Difference between revisions of "Grand Theft Auto 2"

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==Versions==
 
==Versions==
Unlike later entries in the series, ''Grand Theft Auto 2'' was originally designed as a Windows PC game, before being ported to the [[PlayStation]] and Dreamcast (and in a simplified form for the [[Game Boy Color]]). The most striking difference between the versions is that on the PC, the player can choose whether to play the game at noon or dusk (later GTA games would feature an in-game clock which changes the scenery as time goes on). On the Dreamcast, you can only at dusk, while on the PlayStation, you can only play at noon.
+
Unlike later entries in the series, ''Grand Theft Auto 2'' was originally designed as a Windows PC game, before being ported to the [[PlayStation]] and Dreamcast (and in a simplified form for the [[Game Boy Color]]). The most striking difference between the versions is that on the PC, the player can choose whether to play the game at noon or dusk (later ''GTA'' games would feature an in-game clock which changes the scenery as time goes on). On the Dreamcast, you can only at dusk, while on the PlayStation, you can only play at noon.
  
 
''Grand Theft Auto'' games simulate radio stations by having set of a long audio files (sometimes several hours long) which loop indefinitely. Traditionally the radio stations "continue" in the background regardless of whether the player is listening (much like real life), however on the Dreamcast version of ''GTA 2'', no such system is in place. This means whenever the player enters a vehicle, the selected radio station will play from the beginning.
 
''Grand Theft Auto'' games simulate radio stations by having set of a long audio files (sometimes several hours long) which loop indefinitely. Traditionally the radio stations "continue" in the background regardless of whether the player is listening (much like real life), however on the Dreamcast version of ''GTA 2'', no such system is in place. This means whenever the player enters a vehicle, the selected radio station will play from the beginning.

Revision as of 17:08, 7 December 2018

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GTA2 title.png

Grand Theft Auto 2
System(s): Sega Dreamcast
Publisher: Rockstar Games, Take 2 Interactive
Developer:
Peripherals supported: Visual Memory Unit, Dreamcast VGA Box
Genre: Action

















Number of players: 1
Release Date RRP Code
Sega Dreamcast
US
T-42102N
Sega Dreamcast
DE
T-40502D-18
Sega Dreamcast
FR
T-40502D-09
Sega Dreamcast
ES/UK/IT
T-40502D-61

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Grand Theft Auto 2 is the direct sequel to the critically acclaimed Grand Theft Auto, and is the only entry of the series to appear on a Sega platform - the Sega Dreamcast.

Gameplay

It follows a criminal named Claude Speed walking the streets of "Anywhere, USA", doing missions for various gangs within three maps in order to earn respect. Like the prequel, the game allows you to hijack any car on the map and kill anyone who gets in your way. It was seen to be as controversial as the previous titles as a result.

History

The PC version of Grand Theft Auto 2 was re-released under a freeware license in 2004.

Versions

Unlike later entries in the series, Grand Theft Auto 2 was originally designed as a Windows PC game, before being ported to the PlayStation and Dreamcast (and in a simplified form for the Game Boy Color). The most striking difference between the versions is that on the PC, the player can choose whether to play the game at noon or dusk (later GTA games would feature an in-game clock which changes the scenery as time goes on). On the Dreamcast, you can only at dusk, while on the PlayStation, you can only play at noon.

Grand Theft Auto games simulate radio stations by having set of a long audio files (sometimes several hours long) which loop indefinitely. Traditionally the radio stations "continue" in the background regardless of whether the player is listening (much like real life), however on the Dreamcast version of GTA 2, no such system is in place. This means whenever the player enters a vehicle, the selected radio station will play from the beginning.

The Dreamcast conversion of GTA 2 is the most accurate of the home ports. On the PlayStation, for example, violence is toned down, some optional missions are removed and trains are missing, in addition to expected graphical cutbacks (it is also the only console game in the franchise to receive a "T" rating from the ESRB).

Magazine articles

Main article: Grand Theft Auto 2/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in GamePro (US) #139: "April 2000" (2000-0x-xx)
also published in:
Logo-pdf.svg
Logo-pdf.svg
Print advert in Dreamcast Magazine (UK) #8: "No. 8" (2000-04-20)
Logo-pdf.svg

Physical scans

Sega Retro Average 
Publication Score Source
80 №20, p77[4]
60 №225, p104[5]
80 №105, p87[6]
Sega Dreamcast
73
Based on
3 reviews
Sega Retro Average 
Publication Version Score
576 Konzol (HU)
85
[7]
Arcade (UK) PAL
75
[4]
Consoles + (FR) PAL
80
[6]
Computer & Video Games (UK)
50
[5]
Dreamcast Monthly (UK) PAL
90
[8]
DC-UK (UK) PAL
80
[9]
Dreamcast: Le Magazine Officiel (FR) PAL
70
[10]
Dreamcast Magazine (UK) PAL
81
[1]
Electronic Gaming Monthly (US) NTSC-U
65
[11]
Entsiklopediya igr dlya Dreamcast (RU)
83
[12]
Fun Generation (DE) PAL
87
[13]
Game Informer (US) NTSC-U
72
[14]
Joypad (FR) PAL
20
[15]
MAN!AC (DE) PAL
86
[16]
Mega Fun (DE) PAL
89
[17]
Next Generation (US) NTSC-U
25
[18]
Official Dreamcast Magazine (UK) PAL
70
[19]
Official Dreamcast Magazine (US) NTSC-U
40
[20]
Sega Magazin (DE) PAL
89
[21]
Silicon Mag (US) NTSC-U
86
[22]
Video Games (DE) PAL
84
[23]
Sega Dreamcast
72
Based on
21 reviews

Grand Theft Auto 2

Dreamcast, US
GTA2 DC US Box Back.jpgGTA2 DC US Box Front.jpg
Cover
GTA2 DC US Disc.jpg
Disc
GTA2DCUSInlay.jpg
Inlay
Dreamcast, UK/IT/ES
Gta2 dc eu backcover.jpgGta2 dc eu frontcover.jpg
Cover
Gta2 dc eu disc.jpg
Disc
Dreamcast, DE
GTA2 DC DE back.jpgNospine-small.pngGTA2 DC DE front.jpg
Cover
Dreamcast, FR
GTA2 DC FR back.jpgNospine-small.pngGTA2 DC FR front.jpg
Cover

References

  1. 1.0 1.1 1.2 File:DreamcastMagazine UK 09.pdf, page 60 Cite error: Invalid <ref> tag; name ":File:DreamcastMagazine UK 09.pdf_p60" defined multiple times with different content
  2. Electronic Gaming Monthly, "May 2000" (US; 2000-04-04), page 65
  3. GamePro, "May 2000" (US; 2000-0x-xx), page 31
  4. 4.0 4.1 File:Arcade UK 20.pdf, page 77 Cite error: Invalid <ref> tag; name ":File:Arcade UK 20.pdf_p77" defined multiple times with different content
  5. 5.0 5.1 File:CVG UK 225.pdf, page 104 Cite error: Invalid <ref> tag; name ":File:CVG UK 225.pdf_p104" defined multiple times with different content
  6. 6.0 6.1 File:ConsolesPlus FR 105.pdf, page 87 Cite error: Invalid <ref> tag; name ":File:ConsolesPlus FR 105.pdf_p87" defined multiple times with different content
  7. 576 Konzol, "Május 2001" (HU; 2001-xx-xx), page 38
  8. Dreamcast Monthly, "May 2000" (UK; 2000-04-13), page 18
  9. DC-UK, "June 2000" (UK; 2000-05-12), page 76
  10. Dreamcast: Le Magazine Officiel, "Septembre/Octobre 2000" (FR; 2000-0x-xx), page 66
  11. Electronic Gaming Monthly, "July 2000" (US; 2000-06-06), page 140
  12. Entsiklopediya igr dlya Dreamcast, "Izdaniye chetvertoye, dopolnennoye" (RU; 2002-xx-xx), page 88
  13. Fun Generation, "07/2000" (DE; 2000-06-21), page 82
  14. Game Informer, "July 2000" (US; 2000-0x-xx), page 80
  15. Joypad, "Septembre 2000" (FR; 2000-xx-xx), page 157
  16. MAN!AC, "06/2000" (DE; 2000-05-03), page 71
  17. Mega Fun, "06/2000" (DE; 2000-05-03), page 50
  18. Next Generation, "August 2000" (US; 2000-07-18), page 92
  19. Official Dreamcast Magazine, "June 2000" (UK; 2000-05-11), page 86
  20. Official Dreamcast Magazine, "July/August 2000" (US; 2000-06-06), page 111
  21. Sega Magazin, "Juni 2000" (DE; 2000-05-03), page 20
  22. Silicon Mag, "June 2000" (US; 2000-0x-xx), page 14
  23. Video Games, "06/2000" (DE; 2000-05-04), page 83