Difference between revisions of "Streets of Rage 4/Systems"
From Sega Retro
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− | == | + | ==Mechanics== |
''Streets of Rage 4'' gameplay is based on the mechanics developped for ''[[Streets of Rage 2]]'' and adds various tweaks to refresh the formula. As the buttons can be re-assigned in-game, the default button mapping is given for all the platforms along the corresponding platform-agnostic icons: | ''Streets of Rage 4'' gameplay is based on the mechanics developped for ''[[Streets of Rage 2]]'' and adds various tweaks to refresh the formula. As the buttons can be re-assigned in-game, the default button mapping is given for all the platforms along the corresponding platform-agnostic icons: | ||
*Press {{PS Square}} (PS4) / {{Y}} (Switch) / {{X}} (XB1) / D (PC) to attack {{Attack}}, | *Press {{PS Square}} (PS4) / {{Y}} (Switch) / {{X}} (XB1) / D (PC) to attack {{Attack}}, | ||
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! Comments | ! Comments | ||
|- | |- | ||
− | | rowspan=" | + | | rowspan="7" | Attack Moves |
| Attack / Fury | | Attack / Fury | ||
| {{Attack}} x3 | | {{Attack}} x3 | ||
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| | | | ||
|- | |- | ||
− | | Drop Attack | + | | Light Drop Attack |
+ | | N/A | ||
+ | | N/A | ||
+ | | | ||
+ | |- | ||
+ | | Strong Drop Attack | ||
| N/A | | N/A | ||
| N/A | | N/A | ||
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! Comments | ! Comments | ||
|- | |- | ||
− | | rowspan=" | + | | rowspan="9" | Attack Moves |
| Attack / Fury | | Attack / Fury | ||
| {{Attack}} x4 | | {{Attack}} x4 | ||
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| | | | ||
|- | |- | ||
− | | Drop Attack | + | | Light Drop Attack |
| {{Jump}} {{Down}} + {{Attack}} | | {{Jump}} {{Down}} + {{Attack}} | ||
| {{Jump}} {{Down}} + {{Attack}} | | {{Jump}} {{Down}} + {{Attack}} | ||
+ | | | ||
+ | |- | ||
+ | | Strong Drop Attack | ||
+ | | N/A | ||
+ | | N/A | ||
| | | | ||
|- | |- | ||
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! Comments | ! Comments | ||
|- | |- | ||
− | | rowspan=" | + | | rowspan="10" | Attack Moves |
| Attack / Fury | | Attack / Fury | ||
| {{Attack}} x4 | | {{Attack}} x4 | ||
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| | | | ||
|- | |- | ||
− | | Drop Attack | + | | Light Drop Attack |
| {{Jump}} {{Down}} + {{Attack}} | | {{Jump}} {{Down}} + {{Attack}} | ||
| {{Jump}} {{Down}} + {{Attack}} | | {{Jump}} {{Down}} + {{Attack}} | ||
+ | | | ||
+ | |- | ||
+ | | Strong Drop Attack | ||
+ | | N/A | ||
+ | | N/A | ||
| | | | ||
|- | |- | ||
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| {{Right}} {{Right}} + {{Attack}} | | {{Right}} {{Right}} + {{Attack}} | ||
| {{Right}} {{Right}} + {{Attack}} | | {{Right}} {{Right}} + {{Attack}} | ||
− | | In ''SoR3'', Axel, Blaze and Skate got 2 different kinds of Bladed Blitz moves each depending on the weapons they hold while Zan always performs his special move, Energy Shot, with any weapons.<br/>In ''SoR4'', only Blaze got her 2 Bladed Blitz moves back. Axel and Skate only got 1. Zan just performs his regular Blitz move:<br/>*Move executed with short melee weapons: Blaze = Suisei Shouzan, Skate = Ningen Missile.<br/>*Move executed with long melee and less-lethal weapons: Axel = Rising Slash, Blaze = Kikouken. | + | | In ''SoR3'', Axel, Blaze and Skate got 2 different kinds of Bladed Blitz moves each depending on the weapons they hold while Zan always performs his special move, Energy Shot, with any weapons.<br/><br/>In ''SoR4'', only Blaze got her 2 Bladed Blitz moves back. Axel and Skate only got 1. Zan just performs his regular Blitz move:<br/>*Move executed with short melee weapons: Blaze = Suisei Shouzan, Skate = Ningen Missile.<br/>*Move executed with long melee and less-lethal weapons: Axel = Rising Slash, Blaze = Kikouken.<br/><br/>Bladed Blitzes replace Weapon Thrusts performed by ''SoR4'' characters. |
|- | |- | ||
| Bladed Offensive Special | | Bladed Offensive Special | ||
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|- | |- | ||
| Air Special | | Air Special | ||
− | | | + | | {{Jump}} {{Special}} |
| | | | ||
|- | |- |
Revision as of 11:01, 31 August 2020
Mechanics
Streets of Rage 4 gameplay is based on the mechanics developped for Streets of Rage 2 and adds various tweaks to refresh the formula. As the buttons can be re-assigned in-game, the default button mapping is given for all the platforms along the corresponding platform-agnostic icons:
- Press (PS4) / (Switch) / (XB1) / D (PC) to attack ,
- Hold for a charge attack,
- Press + mid-air for a light drop attack,
- From there, press again while still in mid-air to finish with a strong drop attack if the light attack connected (Floyd cannot do this),
- Or go on with a combo on the ground,
- Cherry can perform her head stomp + multiple times as long as she lands on an enemy each time, instead of ending the air combo with a strong drop attack.
- Press (PS4) / (Switch) / (XB1) / W (PC) to manipulate items ,
- Press + to throw weapons at enemies,
- With some weapons, Axel, Blaze and Adam can perform powerful thrusts by pressing + ,
- Press (PS4) / (Switch) / (XB1) / Space (PC) to jump ,
- Hold + to recover from an enemy throw without damage.
The back attack can now be performed three different ways:
- Press (PS4) / (Switch) / (XB1) / S (PC), from there on ,
- Or press + ,
- The old manipulation + still works.
Getting close to opponents will let your character hold them. This is when you can perform all the grabbing moves. When facing the opponent:
- Press for a strong attack,
- Press + 3 times to perform a flurry of close-range attacks,
- Press + to perform a body throw.
When behind the opponent:
Either way:
Cherry is more agile and so can grab opponents mid-air, do a flurry of punches after a vault or after grabbing opponents mid-air, or perform her drop attack after a long jump. Floyd is less agile and so cannot do the vault at all. He also has a specific set of grabbing moves:
- Press 3 times to perform a flurry of close-range attacks,
- Press + or + to perform a body throw towards the given direction,
- Press then twice to perform a juggle of a body slam followed by a jump kick, or alternatively then , + to end with a drop punch,
- Grab 2 opponents to perform a Power Smash: Floyd crushes the skulls of the 2 opponents against each others.
Finally, in the reverse situation where the enemy holds you, you can break free by pressing repetitively on , , or .
This basic move set is completed by more powerful moves:
- Blitz moves, special moves that don't incur any penalties and only work with bare hands, by pressing + ,
- Special moves, draining user's health:
- Star moves, super special moves exclusive to SoR4, by pressing (PS4) / (Switch) / (XB1) / Tab (PC), from there on , or + .
Contrary to SoR3, each character only has a single blitz move but all of them can now perform 3 different special moves, including a new air special move. Floyd can also perform a grabbing special move. Those special moves still drain user's health but health lost this way can now be entirely recovered by hitting enemies as long as no enemies hit the user back in the meantime. The move set is completed by new star moves that can only be performed as long as a player still has stars displayed below his/her health bar. A player always begins with a single star. Stars can be cumulated by picking up star items on the floor.
The gameplay with SoR4 versions of the characters are pretty much based on SoR2 mechanism of limited motions. That's why only Cherry can dash , SoR4 Adam can perform small forward dashes and all the other SoR4 characters must use other moves to go faster e.g. air specials or long jumps. Despite this, the game also lets you play the previous incarnations of most characters by retrofitting their old gameplay to the systems in SoR4 where it makes sense. And SoR3 incarnations can still use their evasive moves i.e. dash and dodge moves.