Difference between revisions of "Death Crimson"

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Revision as of 18:35, 2 July 2021

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DeathCrimson title.png

Death Crimson
System(s): Sega Saturn
Publisher: Ecole
Developer:
Sound driver: SCSP/CD-DA (2 tracks)
Peripherals supported: Virtua Gun
Genre: Shooting[1][2]

















Number of players: 1
Official in-game languages:
  • 日本語
  • Release Date RRP Code
    Sega Saturn
    JP
    ¥5,8005,800 T-23202G
    Sega Rating: All Ages

    This short article is in need of work. You can help Sega Retro by adding to it.


    Death Crimson (デスクリムゾン) is a lightgun game for the Sega Saturn. It is often considered to be one of the worst games for the system.

    It was followed by Death Crimson 2 and Death Crimson OX for the Sega Dreamcast.

    The Ecole animation logo shown in the game was inspired by a statue from Lake Touya in Hokkaido.

    Story

    10 years ago, when he was still in the Marumara Army, he and his two buddies Danny and Greg found some ancient ruins. Inside, they found jewels, ancient books, and a gun called Crimson. The three friends grabbed everything they could and escaped back to their homelands. They never met each other again.

    1996 — present day: The KOT syndrome has infected all of Europe. Combat Echizen has become a doctor. He found himself dragged by fate into the town of Saronika where all the citizens have become monsters. Without realizing, he started using the Crimson against them and found it quite effective in dealing damage. The Crimson could also upgrade itself in the midst of battle too. Realizing this gun is connected to the KOT syndrome and the appearance of the monsters, Combat Echizen goes to Limburg University, Coneraato Bridge, Izgit River, and finally to Asshimu Mansion to fight the monsters and reach out to the truth.

    History

    Critical reception

    The game was panned for its terrible graphics, non intuitive calibration screen (it fades to black after you shoot the target and you can’t verify if the gun is calibrated correctly), for the disorienting camera movement and the terrible hit detection.

    Legacy

    It became considered as "Densetsu no Kusoge" by various retrogamers.

    Production credits

    • Produce: Y.Manabe
    • Total Planning: S.Akasaka
    • System Design: S.Sawada
    • Game Program: K.Yano
    • Graphic Design: M.Yoshimatsu
    • Thanks for: T.Umeki, K.Matsui, T.Yamazaki, K.Watanabe (渡辺 邦孝)[3]
    Death Crimson
    Copyright Ecole 1996
    Source:
    In-game credits
    DeathCrimson Saturn JP SSEnding.pdf
    [4]


    Magazine articles

    Main article: Death Crimson/Magazine articles.

    Promotional material

    Logo-pdf.svg
    Print advert in Sega Saturn Magazine (JP) #1996-13: "1996-13 (1996-08-09)" (1996-07-26)
    Logo-pdf.svg

    Merchandise

    Physical scans

    Sega Retro Average 
    Publication Score Source
    {{{{{icon}}}|L}} Division by zero.
    Based on
    0 review
    Sega Retro Average 
    Publication Version Score
    Famitsu (JP) NTSC-J
    33
    [5]
    Saturn Fan (JP) NTSC-J
    44
    [6]
    Saturn Fan (JP) NTSC-J
    47
    [7]
    Saturn Power (UK) NTSC-J
    5
    [8]
    Sega Saturn Magazine (JP) NTSC-J
    30
    [9]
    Sega Saturn Magazine (JP) NTSC-J
    21
    [10]
    Sega Saturn
    30
    Based on
    6 reviews

    Death Crimson

    Saturn, JP
    DeathCrimson Saturn JP Box Back.jpgDeathCrimson Saturn JP Box Front.jpg
    Cover
    DeathCrimson Saturn JP Spinecard.jpg
    Spinecard
    DeathCrimson Saturn JP Disc.jpg
    Disc

    Technical information

    ROM dump status

    System Hash Size Build Date Source Comments
    Sega Saturn
    CRC32
    MD5
    SHA-1
    117,632,928 1996-06-28 CD-ROM (JP) T-23202G V1.000

    Track list

    1. Data track  
    2. Main Theme (2:04) 
    3. Start Menu (3:00) 
    Running time: 5:04

    References