Difference between revisions of "Saizo Nagai"
From Sega Retro
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==Production history== | ==Production history== | ||
{{ProductionHistory|Saizo Nagai}} | {{ProductionHistory|Saizo Nagai}} | ||
− | * ''[[Sonic Unleashed]]'' (2008) — Artist Special Thanks | + | *''[[Sonic Unleashed]]'' (2008) — Artist Special Thanks |
− | * ''[[Yakuza 3]]'' (2009) — Scenario Character Design Lead | + | *''[[Yakuza 3]]'' (2009) — Scenario Character Design Lead |
− | * ''[[Sonic & Sega All-Stars Racing]]'' (2010) — CS1 R&D | + | *''[[Sonic & Sega All-Stars Racing]]'' (2010) — CS1 R&D |
+ | *''[[Yakuza 4]]'' (2010) — Character Model Art Lead |
Revision as of 10:28, 15 August 2019
Saizo Nagai |
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Company(ies): Sega of Japan |
Role(s): Designer, Artist |
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Saizo Nagai
Production history
- Super Monkey Ball 2 (GameCube; 2002) — Assistant Designers
- F-Zero AX (Triforce; 2003) — 2D Graphics Designers
- F-Zero GX (GameCube; 2003) — 2D Graphics Designers
- Yakuza (PlayStation 2; 2005) — Special Thanks
- Super Monkey Ball: Banana Blitz (Wii; 2006) — Character Designer
- Super Monkey Ball (iOS; 2008)
- Sonic & Sega All-Stars Racing (Xbox 360; 2010) — CS1 R&D
- Sonic & Sega All-Stars Racing (Wii; 2010) — CS1 R&D
- Sonic & Sega All-Stars Racing (Nintendo DS; 2010) — CS1 R&D
- Yakuza 4 (PlayStation 3; 2010) — Character Model Art Lead
- Yakuza: Dead Souls (PlayStation 3; 2011) — Art Director
- Super Monkey Ball 2: Sakura Edition (Android; 2012) — Special Thanks
- Yakuza 0 (PlayStation 3; 2015) — Art Supervisor
- Sonic Unleashed (2008) — Artist Special Thanks
- Yakuza 3 (2009) — Scenario Character Design Lead
- Sonic & Sega All-Stars Racing (2010) — CS1 R&D
- Yakuza 4 (2010) — Character Model Art Lead