Difference between revisions of "Wipeout"
From Sega Retro
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==Promotional material== | ==Promotional material== | ||
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|Playmag FR 04.pdf|playmag|4|60-61 | |Playmag FR 04.pdf|playmag|4|60-61 |
Revision as of 23:48, 8 April 2017
Wipeout | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
System(s): Sega Saturn | ||||||||||||||||||||
Publisher: Psygnosis (EU), Sega (US), Soft Bank (JP) | ||||||||||||||||||||
Developer: Psygnosis, Tantalus/Perfect Entertainment | ||||||||||||||||||||
Sound driver: SCSP/CD-DA (10 tracks) | ||||||||||||||||||||
Peripherals supported: Arcade Racer Joystick | ||||||||||||||||||||
Genre: Racing | ||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||
| ||||||||||||||||||||
Wipeout (ワイプアウト), often stylised wipE'out'', is a futuristic 3D racing game developed by Psygnosis. It was the first in the series, and was followed by Wipeout 2097.
Contents
History
Versions
Wipeout arrived late on the Saturn, having originally been released as a PlayStation launch title in the West in late 1995. Despite having been rushed for its PlayStation release and therefore lacking many planned features, the Saturn conversion is a straight port of the PlayStation game, albeit one that runs at a slower frame rate (20FPS vs. 30FPS) and without the licensed music.
Performance would be largely rectified in the sequel, Wipeout 2097.
Production credits
- Executive Producer: Mark Cochrane
- Producer: Leon Walters
- Quality Assurance: Mark Inman, Paul Tweedle, Nevin Gaston
- Publishing Staff: Glen O'Connell, Sue Campbell
- Thanks to: Andrew Parsons, Dominic Mallinson, Dave Rose, Craig Duddle, Jenni Rees
Original Wipeout Team
- Producer: Dominic Mallinson
- Designer: Nick Burcombe
- Programmers: Dave Rose, Rob Smith, Jason Denton, Stuart Sockett
- Artists: Nicky Carus Westcott, Laura Grieve, Louise Smith, Darren Douglas, Pol Sigerson
- Other Artwork: Lee Carus Westcott, Jim Bowers
- Additional Graphic Design: The Designers Republic
- Music and Sound Effects: Tim Wright
- Manual and Packaging Design: Keith Hopwood, Damon Fairclough, The Designers Republic
Saturn version by Tantalus
- Game Programmer: Shane Stevens
- Saturn Engine: Shane Stevens
- Technical Director: Andrew Bailey
- Executive Producer: Arthur Kakouris
- Additional Artwork: Alun Bjorksten
A Perfect Entertainment Production
- Project Manager: Colin Fuidge
- Quality Assurance: Matt Stamps
- Additional Music for Perfect Entertainment: Rob Lord, Mark Bandola, Planet 9, Brickbat, Poison
- Special Thanks to: Angela Sutherland, Trevor Nuridia
Magazine articles
- Main article: Wipeout/Magazine articles.
Promotional material
Print advert in Sega Saturn Magazine (JP) #1996-09: "1996-09 (1996-06-14)" (1996-05-24)
Print advert in Sega Saturn Magazine (JP) #1996-10: "1996-10 (1996-06-28)" (1996-06-14)
also published in:
also published in:
- Sega Saturn Magazine (JP) #1996-11: "1996-11 (1996-07-12)" (1996-06-28)[3]
Print advert in Playmag (FR) #4: "Juin 1996" (1996-0x-xx)
Print advert in Playmag (FR) #5: "Juillet/Août 1996" (1996-0x-xx)
Physical scans
81 | |
---|---|
Based on 37 reviews |
References
- ↑ File:CVG UK 174.pdf, page 64
- ↑ 2.0 2.1 2.2 File:CVG UK 174.pdf, page 82 Cite error: Invalid
<ref>
tag; name ":File:CVG UK 174.pdf_p82" defined multiple times with different content - ↑ Sega Saturn Magazine, "1996-11 (1996-07-12)" (JP; 1996-06-28), page 29
- ↑ 4.0 4.1 File:MeanMachinesSega43UK.pdf, page 68 Cite error: Invalid
<ref>
tag; name ":File:MeanMachinesSega43UK.pdf_p68" defined multiple times with different content - ↑ File:SSM_UK_06.pdf, page 70
- ↑ File:SSM_JP_19960628_1996-10.pdf, page 232
- ↑ 7.0 7.1 Saturn no Game wa Sekai Ichi~i~i~i!: Satamaga Dokusha Race Zen Kiroku, SoftBank Publishing, page 12 Cite error: Invalid
<ref>
tag; name ":File:SnGwSISDRZK Book JP.pdf_p12" defined multiple times with different content - ↑ 576 KByte, "Június 1996" (HU; 1996-xx-xx), page 20
- ↑ Alaab Alcomputtar, "" (SA; 1996-xx-xx), page 23
- ↑ Consoles +, "Avril 1996" (FR; 1996-0x-xx), page 126
- ↑ Electronic Gaming Monthly, "July 1996" (US; 1996-xx-xx), page 24
- ↑ Famitsu, "1996-07-19" (JP; 1996-07-05), page 1
- ↑ Fun Generation, "05/96" (DE; 1996-04-10), page 59
- ↑ GameFan, "Volume 4, Issue 6: June 1996" (US; 1996-xx-xx), page 18
- ↑ Game Players, "Vol. 9 No. 7 July 1996" (US; 1996-06-11), page 54
- ↑ GamePro, "July 1996" (US; 1996-xx-xx), page 70
- ↑ Game Informer, "June 1996" (US; 1996-0x-xx), page 43
- ↑ Hobby Consolas, "Mayo 1996" (ES; 1996-xx-xx), page 68
- ↑ Intelligent Gamer, "June 1996" (US; 1996-05-27), page 88
- ↑ Joypad, "Avril 1996" (FR; 1996-0x-xx), page 66
- ↑ Maximum, "March 1996" (UK; 1996-03-29), page 148
- ↑ Mega Force, "Avril 1996" (FR; 1996-0x-xx), page 82
- ↑ Mega Fun, "05/96" (DE; 1996-04-xx), page 60
- ↑ Next Generation, "July 1996" (US; 1996-06-18), page 80
- ↑ neXt Level, "Mai 1996" (DE; 1996-0x-xx), page 50
- ↑ Player One, "Avril 1996" (FR; 1996-0x-xx), page 96
- ↑ Playmag, "Avril 1996" (FR; 1996-0x-xx), page 93
- ↑ Random Access (UK) (+0:00)
- ↑ Saturn Fan, "1996 No. 14" (JP; 1996-06-21), page 128
- ↑ Saturn Fan, "1996 No. 18" (JP; 1996-08-23), page 72
- ↑ Sega Magazin, "Mai 1996" (DE; 1996-04-10), page 73
- ↑ Sega Power, "June 1996" (UK; 1996-04-11), page 36
- ↑ Sega Pro, "July 1996" (UK; 1996-05-xx), page 24
- ↑ Sega Saturn Magazine, "April 1996" (UK; 1996-03-23), page 70
- ↑ Sega Saturn Magazine, "1996-10 (1996-06-28)" (JP; 1996-06-14), page 232
- ↑ Sonic the Comic, "21 June 1996" (UK; 1996-06-12), page 11
- ↑ Total Saturn, "Volume One Issue Four" (UK; 1996-12-29), page 67
- ↑ Ultimate Future Games, "May 1996" (UK; 1996-03-29), page 64
- ↑ Ultra Player, "Juillet/Août 1996" (FR; 1996-07-02), page 108
- ↑ Video Games, "5/96" (DE; 1996-04-24), page 92
- ↑ VideoGames, "July 1996" (US; 1996-06-18), page 63
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