Difference between revisions of "Street Fighter Alpha 3"

From Sega Retro

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|publisher=[[Capcom]]
 
|publisher=[[Capcom]]
 
|developer=[[Capcom]]
 
|developer=[[Capcom]]
|system=[[Arcade]], [[Sega Saturn]], [[Sega Dreamcast]], [[Playstation]], [[Playstation Portable]], [[Playstation 2]], [[Gameboy Advance]]
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|system=[[Sega Saturn]], [[Sega Dreamcast]], [[Sega NAOMI]]
|usa= June 29, 1998 (Arcade),
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|usa=[[File:logo-dc.png|16px]] 2000
|japan= June 29, 1998 (Arcade), December 1998 (Playstation), August 1999 (Saturn), July 1999 (Dreamcast), September 2002 (Gameboy Advance), January 2006 (Playstation Portable)
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|japan= [[File:logo-sat.png|16px]] August 1999 [[File:logo-dc.png|16px]] July 1999 [[File:logo-arcade.png|16px|Sega NAOMI]] 2001
|genre=Fighting
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|europe=[[File:logo-dc.png|16px]] 2000
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|genre=Action
 
|sega=all
 
|sega=all
 
|elspa=11
 
|elspa=11
 
|sell=12
 
|sell=12
 
|usk=12
 
|usk=12
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|players=1-2
 
}}
 
}}
 
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'''''Street Fighter Alpha 3''''', known as '''''Street Fighter Zero 3''''' (ストリートファイターZERO 3) in Japan and Asia, is a 1998 fighting game by [[Capcom]] originally released for Capcom CPS II arcade hardware. It is the third game in the ''Street Fighter Alpha'' series, following ''[[Street Fighter Alpha: Warriors' Dreams]]'' and ''[[Street Fighter Alpha 2]]''.The gameplay system from the previous Alpha games was given a complete overhaul with the addition of three selectable fighting styles based on ''Street Fighter Alpha'' (A-ism), ''Street Fighter Alpha 2'' (V-ism), and ''[[Super Street Fighter II Turbo]]'' (X-ism), new stages, a much larger roster of characters, and for the first time since the original Street Fighter II, new theme music for all the returning characters.
'''''Street Fighter Alpha 3''''', known as '''''Street Fighter Zero 3''''' (ストリートファイターZERO 3) in Japan and Asia, is a 1998 fighting game by Capcom originally released for the CPS II arcade hardware. It is the third game in the Street Fighter Alpha series, following [[Street Fighter Alpha: Warriors' Dreams]] and [[Street Fighter Alpha 2]]. The gameplay system from the previous Alpha games was given a complete overhaul with the addition of three selectable fighting styles based on Street Fighter Alpha (A-ism), Street Fighter Alpha 2 (V-ism), and Super Street Fighter II Turbo (X-ism), new stages, a much larger roster of characters, and for the first time since the original Street Fighter II, new theme music for all the returning characters.
 
  
 
==Gameplay==
 
==Gameplay==
Street Fighter Alpha 3 discards the "Manual" and "Auto" modes from the previous Alpha games by offering the player three different playing styles known as "isms". The standard playing style, A-ism (or Z-ism in Japan), is based on the previous Alpha games, in which the player has a three-level Super Combo gauge with access to several Super Combo moves. X-ism is a simple style based on Super Street Fighter II Turbo, in which the player has a single-level Super Combo gauge and access to a single (but powerful) Super Combo move. The third style, V-ism (or "variable" style), a unique style that allows the player to perform custom combos similar to the ones in Street Fighter Alpha 2. In X-ism, players cannot air-block nor use Alpha Counters. Alpha 3  also introduces a "Guard Power Gauge" which depletes each time the player blocks - if the gauge is completely depleted, then the player will remain vulnerable for an attack.
+
''Street Fighter Alpha 3'' discards the "Manual" and "Auto" modes from the previous Alpha games by offering the player three different playing styles known as "isms". The standard playing style, A-ism (or Z-ism in Japan), is based on the previous Alpha games, in which the player has a three-level Super Combo gauge with access to several Super Combo moves. X-ism is a simple style based on ''Super Street Fighter II Turbo'', in which the player has a single-level Super Combo gauge and access to a single (but powerful) Super Combo move. The third style, V-ism (or "variable" style), a unique style that allows the player to perform custom combos similar to the ones in ''Street Fighter Alpha 2''. In X-ism, players cannot air-block nor use Alpha Counters. Alpha 3  also introduces a "Guard Power Gauge" which depletes each time the player blocks - if the gauge is completely depleted, then the player will remain vulnerable for an attack.
  
 
The controls for several actions has been modified from previous Alpha games. For example, the level of a Super Combo move in A-ism is now determined by the strength of the attack button pressed (i.e Medium Punch or Kick for a Lv. 2 Super Combo), rather than the number of buttons pushed; and throwing is now done by pressing two punch or kick buttons simultaneously.
 
The controls for several actions has been modified from previous Alpha games. For example, the level of a Super Combo move in A-ism is now determined by the strength of the attack button pressed (i.e Medium Punch or Kick for a Lv. 2 Super Combo), rather than the number of buttons pushed; and throwing is now done by pressing two punch or kick buttons simultaneously.
  
 
==Saturn Version==
 
==Saturn Version==
A Sega Saturn version of Street Fighter Zero 3 was released in 1999 shortly after the initial Dreamcast version in Japan only. The Saturn port makes use of Capcom's 4-Mega RAM cart and uses all of the features added to the PlayStation version with the exceptions of the polygon usage and the PocketStation mode - that said, the Saturn version uses the extra RAM to include more frames of animation than the PlayStation version. Evil Ryu, Shin Akuma and Guile are immediately selectable. While the World Tour and Survival modes are virtually unchanged from the PlayStation version, Dramatic Battle received major improvements with the addition of Reverse Dramatic Battle and allowing three different characters to be used.
+
A [[Sega Saturn]] version of ''Street Fighter Zero 3'' was released in 1999 shortly after the initial [[Sega Dreamcast]] version in Japan only. The Saturn port makes use of Capcom's 4-Mega RAM cart and uses all of the features added to the PlayStation version with the exceptions of the polygon usage and the PocketStation mode - that said, the Saturn version uses the extra RAM to include more frames of animation than the PlayStation version. Evil Ryu, Shin Akuma and Guile are immediately selectable. While the World Tour and Survival modes are virtually unchanged from the PlayStation version, Dramatic Battle received major improvements with the addition of Reverse Dramatic Battle and allowing three different characters to be used.
  
 
==Dreamcast Version==
 
==Dreamcast Version==
The 1999 Dreamcast version, titled Street Fighter Alpha 3: Saikyo Dojo (or Street Fighter Zero 3: Saikyō-ryū Dōjō in Japan), retains all the added features from the PlayStation version of the game, but features a different World Tour mode. An online mode was added that allowed players to display their high scores. In addition, a Saikyo Dojo mode was added which pits a very weak character of the player's choice against two very strong opponents. This Dreamcast port was re-released in Japan in 2000 as Street Fighter Zero 3: Saikyō-ryū Dōjō for Matching Service, which was released as a mail order title via Dreamcast Direct. The Matching Service version differs from the original due to the addition of an Online Versus Mode.
+
The 1999 Dreamcast version, titled ''Street Fighter Alpha 3: Saikyo Dojo'' (or ''Street Fighter Zero 3: Saikyō-ryū Dōjō'' in Japan), retains all the added features from the PlayStation version of the game, but features a different World Tour mode. An online mode was added that allowed players to display their high scores. In addition, a Saikyo Dojo mode was added which pits a very weak character of the player's choice against two very strong opponents. This Dreamcast port was re-released in Japan in 2000 as ''Street Fighter Zero 3: Saikyō-ryū Dōjō'' for Matching Service, which was released as a mail order title via Dreamcast Direct. The Matching Service version differs from the original due to the addition of an Online Versus Mode.
  
==Naomi Version==
+
==NAOMI Version==
Street Fighter Zero 3 was re-released for the arcades in Japan in 2001 under the title of Street Fighter Zero 3 Upper (officially promoted as Street Fighter Zero 3↑). The game was released for the Dreamcast-based NAOMI hardware (rather than the original game's CP System II hardware) and features all the added characters from the console versions of the game. Upper also allows player to upload any customized characters from the Dreamcast version of the game by inserting a VMU  into a memory card slot on the cabinet.
+
''Street Fighter Zero 3'' was re-released for the arcades in Japan in 2001 under the title of ''Street Fighter Zero 3 Upper'' (officially promoted as ''Street Fighter Zero 3↑''). The game was released for the Dreamcast-based [[Sega NAOMI]] hardware (rather than the original game's CP System II hardware) and features all the added characters from the console versions of the game. Upper also allows player to upload any customized characters from the Dreamcast version of the game by inserting a VMU  into a memory card slot on the cabinet.
  
 
==Technical Information==
 
==Technical Information==
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{{StreetFighter}}
 
{{StreetFighter}}
  
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[[Category:1999 Saturn Games]]
 
[[Category:Saturn Games]]
 
[[Category:Saturn Games]]
[[Category:Saturn Fighting Games]]
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[[Category:Saturn Action Games]]
[[Category:1999 Saturn Games]]
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[[Category:1999 Dreamcast Games]]
[[Category:PlayStation 2 Games]]
 
 
[[Category:Dreamcast Games]]
 
[[Category:Dreamcast Games]]
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[[Category:Dreamcast Action Games]]

Revision as of 08:04, 7 September 2010

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Street Fighter Alpha 3
System(s): Sega Saturn, Sega Dreamcast, Sega NAOMI
Publisher: Capcom
Developer:
Genre: Action

















Number of players: 1-2

Street Fighter Alpha 3, known as Street Fighter Zero 3 (ストリートファイターZERO 3) in Japan and Asia, is a 1998 fighting game by Capcom originally released for Capcom CPS II arcade hardware. It is the third game in the Street Fighter Alpha series, following Street Fighter Alpha: Warriors' Dreams and Street Fighter Alpha 2.The gameplay system from the previous Alpha games was given a complete overhaul with the addition of three selectable fighting styles based on Street Fighter Alpha (A-ism), Street Fighter Alpha 2 (V-ism), and Super Street Fighter II Turbo (X-ism), new stages, a much larger roster of characters, and for the first time since the original Street Fighter II, new theme music for all the returning characters.

Gameplay

Street Fighter Alpha 3 discards the "Manual" and "Auto" modes from the previous Alpha games by offering the player three different playing styles known as "isms". The standard playing style, A-ism (or Z-ism in Japan), is based on the previous Alpha games, in which the player has a three-level Super Combo gauge with access to several Super Combo moves. X-ism is a simple style based on Super Street Fighter II Turbo, in which the player has a single-level Super Combo gauge and access to a single (but powerful) Super Combo move. The third style, V-ism (or "variable" style), a unique style that allows the player to perform custom combos similar to the ones in Street Fighter Alpha 2. In X-ism, players cannot air-block nor use Alpha Counters. Alpha 3 also introduces a "Guard Power Gauge" which depletes each time the player blocks - if the gauge is completely depleted, then the player will remain vulnerable for an attack.

The controls for several actions has been modified from previous Alpha games. For example, the level of a Super Combo move in A-ism is now determined by the strength of the attack button pressed (i.e Medium Punch or Kick for a Lv. 2 Super Combo), rather than the number of buttons pushed; and throwing is now done by pressing two punch or kick buttons simultaneously.

Saturn Version

A Sega Saturn version of Street Fighter Zero 3 was released in 1999 shortly after the initial Sega Dreamcast version in Japan only. The Saturn port makes use of Capcom's 4-Mega RAM cart and uses all of the features added to the PlayStation version with the exceptions of the polygon usage and the PocketStation mode - that said, the Saturn version uses the extra RAM to include more frames of animation than the PlayStation version. Evil Ryu, Shin Akuma and Guile are immediately selectable. While the World Tour and Survival modes are virtually unchanged from the PlayStation version, Dramatic Battle received major improvements with the addition of Reverse Dramatic Battle and allowing three different characters to be used.

Dreamcast Version

The 1999 Dreamcast version, titled Street Fighter Alpha 3: Saikyo Dojo (or Street Fighter Zero 3: Saikyō-ryū Dōjō in Japan), retains all the added features from the PlayStation version of the game, but features a different World Tour mode. An online mode was added that allowed players to display their high scores. In addition, a Saikyo Dojo mode was added which pits a very weak character of the player's choice against two very strong opponents. This Dreamcast port was re-released in Japan in 2000 as Street Fighter Zero 3: Saikyō-ryū Dōjō for Matching Service, which was released as a mail order title via Dreamcast Direct. The Matching Service version differs from the original due to the addition of an Online Versus Mode.

NAOMI Version

Street Fighter Zero 3 was re-released for the arcades in Japan in 2001 under the title of Street Fighter Zero 3 Upper (officially promoted as Street Fighter Zero 3↑). The game was released for the Dreamcast-based Sega NAOMI hardware (rather than the original game's CP System II hardware) and features all the added characters from the console versions of the game. Upper also allows player to upload any customized characters from the Dreamcast version of the game by inserting a VMU into a memory card slot on the cabinet.

Technical Information

ISO Size: 519MB
Number of Players: 1~2
Peripheral(s) Compatibility : Control Pad
External Cartridge Required: 4MB RAM Cartridge
Usage of Memory Backup: Yes
Minimum Memory Required: 84 for each slot
Type of Backup: Game Progress / Config / High Scores
Compatible with VideoCD Card: No
Type of Video Files: Cinepak 1.06

Screenshots

Sega Saturn Version

Physical Scans

Saturn Version

Dreamcast Version



Street Fighter games for Sega systems
Sega Mega Drive
Street Fighter II': Champion Edition (unreleased) | Street Fighter II': Special Champion Edition (1993) | Super Street Fighter II: The New Challengers (1994)
Sega Saturn
Street Fighter: The Movie (1995) | Street Fighter Alpha: Warriors' Dreams (1996) | Street Fighter II Movie (1996) | Street Fighter Alpha 2 (Dash) (1996) | Super Puzzle Fighter II Turbo (1996) | Street Fighter Collection (1997) | X-Men vs. Street Fighter (1997) | Pocket Fighter (1998) | Marvel Super Heroes vs. Street Fighter (1998) | Capcom Generation: Dai 5 Shuu Kakutouka-tachi (1998) | Street Fighter Zero 3 (1999)
Sega Master System
Street Fighter II' (1997)
Sega Dreamcast
Street Fighter Alpha 3 (1999) | Street Fighter III: Double Impact (1999) | Street Fighter III: 3rd Strike (2000) | Super Street Fighter II X for Matching Service (2000) | Street Fighter Zero 3 for Matching Service (2001) | Super Puzzle Fighter II X for Matching Service (2001)
Arcade
Street Fighter Zero 3 Upper (2001)
Sampler discs
Sega Saturn
Street Fighter Zero 2 Taikenban (199x) | Street Fighter Collection Taikenban (1997)
Sega Dreamcast
Street Fighter Zero 3 Tentou Taikenban (199x)
Unlicensed Street Fighter games for Sega systems
Sega Master System
Sega Game Gear
Jang Pung II (1993)
Sega Mega Drive
X-Men vs. Street Fighter (Mega Drive) (1998)