Difference between revisions of "Super Puzzle Fighter II Turbo"

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{{creditsheader|'''Arcade Staff'''}}
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*'''Game Design:''' Murasaki Umagoyasi, Spp Iorya
 
*'''Game Design:''' Murasaki Umagoyasi, Spp Iorya
 
*'''Programmer:''' Knight Rider Giu, Cham Cho Choy, Shinchan, Eternal Sailor, Team Dirty Beret
 
*'''Programmer:''' Knight Rider Giu, Cham Cho Choy, Shinchan, Eternal Sailor, Team Dirty Beret
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*'''Assistant Engineer:''' Takashi Shinbori
 
*'''Assistant Engineer:''' Takashi Shinbori
 
*'''Special Thanks:''' Arts Vision, Idea Sound, Sol Studio
 
*'''Special Thanks:''' Arts Vision, Idea Sound, Sol Studio
{{creditsheader|'''Consumer Staff'''}}
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*'''Game Design:''' Spp Iorya, Kanetaka
 
*'''Game Design:''' Spp Iorya, Kanetaka
 
*'''Character:''' Ryugo
 
*'''Character:''' Ryugo

Revision as of 20:59, 27 October 2018

n/a

SuperPuzzleFighterII title.png

Super Puzzle Fighter II Turbo
System(s): Sega Saturn, Sega Dreamcast
Publisher: Capcom, Virgin Interactive (EU)
Developer:
Original system(s): Capcom CPS-2
Sound driver:
Sega Saturn
SCSP/CD-DA (2 tracks)
Peripherals supported:
Sega Dreamcast
Dreamcast Arcade Stick, Jump Pack, Dreamcast Keyboard, Dreamcast Modem, Dreamcast VGA Box, Visual Memory Unit
Genre: Puzzle

















Number of players: 1-2
Release Date RRP Code
Sega Saturn
JP
¥5,8005,800 T-1213G
Sega Saturn
US
T-1215H
Sega Saturn
EU
T-7030H-50
Sega Dreamcast
JP
¥3,8003,800 T-1250M

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Super Puzzle Fighter II Turbo, known as Super Puzzle Fighter II X (スーパーパズルファイターⅡX) in Japan, is a puzzle game similar to the likes of Tetris or Puyo Puyo, developed and published by Capcom. It was brought to the Sega Saturn in 1996.

Gameplay

Similar to other "falling piece" puzzle games, the aim of Super Puzzle Fighter II Turbo is to eliminate your opponent by filling their playfield with blocks (or gems, in this case). In order to achieve this, you must eliminate coloured gems on your side of the play area and produce combos when doing so.

History

Despite its name there was never a "Super Puzzle Fighter 1" - it is merely just a play on Capcom's earlier game, Super Street Fighter II Turbo. This being said, the game is actually influenced by Street Fighter Alpha and the Darkstalkers franchise, with most Street Fighter II characters missing. Though characters from both series appear in the game they are not controllable by the player, acting solely as avatars.

Versions

As well as a Saturn port, the game was brought to the Sega Dreamcast in 2001 for Capcom's Matching Service. This version was not released outside of Japan.

Localised names

Also known as
Language Localised Name English Translation
English Super Puzzle Fighter II Turbo Super Puzzle Fighter II Turbo
English (US) Super Puzzle Fighter II Turbo Super Puzzle Fighter II Turbo
Japanese スーパーパズルファイターⅡX Super Puzzle Fighter II X

Production credits

Saturn version

Arcade Staff
  • Game Design: Murasaki Umagoyasi, Spp Iorya
  • Programmer: Knight Rider Giu, Cham Cho Choy, Shinchan, Eternal Sailor, Team Dirty Beret
  • Scroll Design: Nissui, Iwai, Meiko.K, Saru, Akemi Hisoya, Ojiji, S.Kuwatch, Takky, Konsutantinkun, Hiro
  • Character Design: Edayan, Goidanokei
  • Object Design: Masarusan N, Ino, Aska
  • Sound Design: Hiroaki "X68K" Kondo
  • Sound Assist: Satoshi Ise
  • Music Composer & Arrangement: Tatsuro- Suzuki, Isao Ave, Yuko Kadota, Syun Nishigaki, Setsuo Yamamoto, Anarchy "Takapon"
  • Voice: Kae Araki, Tetsuya Iwanaga, Yuko Sasamoto, Yayoi Jinguji, Tomomichi Nishimura, Souichiro Hoshi, Osamu Hosoi, Yuko Miyamura
  • Special Thanks: Shoei, Mucchi, Sakomizu, P2, Takuya Shiraiwa, Saki, Chiaki.S, Ohko!, Erik Suzuki, Matt Taylor
  • Executive Producer: Noritaka Funamizu
  • Producer: Saddy
  • Theme Song of Sakura
    • Vocal & Chorus: Sakura Kasugano (Yuko Sasamoto)
    • Guitar: Hiroyuki Taneda
    • Chorus: Akari Kaida
    • Compose & Words: Tatsuro- Suzuki
    • Arrange: Masato Koda
  • Engineer: Koji Tsujii
  • Assistant Engineer: Takashi Shinbori
  • Special Thanks: Arts Vision, Idea Sound, Sol Studio
Consumer Staff
  • Game Design: Spp Iorya, Kanetaka
  • Character: Ryugo
  • Programmer:
    • System Main: Takayuki Umezu
    • Object Trans: Shimitan
    • Game Main: Kazuhiro Tsuchiya
    • Player & Gem: Koji Hasunuma
    • Select & Street Mode: Tsuyoshi Misawa
    • Scroll: Tsutomu Terada
  • Sound Design: Hiroaki "X68K" Kondo, Moe・T
  • Music: Masato Koda, Tatsuro- Suzuki
  • Marketer: Hironobu Takeshita, Kunio Funahara, Mayumi Ohta
  • Special Thanks: Murasaki Umagoyasi, Masarusan N, Ino, Hiroko, Mucchi, Takashi Hashimoto, Yasuhiro Yanagi, S.Okamura, Hisashi Kuramoto, Syuichiro Chiboshi, Hideki Tada, Akihiro Kashimoto, And Capcom All Staff
  • General Producer: Noritaka Funamizu
  • Producer: Bamboo
  • Presented by: Capcom
Source:
In-game credits
SPF2T Saturn JP SSEnding.pdf
[2]

Dreamcast version (for Matching Service)

  • Producer: Noritaka Funamizu, Yoshihiro Sudou
  • Planner: Hideaki Itsuno, Buruma Kozy
  • Programmer: Nobuaki Minomiya, Hisashi Kuramoto, Teruaki Hirokado, Kumiko Morita
  • Scroll Design: Asae.N
  • Sound: Hiroaki Kondo
  • Music: Yuko Takehara Type-R
  • Instruction Card Design: A.Iwasaki
  • Network: Kaz Yunde, Kentaro Kaneko, Mineyuki Noda, Miss, Net Man, Shin., Jun Matsumoto
  • Voice: Kae Araki, Tetsuya Iwanaga, Yuko Sasamoto, Yayoi Jinguji, Tomomichi Nishimura, Souichiro Hoshi, Osamu Hosoi, Yuko Miyamura
  • Special Thanks: Wakana.N, Seg.Meg, Micchi.K, Takuji Mishima, and All Capcom Staff
  • General Producer: Noritaka Funamizu, Yoshiki Okamoto
  • Presented by: Capcom

Magazine articles

Main article: Super Puzzle Fighter II Turbo/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in Electronic Gaming Monthly (US) #91: "February 1997" (199x-xx-xx)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Sega Saturn Magazine (JP) #1996-15: "1996-15 (1996-09-13)" (1996-08-23)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Sega Saturn Magazine (JP) #1996-21: "1996-21 (1996-12-13)" (1996-11-22)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Sega Saturn Magazine (JP) #1996-22: "1996-22 (1996-12-27)" (1996-12-13)
Logo-pdf.svg

Physical scans

Saturn version

Sega Retro Average 
Publication Score Source
80 №186, p80[1]
53 №417, p33
87 №53, p76/77[3]
90
81 №1, p70/71[4]
86 №19, p64/65[5]
73 №1996-21, p268[6]
82 №, p10[7]
Sega Saturn
79
Based on
8 reviews
Sega Retro Average 
Publication Version Score
Ação Games (BR) NTSC-J
80
[8]
Computer & Video Games (UK)
75
[1]
Electronic Gaming Monthly (US) NTSC-U
74
[9]
Famitsu (JP) NTSC-J
53
[10]
GamePro (US) NTSC-U
90
[11]
Level (TR)
75
[12]
MAN!AC (DE) NTSC-J
81
[13]
MAN!AC (DE) PAL
81
[14]
Mega Fun (DE) NTSC-J
69
[15]
Mean Machines Sega (UK) NTSC
87
[3]
neXt Level (DE) PAL
90
[16]
Saturn Fan (JP) NTSC-J
76
[17]
Saturn Fan (JP) NTSC-J
74
[18]
Saturn+ (UK)
93
[19]
Saturn Power (UK)
81
[4]
Sega Magazin (DE) PAL
69
[20]
Sega Saturn Magazine (UK) PAL
86
[21]
Sega Saturn Magazine (JP) NTSC-J
73
[22]
Sega Saturn Magazine (JP) NTSC-J
82
[7]
Sega Saturn
78
Based on
19 reviews

Super Puzzle Fighter II Turbo

Saturn, US
SPF2T Sat US backcover.jpgSPF2T Saturn US Box Front.jpg
Cover
Superpuzzlefighter sat us manual.pdf
Manual
Saturn, EU
SPF2T Saturn EU Box.jpg
Cover
SPF2T Saturn EU Disc.jpg
Disc
Saturn, JP
SPF2T Saturn JP Box Back.jpgSPF2T Saturn JP Box Front.jpg
Cover
SPuzzleFighterIIXSaturnJPSpine.jpg
Spinecard
SuperPuzzleFighterIITurbo Saturn JP Disc.jpg
Disc

Dreamcast version

Sega Retro Average 
Publication Score Source
77 №2001-04, p32[23]
68 №656, p30
76 №, p34[24]
Sega Dreamcast
74
Based on
3 reviews
Sega Retro Average 
Publication Version Score
Dorimaga (JP) NTSC-J
77
[25]
Dorimaga (JP) NTSC-J
76
[24]
Famitsu (JP) NTSC-J
68
[26]
Sega Dreamcast
74
Based on
3 reviews

Super Puzzle Fighter II Turbo

Dreamcast, JP
SPF2T DC JP Box Back.jpgSPF2T DC JP Box Front.jpg
Cover
SPF2T DC JP Spine.jpg
Spinecard
SPF2T DC JP Disc.jpg
Disc

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Saturn
 ?
CRC32
MD5
SHA-1
451,781,568 CD-ROM (EU) T-7030H-50 V1.000
Sega Saturn
CRC32
MD5
SHA-1
455,770,560 1996-10-14 CD-ROM (JP) T-1213G V1.001
Sega Saturn
 ?
CRC32
MD5
SHA-1
451,765,104 CD-ROM (US) T-1215H V1.001

External links

  • Sega of Japan catalogue pages (Japanese): Dreamcast

References

  1. 1.0 1.1 1.2 1.3 File:CVG UK 186.pdf, page 80 Cite error: Invalid <ref> tag; name ":File:CVG UK 186.pdf_p80" defined multiple times with different content
  2. File:SPF2T_Saturn_JP_SSEnding.pdf
  3. 3.0 3.1 File:MeanMachinesSega53UK.pdf, page 76 Cite error: Invalid <ref> tag; name ":File:MeanMachinesSega53UK.pdf_p76" defined multiple times with different content
  4. 4.0 4.1 File:SaturnPower UK 01.pdf, page 70 Cite error: Invalid <ref> tag; name ":File:SaturnPower UK 01.pdf_p70" defined multiple times with different content
  5. File:SSM_UK_19.pdf, page 64
  6. File:SSM_JP_19961213_1996-21.pdf, page 270
  7. 7.0 7.1 Saturn no Game wa Sekai Ichi~i~i~i!: Satamaga Dokusha Race Zen Kiroku, SoftBank Publishing, page 12 Cite error: Invalid <ref> tag; name ":File:SnGwSISDRZK Book JP.pdf_p12" defined multiple times with different content
  8. Ação Games, "Março 1997" (BR; 1997-xx-xx), page 9
  9. Electronic Gaming Monthly, "February 1997" (US; 199x-xx-xx), page 57
  10. Famitsu, "1996-12-13" (JP; 1996-11-29), page 1
  11. GamePro, "May 1997" (US; 1997-xx-xx), page 97
  12. Level, "9/97" (TR; 1997-xx-xx), page 1
  13. MAN!AC, "02/97" (DE; 1997-01-08), page 55
  14. MAN!AC, "04/97" (DE; 1997-03-12), page 76
  15. Mega Fun, "03/97" (DE; 1997-02-05), page 89
  16. neXt Level, "März 1997" (DE; 1997-02-21), page 70
  17. Saturn Fan, "1996 No. 25" (JP; 1996-11-29), page 184
  18. Saturn Fan, "1997 No. 2" (JP; 1997-01-17), page 70
  19. Saturn+, "Issue 6" (UK; 1997-02-27), page 5
  20. Sega Magazin, "Juni 1997" (DE; 1997-05-14), page 67
  21. Sega Saturn Magazine, "May 1997" (UK; 1997-04-12), page 64
  22. Sega Saturn Magazine, "1996-21 (1996-12-13)" (JP; 1996-11-22), page 270
  23. File:Dorimaga_JP_20010713_2001-04.pdf, page 32
  24. 24.0 24.1 File:Dorimaga JP 20021011 2002-18.pdf, page 34 Cite error: Invalid <ref> tag; name ":File:Dorimaga JP 20021011 2002-18.pdf_p34" defined multiple times with different content
  25. Dorimaga, "2001-04 (2001-07-13)" (JP; 2001-06-22), page 32
  26. Famitsu, "2001-07-13" (JP; 2001-06-29), page 30