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Revision as of 15:55, 30 May 2019
Devastator | |||||||||||||||
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System(s): Sega Mega-CD | |||||||||||||||
Publisher: Wolf Team | |||||||||||||||
Developer: Wolf Team, Telenet Japan | |||||||||||||||
Genre: Action | |||||||||||||||
Number of players: 1 | |||||||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
Devastator (デバステイター) is a Sega Mega-CD game that mixes platforming action and horizontal shoot-'em-up sections, developed by Wolf Team and Telenet Japan. The game takes place in a cyberpunk world. It was only released in Japan and South Korea. The game is based on the OVA anime "D-1 Devastator" and features various anime sequences.
Contents
Gameplay
The player gets to pilot a giant red mechanoid, which can take up to 5 hits before exploding. and shoots and attacks with a chain mounted blade. This can be combined with the directional buttons to perform 4-way attacks in platforming stages. is used for jumping in platforming stages and turning around in shooting stages. + performs a dash in platforming stages. Points are accumulated by destroying enemies and collecting items. Power up items a dropped by flashing enemies.
Featured items are:
- Laser (weapon)
- Bomer(sic!) (weapon)
- Shot (weapon)
- Question mark item (bonus points)
- Life (restores one bar of health)
- 1UP
Each weapon has a maximum for 4 power levels
There are three difficulty levels to pick from. They only modify the fierceness of enemy attacks (e.g. bullets become faster). Enemy placement and damage received is not affected.
Losing a life takes the player back to the latest checkpoint.
Stages
Stage 1: City | |
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Platforming stage. | |
Stage 2: Bio-mechanized | |
Platforming stage.
This stage boss use of the Sega Mega-CD's scaling ability. | |
Stage 3: Clouds | |
Shooting stage. | |
Stage 4: Sand-mechanized | |
Platforming stage. | |
Stage 5: Jungle | |
Shooting stage. | |
Stage 6: Palace | |
Platforming stage. | |
Stage 7: Mountains | |
Shooting stage.
Stage boss rush. There is no checkpoint in this stage. |
Tips and tricks
- While the game keeps track of the score during play, there is no high score list or name entry screen. Players that want to keep track of their score need to quickly note it right after defeating the final boss
- Attacking humans escaping from destroyed tanks gives one point of score. This could be an indication that attacking people is not endorsed (Single score points are often used to count the number of credits used and are thus not desired)
Production credits
- Ryo: Toshihiko Seki
- Kaoru: Yumi Tohma
- Nami: Meena Tominaga
- Jeldy: Fumi Hirano
- Yamashiro: Kaneto Shiozawa
- Yuuka: Mika Kanai
- Ethiman: Tessyoh Genda
- Game Design: Hiroshi Ogawa
- Main Program: Kazunori Ueno
- Sub Program: Shinji Hirachi
- CD Program: Chikaaki Tokuhiro
- Visual Program: Satoshi Kawabata
- Graphic Design: Tadashi Hamada, Nobuo Kanuma, Hiroshi Uehira, Hidekimi Takezaki, Akihiro Kabaya, Sakadate, K.Karasumaru
- Composition: Motoi Sakuraba, Ryota Furuya, Shinji Tamura
- Original Bill: Sphius.Lab, Toshi Yoshida
- Super Intendence: Tetsuo Isami
- Scenario: Seiji Togawa
- Design Works: Chouji Maboroshi, Yasuhiro Moriki, Hiroyuki Hataike, Mosami Ohbari
- Sound Track: Yoshitetsu Jahana
- Media Mix Coodinate: Junichi Basaki
- Official Report: Emiko Kobayashi, Akinobu Shiratori, Tomoko Murakami
- Manufacture Cooperate: Studio Signal
- Edit: Atsushi Fujimoto, Mitomo VTC., Go Say Do
- Editor: Hiroshi Kohno
- MA: Kohichi Imazeki
- NA: Tamiyoshi Okuda
- Thanks: Yoshiyuki Hirate, Kiyoharu Goto, Isao Kadowaki, Hiroshi Hashimoto, Yugo Akai, Takeshi Ikeda, Tatsuya Tezuka, Naoki Watabe, Masaking, Kazuya Ishizuka, Ryuichi Ishizawa, Toshimasa Hagiwara, Fumio Shimoyama, Kenichi Suzuki, Takeharu Kimura, Mitsutoshi Yasumori
- Special Thanks: Kazuyuki Fukushima
- Assistant Produce: Takeshi Okuda
- Produce: Joe Asanuma, Masaaki Uno
- Exextive Produce: Masahiro Akishino
- Original: © Takara 1992, © Telenet Japan/Wolfteam 1993
Magazine articles
- Main article: Devastator/Magazine articles.
Promotional material
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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54 | |
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Based on 11 reviews |
Mega-CD, KR |
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Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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✔ |
|
483,225,456 | CD (JP) | T-32074 |
References
- ↑ File:Devastator_MCD_JP_SSEnding.pdf
- ↑ File:BeepMD_JP_1993-05.pdf, page 26
- ↑ File:SSM_JP_19950901_1995-09.pdf, page 87
- ↑ 4.0 4.1 Sega Power, "September 1993" (UK; 1993-08-05), page 36
- ↑ File:SegaForceMega UK 03.pdf, page 36
- ↑ Beep! MegaDrive, "May 1993" (JP; 1993-04-08), page 26
- ↑ Consoles +, "Mai 1993" (FR; 1993-0x-xx), page 118
- ↑ Famitsu, "" (JP; 1993-03-05), page 1
- ↑ Game Power, "Settembre 1993" (IT; 1993-0x-xx), page 99
- ↑ Hippon Super, "May 1993" (JP; 1993-04-03), page 32
- ↑ Mega, "August 1993" (UK; 1993-07-15), page 46
- ↑ MegaTech, "August 1993" (UK; 1993-07-20), page 62
- ↑ Sega Pro, "September 1993" (UK; 1993-08-12), page 78
- ↑ Sega Force Mega, "October 1993" (UK; 1993-08-19), page 116
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 87
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