Difference between revisions of "Giga Wing"
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Revision as of 12:49, 18 June 2016
Giga Wing | ||||||||||||||||||||
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System(s): Sega Dreamcast | ||||||||||||||||||||
Publisher: Capcom | ||||||||||||||||||||
Developer: Takumi Corporation | ||||||||||||||||||||
Peripherals supported: Dreamcast VGA Box, Dreamcast Jump Pack, Dreamcast Arcade Stick | ||||||||||||||||||||
Genre: Shoot-'em-Up | ||||||||||||||||||||
Number of players: 1-2 | ||||||||||||||||||||
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This teeny-tiny article needs some work. You can help us by expanding it.
Giga Wing (ギガウイング) is a vertical shoot-'em-up game developed by Takumi Corporation and published by Capcom for Capcom CPS2 arcade hardware. It was later ported to the Sega Dreamcast in 1999.
The primary gimmick of this game is the Reflect Barrier: holding the fire button at the proper time will generate a force field that sends enemy bullets right back at them. This usually results in loads of score multipliers, which the game already gives out in copious amounts (another primary feature).
Giga Wing was followed by Giga Wing 2.
Production credits
- Staff Credit
Voice Actor: Shotaro Morikubo, Ai Orikasa, Maaya Sakamoto, Akio Ohtsuka
Planner: I.Satoh, R.Hazuki, & Project Gigawing
Character Designer: K.Toume
Mechanic Designer: S.Satou, T.Mukaide, T.Suzuki, K.Taketoshi, Y.Ono
Object Designer: S.Satou, T.Mukaide, T.Suzuki, K.Taketoshi, Y.Ono, I.Matsumura, H.Akiyama, K.Morioka
Scroll Designer: M.Oose, K.Yogi, A.Ootaka, & K.Kusaka
Music Compose & Arrange: Y.Kaminishi, M.Yuge
Programmer: Y.Kobayashi, T.Nishi, K.Ishii, N.Hashimoto, M.Asazaki
Producer: Y.Ozaki
Executive Producer: T.Fujimoto
- Capcom Staff
Coordinator: T.Sadamoto, T.Saitou
Sound Adviser: Hiroaki "X68K" Kondo, Tomohiro Masuda
Program Support: K.Kaneko, M.Shinohara, N.Matushima, Cham
Sound Director: Toshio Kajino
Development Manager: Etos
Network: Hiroyuki Yamashita
Producer: T.Minami
Executive Producer: Y.Okamoto, N.Funamizu
Special Thanks to: All Capcom Staff & All Takumi Staff, ...and You
Presented by: Capcom
Development Cooperate with: Takumi
Physical scans
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57 | |
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Based on 25 reviews |
External links
- Sega of Japan catalogue pages (Japanese): Dreamcast
References
- ↑ 1.0 1.1 1.2 File:CVG UK 224.pdf, page 89 Cite error: Invalid
<ref>
tag; name ":File:CVG UK 224.pdf_p89" defined multiple times with different content - ↑ 2.0 2.1 File:ConsolesPlus FR 106.pdf, page 93 Cite error: Invalid
<ref>
tag; name ":File:ConsolesPlus FR 106.pdf_p93" defined multiple times with different content - ↑ File:DCM_JP_19991119_1999-36.pdf, page 25
- ↑ File:Dorimaga_20021011_JP.pdf, page 34
- ↑ File:DreamcastMagazine UK 04.pdf, page 74
- ↑ DC-UK, "September 2000" (UK; 2000-08-02), page 75
- ↑ Dreamcast Magazine, "1999-36 (1999-11-19,26)" (JP; 1999-11-05), page 25
- ↑ Dreamcast Magazine, "No. 4" (UK; 1999-12-23), page 74
- ↑ Dreamcast Magazine, "No. 14" (UK; 2000-10-05), page 68
- ↑ Dorimaga, "2002-18 (2002-10-11)" (JP; 2002-09-27), page 34
- ↑ Dreamzone, "Janvier 2000" (FR; 1999-12-16), page 124
- ↑ Electronic Gaming Monthly, "April 2000" (US; 2000-03-07), page 158
- ↑ Entsiklopediya igr dlya Dreamcast, "Izdaniye chetvertoye, dopolnennoye" (RU; 2002-xx-xx), page 86
- ↑ Famitsu, "1999-11-19" (JP; 1999-11-05), page 30
- ↑ Fun Generation, "01/00" (DE; 1999-12-22), page 95
- ↑ GamePro, "May 2000" (US; 2000-0x-xx), page 110
- ↑ Game Informer, "March 2000" (US; 2000-0x-xx), page 60
- ↑ Gamers' Republic, "January 2000" (US; 1999-12-19), page 118
- ↑ Incite Video Gaming, "March 2000" (US; 2000-0x-xx), page 110
- ↑ Joypad, "Gennaio 2000" (IT; xxxx-xx-xx), page 82
- ↑ Mega Fun, "10/2000" (DE; 2000-09-06), page 65
- ↑ Next Generation, "November 2000" (US; 2000-10-17), page 126
- ↑ Official Dreamcast Magazine, "December 2000" (UK; 2000-11-02), page 92
- ↑ Official Dreamcast Magazine, "May/June 2000" (US; 2000-04-04), page 88
- ↑ PSX Extreme, "03/2002" (PL; 2002-0x-xx), page 59
- ↑ Sega Magazin, "October 2000" (DE; 2000-09-04), page 22
- ↑ Video Games, "01/2000" (DE; 1999-12-15), page 71
- ↑ Video Games, "08/2000" (DE; 2000-07-05), page 113
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