Difference between revisions of "Viewpoint"

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===ROM dump status===
 
===ROM dump status===
 
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{{rom|MD|sha1=f25f770464448da4e49eab3832100ba480c9844a|md5=8cd197ae13fa8b4e93cc109502db957b|crc32=59c71866|size=2MB|date=1994-07|source=Cartridge (US)|comments=|quality=good|prototype=}}
 
{{rom|MD|sha1=|md5=|crc32=|size=|date=1994-07-22|source=|comments=|quality=|prototype=yes}}
 
{{rom|MD|sha1=|md5=|crc32=|size=|date=1994-07-22|source=|comments=|quality=|prototype=yes}}
 
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Revision as of 20:45, 18 May 2020

n/a

Viewpoint MDTitleScreen.png

Viewpoint
System(s): Sega Mega Drive
Publisher: Sammy
Developer:
Original system(s): Neo Geo
Developer(s) of original games: Sammy
Sound driver: SMPS Z80 (banked)
Genre: Shoot-'em-Up

















Number of players: 1-2
Release Date RRP Code
Sega Mega Drive
US
T-24096
Non-Sega versions

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Viewpoint is a 1992 shoot-'em-up by Sammy originally released for the Neo-Geo arcade hardware before being ported to a variety of consoles, including a USA exclusive port to the Sega Mega Drive in 1994. A Sega Saturn port was announced at E3 1995 by Electronic Arts[2] for release in (March[3]) 1996[4], but was cancelled.

Gameplay

The game takes place in a series of isometrically-projected corridors (as in Zaxxon) filled with enemies. The player can move around the screen freely using the directional pad. The direction the ship is facing affects the direction the ship will move. This means pressing Up will move up on the screen rather than forward across the field, but the screen will automatically scroll forward. B shoots a single shot but can be held down to charge the shot for a stronger attack. A and C fire a special bomb.

Three bombs are given for each life but can be regained by collecting "P" powerups scattered throughout levels. The HUD displays which bombs each player has; bombs are used from left to right. Red bombs release multiple lines of fire across the field. Green bombs release bomb-like bullets which home in to nearby enemies. Blue bombs create circular energy blasts on the ground, damaging anything that passes over them. The only other collectable powerup in the game is two sub-ships that fire along with the ship.

Production credits

Original Staff
  • Game Design: Nenko, Morii, Terasaka, Mokichi, Akahoushi, Run
  • Program: S.Kinjo, M.Tani
  • Sound: Sizlla, Masaki Kase, Megumi M.
  • Polygonizer: N.Yamaguchi
  • Graphic: Ashin, H.Takeuchi, Yuri Tomura, Maxma, Miyaki, Ken Katoku, Chirico
  • BG: H.T, K.Nishithuka
  • Special Thanks: Ueno, Nao Yuki, Wakker, Takano, S.Sato, Asc
Genesis Staff
  • Nexus Interact: Emuta, Chikako.K, M.Asakawa, Fukurou, Hyoh.A, Nashi, Kani
  • Genesis Producer: Kiyoshi Fujii

Magazine articles

Main article: Viewpoint/Magazine articles.

Promotional material

Logo-pdf.svg
Mega Drive print advert in EGM² (US) #1: "July 1994" (1994-07-19)
Logo-pdf.svg
Logo-pdf.svg
Mega Drive print advert in GamePro (US) #64: "November 1994" (1994-xx-xx)
also published in:
Logo-pdf.svg
Logo-pdf.svg
Saturn print advert in Electronic Gaming Monthly (US) #77: "December 1995" (1995-xx-xx)
also published in:
Logo-pdf.svg

Physical scans

Sega Retro Average 
Publication Score Source
90 [10]
84
60 [11]
60 [12]
85 [13]
Sega Mega Drive
76
Based on
5 reviews
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
60
[14]
Consoles + (FR) NTSC-U
90
[15]
Computer + Video Giochi (IT)
85
[16]
Electronic Gaming Monthly (US) NTSC-U
70
[17]
GameFan (US) NTSC-U
84
[18]
GamePro (US) NTSC-U
60
[19]
Game Informer (US) NTSC-U
67
[20]
Joypad (FR)
85
[21]
MAN!AC (DE) NTSC-U
54
[22]
Mega Fun (DE) NTSC-U
60
[11]
Next Generation (US) NTSC-U
50
[23]
Sega Power (UK) NTSC-U
85
[24]
Tricks 16 bit (RU)
66
[25]
Video Games (DE) PAL
70
[26]
Sega Mega Drive
70
Based on
14 reviews

Viewpoint

Mega Drive, US
ViewPoint MD US Box Back.jpgNospine.pngViewPoint MD US Box.jpg
Cover
Viewpoint MD US Cart.jpg
Cart
Viewpoint md us manual.pdf
Manual

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Mega Drive
CRC32 59c71866
MD5 8cd197ae13fa8b4e93cc109502db957b
SHA-1 f25f770464448da4e49eab3832100ba480c9844a
2MB 1994-07 Cartridge (US)
Sega Mega Drive
 ?
CRC32
MD5
SHA-1
1994-07-22 Page

References

  1. Electronic Gaming Monthly, "September 1994" (US; 1994-xx-xx), page 170
  2. Press release: 1995-05-10: Electronic Arts previews new Sega Saturn titles at Electronic Entertainment Expo
  3. Saturn+, "Easter/April 1996" (UK; 1996-03-07), page 10
  4. Computer & Video Games, "July 1996" (UK; 1996-06-12), page 49
  5. EGM², "November 1994" (US; 1994-1x-xx), page 83
  6. Electronic Gaming Monthly, "December 1994" (US; 1994-xx-xx), page 59
  7. Sega Visions, "December/January 1994/1995" (US; 1994-xx-xx), page 107
  8. GamePro, "January 1995" (US; 199x-xx-xx), page 37
  9. Tips & Tricks, "Volume III, Issue 1: January 1996" (US; 199x-xx-xx), page 20
  10. Consoles +, "Avril 1995" (FR; 1995-0x-xx), page 94-95 (94)
  11. 11.0 11.1 Mega Fun, "04/95" (DE; 1995-03-22), page 81
  12. Next Generation, "March 1995" (US; 1995-02-21), page 102 (106)
  13. Sega Power, "January 1995" (UK; 1994-11-17), page 72-73 (72)
  14. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 257
  15. Consoles +, "Avril 1995" (FR; 1995-0x-xx), page 94
  16. Computer + Video Giochi, "Gennaio 1995" (IT; 199x-xx-xx), page 106
  17. Electronic Gaming Monthly, "December 1994" (US; 1994-xx-xx), page 42
  18. GameFan, "Volume 2, Issue 12: December 1994" (US; 1994-xx-xx), page 26
  19. GamePro, "December 1994" (US; 1994-xx-xx), page 126
  20. Game Informer, "January 1995" (US; 199x-xx-xx), page 18
  21. Joypad, "Avril 1995" (FR; 1995-0x-xx), page 88
  22. MAN!AC, "02/95" (DE; 1995-01-11), page 40
  23. Next Generation, "March 1995" (US; 1995-02-21), page 104
  24. Sega Power, "January 1995" (UK; 1994-11-17), page 72
  25. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 217
  26. Video Games, "4/95" (DE; 1995-03-22), page 95


Viewpoint

Viewpoint MDTitleScreen.png

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Sega Mega Drive
Prototypes: 1994-07-22