Difference between revisions of "Die Hard Trilogy"

From Sega Retro

(backup memory is supported in the PAL saturn version, also corrected lightgun statement)
Line 6: Line 6:
 
| system=[[Sega Saturn]]
 
| system=[[Sega Saturn]]
 
| sounddriver=SCSP/CD-DA (26 tracks)
 
| sounddriver=SCSP/CD-DA (26 tracks)
| peripherals=[[Virtua Gun]], [[Arcade Racer Joystick]], [[Shuttle Mouse]], [[3D Control Pad]]
+
| peripherals=[[Virtua Gun]], [[Arcade Racer Joystick]], [[Shuttle Mouse]], [[3D Control Pad]], [[Saturn Backup Memory]]
 
| players=1
 
| players=1
 
| genre=Action
 
| genre=Action
Line 60: Line 60:
 
''Die Hard Trilogy'' was originally developed with the [[PlayStation]] in mind, with the Saturn (and PC) versions being green lit towards the end of the game's initial development. Though considered by the press to be technically impressive for its day, ''Die Hard Trilogy'' highlights the problem facing many western Saturn developers of the era - that the console's 3D capabilities are noticably behind those of Sony's console.
 
''Die Hard Trilogy'' was originally developed with the [[PlayStation]] in mind, with the Saturn (and PC) versions being green lit towards the end of the game's initial development. Though considered by the press to be technically impressive for its day, ''Die Hard Trilogy'' highlights the problem facing many western Saturn developers of the era - that the console's 3D capabilities are noticably behind those of Sony's console.
  
The Saturn version runs at a lower frame rate and screen resolution, and cuts out several graphical effects, particularly in regards to semi-transparent polygons and textures, and more complex lighting and shadow systems. Polygon counts are also lower in the Saturn version, and loading times are slightly longer in some sections. Virtua Gun support for ''Die Harder'' is, however, considered a plus - the PlayStation version does not support any light guns despite the popularity of the de facto GunCon standard created by [[Namco]]. There are also a number of subtle changes including different HUD graphics and fonts.
+
The Saturn version runs at a lower frame rate and screen resolution, and cuts out several graphical effects, particularly in regards to semi-transparent polygons and textures, and more complex lighting and shadow systems. Polygon counts are also lower in the Saturn version, and loading times are slightly longer in some sections. Virtua Gun support for ''Die Harder'' is, however, considered a plus - the PlayStation version does support [[Konami]]'s Hyperblaster/Justifier light gun but not the GunCon created by [[Namco]], and is less accurate than the Virtua Gun. There are also a number of subtle changes including different HUD graphics and fonts.
  
 
==Magazine articles==
 
==Magazine articles==

Revision as of 18:52, 4 March 2019

n/a

DieHardTrilogy title.png

Die Hard Trilogy
System(s): Sega Saturn
Publisher: Fox Interactive, Sega (JP)
Developer:
Distributor: 20th Century Fox Home Entertainment (US), Electronic Arts (EU)
Sound driver: SCSP/CD-DA (26 tracks)
Peripherals supported: Virtua Gun, Arcade Racer Joystick, Shuttle Mouse, 3D Control Pad, Saturn Backup Memory
Genre: Action

















Number of players: 1
Official in-game languages:
  • English
  • Français
  • Deutsch
  • Italiano
  • Español
  • Svenska
  • 日本語
  • Release Date RRP Code
    Sega Saturn
    JP
    ¥5,8005,800 GS-9123
    Sega Saturn
    US
    $54.9854.98[3] T-16103H
    Sega Saturn
    EU
    T-16103H-50
    Sega Saturn
    FR
    T-16103H-09
    Sega Saturn
    BR
    191x46

    This short article is in need of work. You can help Sega Retro by adding to it.


    Die Hard Trilogy (ダイハード・トリロジー) is a set of action games inspired by the Die Hard film franchise.

    According to Mean Machines Sega the game was also announced for both the Sega Mega Drive and Sega 32X[4]; however, neither of those platforms would see a release.

    Gameplay

    As the name suggests, Die Hard Trilogy is split into three sections to cover each of the three Die Hard films. The gameplay differs wildly between the three thirds and covers but a section of the film's story:

    Die Hard

    Die Hard, based on the 1988 film, sees protagonist John McClane rescue hostages in Nakatomi Plaza (the setting of the first film) in a third-person perspective.

    Die Harder

    Die Harder, based on the 1990 sequel, Die Hard 2 (sometimes subtitled "Die Harder") is a rail-shooter where the player shoots terrorists at Dulles Airport. This section is compatible with the Virtua Gun.

    With a Vengeance

    With a Vengeance, based on the 1995 movie, Die Hard with a Vengeance has the player drive a taxi, sports car or dump truck, defusing bombs. With a Vengeance is notorious for allowing users to run over pedestrians, which, if viewed from inside the car, leads to blood being smeared across the windscreen - a source of much controversy at the time which likely led to the game's high age ratings.

    History

    Legacy

    It was developed by Probe Entertainment and published by Fox Interactive for the Sega Saturn in late 1996/early 1997. It is one of two Die Hard games to hit the Saturn at around the same period, the other being Sega's own, Die Hard Arcade, an unrelated beat-'em-up loosely inspired by the first movie.

    Sequels and re-releases

    The game was very popular and successful at the time of release, eventually resulting in a PlayStation sequel, Die Hard Trilogy 2: Viva Las Vegas in 2000.

    Bug

    There is a bug that makes the game lock after the Die Hard copyright text when using some 4in1 carts. This has been noted to occure with the 4in1 cart that has a parallel port on it, it is unclear if this happens with all revisions of the 4in1 cart with the parallel port. The bug is in both the European and American release of the game. There is currently no Action Replay code to circumvent this so the only option is to boot the game without the cart inserted.

    Versions

    Die Hard Trilogy was originally developed with the PlayStation in mind, with the Saturn (and PC) versions being green lit towards the end of the game's initial development. Though considered by the press to be technically impressive for its day, Die Hard Trilogy highlights the problem facing many western Saturn developers of the era - that the console's 3D capabilities are noticably behind those of Sony's console.

    The Saturn version runs at a lower frame rate and screen resolution, and cuts out several graphical effects, particularly in regards to semi-transparent polygons and textures, and more complex lighting and shadow systems. Polygon counts are also lower in the Saturn version, and loading times are slightly longer in some sections. Virtua Gun support for Die Harder is, however, considered a plus - the PlayStation version does support Konami's Hyperblaster/Justifier light gun but not the GunCon created by Namco, and is less accurate than the Virtua Gun. There are also a number of subtle changes including different HUD graphics and fonts.

    Magazine articles

    Main article: Die Hard Trilogy/Magazine articles.

    Promotional material

    Main article: Die Hard Trilogy/Promotional material.

    Physical scans

    Sega Retro Average 
    Publication Score Source
    76 [5]
    95 [6]
    92 [2]
    93 №73, p89
    91 [7]
    67 [8]
    76 [9]
    Sega Saturn
    84
    Based on
    7 reviews
    Sega Retro Average 
    Publication Version Score
    576 KByte (HU)
    95
    [10]
    Alaab Alcomputtar (SA)
    90
    [11]
    CD Consoles (FR) PAL
    100
    [5]
    Consoles + (FR) PAL
    95
    [6]
    Fun Generation (DE) PAL
    90
    [12]
    GameFan (US) NTSC-U
    71
    [13]
    GamePro (US) NTSC-U
    78
    [14]
    Game Informer (US) NTSC-U
    83
    [15]
    Gry Komputerowe (PL)
    85
    [16]
    Mean Machines Sega (UK) PAL
    92
    [2]
    Player One (FR)
    93
    [17]
    Saturn Fan (JP) NTSC-J
    52
    [18]
    Saturn Fan (JP) NTSC-J
    64
    [19]
    Sega Power (UK) PAL
    91
    [20]
    Sega Saturn Magazine (UK) PAL
    91
    [7]
    Sega Saturn Magazine (JP) NTSC-J
    67
    [8]
    Sega Saturn Magazine (JP) NTSC-J
    76
    [9]
    Strana Igr (RU)
    60
    [21]
    Total Saturn (UK) PAL
    95
    [22]
    Sega Saturn
    82
    Based on
    19 reviews

    Die Hard Trilogy

    Saturn, US
    DieHardTrilogy Saturn US Box Back.jpgDieHardTrilogy Saturn US Box Front.jpg
    Cover
    DieHardTrilogy Saturn US Disc.jpg
    Disc
    Dht sat us manual.pdf
    Manual
    Saturn, EU
    DHT Saturn EU Box.jpg
    Cover
    DieHardTrilogy saturn eu cd.jpg
    Disc
    Saturn, JP
    DieHardTrilogy Saturn JP Box Back.jpgDieHardTrilogy Saturn JP Box Front.jpg
    Cover
    DieHardTrilogy Saturn JP Spinecard.jpg
    Spinecard
    DieHardTrilogy Saturn JP Disc.jpg
    Disc
    Saturn, FR
    DHT Saturn FR Box.jpg
    Cover
    Saturn, ES
    DHT Saturn ES Box.jpg
    Cover
    Saturn, BR

    Technical information

    ROM dump status

    System Hash Size Build Date Source Comments
    Sega Saturn
    CRC32
    MD5
    SHA-1
    548,916,816 CD-ROM(EU) T-16103H-50 V1.000
    Sega Saturn
    CRC32
    MD5
    SHA-1
    549,264,912 1996-12-09 CD-ROM(JP) GS-9123 V1.000
    Sega Saturn
    CRC32
    MD5
    SHA-1
    549,596,544 CD-ROM(US) T-16103H V1.000

    References

    1. Computer & Video Games, "March 1997" (UK; 1997-02-12), page 53
    2. 2.0 2.1 2.2 Mean Machines Sega, "February 1997" (UK; 1997-01-xx), page 62
    3. 3.0 3.1 Press release: 1997-01-17: Fox Interactive's Breakthrough Game 'DIE HARD TRILOGY' Explodes On Sega Saturn & Windows(R) 95
    4. Mean Machines Sega, "October 1994" (UK; 1994-08-xx), page 13
    5. 5.0 5.1 CD Consoles, "Janvier 1997" (FR; 199x-xx-xx), page 74
    6. 6.0 6.1 Consoles +, "Janvier 1997" (FR; 199x-xx-xx), page 140
    7. 7.0 7.1 Sega Saturn Magazine, "March 1997" (UK; 1997-02-19), page 68
    8. 8.0 8.1 Sega Saturn Magazine, "1996-22 (1996-12-27)" (JP; 1996-12-13), page 280
    9. 9.0 9.1 Sega Saturn Magazine (readers), "Final data" (JP; 2000-03), page 14 Cite error: Invalid <ref> tag; name ":File:SnGwSISDRZK Book JP.pdf_p14" defined multiple times with different content
    10. 576 KByte, "Április 1997" (HU; 1997-xx-xx), page 34
    11. Alaab Alcomputtar, "" (SA; 1996-xx-xx), page 64
    12. Fun Generation, "01/97" (DE; 1996-12-18), page 116
    13. GameFan, "Volume 5, Issue 2: February 1997" (US; 1997-xx-xx), page 30
    14. GamePro, "April 1997" (US; 1997-xx-xx), page 91
    15. Game Informer, "February 1997" (US; 199x-0x-xx), page 57
    16. Gry Komputerowe, "1-2/1997" (PL; 1997-xx-xx), page 1
    17. Player One, "Mars 1997" (FR; 1997-xx-xx), page 89
    18. Saturn Fan, "1996 No. 26" (JP; 1996-12-13), page 200
    19. Saturn Fan, "1997 No. 6" (JP; 1997-03-14), page 110
    20. Sega Power, "February 1997" (UK; 1997-01-15), page 34
    21. Strana Igr, "Dekabr 1996" (RU; 1996-xx-xx), page 88
    22. Total Saturn, "Volume One Issue Six" (UK; 1997-02-28), page 34