Difference between revisions of "Disney's Aladdin (8-bit)"
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The game is split into nine stages, split into three types of gameplay. Stages 1, 2, and 8 are auto-scrolling stages where Aladdin continually runs forward, jumping over obstacles and pits. Stages 5 and 7 are flight stages, where Aladdin must fly the carpet while avoiding enemies, hazards, and getting caught against the walls. | The game is split into nine stages, split into three types of gameplay. Stages 1, 2, and 8 are auto-scrolling stages where Aladdin continually runs forward, jumping over obstacles and pits. Stages 5 and 7 are flight stages, where Aladdin must fly the carpet while avoiding enemies, hazards, and getting caught against the walls. | ||
− | The rest of the stages are platformer stages, where Aladdin must explore an area, collect keys to open locked gates, and avoid or defeat enemies by throwing rocks at them. Aladdin also has several unique moves available to him in this mode, such as pulling himself up onto ledges, sliding under low ceilings, and tip-toeing through spiked floors to avoid damage. These stages play very similarly to ''[[Prince of Persia]]'', but the puzzles are not as difficult. | + | The rest of the stages are platformer stages, where Aladdin must explore an area, collect keys to open locked gates, and avoid or defeat enemies by throwing rocks at them. Aladdin walks with {{left}} or {{right}} or dashes by pressing {{left}}{{left}} or {{right}}{{right}}. Aladdin can throw rocks with {{1}} and jump with {{2}}. He picks up rocks by standing over them and pressing {{down}}. He also has several unique moves available to him in this mode, such as pulling himself up onto ledges ({{up}} after jumping onto a ledge), sliding under low ceilings ({{1}} while dashing), and tip-toeing through spiked floors to avoid damage ({{down}}+2). He can descend stairs with {{downleft}} or {{downright}} and ascend them with {{upleft}} or {{upright}}. These stages play very similarly to ''[[Prince of Persia]]'', but the puzzles are not as difficult. |
Between each stage, subtitled cutscenes relate a simplified version of the film's script. | Between each stage, subtitled cutscenes relate a simplified version of the film's script. | ||
Line 110: | Line 110: | ||
{{InfoRow | {{InfoRow | ||
| title=Apple | | title=Apple | ||
− | | sprite= | + | | sprite={{sprite|Aladdin SMS, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=0 | crop_y=0}} |
| desc=Restores half a hit point of the player's life gauge. | | desc=Restores half a hit point of the player's life gauge. | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Bread | | title=Bread | ||
− | | sprite= | + | | sprite={{sprite|Aladdin SMS, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=16 | crop_y=0}} |
| desc=Completely replenishes the player's life gauge. | | desc=Completely replenishes the player's life gauge. | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Key | | title=Key | ||
− | | sprite= | + | | sprite={{sprite|Aladdin SMS, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=32 | crop_y=0}} |
| desc=Unlocks one gate. Several of these must be found to progress through the Sultan's Palace. | | desc=Unlocks one gate. Several of these must be found to progress through the Sultan's Palace. | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Scarab | | title=Scarab | ||
− | | sprite= | + | | sprite={{sprite|Aladdin SMS, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=48 | crop_y=0}} |
| desc=Checkpoint where the player revives after losing a life. | | desc=Checkpoint where the player revives after losing a life. | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Rock | | title=Rock | ||
− | | sprite= | + | | sprite={{sprite|Aladdin SMS, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=64 | crop_y=0}} |
| desc=Can be thrown to stun palace guards or unlock certain doors. | | desc=Can be thrown to stun palace guards or unlock certain doors. | ||
}} | }} |
Revision as of 19:55, 3 January 2022
- For the 1993 Sega Mega Drive game by Virgin Games, see Disney's Aladdin.
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Disney's Aladdin | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Master System, Sega Game Gear | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega (Europe), Tec Toy (Brazil) Majesco Sales (US; re-release) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Disney Software SIMS[1] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Licensor: The Walt Disney Company | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Action[2][3][4][5] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Official in-game languages: | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Disney's Aladdin (アラジン) is a Sega Master System and Sega Game Gear action platform game developed by SIMS and published by Sega. Based on the titular 1992 film Aladdin, it was first released in Europe in February 1994[9], and is most notable for both its relative faithfulness to its source material and its extensive use of vivid color palettes and advanced graphical effects.
Contents
Gameplay
The game is split into nine stages, split into three types of gameplay. Stages 1, 2, and 8 are auto-scrolling stages where Aladdin continually runs forward, jumping over obstacles and pits. Stages 5 and 7 are flight stages, where Aladdin must fly the carpet while avoiding enemies, hazards, and getting caught against the walls.
The rest of the stages are platformer stages, where Aladdin must explore an area, collect keys to open locked gates, and avoid or defeat enemies by throwing rocks at them. Aladdin walks with or or dashes by pressing or . Aladdin can throw rocks with and jump with . He picks up rocks by standing over them and pressing . He also has several unique moves available to him in this mode, such as pulling himself up onto ledges ( after jumping onto a ledge), sliding under low ceilings ( while dashing), and tip-toeing through spiked floors to avoid damage (+2). He can descend stairs with or and ascend them with or . These stages play very similarly to Prince of Persia, but the puzzles are not as difficult.
Between each stage, subtitled cutscenes relate a simplified version of the film's script.
Stages
Thieves in Agrabah | |
---|---|
The Cave of Wonders | |
Flight from the Cave | |
The Sultan's Palace | |
Magic Carpet Ride | |
In Pursuit of the Royal Deceiver | |
Battle with Jafar | |
Items
Apple | |
---|---|
Restores half a hit point of the player's life gauge. | |
Bread | |
Completely replenishes the player's life gauge. | |
Key | |
Unlocks one gate. Several of these must be found to progress through the Sultan's Palace. | |
Scarab | |
Checkpoint where the player revives after losing a life. | |
Rock | |
Can be thrown to stun palace guards or unlock certain doors. |
Production credits
- Main Planner: Lehto
- Planners: Johny-Ittetsu, Kikkawa-H.P.U., Max-T2
- Main Programmer: S.Kawa
- Visual Programmers: Yama-X, Chaos Brain
- Main Designer: Johny-Ittetsu
- Aladdin Designer: Kikkawa-H.P.U.
- Enemy Designer: Max-T2
- Etc. Designer: Manma
- Music Composer: Nasu-B
- Special Thanks to...: Yen, Enjyoh, Sgt. Yama
Magazine articles
- Main article: Disney's Aladdin (8-bit)/Magazine articles.
Promotional material
also published in:
- Electronic Gaming Monthly (US) #58: "May 1994" (1994-xx-xx)[10]
- Electronic Gaming Monthly (US) #59: "June 1994" (1994-xx-xx)[11]
- Sega Visions (US) #21: "October/November 1994" (1994-xx-xx)[12]
Physical scans
Master System version
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
75 | |
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Based on 15 reviews |
Game Gear version
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
80 | |
---|---|
Based on 20 reviews |
Game Gear, US (Majesco Sales) |
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Game Gear, PT |
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|
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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? |
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512kB | Cartridge (EU) | |||||||||||
? |
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512kB | Cartridge (JP) | |||||||||||
? |
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512kB | Cartridge (US/EU) | |||||||||||
? |
|
1994-01-24 | Page | |||||||||||
? |
|
1994-01-13 | Page | |||||||||||
? |
|
1994-01-11 | Page | |||||||||||
? |
|
1993-12-28 | Page |
References
- ↑ http://gdri.smspower.org/wiki/index.php/SIMS
- ↑ File:Aladdin GG EU Box Back.jpg
- ↑ File:Aladdin GG JP Box Front.jpg
- ↑ 4.0 4.1 https://sega.jp/history/hard/gamegear/software.html (Wayback Machine: 2018-12-07 04:57)
- ↑ File:Aladdin SMS EU Box.jpg
- ↑ 6.0 6.1 6.2 6.3 Mean Machines Sega, "April 1994" (UK; 1994-02-28), page 90
- ↑ GamePro, "April 1994" (US; 1994-xx-xx), page 78
- ↑ 8.0 8.1 8.2 Game Players, "Vol. 7 No. 5 May 1994" (US; 1994-0x-xx), page 66
- ↑ 9.0 9.1 Sega Force Mega, "January 1994" (UK; 1993-12-16), page 8
- ↑ Electronic Gaming Monthly, "May 1994" (US; 1994-xx-xx), page 141
- ↑ Electronic Gaming Monthly, "June 1994" (US; 1994-xx-xx), page 21
- ↑ Sega Visions, "October/November 1994" (US; 1994-xx-xx), page 107
- ↑ 13.0 13.1 Consoles +, "Avril 1994" (FR; 1994-0x-xx), page 142
- ↑ Computer & Video Games, "May 1994" (UK; 1994-04-15), page 104
- ↑ Gamers, "Juli/August 1994" (DE; 1994-07-01), page 48
- ↑ 16.0 16.1 Joypad, "Avril 1994" (FR; 1994-0x-xx), page 112
- ↑ Mega Force, "Mai 1994" (FR; 1994-0x-xx), page 72
- ↑ 18.0 18.1 Mega Fun, "03/94" (DE; 1994-02-23), page 123
- ↑ Player One, "Avril 1994" (FR; 1994-0x-xx), page 104
- ↑ Sega Magazin, "Juni 1994" (DE; 1994-05-11), page 15
- ↑ Sega Magazine, "March 1994" (UK; 1994-02-15), page 104
- ↑ Sega Power, "April 1994" (UK; 1994-03-03), page 48
- ↑ Sega Pro, "Easter 1994" (UK; 1994-03-24), page 71
- ↑ Sonic the Comic, "April 15th 1994" (UK; 1994-04-02), page 10
- ↑ Todo Sega, "Abril 1994" (ES; 1994-0x-xx), page 56
- ↑ 26.0 26.1 Video Games, "6/94" (DE; 1994-05-25), page 114
- ↑ Aktueller Software Markt, "August 1994" (DE; 1994-07-04), page 115
- ↑ Beep! MegaDrive, "April 1994" (JP; 1994-03-08), page 24
- ↑ Console Mania, "Marzo 1994" (IT; 1994-0x-xx), page 29
- ↑ Electronic Games (1992-1995), "May 1994" (US; 1994-04-21), page 92
- ↑ Electronic Gaming Monthly, "May 1994" (US; 1994-xx-xx), page 40
- ↑ GamePro, "May 1994" (US; 1994-xx-xx), page 130
- ↑ Gamers, "März/April 1994" (DE; 1994-03-04), page 47
- ↑ Hippon Super, "May 1994" (JP; 1994-04-03), page 51
- ↑ Joypad, "3/1994" (HU; 1994-xx-xx), page 22
- ↑ Mega Force, "Février 1994" (FR; 1994-0x-xx), page 121
- ↑ Player One, "Avril 1994" (FR; 1994-0x-xx), page 100
- ↑ Sega Pro, "Easter 1994" (UK; 1994-03-24), page 74
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 88
- ↑ Todo Sega, "Abril 1994" (ES; 1994-0x-xx), page 60
- ↑ VideoGames, "June 1994" (US; 1994-0x-xx), page 80
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