Difference between revisions of "Air NiGHTS"
From Sega Retro
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The motion sensing technology would later end up as part of ''[[Samba de Amigo]]'' and its accompanying [[Samba de Amigo Maracas|maracas]]. | The motion sensing technology would later end up as part of ''[[Samba de Amigo]]'' and its accompanying [[Samba de Amigo Maracas|maracas]]. | ||
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+ | ==Magazine articles== | ||
+ | <gallery> | ||
+ | CVG UK 215.pdf|page=71|Mentioned in ''C&VG'' #215, October 1999. | ||
+ | </gallery> | ||
{{clear}} | {{clear}} | ||
{{NiGHTS}} | {{NiGHTS}} |
Revision as of 20:19, 6 November 2015
Air NiGHTS |
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System(s): Sega Saturn, Sega Dreamcast |
Publisher: Sega |
Developer: Sega |
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Air NiGHTS is the name of an unreleased sequel to NiGHTS into Dreams, once set for release on the Sega Saturn, then the Sega Dreamcast. The game never materialised, though a sequel to the game did eventually emerge in the form of NiGHTS: Journey of Dreams for the Wii.
From what can be understood from interviews with Sega employees, Air NiGHTS was conceived in the late 1990s while the company was developing improved Saturn and Dreamcast controllers. It was to use controllers which could detect motion (much like the Wii), though was scrapped when Sega opted for a more traditional controller setup. Initial plans were based around a Saturn pad with a built-in tilt sensor, though this later evolved into something completely separate when the Dreamcast project started.
It is also possible that the Saturn's 3D Control Pad ("Multi Controller" in Japan), with its detachable cable may have been influenced by Air NiGHTS in some way.
The motion sensing technology would later end up as part of Samba de Amigo and its accompanying maracas.