Difference between revisions of "Super Daisenryaku"
From Sega Retro
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| 敬部隊選択時基性能表 || Basic performance table for unit selection | | 敬部隊選択時基性能表 || Basic performance table for unit selection | ||
+ | |} | ||
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+ | ====Overall comand menu==== | ||
+ | {| class="prettytable" | ||
+ | ! 全体命令 !! Overall Command | ||
+ | |- | ||
+ | | 全補給 | 生産 || Full Supply | Production | ||
+ | |- | ||
+ | | 部隊表 | 次部隊 || Unit Table | Next Unit | ||
+ | |- | ||
+ | | 全体図 | 首都 || Overview | Capital | ||
+ | |- | ||
+ | | 収入表 | 状況表 || Revenue Table | Status Table | ||
+ | |- | ||
+ | | 耐久度 | 全移動 || Durability | Total Movement | ||
|} | |} | ||
Revision as of 13:02, 9 January 2025
Super Daisenryaku | ||||||||||
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System(s): Sega Mega Drive | ||||||||||
Publisher: Sega Enterprises, Ltd. | ||||||||||
Developer: Sega R&D 2[1] | ||||||||||
Licensor: SystemSoft | ||||||||||
Original system(s): JP Home Computers | ||||||||||
Developer(s) of original games: SystemSoft | ||||||||||
Genre: Simulation[2][3] | ||||||||||
Number of players: 1-4 | ||||||||||
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This teeny-tiny article needs some work. You can help us by expanding it.
Super Daisenryaku (スーパー大戦略) is a 1988 World War II simulation game for NEC's PC-88 and PC-98 computers by SystemSoft in their Daisenryaku series of WWII sims. Sega ported it to the Sega Mega Drive in 1989, putting in a new soundtrack composed by Tokuhiko Uwabo. Not only was it never released outside Japan, but it does not fully implement TMSS, meaning it will only work on early Model 1 Mega Drives.
The Mega Drive would receive a sequel, Advanced Daisenryaku, which not only does work on all Mega Drives, but also contained Mega Modem support.
Contents
Kanji Menus
Initial Menu
Turn 0 | Initial turn |
---|---|
Load | load new game |
Cont | continue saved game |
Check | check pre-game stats |
Player | user/computer/not |
Init | pre-game units/budget |
Start | start loaded game |
初期マップモード選択 | Select initial map mode |
---|---|
初置済(初級) | Initial placement (Beginner) |
初期軍事予算有(中級) | Initial military budget (Intermediate) |
初算(上級) | Initial calculation (Advanced) |
Option Menu
Option menu | game options |
---|---|
Game save | save current game state |
Game load | load saved game state |
Stop | restart console |
End | player surrender |
Speed | combat animations |
Sound | on/off |
Alarm | end turn alarm |
Player | music |
Operations | see next |
Game mode | default:on/off |
---|---|
人間側反擊武器を選択 | Select human counter-weapon |
敬部隊選択時基性能表 | Basic performance table for unit selection |
全体命令 | Overall Command |
---|---|
生産 | Production |
次部隊 | Next Unit |
首都 | Capital |
状況表 | Status Table |
全移動 | Total Movement |
Production credits
Several developers were interviewed in an issue of Sega Players Enjoy Club, including planner M-kun (M君) [NOTE: Possibly Hitoaki Minami], combatant P [NOTE: Possibly Pata], combatant S [NOTE: Possibly Tapkara Sat] and programmer N.[5]
Magazine articles
- Main article: Super Daisenryaku/Magazine articles.
Promotional material
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||
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Based on 7 reviews |
Technical information
- Main article: Super Daisenryaku/Technical information.
References
NEC Retro has more information related to Super Daisenryaku
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- ↑ https://www.sega.jp/fb/album/10_add/interview2.html
- ↑ File:SuperDaisenryaku MD JP Box.jpg
- ↑ 3.0 3.1 https://sega.jp/history/hard/megadrive/software.html (Wayback Machine: 2020-07-20 09:51)
- ↑ File:Super Daisenryaku MD credits.pdf
- ↑ Sega Players Enjoy Club, "Vol. 3" (JP; 1989-05-10), page 4
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 83
- ↑ Beep! MegaDrive, "February 1990" (JP; 1990-01-08), page 72
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 134
- ↑ Mega Drive Fan, "November 1989" (JP; 1989-10-07), page 49
- ↑ Sega Pro, "April 1992" (UK; 1992-03-19), page 30
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 68
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85