional material
also published in:
- Electronic Gaming Monthly (US) #130: "May 2000" (2000-04-04)[16]
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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60 | |
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Based on 36 reviews |
Dreamcast, JP |
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Dreamcast, EU |
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Technical information
- Main article: Plasma Sword: Nightmare of Bilstein/Technical information.
External links
- Capcom USA webpage: Dreamcast
- Sega of America webpage: Dreamcast
- Sega of Japan catalogue pages (Japanese): Dreamcast
References
- ↑ File:PlasmaSword DC JP Box Back.jpg
- ↑ 2.0 2.1 2.2 http://sega.jp/dc/990705/ (Wayback Machine: 2014-08-03 22:51)
- ↑ https://sega.jp/history/hard/dreamcast/software_l.html#tab01 (Wayback Machine: 2020-02-01 22:57)
- ↑ http://www.capcom.com/xpml/game.xpml?gameid=500011 (Wayback Machine: 2000-09-30 15:00)
- ↑ http://www.sega.com:80/pc/catalog/SegaProduct.jhtml?PRODID=188&CATID=71 (Wayback Machine: 2003-09-23 06:53)
- ↑ http://www.ebworld.com/ebx/categories/newReleases/morenr-DC.asp (Wayback Machine: 2000-06-21 08:01)
- ↑ 7.0 7.1 Official Dreamcast Magazine, "May/June 2000" (US; 2000-04-04), page 86
- ↑ http://www.chipsworld.co.uk/detProd.asp?ProductCode=2994 (Wayback Machine: 2002-11-14 13:54)
- ↑ http://www.amazon.co.uk/exec/obidos/tg/browse/-/300724/ (Wayback Machine: 2001-06-23 23:00)
- ↑ 10.0 10.1 Computer & Video Games, "September 2000" (UK; 2000-08-16), page 112
- ↑ 11.0 11.1 DC-UK, "September 2000" (UK; 2000-08-02), page 72
- ↑ http://www.centromail.es/top/ficha.asp?codmail=14961&codprov= (Wayback Machine: 2001-09-17 04:10)
- ↑ http://www.futuregamez.net:80/outnow/dc.html (Wayback Machine: 2001-07-31 23:17)
- ↑ 14.0 14.1 Hyper, "November 2000" (AU; 2000-09-27), page 79
- ↑ File:Plasma Sword DC credits.pdf
- ↑ Electronic Gaming Monthly, "May 2000" (US; 2000-04-04), page 99
- ↑ 576 Konzol, "December 2000" (HU; 2000-xx-xx), page 45
- ↑ Ação Games, "Fevereiro 2000" (BR; 2000-xx-xx), page 34
- ↑ Arcade, "September 2000" (UK; 2000-08-11), page 85
- ↑ Consoles +, "Février 2000" (FR; 2000-0x-xx), page 106
- ↑ Consoles +, "Septembre 2000" (FR; 2000-0x-xx), page 118
- ↑ Dreamcast Monthly, "March 2000" (UK; 2000-02-17), page 92
- ↑ Dreamcast Monthly, "September 2000" (UK; 2000-08-03), page 78
- ↑ Digitiser (UK) (2000-09-05)
- ↑ Dreamcast: Le Magazine Officiel, "Septembre/Octobre 2000" (FR; 2000-0x-xx), page 71
- ↑ Dreamcast Magazine, "1999-39 (1999-12-17,24)" (JP; 1999-12-03), page 20
- ↑ Dreamcast Magazine, "No. 5" (UK; 2000-01-27), page 78
- ↑ Dreamcast Magazine, "No. 12" (UK; 2000-08-10), page 64
- ↑ Dorimaga, "2002-18 (2002-10-11)" (JP; 2002-09-27), page 34
- ↑ Dreamzone, "Janvier 2000" (FR; 1999-12-16), page 120
- ↑ Electronic Gaming Monthly, "March 2000" (US; 2000-02-08), page 144
- ↑ Entsiklopediya igr dlya Dreamcast, "Izdaniye chetvertoye, dopolnennoye" (RU; 2002-xx-xx), page 157
- ↑ Entsiklopediya igr dlya Dreamcast, "Izdaniye chetvertoye, dopolnennoye" (RU; 2002-xx-xx), page 228
- ↑ Famitsu, "1999-12-17" (JP; 1999-12-03), page 30
- ↑ Fun Generation, "02/2000" (DE; 2000-01-19), page 96
- ↑ GameFan, "Volume 8, Issue 3: March 2000" (US; 2000-xx-xx), page 13
- ↑ GamePro, "March 2000" (US; 2000-0x-xx), page 104
- ↑ GameWEEK, "January 31, 2000" (US; 2000-01-31), page 16
- ↑ Incite Video Gaming, "March 2000" (US; 2000-0x-xx), page 109
- ↑ Joypad, "Septembre 2000" (FR; 2000-xx-xx), page 159
- ↑ Joypad, "Febbraio 2000" (IT; 2000-0x-xx), page 105
- ↑ MAN!AC, "02/2000" (DE; 2000-01-05), page 46
- ↑ Mega Fun, "02/2000" (DE; 2000-01-05), page 78
- ↑ Next Generation, "March 2000" (US; 2000-02-xx), page 89
- ↑ Official Dreamcast Magazine, "September 2000" (UK; 2000-08-03), page 74
- ↑ Playmag, "Septembre 2000" (FR; 2000-xx-xx), page 139
- ↑ Revista Oficial Dreamcast, "Marzo 2000" (ES; 2000-0x-xx), page 56
- ↑ Video Games, "08/2000" (DE; 2000-07-05), page 108
Plasma Sword: Nightmare of Bilstein | |
---|---|
Main page | Comparisons | Hidden content | Development | Magazine articles | Video coverage | Reception | Technical information | Bootlegs
Demos: Star Gladiator 2: Nightmare of Bilstein Tentou Taikenban (1999)
Prototypes: 2000-06-12
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