Difference between revisions of "ALU"
From Sega Retro
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*''[[Black/Matrix Advanced]]'' ("戦闘用背景グラフィック"(?), "戦闘用ユニットグラフィック"(?); 1999) | *''[[Black/Matrix Advanced]]'' ("戦闘用背景グラフィック"(?), "戦闘用ユニットグラフィック"(?); 1999) | ||
*''[[ 特撮冒険活劇スーパーヒーロー烈伝]]'' (programming; "グラフィック(ムービー以外全般)"(?), ?) | *''[[ 特撮冒険活劇スーパーヒーロー烈伝]]'' (programming; "グラフィック(ムービー以外全般)"(?), ?) | ||
+ | |||
+ | ===Unspecified Arcade=== | ||
+ | :''TODO: [http://web.archive.org/web/20040619195825/http://www.alu.co.jp/Product12.html any of htese?] The first subheader talks about a Purikura photo booth system == [[Atlus]], same as Sega Titan Video used for Print Club?'' | ||
==External Links== | ==External Links== |
Revision as of 08:58, 25 July 2012
ALU
Contents
Softography
Mega Drive
- Fighting Masters (programming, fighting system design; 1991)
- MazinSaga (programming; 1993)
32X
- Cosmic Carnage (programming; 1994)
Saturn
- MeltyLancer: Ginga Shoujo Keisatsu 2086 (all work in porting from PlayStation (programming, new 3D polygon design(?), reworking part of the actions(?), additional CG, 仕様等(?)); 1996)
- Taiheiyou no Arashi 2: Shippuu no Moudou ("3D兵器データ集の製作(プログラム・仕様作成)"(?); 1997)
- Sotsugyou Album (programming; 1998)
- Dragon Force II (object CG/graphics, background graphics; 1998)
- Wachenröder (object CG; 1998)
Dreamcast
- Black/Matrix Advanced ("戦闘用背景グラフィック"(?), "戦闘用ユニットグラフィック"(?); 1999)
- 特撮冒険活劇スーパーヒーロー烈伝 (programming; "グラフィック(ムービー以外全般)"(?), ?)
Unspecified Arcade
- TODO: any of htese? The first subheader talks about a Purikura photo booth system == Atlus, same as Sega Titan Video used for Print Club?