Difference between revisions of "F355 Challenge"
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| players=1-2 | | players=1-2 | ||
| genre=Racing | | genre=Racing |
Revision as of 12:15, 12 August 2018
F355 Challenge | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega NAOMI Multiboard, Sega Dreamcast, PlayStation 2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega, Acclaim Entertainment (US/EU), Sony Computer Entertainment (EU) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Sega AM2, CRI, Tose | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Peripherals supported: Jump Pack, Dreamcast Modem, Race Controller, Visual Memory Unit, Dreamcast VGA Box, Dreamcast Taisen Cable | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Racing | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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F355 Challenge (F355 チャレンジ) is an arcade racing game developed by Sega AM2 for Sega NAOMI Multiboard hardware. It is the brainchild of AM2 head and Ferrari enthusiast Yu Suzuki, and was originally released in 1999.
Like previous Sega AM2 racing games, F355 Challenge is based on a real event endorsed and run by supercar manufacturer, Ferrari - the "Ferrari Challenge". Here, Ferrari owners come together and race across various race tracks across North America. At the time, they were likely running an "F355 Challenge" for the Ferrari F355 as the car was still current, however this changes year-on-year (at the time of writing for example, they are running F430 and 458 challenges, though the basic goals are the same).
Contents
Gameplay
As the name suggests, the game has you race in a Ferrari F355 against other cars around a series of tracks. No other cars feature within the game though there are a number of options allowing you to modify your car to your liking. The player races through a dozen tracks based on real locations aiming to finish first. Up to two players are supported on-screen at once.
The arcade F355 Challenge is also notable for its deluxe configuration, which adds an extra two screens on either side of the "main" monitor. This allows players to look left or right and see more of the playfield. It is impossible in F355 Challenge to change the view - games are always played as if the player was sitting in the driver's seat.
Tracks
- Motegi (oval circuit)
- Suzuka (short configuration)
- Monza (1998 configuration)
- Sugo
- Suzuka (full configuration)
- Long Beach
- Atlanta*
- Nürburgring*
- Laguna-Seca*
- Sepang*
- Fiorano (Ferrari test track)*
* exclusive to home versions.
History
Development
F355 Challenge was conceived by Yu Suzuki, who had been working for over ten years trying to deliver a true driving experience to video game consumers. The game can be seen as a spiritual sequel to the 1986 release of OutRun, however was designed with a completely different style of gameplay in mind. Whereas OutRun (and many other Sega arcade racers) aim for a unrealistic and fast-paced arcade experience, F355 Challenge aims to be as realistic as possible, giving the user the experience of driving a Ferrari without actually owning one.
It is rumoured that Yu Suzuki's personal Ferrari F355 was used as a basis for many of the features included in this game.
The game features a hard rock soundtrack by Japanese singers Genki Hitomi and Minoru Niihara.
Legacy
The arcade version was followed by F355 Challenge 2: International Course Edition in 2001. F355 Challenge 2 is largely the same game but gives arcade users the five console-only tracks from F355 Challenge
Versions
Less than a year after its arcade debut, F355 Challenge was ported to the Sega Dreamcast, in the west sporting a subtitle, F355 Challenge: Passione Rossa. Acclaim distributed the game in North America and Europe instead of Sega itself. Following the demise of the Dreamcast, it was also brought to the PlayStation 2, this time as Ferrari F355 Challenge. The home ports feature a number of options not seen in the arcade original, most notably five unlockable tracks.
While the use of NAOMI hardware makes the Dreamcast port almost identical to the arcade game, the PlayStation 2 version makes several noticeable cutbacks, rendering in a lower screen resolution and sporting a simpler lighting model.
Production credits
Dreamcast version
- Producer and Director: Yu Suzuki
- Assistant Director: Koki Koiwa
- Main Programmer: Takuji Masuda
- Programmers: Takanori Kobayashi, Kazuhiro Shigekuni, Hideki Tanaka, Takehiko Usui, Shigeru Yoshida, Takayuki Kazama
- Main Designer: Youji Kato
- Designers: Makoto Ando, Yukitoshi Katsuyama, Tomoaki Inoue, Munekazu Makino, Kazufumi Ohashi, Mitsugu Tsuchida, Norihiro Adachi, Shigetaka Kyoya, Takashi Matsuda
- Sound: Satoru Higashi, Fumio Ito, Naoyuki Machida, Takenobu Mitsuyoshi, Hideaki Miyamoto, Tatsutoshi Narita, Yasuhiro Takagi, Keisuke Tsukahara
- Music: Tomoya Koga
- Songs: Genki, Minoru Niihara
- Voice: Alan J.
- Publicity: Ai Kotani, Utako Okukawa
- Publicity Designers: Kaznori O, Akira Yamanaka
- Supervisor: Makoto Osaki
- Licensing Director: Masahiro Nakagawa
- Special Thanks to: Naoki Hattori, Tetsuya Ohta, Kazuo Shimizu, Masahiro Sugiyama, Funky Corporation
- The Developers with to Thank the Following: City of Long Beach, Grand Prix Association of Long Beach Inc., Autodromo Nazionale Monza S.I.S.A., SpA, Twinring Motegi, Sportsland Sugo, Suzuka Circutland, Atlanta Motor Speedway, Laguna Seca Race Way (Sports Car Racing Association of the Monterey Peninsula, Nürburgring GmbH, Sepang International Circuit SDN. BHD. and Ferrari Idea S.A.
Presented by Sega
Original Game ©Sega Enterprises, Ltd. 1999
©Sega Enterprises, Ltd./CRI 2000
Developed By AM2 of CRI
PlayStation 2 version
- Director: Makoto Osaki
- Sound Producer: Tatsutoshi Narita
- Special Thanks: Masahiro Nakagawa (Sega of Japan), Koji Kuroki (Sega of Japan), Yasushi Yamashita (Sega of Japan), Akihiko Chatani, Motokazu Tsubono, Akihito Kato, Hideki Tanaka, Koki Koiwa
- Director: Hiroyoshi Inoue
- Assistant Director and Game Designer: Teruyuki Okumura
- Assistant Director: Gouki Kitamura
- Main Programmer: Takashi Higashijima
- Programmers: Kiyotaka Omura, Hisashi Sugimoto, Ryuzo Konda, Ken Morimoto
- Main Designer: Noboru Shirahase
- Designers: Ryuki Shimatani, Koukichi Yamamoto, Tetsuo Nishikawa, Yusuke Yamazaki, Keiju Go, Kouji Nakajima
- Sound: Takeshi Sato
- Producer: Yu Suzuki
- General Producer: Hisashi Suzuki
- The Developers wish to Thank the Following: City of Long Beach, Grand Prix Association of Long Beach Inc., Autodromo Nazionale Monza S.I.S.A., SpA, Twinring Motegi, Sportsland Sugo, Suzuka Circutland, Atlanta Motor Speedway, Laguna Seca Raceway (Sports Car Racing Association of the Monterey Peninsula, Nürburgring GmbH, Sepang International Circuit SDN BHD and Ferrari
In Cooperation with TOSE Co. Ltd
Created by Sega AM2
Original Game ©Sega Corporation
©Sega-AM2 Co.,Ltd/Sega Corporation, 2000, 2002
Digital manuals
Magazine articles
- Main article: F355 Challenge/Magazine articles.
Promotional material
also published in:
- Dreamcast Magazine (UK) #13: "No. 13" (2000-09-07)[4]
Artwork
- F355Challenge 0gdtex.png
Photo gallery
Physical scans
NAOMI version
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NAOMI, World(?) | ||||
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Dreamcast version
83 | |
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Based on 40 reviews |
PlayStation 2 version
PlayStation 2, IT |
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Technical information
In the Dreamcast version, the opening cutscene renders up to 1.9 million polygons per second, about 32,000 polygons per scene at 60 FPS.
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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? |
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2,188,509,184 | DVD-ROM (EU/AU) | SCES-50956 (V1.00) | ||||||||||
? |
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1,875,509,248 | DVD-ROM (JP) | SLPM-65178 (V1.00) | ||||||||||
? |
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1,875,443,712 | DVD-ROM (US) | SLUS-20558 (V1.01) |
External links
- Sega of Japan catalogue pages (Japanese): Dreamcast, PlayStation 2
- F355 Challenge on PlayStation.com: JP, US
References
- ↑ File:ODCM US 09.pdf, page 103
- ↑ 2.0 2.1 2.2 File:CVG UK 228.pdf, page 81 Cite error: Invalid
<ref>
tag; name ":File:CVG UK 228.pdf_p81" defined multiple times with different content - ↑ 3.0 3.1 http://www.sega.jp/ps2/f355/ (Wayback Machine: 2002-10-15 00:04)
- ↑ Dreamcast Magazine, "No. 13" (UK; 2000-09-07), page 2
- ↑ File:Arcade UK 10.pdf, page 95
- ↑ 6.0 6.1 File:Arcade UK 24.pdf, page 74 Cite error: Invalid
<ref>
tag; name ":File:Arcade UK 24.pdf_p74" defined multiple times with different content - ↑ 7.0 7.1 File:DCM JP 20000811 2000-26ex.pdf, page 23 Cite error: Invalid
<ref>
tag; name ":File:DCM JP 20000811 2000-26ex.pdf_p23" defined multiple times with different content - ↑ 8.0 8.1 File:Dorimaga JP 20021011 2002-18.pdf, page 33 Cite error: Invalid
<ref>
tag; name ":File:Dorimaga JP 20021011 2002-18.pdf_p33" defined multiple times with different content - ↑ 9.0 9.1 File:Edge UK 089.pdf, page 90 Cite error: Invalid
<ref>
tag; name ":File:Edge UK 089.pdf_p90" defined multiple times with different content - ↑ 10.0 10.1 File:VideoGamer UK 01.pdf, page 84 Cite error: Invalid
<ref>
tag; name ":File:VideoGamer UK 01.pdf_p84" defined multiple times with different content - ↑ 576 Konzol, "Szeptember 2000" (HU; 2000-xx-xx), page 38
- ↑ Ação Games, "Outubro 2000" (BR; 2000-xx-xx), page 43
- ↑ Bonus, "3/2001" (YU; 2001-04-25), page 40
- ↑ Click!, "5/2001" (PL; 2001-03-01), page 23
- ↑ Consoles +, "Septembre 2000" (FR; 2000-0x-xx), page 66
- ↑ Dreamcast Monthly, "November 2000" (UK; 2000-09-28), page 88
- ↑ Dreamcast Monthly, "December 2000" (UK; 2000-10-26), page 72
- ↑ Dreamcast Magazine, "No. 14" (UK; 2000-10-05), page 50
- ↑ Electronic Gaming Monthly, "December 2000" (US; 2000-10-30), page 205
- ↑ Entsiklopediya igr dlya Dreamcast, "Izdaniye chetvertoye, dopolnennoye" (RU; 2002-xx-xx), page 75
- ↑ Famitsu, "2000-08-11" (JP; 2000-07-28), page 37
- ↑ Fun Generation, "09/2000" (DE; 2000-08-23), page 80
- ↑ GameFan, "Volume 8, Issue 11: November 2000" (US; 2000-1x-xx), page 24
- ↑ GamePro, "December 2000" (US; 2000-1x-xx), page 153
- ↑ Game Station (UK) (+0:00)
- ↑ Game Informer, "December 2000" (US; 2000-1x-xx), page 126
- ↑ Gamers' Republic, "October 2000" (US; 2000-xx-xx), page 72
- ↑ Hyper, "April 2001" (AU; 2001-02-28), page 92
- ↑ MAN!AC, "10/2000" (DE; 2000-09-06), page 44
- ↑ MAN!AC, "12/2000" (DE; 2000-11-02), page 76
- ↑ Mega Fun, "10/2000" (DE; 2000-09-06), page 64
- ↑ Mega Fun, "12/2000" (DE; 2000-11-02), page 51
- ↑ Neo Plus, "Listopad 2000" (PL; 2000-xx-xx), page 55
- ↑ Next Generation, "January 2001" (US; 2000-12-21), page 96
- ↑ Official Dreamcast Magazine, "November 2000" (UK; 2000-10-05), page 60
- ↑ Official Dreamcast Magazine, "December 2000" (US; 2000-10-31), page 102
- ↑ Playmag, "Octobre 2000" (FR; 2000-xx-xx), page 63
- ↑ Play, "Styczeń 2001" (PL; 2001-xx-xx), page 28
- ↑ PSX Extreme, "03/2001" (PL; 2001-0x-xx), page 40
- ↑ Sega Magazin, "October 2000" (DE; 2000-09-04), page 16
- ↑ Strana Igr, "Sentyabr 2000 1/2" (RU; 2000-xx-xx), page 14
- ↑ Strana Igr, "Sentyabr 2000 2/2" (RU; 2000-xx-xx), page 19
- ↑ Video Games, "10/2000" (DE; 2000-09-06), page 132
- ↑ Video Games, "12/2000" (DE; 2000-11-02), page 114
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