Difference between revisions of "Viewpoint"
From Sega Retro
(infobox, summary rewrite, refs) |
m |
||
Line 2: | Line 2: | ||
{{Bob | {{Bob | ||
| bobscreen=Viewpoint MDTitleScreen.png | | bobscreen=Viewpoint MDTitleScreen.png | ||
− | | publisher=[[Sammy]]{{ref|http://gdri.smspower.org/wiki/index.php/Nexus_Interact}} | + | | publisher=[[American Sammy]]{{ref|http://gdri.smspower.org/wiki/index.php/Nexus_Interact}} |
| developer=[[Nexus Interact]]{{ref|http://gdri.smspower.org/wiki/index.php/Nexus_Interact}} | | developer=[[Nexus Interact]]{{ref|http://gdri.smspower.org/wiki/index.php/Nexus_Interact}} | ||
| system=[[Sega Mega Drive]] | | system=[[Sega Mega Drive]] |
Revision as of 04:44, 7 October 2021
- For the unreleased Sega Saturn version, see Viewpoint (Saturn).
Viewpoint | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
System(s): Sega Mega Drive | ||||||||||
Publisher: American Sammy[1] | ||||||||||
Developer: Nexus Interact[1] | ||||||||||
Original system(s): Neo Geo MVS, Neo Geo AES | ||||||||||
Developer(s) of original games: Aicom | ||||||||||
Sound driver: SMPS Z80 (banked) | ||||||||||
Genre: Shoot-'em-up | ||||||||||
Number of players: 1-2 | ||||||||||
| ||||||||||
|
This short article is in need of work. You can help Sega Retro by adding to it.
Viewpoint is a Sega Mega Drive isometric shoot-'em-up game developed by Nexus Interact[1] and published by Sammy.[1] A port of the titular 1992 Aicom arcade game Viewpoint, it was released exclusively in the United States in November 1994.[2]
Contents
Gameplay
The game takes place in a series of isometrically-projected corridors (as in Zaxxon) filled with enemies. The player can move around the screen freely using the directional pad. The direction the ship is facing affects the direction the ship will move. This means pressing will move up on the screen rather than forward across the field, but the screen will automatically scroll forward. shoots a single shot but can be held down to charge the shot for a stronger attack. and fire a special bomb.
Three bombs are given for each life but can be regained by collecting "P" powerups scattered throughout levels. The HUD displays which bombs each player has; bombs are used from left to right. Red bombs release multiple lines of fire across the field. Green bombs release bomb-like bullets which home in to nearby enemies. Blue bombs create circular energy blasts on the ground, damaging anything that passes over them. The only other collectable powerup in the game is two sub-ships that fire along with the ship.
Production credits
- Game Design: Nenko, Morii, Terasaka, Mokichi, Akahoushi, Run
- Program: S.Kinjo, M.Tani
- Sound: Sizlla, Masaki Kase, Megumi M.
- Polygonizer: N.Yamaguchi
- Graphic: Ashin, H.Takeuchi, Yuri Tomura, Maxma, Miyaki, Ken Katoku, Chirico
- BG: H.T, K.Nishithuka
- Special Thanks: Ueno, Nao Yuki, Wakker, Takano, S.Sato, Asc
- Nexus Interact: Emuta, Chikako.K, M.Asakawa, Fukurou, Hyoh.A, Nashi, Kani
- Genesis Producer: Kiyoshi Fujii
Magazine articles
- Main article: Viewpoint/Magazine articles.
Promotional material
also published in:
- EGM² (US) #5: "November 1994" (1994-1x-xx)[3]
- Electronic Gaming Monthly (US) #65: "December 1994" (1994-xx-xx)[4]
- Sega Visions (US) #22: "December/January 1994/1995" (1994-xx-xx)[5]
- GamePro (US) #66: "January 1995" (199x-xx-xx)[6]
also published in:
- Tips & Tricks (US) #11: "Volume III, Issue 1: January 1996" (199x-xx-xx)[7]
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
70 | |
---|---|
Based on 14 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
✔ |
|
2MB | 1994-07 | Cartridge (US) | ||||||||||
? |
|
1994-07-22 | Page |
References
- ↑ 1.0 1.1 1.2 1.3 http://gdri.smspower.org/wiki/index.php/Nexus_Interact
- ↑ 2.0 2.1 Electronic Gaming Monthly, "September 1994" (US; 1994-xx-xx), page 170
- ↑ EGM², "November 1994" (US; 1994-1x-xx), page 83
- ↑ Electronic Gaming Monthly, "December 1994" (US; 1994-xx-xx), page 59
- ↑ Sega Visions, "December/January 1994/1995" (US; 1994-xx-xx), page 107
- ↑ GamePro, "January 1995" (US; 199x-xx-xx), page 37
- ↑ Tips & Tricks, "Volume III, Issue 1: January 1996" (US; 199x-xx-xx), page 20
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 257
- ↑ Consoles +, "Avril 1995" (FR; 1995-0x-xx), page 94
- ↑ Computer + Video Giochi, "Gennaio 1995" (IT; 199x-xx-xx), page 106
- ↑ Electronic Gaming Monthly, "December 1994" (US; 1994-xx-xx), page 42
- ↑ GameFan, "Volume 2, Issue 12: December 1994" (US; 1994-xx-xx), page 26
- ↑ GamePro, "December 1994" (US; 1994-xx-xx), page 126
- ↑ Game Informer, "January 1995" (US; 199x-xx-xx), page 18
- ↑ Joypad, "Avril 1995" (FR; 1995-0x-xx), page 88
- ↑ MAN!AC, "02/95" (DE; 1995-01-11), page 40
- ↑ Mega Fun, "04/95" (DE; 1995-03-22), page 81
- ↑ Next Generation, "March 1995" (US; 1995-02-21), page 104
- ↑ Sega Power, "January 1995" (UK; 1994-11-17), page 72
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 217
- ↑ Video Games, "4/95" (DE; 1995-03-22), page 95
Viewpoint | |
---|---|
Main page | Comparisons | Maps | Magazine articles | Reception | Region coding | Technical information
Prototypes: 1994-07-22
|