Difference between revisions of "ClayFighter"
From Sega Retro
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| md_code_us=T-125036 | | md_code_us=T-125036 | ||
| md_rating_us=ga | | md_rating_us=ga |
Revision as of 10:11, 5 April 2021
ClayFighter | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive, Virtual Console | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Interplay, Ballistic | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Visual Concepts Ringler Studios M2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sound driver: GEMS | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Action | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
ClayFighter, is a fighting game developed by Visual Concepts and published by Interplay in 1994 for the Sega Mega Drive. This game is a port from the Super Nintendo, with several gameplay changes taken from the updated SNES version, Clay Fighter: Tournament Edition. The game was most known for its colorful graphics, with each character rendered from clay to give the game its unique look.
Contents
Gameplay
The game features eight playable characters, battling each other to become the 'King of the Circus'. The one-player game has the selected character battle through several matches, including a few rematches against previously beaten opponents, before fighting the game's final enemy, N. Boss. Each character has a set of special moves performed with special button combinations. When a character receives heavy damage, the word 'KO!' will appear above them, if they are hit with a special move during this time, they will take extra damage.
Characters
Bad Mr. Frosty | |
---|---|
Taffy | |
Tiny | |
The Blob | |
Blue Suede Goo | |
Ickybod Clay | |
Helga | |
Bonker | |
N. Boss | |
Versions
Debuting a year after its Super NES counterpart, ClayFighter on the Mega Drive is roughly the same as on Nintendo's console, but makes a number of graphical cutbacks (particularly in the introduction sequence) to accommodate for the lack of native sprite scaling and rotation. Most of the in-game graphics employ dithering techniques to cater for the Mega Drive's smaller colour palette and lack of semi-transparency support, and the top heads-up-display features a solid black background, masking the top portion of the in-game scenery.
Many voice clips are also missing in the Mega Drive version.
Magazine articles
- Main article: ClayFighter/Magazine articles.
Promotional material
also published in:
- EGM² (US) #2: "August 1994" (1994-0x-xx)[7]
- Electronic Gaming Monthly (US) #62: "September 1994" (1994-xx-xx)[8]
- GamePro (US) #64: "November 1994" (1994-xx-xx)[9]
- EGM² (US) #5: "November 1994" (1994-1x-xx)[10]
- Sega Visions (US) #22: "December/January 1994/1995" (1994-xx-xx)[11]
- VideoGames (US) #72: "January 1995" (199x-xx-xx)[12]
Physical scans
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65 | |
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Based on 22 reviews |
Mega Drive, GR |
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<div style="margin:auto; max-width:Expression error: Unexpected < operator.px">
320x120px Cover
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Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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✔ |
|
2MB | 1994-11 | Cartridge (US) | ||||||||||
✔ |
|
2MB | 1994-11 | Cartridge (EU) |
External links
References
- ↑ 1.0 1.1 1.2 Mean Machines Sega, "December 1994" (UK; 1994-10-28), page 88
- ↑ 2.0 2.1 Games World: The Magazine, "April 1995" (UK; 1995-0x-xx), page 12
- ↑ 3.0 3.1 http://www.nintendo.com:80/games/detail/s2w8G9MCpa8iwNpN3sGc9CZ_CPpob_Qa (Wayback Machine: 2011-02-03 16:53)
- ↑ 4.0 4.1 http://www.nintendolife.com/games/megadrive/clayfighter (Wayback Machine: 2017-06-13 22:43)
- ↑ https://www.nintendo.co.uk/Games/Virtual-Console-Wii-/Clay-Fighter--276698.html (archive.today)
- ↑ http://www.nintendo.com.au/index.php?action=catalogue&prodcat_id=41&prod_id=19729&pageID=4 (Wayback Machine: 2012-04-03 03:03)
- ↑ EGM², "August 1994" (US; 1994-0x-xx), page 2
- ↑ Electronic Gaming Monthly, "September 1994" (US; 1994-xx-xx), page 112
- ↑ GamePro, "November 1994" (US; 1994-xx-xx), page 116
- ↑ EGM², "November 1994" (US; 1994-1x-xx), page 258
- ↑ Sega Visions, "December/January 1994/1995" (US; 1994-xx-xx), page 148
- ↑ VideoGames, "January 1995" (US; 199x-xx-xx), page 38
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 48
- ↑ Alaab Alcomputtar, "" (SA; 1995-06-xx), page 80
- ↑ Consoles +, "Avril 1995" (FR; 1995-0x-xx), page 156
- ↑ Electronic Games (1992-1995), "December 1994" (US; 1994-1x-xx), page 166
- ↑ Electronic Gaming Monthly, "September 1994" (US; 1994-xx-xx), page 32
- ↑ GamePro, "December 1994" (US; 1994-xx-xx), page 112
- ↑ Joker, "Oktober 1994" (SI; 1994-xx-xx), page 29
- ↑ Joypad, "Mars 1995" (FR; 1995-0x-xx), page 92
- ↑ MAN!AC, "03/95" (DE; 1995-02-08), page 69
- ↑ Mega Fun, "12/94" (DE; 1994-11-23), page 85
- ↑ Mega Fun, "12/94" (DE; 1994-11-23), page 118
- ↑ Player One, "Avril 1995" (FR; 1995-0x-xx), page 104
- ↑ Play Time, "12/94" (DE; 1994-11-09), page 104
- ↑ Sega Magazin, "Dezember 1994" (DE; 1994-11-17), page 83
- ↑ Sega Power, "January 1995" (UK; 1994-11-17), page 62
- ↑ Sega Pro, "February 1995" (UK; 1994-12-29), page 46
- ↑ Sega Megazone, "October 1994" (AU; 1994-xx-xx), page 32
- ↑ Todo Sega, "Marzo 1995" (ES; 1995-0x-xx), page 38
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 43
- ↑ VideoGames, "December 1994" (US; 1994-1x-xx), page 128
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