Difference between revisions of "Aaahh!!! Real Monsters"

From Sega Retro

(in-game credits from youtu.be/xIr3w005iro (take a look at the credits and see if the creditstables should be separate))
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==Gameplay==
 
==Gameplay==
You play as one of the three main characters from the series, and by holding {{down}} and pressing {{A}} during gameplay, the player is allowed to switch between Ickis, Krumm, and Oblina. Each character has a special move that allows the player progress through the game, and while holding {{up}} press {{A}} to perform the current character's special move. Ickis' special move allows him to toss Krumm and Oblina to obtain hard to reach power-ups as well to make it across obstacles, Krumm's move involves Ickis using Oblina as a golf club, and hitting one of his eyes to see what lies ahead in the level, and finally Oblina's special move involves the three forming a chain to create a ladder to get up high ledges.  
+
You play as one of the three main characters from the series, and by holding {{down}} and pressing {{A}} during gameplay, the player is allowed to switch between Ickis, Krumm, and Oblina. Each character has a special move that allows the player progress through the game, and while holding {{up}} press {{A}} to perform the current character's special move. {{A}} screams to scare enemies away, {{B}} throws trash and {{C}} jumps.
 +
 
 +
===Characters===
 +
{{sectionsNewStart}}
 +
{{SectionsNew
 +
| name=Ickis
 +
| image=AaahhRealMonsters MD Ickis.png
 +
| desc=Ickis' special move allows him to toss Krumm and Oblina to obtain hard to reach power-ups as well to make it across obstacles.
 +
}}
 +
{{SectionsNew
 +
| name=Krumm
 +
| image=AaahhRealMonsters MD Krumm.png
 +
| desc=Krumm's move involves Ickis using Oblina as a golf club, and hitting one of his eyes to see what lies ahead in the level.
 +
}}
 +
{{SectionsNew
 +
| name=Oblina
 +
| image=AaahhRealMonsters MD Oblina.png
 +
| desc=Oblina's special move involves the three forming a chain to create a ladder to get up high ledges.
 +
}}
 +
|}
 +
 
 +
===Levels===
 +
{{sectionsNewStart|imagewidths=200px}}
 +
{{SectionsNew
 +
| name=The City Dump
 +
| image=AaahhRealMonsters MD CityDump.png
 +
| desc=
 +
}}
 +
{{SectionsNew
 +
| name=The Human School
 +
| image=AaahhRealMonsters MD HumanSchool.png
 +
| desc=
 +
}}
 +
{{SectionsNew
 +
| name=The Post Office
 +
| image=AaahhRealMonsters MD PostOffice.png
 +
| desc=
 +
}}
 +
{{SectionsNew
 +
| name=The Natural History Museum
 +
| image=AaahhRealMonsters MD HistoryMuseum.png
 +
| desc=
 +
}}
 +
{{SectionsNew
 +
| name=The Mall
 +
| image=AaahhRealMonsters MD Mall.png
 +
| desc=
 +
}}
 +
{{SectionsNew
 +
| name=The Monster Hunter's House
 +
| image=AaahhRealMonsters MD HuntersHouse.png
 +
| desc=
 +
}}
 +
|}
 +
 
 +
==Production credits==
 +
{{multicol|
 +
{{creditstable|
 +
*'''Lead Programmer:''' Jim Schuler
 +
*'''Assistant Programmer:''' David Keith Connelly<!-- 'Dave Connelly' in the manual -->
 +
*'''Map Layout and Design:''' Kevin Chan
 +
*'''Background Art:''' Ellen Drucker, Doran Fish
 +
*'''Animators:''' Jeff Cook, Shelley Futch, Martine Gaudissart, Barbara Lipton, Perry Keiffer, Sean Platter, Laura Smith<!-- 'Perry Kiefer' in the manual -->
 +
*'''Additional Art:''' Jean Bergeson <!-- 'Jean Bergesen' in the manual -->
 +
*'''Music Composed by:''' Greg Turner
 +
*'''Music Adapted for Genesis by:''' Eric Swanson
 +
*'''Additional Music and Sound Effects:''' Dave Javelosa, Eric Swanson
 +
*'''Producer for [[Realtime Associates]]:''' Jenny Sward<!-- 'Jennifer Sward' in the manual -->
 +
*'''Executive Producer for Realtime Associates:''' Dave Warhol
 +
*'''Testers for Realtime Associates:''' Chad Bunch, Robert Lark, April Tyree
 +
*'''Special Thanks to:''' Ed Higa and the SNES Team, Rick Chipeco, Thomas Peng, Ann Lediaev
 +
*'''Executive Producer for [[Viacom New Media]]:''' Kenny Miller
 +
*'''Publishing Producer for Viacom New Media:''' Matt Welton
 +
*'''Associate Producer for Viacom New Media:''' Jackson Young
 +
*'''Development Support Management for Viacom New Media:''' Scott Lawrence, John Podlasek, Baki Allen
 +
*'''Game Design Specialist for Viacom New Media:''' Cliff Falls
 +
*'''Lead Tester for Viacom New Media:''' Dave Gohman<!-- 'David Gohman' in the manual -->
 +
*'''Testers for Viacom New Media:''' John Kelly, Jim Raff, Mike Lee, David Casso, Donald Hill
 +
*'''Managing Producer for Nickelodeon:''' Donna Friedman
 +
*'''Queens of Cool and Creative Consultants for Nickelodeon:''' Michele Jabloner, Cricket Stettinius
 +
*'''Special Thanks:''' Janet Muldoon, Nick Animation, KLASKY/CSUPO
 +
| source=In-game credits
 +
}}
 +
{{creditstable|
 +
*'''Developed by:''' [[Realtime Associates, Inc.]]
 +
{{creditsheader|[[Viacom New Media]]}}
 +
*'''Marketing Director:''' Rebecca Randall
 +
*'''Marketing Coordinator:''' Amy McPoland
 +
*'''Special Thanks to:''' Nancy Blumenthal, Jim Breazeale, Alice Coleman, Michelle Jabloner, Juan Ortiz, Syma Sambar, Cricket Stettinius
 +
*'''Manual Design:''' Katherine Lee, Beeline Group, Inc.
 +
*Aaahh<nowiki>!!!</nowiki> Real Monsters is created by KLaSKY CSUPO Inc.
 +
| source=US manual credits
 +
}}
 +
}}
  
 
==Physical scans==
 
==Physical scans==
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| mms_source={{num|39|page=84|pdf=MeanMachinesSega39UK.pdf|pdfpage=85}}
 
| mms_source={{num|39|page=84|pdf=MeanMachinesSega39UK.pdf|pdfpage=85}}
 
| playerone=85
 
| playerone=85
| playerone_source={{num|60|page=92/93}}
+
| playerone_source={{num|60|page=92/93|pdf=PlayerOne FR 060.pdf|pdfpage=92}}
 
| segapower=53
 
| segapower=53
 
| segapower_source={{num|76|page=54}}
 
| segapower_source={{num|76|page=54}}
 +
| segamagazin=62
 +
| segamagazin_source={{num|28|page=82|pdf=SegaMagazin DE 28.pdf}}
 
| segapro=90
 
| segapro=90
| segapro_source={{num|52|page=34/35/36/37}}
+
| segapro_source={{num|52|page=34-37}}
 
| stc=82
 
| stc=82
 
| stc_source={{num|66|page=10/11}}
 
| stc_source={{num|66|page=10/11}}
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}}{{Scanbox
 
}}{{Scanbox
 
| console=Mega Drive  
 
| console=Mega Drive  
| region=US (Cardboard)
+
| region=US (cardboard)
 
| front=AaahhRealMonsters MD US Box.jpg
 
| front=AaahhRealMonsters MD US Box.jpg
 
| back=AaahhRealMonsters MD US Box Back.jpg
 
| back=AaahhRealMonsters MD US Box Back.jpg

Revision as of 01:18, 29 June 2016

n/a

AaahhRealMonsters title.png

Aaahh!!! Real Monsters
System(s): Sega Mega Drive
Publisher: Viacom New Media
Developer:
Sound driver: GEMS
Genre: Action

















Number of players: 1
Release Date RRP Code

This teeny-tiny article needs some work. You can help us by expanding it.


Aaahh!!! Real Monsters is a platform game for the Sega Mega Drive based on the Aaahh!!! Real Monsters cartoon series.

Gameplay

You play as one of the three main characters from the series, and by holding Down and pressing A during gameplay, the player is allowed to switch between Ickis, Krumm, and Oblina. Each character has a special move that allows the player progress through the game, and while holding Up press A to perform the current character's special move. A screams to scare enemies away, B throws trash and C jumps.

Characters

{{{imagewidths}}} Ickis
Ickis' special move allows him to toss Krumm and Oblina to obtain hard to reach power-ups as well to make it across obstacles.
{{{imagewidths}}} Krumm
Krumm's move involves Ickis using Oblina as a golf club, and hitting one of his eyes to see what lies ahead in the level.
{{{imagewidths}}} Oblina
Oblina's special move involves the three forming a chain to create a ladder to get up high ledges.

Levels

AaahhRealMonsters MD CityDump.png The City Dump
AaahhRealMonsters MD HumanSchool.png The Human School
AaahhRealMonsters MD PostOffice.png The Post Office
AaahhRealMonsters MD HistoryMuseum.png The Natural History Museum
AaahhRealMonsters MD Mall.png The Mall
AaahhRealMonsters MD HuntersHouse.png The Monster Hunter's House

Production credits

  • Lead Programmer: Jim Schuler
  • Assistant Programmer: David Keith Connelly
  • Map Layout and Design: Kevin Chan
  • Background Art: Ellen Drucker, Doran Fish
  • Animators: Jeff Cook, Shelley Futch, Martine Gaudissart, Barbara Lipton, Perry Keiffer, Sean Platter, Laura Smith
  • Additional Art: Jean Bergeson
  • Music Composed by: Greg Turner
  • Music Adapted for Genesis by: Eric Swanson
  • Additional Music and Sound Effects: Dave Javelosa, Eric Swanson
  • Producer for Realtime Associates: Jenny Sward
  • Executive Producer for Realtime Associates: Dave Warhol
  • Testers for Realtime Associates: Chad Bunch, Robert Lark, April Tyree
  • Special Thanks to: Ed Higa and the SNES Team, Rick Chipeco, Thomas Peng, Ann Lediaev
  • Executive Producer for Viacom New Media: Kenny Miller
  • Publishing Producer for Viacom New Media: Matt Welton
  • Associate Producer for Viacom New Media: Jackson Young
  • Development Support Management for Viacom New Media: Scott Lawrence, John Podlasek, Baki Allen
  • Game Design Specialist for Viacom New Media: Cliff Falls
  • Lead Tester for Viacom New Media: Dave Gohman
  • Testers for Viacom New Media: John Kelly, Jim Raff, Mike Lee, David Casso, Donald Hill
  • Managing Producer for Nickelodeon: Donna Friedman
  • Queens of Cool and Creative Consultants for Nickelodeon: Michele Jabloner, Cricket Stettinius
  • Special Thanks: Janet Muldoon, Nick Animation, KLASKY/CSUPO
Source:
In-game credits
  • Marketing Director: Rebecca Randall
  • Marketing Coordinator: Amy McPoland
  • Special Thanks to: Nancy Blumenthal, Jim Breazeale, Alice Coleman, Michelle Jabloner, Juan Ortiz, Syma Sambar, Cricket Stettinius
  • Manual Design: Katherine Lee, Beeline Group, Inc.
  • Aaahh!!! Real Monsters is created by KLaSKY CSUPO Inc.
Source:
US manual credits

Physical scans

Sega Retro Average 
Publication Score Source
69
61 №39, p84[1]
85 №60, p92/93[2]
53 №76, p54
62 №28, p82[3]
90 №52, p34-37
82 №66, p10/11
Sega Mega Drive
72
Based on
7 reviews
Sega Retro Average 
Publication Version Score
1500 igr dlya Sega (RU)
70
[4]
576 KByte (HU)
71
[5]
Digitiser (UK) PAL
69
[6]
Entsiklopediya luchshikh igr Sega. Vypusk 4 (RU)
70
[7]
Hobby Consolas (ES) PAL
78
[8]
Hyper (AU)
74
[9]
MAN!AC (DE) PAL
55
[10]
Mega Force (FR) PAL
72
[11]
Mega Fun (DE) PAL
63
[12]
Mean Machines Sega (UK) PAL
61
[1]
Player One (FR)
85
[2]
Sega Magazin (DE) PAL
62
[3]
Sega Power (UK) PAL
53
[13]
Sega Pro (UK) PAL
90
[14]
Sega Megazone (AU)
77
[15]
Sonic the Comic (UK) PAL
82
[16]
Tricks 16 bit (RU)
79
[17]
Sega Mega Drive
71
Based on
17 reviews

Aaahh!!! Real Monsters

Mega Drive, US
ARM md us cover.jpg
Cover
AaahhRealMonsters MD US Cart.jpg
Cart
Mega Drive, US (cardboard)
AaahhRealMonsters MD US Box Back.jpgNospine.pngAaahhRealMonsters MD US Box.jpg
Cover
AaahhRealMonsters MD US Cart.jpg
Cart
AaahhRealMonsters MD US manual.pdf
Manual
Mega Drive, EU
AaahhRealMonsters MD EU Box.jpg
Cover
AaahhRealMonsters MD EU Cart.jpg
Cart
Mega Drive, AU
AaahhRealMonsters AU cover.jpg
Cover
AaahhRealMonsters MD AU Cart.jpg
Cart

References

  1. 1.0 1.1 File:MeanMachinesSega39UK.pdf, page 85 Cite error: Invalid <ref> tag; name ":File:MeanMachinesSega39UK.pdf_p85" defined multiple times with different content
  2. 2.0 2.1 File:PlayerOne FR 060.pdf, page 92 Cite error: Invalid <ref> tag; name ":File:PlayerOne FR 060.pdf_p92" defined multiple times with different content
  3. 3.0 3.1 File:SegaMagazin DE 28.pdf, page 82 Cite error: Invalid <ref> tag; name ":File:SegaMagazin DE 28.pdf_p82" defined multiple times with different content
  4. 1500 igr dlya Sega, "" (RU; 2001-xx-xx), page 186
  5. 576 KByte, "Október 1996" (HU; 1996-xx-xx), page 35
  6. Digitiser (UK) (1996-01-19)
  7. Entsiklopediya luchshikh igr Sega. Vypusk 4, "" (RU; 2001-xx-xx)
  8. Hobby Consolas, "Enero 1996" (ES; 199x-xx-xx), page 95
  9. Hyper, "October 1995" (AU; 1995-xx-xx), page 52
  10. MAN!AC, "03/96" (DE; 1996-02-14), page 66
  11. Mega Force, "Décembre 1995" (FR; 1995-1x-xx), page 62
  12. Mega Fun, "02/96" (DE; 1996-01-24), page 87
  13. Sega Power, "March 1996" (UK; 1996-01-18), page 54
  14. Sega Pro, "December 1995" (UK; 1995-11-02), page 34
  15. Sega Megazone, "September 1995" (AU; 1995-0x-xx), page 32
  16. Sonic the Comic, "8 December 1995" (UK; 1995-11-25), page 10
  17. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 7