Difference between revisions of "ALU"
From Sega Retro
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*''[[Cosmic Carnage]]'' (programming; 1994) | *''[[Cosmic Carnage]]'' (programming; 1994) | ||
− | ===[[Saturn]]== | + | ===[[Saturn]]=== |
*''[[MeltyLancer: Ginga Shoujo Keisatsu 2086]]'' (all work in porting from PlayStation (programming, new 3D polygon design(?), reworking part of the actions(?), additional CG, 仕様等(?)); 1996) | *''[[MeltyLancer: Ginga Shoujo Keisatsu 2086]]'' (all work in porting from PlayStation (programming, new 3D polygon design(?), reworking part of the actions(?), additional CG, 仕様等(?)); 1996) | ||
*''[[Taiheiyou no Arashi 2: Shippuu no Moudou]]'' ("3D兵器データ集の製作(プログラム・仕様作成)"(?); 1997) | *''[[Taiheiyou no Arashi 2: Shippuu no Moudou]]'' ("3D兵器データ集の製作(プログラム・仕様作成)"(?); 1997) |
Revision as of 08:54, 25 July 2012
ALU
Softography
Mega Drive
- Fighting Masters (programming, fighting system design; 1991)
- MazinSaga (programming; 1993)
32X
- Cosmic Carnage (programming; 1994)
Saturn
- MeltyLancer: Ginga Shoujo Keisatsu 2086 (all work in porting from PlayStation (programming, new 3D polygon design(?), reworking part of the actions(?), additional CG, 仕様等(?)); 1996)
- Taiheiyou no Arashi 2: Shippuu no Moudou ("3D兵器データ集の製作(プログラム・仕様作成)"(?); 1997)
- Sotsugyou Album (programming; 1998)
- Dragon Force II (object CG/graphics, background graphics; 1998)
- Wachenröder (object CG; 1998)
Dreamcast
- Black Matrix ("戦闘用背景グラフィック"(?), "戦闘用ユニットグラフィック"(?); ?)
- 特撮冒険活劇スーパーヒーロー烈伝 (programming; "グラフィック(ムービー以外全般)"(?), ?)