Difference between revisions of "ALU"
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*[http://web.archive.org/web/20040619150539/http://www.alu.co.jp/Product11.html Archived works list (Japanese)] | *[http://web.archive.org/web/20040619150539/http://www.alu.co.jp/Product11.html Archived works list (Japanese)] | ||
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Revision as of 16:03, 10 October 2015
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ALU (エーエルユー) was a Japanese developer.
Softography
Mega Drive
- Fighting Masters (programming, fighting system design; 1991)
- MazinSaga (programming; 1993)
32X
- Cosmic Carnage (programming; 1994)
Saturn
- MeltyLancer: Ginga Shoujo Keisatsu 2086 (all work in porting from PlayStation (programming, new 3D polygon design, reworking part of the actions, additional CG and spec); 1996)
- Taiheiyou no Arashi 2: Shippuu no Moudou (Genteiban Disc2 (3D-Weapon database) programming and specs; 1997)
- Sotsugyou Album (programming; 1998)
- Dragon Force II (object CG/graphics, background graphics; 1998)
- Wachenröder (object CG; 1998)
Dreamcast
- Black/Matrix Advanced (Battle scene graphics; 1999)
- Tokusatsu Bouken Katsugeki Super Hero Retsuden (programming, graphic (except movie); 2000)
Pico
- Sanou Kaihatsu Series 3 Hikaku - Bunrui (programming; 1995)
- Sanou Kaihatsu Series 5 Meiro - Kioku (programming; 1995)
- Heisei Kyouiku Iinkai Jr. Mezase Yuutousei (programming; 1995)