Difference between revisions of "Tetsu Katano"
From Sega Retro
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* ''[[Sonic Adventure DX: Director's Cut]]'' (2003) — Technical Support | * ''[[Sonic Adventure DX: Director's Cut]]'' (2003) — Technical Support | ||
* ''[[Sonic Heroes]]'' (2004) — Main Programmer, Character Programmer, Enemy Programmer | * ''[[Sonic Heroes]]'' (2004) — Main Programmer, Character Programmer, Enemy Programmer | ||
− | * ''[[Sonic Heroes]] (PC Version) | + | * ''[[Sonic Heroes]] (PC Version) (2004) — Main Programmer |
* ''[[Sonic the Hedgehog (2006 game)|Sonic the Hedgehog]]'' (2006) — Special Thanks | * ''[[Sonic the Hedgehog (2006 game)|Sonic the Hedgehog]]'' (2006) — Special Thanks | ||
* ''[[Sonic and the Secret Rings]]'' (2007) — Player Character Programmer, Technical Programmer | * ''[[Sonic and the Secret Rings]]'' (2007) — Player Character Programmer, Technical Programmer |
Revision as of 20:12, 1 July 2018
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Tetsu Katano |
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Company(ies): Sega of Japan |
Role(s): Programmer |
Tetsu Katano (片野 徹) was instrumental in transforming Sonic into the third dimension, carrying the programming torch from Yuji Naka. Earliest examples of his programming in Sonic were the Special Stages in the Saturn Version of Sonic 3D Blast, and being one of the most foremost programmers on Sonic Jam. He then was Main Programmer on Sonic Adventure, Sonic Adventure 2 and Sonic Heroes, with his last time doing hands-on coding being Sonic and the Secret Rings.
Production history
- Formula One World Championship: Beyond the Limit (1994)
- Clockwork Knight (Saturn; 1994) — Boss Enemies & Traps
- Clockwork Knight 2 (Saturn; 1995) — Boss Enemy Programmers/Trap Programmers
- NiGHTS into Dreams (Saturn Version) (1996) — A-Life Programmer
- Christmas NiGHTS into Dreams (Saturn; 1996) — Programmers
- Sonic 3D Blast (Saturn Version) (1996) — Special Stage Programmer
- Sonic Jam (1997) — Programmer
- Sonic Adventure (1999) — Main Programmer, Player Character Programmer, Lead Field Programmer
- Sonic Adventure 2 (2001) — Main Programmer, Player Character Programmer, Enemy Programmer
- Sonic Adventure 2: Battle (2002) — Main Programmer, Player Character Programmer, Enemy Programmer
- Sonic Adventure DX: Director's Cut (2003) — Technical Support
- Sonic Heroes (2004) — Main Programmer, Character Programmer, Enemy Programmer
- Sonic Heroes (PC Version) (2004) — Main Programmer
- Sonic the Hedgehog (2006) — Special Thanks
- Sonic and the Secret Rings (2007) — Player Character Programmer, Technical Programmer
- Sonic Riders: Zero Gravity (2008) — Special Thanks
- NiGHTS into Dreams (PS2 Version) (2008) — Supervisors
- The House of the Dead 2 & 3 Return (2008) — Special Thanks
- Sonic Unleashed (2008) — Special Thanks
- Sonic and the Black Knight (2009) — Producer, Director
- Sonic Colors (Wii Version) (2010) — Technical Supervisor
- Sonic Generations (PS3/360 Versions) (2011) — Technical Supervisor
- Sonic Generations (3DS Version) (2011) — Director
- Mario & Sonic at the Sochi 2014 Olympic Winter Games (2013) — Technical Supervisor
- Sonic Lost World (Wii U Version) (2013) — Project Support
- Sonic Lost World (3DS Version) (2013) — Technical Support
- Sonic Runners (2015) — Project Support
- Mario & Sonic at the Rio 2016 Olympic Games (2016) — Project Support (Sega Games Development Team)
- Puyo Puyo Chronicle (2016) — Producer
- Sonic Boom: Fire & Ice (2016) — Project Support
- Puyo Puyo Tetris (2017) (Switch Version) — Port Producer
- Sonic Forces (2017) — Project Support