Difference between revisions of "Wing Commander"
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{{Bob | {{Bob | ||
| bobscreen=WingCommander title.png | | bobscreen=WingCommander title.png | ||
− | | publisher=[[Electronic Arts]] (US) [[Sega]] (JP) | + | | publisher=[[Electronic Arts]] (US), [[Sega]] (JP) |
− | | developer=[[Origin Systems]] {{MCD}} [[Game Arts]], [[Bits Laboratory]], [[CRI]] | + | | developer=[[Origin Systems]], {{MCD}} [[Game Arts]], [[Bits Laboratory]], [[CRI]] |
| system=[[Sega Mega-CD]] | | system=[[Sega Mega-CD]] | ||
| romsize=474MB (JP) | | romsize=474MB (JP) | ||
Line 18: | Line 18: | ||
| vrc=ma13 | | vrc=ma13 | ||
}} | }} | ||
− | {{sub-stub}}'''''Wing Commander''''' is a groundbreaking game by [[Origin Systems]]. It was ported to a number of systems including the [[Sega Mega-CD]]. | + | {{sub-stub}}'''''Wing Commander''''' is a groundbreaking game by [[Origin Systems]] for IBM PC compatibles. It was ported to a number of systems including the [[Sega Mega-CD]]. |
The game was also reportedly in development for the [[Sega Mega Drive]], with the cartridge containing an extra graphics chip for scaling and rotation.{{fileref|CVG UK 151.pdf|page=14}} This was cancelled in favour of the Mega-CD version. | The game was also reportedly in development for the [[Sega Mega Drive]], with the cartridge containing an extra graphics chip for scaling and rotation.{{fileref|CVG UK 151.pdf|page=14}} This was cancelled in favour of the Mega-CD version. | ||
+ | |||
+ | ==Production credits== | ||
+ | {{multicol| | ||
+ | ===In-game credits=== | ||
+ | : '''IBM Unit''' | ||
+ | '''[[Origin Systems|Origin]]:''' Chris Roberts, Steve Muchow, Paul C.Isaac, Steve Beeman, Ken Demarest III, Herman Miller, Erin Roberts, John Miles, Denis Loubet, Glen Johnson, Daniel Bourbonnais, Keith Berdak, John Watson, Jeff George, Steve Cantrell, Philip Brodgen, George A.Sanger, Dave Govett, Marc Shaefgen, Warren Spector | ||
+ | |||
+ | : '''Genesis Unit''' | ||
+ | '''[[Game Arts]]:''' Youichi Miyaji, Satoshi Uesaka, Horoaki Okabe, Takuya Osamura, Osamu Harada, Yuzo Sunaga, Masatoshi Azumi, Meiko Wada, Tadao Mizuno, Akiko Satou, Mitsuhiro Watariya, Hideki Kanai, Naoki Kudou, Ari Kamijou, Ken-ichi Kunishima, Takeshi Miyaji<br> | ||
+ | '''[[Bits Laboratory]]:''' Satoru Miyazaki, Motoyuki Kanayama<br> | ||
+ | '''[[CRI]]:''' Yasushi Hirasaki, Miwako Ohshima, Yukinori Kaneko, Akira Nagano, Takahiro Kanou, Masayoshi Hari, Tsunehisa Nakai<br> | ||
+ | '''[[Two-Five]]:''' Isao Mizoguchi, Noriyuki Iwadare, Ken-ichi Ookuma, Masaki Tanimoto<br><!-- For ref.: it's a VGM company --> | ||
+ | '''All Talent Provided to [[Sega of America]], inc., by:''' David Platshon, DMP Entertainment.<br> | ||
+ | '''Executive Producer:''' Kent Russel. | ||
+ | |||
+ | ===Manual credits=== | ||
+ | : '''Sega CD Game Credits''' | ||
+ | '''Sega CD version developed by:''' [[Game Arts]]<br> | ||
+ | '''Producer:''' Alan Gardner<br> | ||
+ | '''Package Design:''' Al Carnley, Jeniffer Davis, Craig Miller<br> | ||
+ | '''Documentation Design:''' Jeniffer Davis<br> | ||
+ | '''Documentation and Editing:''' Tuesday Frase, David Ladyman<br> | ||
+ | '''Q.A. Project Leader:''' Alvaro Moreno<br> | ||
+ | '''Quality Assurance:''' Mark Franz | ||
+ | |||
+ | : '''Original IBM PC Game Credits''' | ||
+ | '''Producers:''' Chris Roberts, Warren Spector<br> | ||
+ | '''Lead Programmer:''' Chris Roberts<br> | ||
+ | '''Programmers:''' Steve Beeman, Ken Demarest III, Paul Isaac, Herman Miller, Steve Muchow<br> | ||
+ | '''Dogfight Coreography:''' Steve Beeman, Erin Roberts<br> | ||
+ | '''3-D Space System:''' Chris Roberts<br> | ||
+ | '''[[Origin Systems|ORIGIN]] Graphic System:''' John Miles, Chris Roberts<br> | ||
+ | '''[[Origin Systems|ORIGIN]] Sound System:''' Herman Miller<br> | ||
+ | '''Art:''' Keith Berdak, Daniel Bourbonnais, Glen Johnson, Denis Loubet, John Watson<br> | ||
+ | '''Writers:''' Philip Brogden, Steve Cantrell, Jeff George<br> | ||
+ | '''Music:''' Dave Govett, George A. Sanger<br> | ||
+ | '''Sound Effects:''' Marc Shaefgen<br> | ||
+ | '''Quality Assurance:''' Philip Brogden, Steve Cantrell, Greg Paul Malone II, Erin Roberts, Mike Romero, Marc Shaefgen, Jeff Shelton, Scott Shelton, Brian Tompkins, John Watson | ||
+ | }} | ||
==Physical scans== | ==Physical scans== | ||
Line 27: | Line 66: | ||
| mega=70 | | mega=70 | ||
| mega_source={{num|24|page=54/55}} | | mega_source={{num|24|page=54/55}} | ||
+ | | megafun=67 | ||
+ | | megafun_source={{num|6/94|page=104|pdf=MegaFun DE 1994-06.pdf|pdfpage=96}} | ||
| segapro=79 | | segapro=79 | ||
| segapro_source={{num|33|page=56/57}} | | segapro_source={{num|33|page=56/57}} | ||
+ | | videogames=72 | ||
+ | | videogames_source={{num|6/94|page=87|pdf=VideoGames DE 1994-06.pdf|pdfpage=83}} | ||
}} | }} | ||
{{Scanbox | {{Scanbox |
Revision as of 20:22, 7 April 2016
Wing Commander | |||||||||||||||
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System(s): Sega Mega-CD | |||||||||||||||
Publisher: Electronic Arts (US), Sega (JP) | |||||||||||||||
Developer: Origin Systems, Game Arts, Bits Laboratory, CRI | |||||||||||||||
Genre: Simulation | |||||||||||||||
Number of players: 1 | |||||||||||||||
| |||||||||||||||
This teeny-tiny article needs some work. You can help us by expanding it.
Wing Commander is a groundbreaking game by Origin Systems for IBM PC compatibles. It was ported to a number of systems including the Sega Mega-CD.
The game was also reportedly in development for the Sega Mega Drive, with the cartridge containing an extra graphics chip for scaling and rotation.[2] This was cancelled in favour of the Mega-CD version.
Production credits
In-game credits
- IBM Unit
Origin: Chris Roberts, Steve Muchow, Paul C.Isaac, Steve Beeman, Ken Demarest III, Herman Miller, Erin Roberts, John Miles, Denis Loubet, Glen Johnson, Daniel Bourbonnais, Keith Berdak, John Watson, Jeff George, Steve Cantrell, Philip Brodgen, George A.Sanger, Dave Govett, Marc Shaefgen, Warren Spector
- Genesis Unit
Game Arts: Youichi Miyaji, Satoshi Uesaka, Horoaki Okabe, Takuya Osamura, Osamu Harada, Yuzo Sunaga, Masatoshi Azumi, Meiko Wada, Tadao Mizuno, Akiko Satou, Mitsuhiro Watariya, Hideki Kanai, Naoki Kudou, Ari Kamijou, Ken-ichi Kunishima, Takeshi Miyaji
Bits Laboratory: Satoru Miyazaki, Motoyuki Kanayama
CRI: Yasushi Hirasaki, Miwako Ohshima, Yukinori Kaneko, Akira Nagano, Takahiro Kanou, Masayoshi Hari, Tsunehisa Nakai
Two-Five: Isao Mizoguchi, Noriyuki Iwadare, Ken-ichi Ookuma, Masaki Tanimoto
All Talent Provided to Sega of America, inc., by: David Platshon, DMP Entertainment.
Executive Producer: Kent Russel.
Manual credits
- Sega CD Game Credits
Sega CD version developed by: Game Arts
Producer: Alan Gardner
Package Design: Al Carnley, Jeniffer Davis, Craig Miller
Documentation Design: Jeniffer Davis
Documentation and Editing: Tuesday Frase, David Ladyman
Q.A. Project Leader: Alvaro Moreno
Quality Assurance: Mark Franz
- Original IBM PC Game Credits
Producers: Chris Roberts, Warren Spector
Lead Programmer: Chris Roberts
Programmers: Steve Beeman, Ken Demarest III, Paul Isaac, Herman Miller, Steve Muchow
Dogfight Coreography: Steve Beeman, Erin Roberts
3-D Space System: Chris Roberts
ORIGIN Graphic System: John Miles, Chris Roberts
ORIGIN Sound System: Herman Miller
Art: Keith Berdak, Daniel Bourbonnais, Glen Johnson, Denis Loubet, John Watson
Writers: Philip Brogden, Steve Cantrell, Jeff George
Music: Dave Govett, George A. Sanger
Sound Effects: Marc Shaefgen
Quality Assurance: Philip Brogden, Steve Cantrell, Greg Paul Malone II, Erin Roberts, Mike Romero, Marc Shaefgen, Jeff Shelton, Scott Shelton, Brian Tompkins, John Watson
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
70 | |
---|---|
Based on 12 reviews |
References
- ↑ File:GamePro US 042.pdf, page 84
- ↑ File:CVG UK 151.pdf, page 14
- ↑ File:MegaFun DE 1994-06.pdf, page 96
- ↑ File:VideoGames DE 1994-06.pdf, page 83
- ↑ Beep! MegaDrive, "April 1994" (JP; 1994-03-08), page 22
- ↑ Famitsu, "" (JP; 1994-03-18), page 1
- ↑ Game Players, "Vol. 7 No. 7 July 1994" (US; 1994-0x-xx), page 88
- ↑ GamePro, "July 1994" (US; 1994-xx-xx), page 66
- ↑ Hippon Super, "April 1994" (JP; 1994-03-03), page 60
- ↑ MAN!AC, "05/94" (DE; 1994-04-13), page 52
- ↑ Mega, "September 1994" (UK; 1994-08-18), page 54
- ↑ Mega Fun, "06/94" (DE; 1994-05-18), page 104
- ↑ MegaTech, "September 1994" (UK; 1994-08-18), page 28
- ↑ Sega Pro, "June 1994" (UK; 1994-05-24), page 56
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
- ↑ Video Games, "6/94" (DE; 1994-05-25), page 87
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