Difference between revisions of "Stormlord/Development"

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==Development==
 
==Development==
 
Created by bedroom programmer and later [[Hewson Consultations]] employee Raffael Cecco, ''Stormlord'' was first conceived in early 1988{{ref|https://www.gamingalexandria.com/wp/2019/01/the-history-of-stormlord/}}, and was eventually developed into a puzzle platform game with minor action elements. One of Cecco's more notable design choices was the inclusion of nude faeries in certain areas of the game, which garnered ''Stormlord'' a significant amount of both press coverage and controversy.{{ref|https://www.gamingalexandria.com/wp/2019/01/the-history-of-stormlord/}} Consequently, it was sometimes marketed as an "adult" title, despite the remainder of the game having no adult content whatsoever.{{ref|https://www.gamingalexandria.com/wp/2019/01/the-history-of-stormlord/}}
 
Created by bedroom programmer and later [[Hewson Consultations]] employee Raffael Cecco, ''Stormlord'' was first conceived in early 1988{{ref|https://www.gamingalexandria.com/wp/2019/01/the-history-of-stormlord/}}, and was eventually developed into a puzzle platform game with minor action elements. One of Cecco's more notable design choices was the inclusion of nude faeries in certain areas of the game, which garnered ''Stormlord'' a significant amount of both press coverage and controversy.{{ref|https://www.gamingalexandria.com/wp/2019/01/the-history-of-stormlord/}} Consequently, it was sometimes marketed as an "adult" title, despite the remainder of the game having no adult content whatsoever.{{ref|https://www.gamingalexandria.com/wp/2019/01/the-history-of-stormlord/}}
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After about a year of development, the game was released in 1988 for the [[Amiga]], [[Atari ST]], [[Amstrad CPC]], [[Commodore 64]], [[ZX Spectrum]], and [[IBM PC|IBM]] personal computers.{{ref|https://www.gamingalexandria.com/wp/2019/01/the-history-of-stormlord/}} Receiving mixed critical reception, ''Stormlord'' caught the eye of American video game publisher [[RazorSoft]]{{ref|https://www.gamingalexandria.com/wp/2019/01/the-history-of-stormlord/}}, who was looking to capitalize on the freedom granted by publishing on a non-[[Nintendo]] console (and therefore having to adhere to less strict content standards) by releasing more mature titles. ''Stormlord'' would be the first game published by the company, with programming responsibilities falling mainly on [[Punk Development]] employee [[Kevin Seghetti]].{{ref|https://www.gamingalexandria.com/wp/2019/01/the-history-of-stormlord/}}
  
 
==References==
 
==References==

Revision as of 04:43, 13 October 2021

Back to: Stormlord.

Development

Created by bedroom programmer and later Hewson Consultations employee Raffael Cecco, Stormlord was first conceived in early 1988[1], and was eventually developed into a puzzle platform game with minor action elements. One of Cecco's more notable design choices was the inclusion of nude faeries in certain areas of the game, which garnered Stormlord a significant amount of both press coverage and controversy.[1] Consequently, it was sometimes marketed as an "adult" title, despite the remainder of the game having no adult content whatsoever.[1]

After about a year of development, the game was released in 1988 for the Amiga, Atari ST, Amstrad CPC, Commodore 64, ZX Spectrum, and IBM personal computers.[1] Receiving mixed critical reception, Stormlord caught the eye of American video game publisher RazorSoft[1], who was looking to capitalize on the freedom granted by publishing on a non-Nintendo console (and therefore having to adhere to less strict content standards) by releasing more mature titles. Stormlord would be the first game published by the company, with programming responsibilities falling mainly on Punk Development employee Kevin Seghetti.[1]

References


Stormlord

Stormlord title.png

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