Difference between revisions of "Super Daisenryaku"
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The Mega Drive would receive a sequel, ''[[Advanced Daisenryaku]]'', which not only does work on all Mega Drives, but also contained [[Mega Modem]] support. | The Mega Drive would receive a sequel, ''[[Advanced Daisenryaku]]'', which not only does work on all Mega Drives, but also contained [[Mega Modem]] support. | ||
− | + | CONTROLS | |
+ | [[A]] - (A)select | ||
+ | [[S]] - (B)return | ||
+ | [[D]] - (C)menus I/II/III | ||
+ | [[direction keys]] - cursor control | ||
+ | [[enter]] - end turn menu. | ||
− | + | INITIAL MENU | |
+ | [[Load]] - load fresh game | ||
+ | [[Cont]] - continue saved game | ||
+ | [[Check]] - pre-game stats | ||
+ | [[Player]] - user/computer/not | ||
+ | [[Init*]] - pre-game units/budget | ||
+ | [[Start]] - start loaded game. | ||
− | + | INIT: | |
+ | 初期マップモード選択 - Select initial map mode | ||
+ | 初置済(初級)- Initial placement (Beginner) | ||
+ | 初期軍事予算有(中級)- Initial military budget (Intermediate) | ||
+ | 初算(上級) - Initial calculation (Advanced). | ||
− | + | MENU ORDER: map navigator/overall command/option menu. | |
− | + | OPTION MENU: | |
+ | [[Game save]] - save current game state | ||
+ | [[Game load]] - load saved game state | ||
+ | [[Stop]] - restart console | ||
+ | [[End]] - player surrender | ||
+ | [[Speed]] - combat animations:on(real)/off(fast)/auto | ||
+ | [[Sound]] - on/off | ||
+ | [[Alarm]] - end turn alarm | ||
+ | [[Player]] - units controlled by:user/computer | change music | ||
+ | [[Operation]] - game mode*. | ||
− | + | GAME MODE: | |
− | + | 人間側反擊武器を選択 ON - Select human counterweapon | |
− | + | 敬部隊選択時基性能表 OFF - Basic performance table for unit selection. | |
− | + | OVERALL COMMAND: | |
− | + | 全体命令 - Overall commands | |
− | + | 全補給 - Full Supply | |
− | + | 生産 - Production | |
− | + | 部隊表 - Unit Table | |
− | + | 次部隊 - Next Unit | |
+ | 全体図 - Overview | ||
+ | 首都 - Capital | ||
+ | 収入表 - Revenue Table | ||
+ | 状況表 - Status Table | ||
+ | 耐久度 - Durability | ||
+ | 全移動 - Total Movement. | ||
− | + | UNIT ACTIONS: | |
− | 行動 | + | 行動 - action |
− | 移動 | + | 移動 - Move |
− | 攻擊 | + | 攻擊 - Attack* |
− | + | 占領 - Occupy | |
− | + | 工事 - Construction* | |
− | 補給 | + | 補給 - Supply |
− | + | 降車 - Disembark | |
− | + | 発進 - Depart | |
− | 合流 | + | 合流 - Confluence |
− | 分散 | + | 分散 - Dispersion |
− | 武装 | + | 武装 - Armed |
− | 処分 | + | 処分 - Disposal* |
− | 行軍 | + | 行軍 - March* |
− | 性能 | + | 性能 - Performance*. |
− | + | ATTACK: | |
− | + | 対空 - antiaircraft | |
− | + | 対甲 - antiarmor | |
− | + | 対人 - antipersonnel | |
− | + | 対艦 - antiship | |
− | + | 射程 - range | |
+ | 命中 - hit | ||
+ | 残弹 - remaining. | ||
− | + | CONSTRUCTION: | |
− | + | 工事内容/費用 - work details/cost | |
− | 建物建築工事 | + | 建物建築工事 10 - Building construction |
− | トーチカ設置 400 | + | トーチカ設置 400 - Pillbox installation |
− | トーチカ撤去 100 | + | トーチカ撤去 100 - Pillbox removal |
− | 鉄道設置 | + | 鉄道設置 600 - Railway installation |
− | 鉄道撤去 | + | 鉄道撤去 100 - Railway removal |
− | 橋修復工事 300 | + | 橋修復工事 300 - Bridge restoration |
− | 道路修復工事 100 | + | 道路修復工事 100 - Road repair |
− | 建物修復工事 500 | + | 建物修復工事 500 - Building restoration. |
− | + | DISPOSAL: | |
− | 処分取消 | + | 処分取消 - Cancel |
− | 処分実行 | + | 処分実行 - Execute. |
− | + | MARCH: | |
− | 移動目標地点設定 | + | 移動目標地点設定 - Set destination |
− | 移動目標地点消去 | + | 移動目標地点消去 - Delete destination |
− | 移動目標地点確忍 | + | 移動目標地点確忍 - Confirm destination. |
− | + | PERFORMANCE: | |
− | + | 基本性能表 - basic performance table | |
− | + | 速度 - speed | |
− | 速度 | + | 耐数 - endurance |
− | 燃料 | + | 数 - number |
− | + | 燃料 - fuel | |
− | + | 空防御 - air defense | |
− | + | 地防御 - ground defense | |
− | + | 対空 - antiaircraft | |
− | + | 対甲 - antiarmor | |
− | + | 対人 - antipersonnel | |
− | + | 対艦 - antiship | |
− | 搭載 | + | 射程 - range |
− | + | 命中 - hit | |
+ | 残弹 - remaining | ||
+ | 搭載 - cargo: | ||
+ | 兵員 - personnel | ||
+ | 車両 - vehicle | ||
+ | へリ - helicopter | ||
+ | 火砲 - artillery | ||
+ | 航空機 - aircraft. | ||
− | + | DURING COMPUTER PLAY: | |
− | 現在思考中 Currently thinking. | + | 現在思考中 - Currently thinking. |
− | + | CONFIRM: | |
− | 中止 | + | 中止 - Cancel |
− | 実行 | + | 実行 - Execute. |
+ | |||
+ | ERROR MSGS: | ||
+ | 理由※現在の地形は工事不可能 - Reason:Construction not possible on current terrain. | ||
+ | 理由※合流可能な部隊無し - Reason: No units available to join. | ||
− | |||
− | |||
− | |||
==Production credits== | ==Production credits== |
Revision as of 17:49, 4 January 2025
Super Daisenryaku | ||||||||||
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System(s): Sega Mega Drive | ||||||||||
Publisher: Sega Enterprises, Ltd. | ||||||||||
Developer: Sega R&D 2[1] | ||||||||||
Licensor: SystemSoft | ||||||||||
Original system(s): JP Home Computers | ||||||||||
Developer(s) of original games: SystemSoft | ||||||||||
Genre: Simulation[2][3] | ||||||||||
Number of players: 1-4 | ||||||||||
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This teeny-tiny article needs some work. You can help us by expanding it.
Super Daisenryaku (スーパー大戦略) is a 1988 World War II simulation game for NEC's PC-88 and PC-98 computers by SystemSoft in their Daisenryaku series of WWII sims. Sega ported it to the Sega Mega Drive in 1989, putting in a new soundtrack composed by Tokuhiko Uwabo. Not only was it never released outside Japan, but it does not fully implement TMSS, meaning it will only work on early Model 1 Mega Drives.
The Mega Drive would receive a sequel, Advanced Daisenryaku, which not only does work on all Mega Drives, but also contained Mega Modem support.
CONTROLS A - (A)select S - (B)return D - (C)menus I/II/III direction keys - cursor control enter - end turn menu.
INITIAL MENU Load - load fresh game Cont - continue saved game Check - pre-game stats Player - user/computer/not Init* - pre-game units/budget Start - start loaded game.
INIT: 初期マップモード選択 - Select initial map mode 初置済(初級)- Initial placement (Beginner) 初期軍事予算有(中級)- Initial military budget (Intermediate) 初算(上級) - Initial calculation (Advanced).
MENU ORDER: map navigator/overall command/option menu.
OPTION MENU: Game save - save current game state Game load - load saved game state Stop - restart console End - player surrender Speed - combat animations:on(real)/off(fast)/auto Sound - on/off Alarm - end turn alarm Player - units controlled by:user/computer | change music Operation - game mode*.
GAME MODE: 人間側反擊武器を選択 ON - Select human counterweapon 敬部隊選択時基性能表 OFF - Basic performance table for unit selection.
OVERALL COMMAND: 全体命令 - Overall commands 全補給 - Full Supply 生産 - Production 部隊表 - Unit Table 次部隊 - Next Unit 全体図 - Overview 首都 - Capital 収入表 - Revenue Table 状況表 - Status Table 耐久度 - Durability 全移動 - Total Movement.
UNIT ACTIONS: 行動 - action 移動 - Move 攻擊 - Attack* 占領 - Occupy 工事 - Construction* 補給 - Supply 降車 - Disembark 発進 - Depart 合流 - Confluence 分散 - Dispersion 武装 - Armed 処分 - Disposal* 行軍 - March* 性能 - Performance*.
ATTACK: 対空 - antiaircraft 対甲 - antiarmor 対人 - antipersonnel 対艦 - antiship 射程 - range 命中 - hit 残弹 - remaining.
CONSTRUCTION: 工事内容/費用 - work details/cost 建物建築工事 10 - Building construction トーチカ設置 400 - Pillbox installation トーチカ撤去 100 - Pillbox removal 鉄道設置 600 - Railway installation 鉄道撤去 100 - Railway removal 橋修復工事 300 - Bridge restoration 道路修復工事 100 - Road repair 建物修復工事 500 - Building restoration.
DISPOSAL: 処分取消 - Cancel 処分実行 - Execute.
MARCH: 移動目標地点設定 - Set destination 移動目標地点消去 - Delete destination 移動目標地点確忍 - Confirm destination.
PERFORMANCE: 基本性能表 - basic performance table 速度 - speed 耐数 - endurance 数 - number 燃料 - fuel 空防御 - air defense 地防御 - ground defense 対空 - antiaircraft 対甲 - antiarmor 対人 - antipersonnel 対艦 - antiship 射程 - range 命中 - hit 残弹 - remaining 搭載 - cargo: 兵員 - personnel 車両 - vehicle へリ - helicopter 火砲 - artillery 航空機 - aircraft.
DURING COMPUTER PLAY: 現在思考中 - Currently thinking.
CONFIRM: 中止 - Cancel 実行 - Execute.
ERROR MSGS: 理由※現在の地形は工事不可能 - Reason:Construction not possible on current terrain. 理由※合流可能な部隊無し - Reason: No units available to join.
Contents
Production credits
Several developers were interviewed in an issue of Sega Players Enjoy Club, including planner M-kun (M君) [NOTE: Possibly Hitoaki Minami], combatant P [NOTE: Possibly Pata], combatant S [NOTE: Possibly Tapkara Sat] and programmer N.[5]
Magazine articles
- Main article: Super Daisenryaku/Magazine articles.
Promotional material
Physical scans
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Based on 7 reviews |
Technical information
- Main article: Super Daisenryaku/Technical information.
References
NEC Retro has more information related to Super Daisenryaku
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- ↑ https://www.sega.jp/fb/album/10_add/interview2.html
- ↑ File:SuperDaisenryaku MD JP Box.jpg
- ↑ 3.0 3.1 https://sega.jp/history/hard/megadrive/software.html (Wayback Machine: 2020-07-20 09:51)
- ↑ File:Super Daisenryaku MD credits.pdf
- ↑ Sega Players Enjoy Club, "Vol. 3" (JP; 1989-05-10), page 4
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 83
- ↑ Beep! MegaDrive, "February 1990" (JP; 1990-01-08), page 72
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 134
- ↑ Mega Drive Fan, "November 1989" (JP; 1989-10-07), page 49
- ↑ Sega Pro, "April 1992" (UK; 1992-03-19), page 30
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 68
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85