Difference between revisions of "Metal Head"
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'''Director:''' [[Masahide Kobayashi]]<br> | '''Director:''' [[Masahide Kobayashi]]<br> | ||
'''Metal Head Team Leader:''' [[Masahiro Wakayama]]<br> | '''Metal Head Team Leader:''' [[Masahiro Wakayama]]<br> | ||
− | '''Chief Graphic Designer:''' Koichi Sasaki<br> | + | '''Chief Graphic Designer:''' [[Koichi Sasaki]]<br> |
− | '''Graphics Designer:''' [[Tsuyoshi Tsunoi]], Tsutomu Nakatsugawa, Kazuki Aizawa, Maiko Kitagawa<br> | + | '''Graphics Designer:''' [[Tsuyoshi Tsunoi]], Tsutomu Nakatsugawa, [[Kazuki Aizawa]], Maiko Kitagawa<br> |
'''Chief Programmer:''' [[Masahiro Wakayama]]<br> | '''Chief Programmer:''' [[Masahiro Wakayama]]<br> | ||
'''Programmer:''' Naoki Kobayashi, [[Akio Setsumasa]], [[Takeshi Sakakibara]], Nobuyuki Tanioka<br> | '''Programmer:''' Naoki Kobayashi, [[Akio Setsumasa]], [[Takeshi Sakakibara]], Nobuyuki Tanioka<br> |
Revision as of 19:55, 20 March 2013
Metal Head | |||||
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System(s): Sega 32X | |||||
Publisher: Sega | |||||
Developer: Sega | |||||
Genre: Action | |||||
Number of players: 1-2 | |||||
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Metal Head (メタルヘッド) is a Sega 32X action game developed and published by Sega. An attempted first person shooter and initially planned to be a launch title, the player controls a bipedal mech tasked with destroying enemies on the map. The game is notable for having large amounts of digitized speech and a fully 3D environment, placing it above most other 32X games when it comes to technical achievements.
Unfortunately due to hardware restraints, the draw distance is incredibly low. The game also runs quite slowly, ruining the action in the process.
Production Credits
Producer: Koichi Nagata
Director: Masahide Kobayashi
Metal Head Team Leader: Masahiro Wakayama
Chief Graphic Designer: Koichi Sasaki
Graphics Designer: Tsuyoshi Tsunoi, Tsutomu Nakatsugawa, Kazuki Aizawa, Maiko Kitagawa
Chief Programmer: Masahiro Wakayama
Programmer: Naoki Kobayashi, Akio Setsumasa, Takeshi Sakakibara, Nobuyuki Tanioka
Main Planner: Ryutaro Nonaka
Planner: Katsunori Yamaji, Hideki Anbo
Additional Graphics: Akio Setsumasa, Norihiro Sekine
Sound Designer: Jun Senoue, Atsumu Miyazawa, Yoshiaki Kashima, Teruhiko Nakagawa, Tatsuya Kouzaki
Text Coordinator: Ryoichi Hasegawa
Character Voices: David Leytze, Steve Ray Burton, Henry Giesen, James Spahn, Scott Alexander
Special Thanks: Tatsutoshi Narita, Shinji Kawahira, Naoyuki Machida, Norihiro Sekine, Koji Umeda, and All Testers
Presented by: Sega Enterprises, Ltd.
Physical Scans
73 | |
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Based on 36 reviews |
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- ↑ Consoles +, "Mai 1995" (FR; 1995-0x-xx), page 122
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- ↑ Electronic Games (1992-1995), "June 1995" (US; 1995-0x-xx), page 80
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- ↑ Mean Machines Sega, "March 1995" (UK; 1995-01-30), page 66
- ↑ Next Generation, "April 1995" (US; 1995-03-21), page 92
- ↑ Player One, "Mai 1995" (FR; 1995-0x-xx), page 103
- ↑ Play Time, "5/95" (DE; 1995-04-05), page 106
- ↑ Power Up!, "Saturday, April 15, 1995" (UK; 1995-04-15), page 1
- ↑ Saturn Fan, "1995 May" (JP; 1995-04-07), page 48
- ↑ Sega Magazine, "February 1995" (UK; 1995-01-15), page 80
- ↑ Sega News, "Leden 1997" (CZ; 1997-xx-xx), page 35
- ↑ Sega Power, "April 1995" (UK; 1995-02-16), page 57
- ↑ Sega Pro, "April 1995" (UK; 1995-02-23), page 48
- ↑ Sega Force, "3/95" (SE; 1995-06-20), page 20
- ↑ Sega Saturn Magazine, "March 1995" (JP; 1995-02-08), page 131
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 86
- ↑ Todo Sega, "Marzo 1995" (ES; 1995-0x-xx), page 34
- ↑ Top Consoles, "Juin 1995" (FR; 1995-0x-xx), page 92
- ↑ Ultimate Future Games, "April 1995" (UK; 1995-03-02), page 79
- ↑ Video Games, "4/95" (DE; 1995-03-22), page 89
- ↑ VideoGames, "April 1995" (US; 1995-0x-xx), page 72