Difference between revisions of "Disney's Aladdin (8-bit)"

From Sega Retro

m (→‎Items: change to sentences)
(→‎Gameplay: controls, sprites)
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The game is split into nine stages, split into three types of gameplay. Stages 1, 2, and 8 are auto-scrolling stages where Aladdin continually runs forward, jumping over obstacles and pits. Stages 5 and 7 are flight stages, where Aladdin must fly the carpet while avoiding enemies, hazards, and getting caught against the walls.
 
The game is split into nine stages, split into three types of gameplay. Stages 1, 2, and 8 are auto-scrolling stages where Aladdin continually runs forward, jumping over obstacles and pits. Stages 5 and 7 are flight stages, where Aladdin must fly the carpet while avoiding enemies, hazards, and getting caught against the walls.
  
The rest of the stages are platformer stages, where Aladdin must explore an area, collect keys to open locked gates, and avoid or defeat enemies by throwing rocks at them. Aladdin also has several unique moves available to him in this mode, such as pulling himself up onto ledges, sliding under low ceilings, and tip-toeing through spiked floors to avoid damage. These stages play very similarly to ''[[Prince of Persia]]'', but the puzzles are not as difficult.
+
The rest of the stages are platformer stages, where Aladdin must explore an area, collect keys to open locked gates, and avoid or defeat enemies by throwing rocks at them. Aladdin walks with {{left}} or {{right}} or dashes by pressing {{left}}{{left}} or {{right}}{{right}}. Aladdin can throw rocks with {{1}} and jump with {{2}}. He picks up rocks by standing over them and pressing {{down}}. He also has several unique moves available to him in this mode, such as pulling himself up onto ledges ({{up}} after jumping onto a ledge), sliding under low ceilings ({{1}} while dashing), and tip-toeing through spiked floors to avoid damage ({{down}}+2). He can descend stairs with {{downleft}} or {{downright}} and ascend them with {{upleft}} or {{upright}}. These stages play very similarly to ''[[Prince of Persia]]'', but the puzzles are not as difficult.
  
 
Between each stage, subtitled cutscenes relate a simplified version of the film's script.
 
Between each stage, subtitled cutscenes relate a simplified version of the film's script.
Line 110: Line 110:
 
{{InfoRow
 
{{InfoRow
 
| title=Apple
 
| title=Apple
| sprite=
+
| sprite={{sprite|Aladdin SMS, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=0 | crop_y=0}}
 
| desc=Restores half a hit point of the player's life gauge.
 
| desc=Restores half a hit point of the player's life gauge.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 
| title=Bread
 
| title=Bread
| sprite=
+
| sprite={{sprite|Aladdin SMS, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=16 | crop_y=0}}
 
| desc=Completely replenishes the player's life gauge.
 
| desc=Completely replenishes the player's life gauge.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 
| title=Key
 
| title=Key
| sprite=
+
| sprite={{sprite|Aladdin SMS, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=32 | crop_y=0}}
 
| desc=Unlocks one gate. Several of these must be found to progress through the Sultan's Palace.
 
| desc=Unlocks one gate. Several of these must be found to progress through the Sultan's Palace.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 
| title=Scarab
 
| title=Scarab
| sprite=
+
| sprite={{sprite|Aladdin SMS, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=48 | crop_y=0}}
 
| desc=Checkpoint where the player revives after losing a life.
 
| desc=Checkpoint where the player revives after losing a life.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 
| title=Rock
 
| title=Rock
| sprite=
+
| sprite={{sprite|Aladdin SMS, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=64 | crop_y=0}}
 
| desc=Can be thrown to stun palace guards or unlock certain doors.
 
| desc=Can be thrown to stun palace guards or unlock certain doors.
 
}}
 
}}

Revision as of 19:55, 3 January 2022

For the 1993 Sega Mega Drive game by Virgin Games, see Disney's Aladdin.

n/a

  • Master System
  • Game Gear

Disney's Aladdin SMS title screen.png

Disney's Aladdin GG Title.png

Disney's Aladdin
System(s): Sega Master System, Sega Game Gear
Publisher: Sega (Europe), Tec Toy (Brazil)
Sega Game Gear
Majesco Sales (US; re-release)
Developer:
Licensor: The Walt Disney Company
Genre: Action[2][3][4][5]

















Number of players: 1
Official in-game languages:

Sega Master System
  • English
  • Sega Game Gear
  • English
  • 日本語
  • Release Date RRP Code
    Sega Master System
    EU
    9027
    Sega Master System
    PT
    MSJ9027
    Sega Master System
    UK
    £29.9929.99[6] 9027
    Sega Master System
    AU
    FALA00SEC
    Sega Master System
    BR
    028420
    Sega Master System
    KR
    GB94001JG
    Sega Game Gear
    JP
    ¥3,8003,800 G-3336
    Sega Game Gear
    US
    $39.9939.99[8] 2525
    Videogame Rating Council: GA
    Sega Game Gear
    US
    (Majesco)
    1206
    ESRB: Everyone
    Sega Game Gear
    EU
    2525
    Sega Game Gear
    PT
    GGJ2525
    Sega Game Gear
    BR
    077120

    Disney's Aladdin (アラジン) is a Sega Master System and Sega Game Gear action platform game developed by SIMS and published by Sega. Based on the titular 1992 film Aladdin, it was first released in Europe in February 1994[9], and is most notable for both its relative faithfulness to its source material and its extensive use of vivid color palettes and advanced graphical effects.

    Gameplay

    The game is split into nine stages, split into three types of gameplay. Stages 1, 2, and 8 are auto-scrolling stages where Aladdin continually runs forward, jumping over obstacles and pits. Stages 5 and 7 are flight stages, where Aladdin must fly the carpet while avoiding enemies, hazards, and getting caught against the walls.

    The rest of the stages are platformer stages, where Aladdin must explore an area, collect keys to open locked gates, and avoid or defeat enemies by throwing rocks at them. Aladdin walks with Left or Right or dashes by pressing LeftLeft or RightRight. Aladdin can throw rocks with 1 and jump with 2. He picks up rocks by standing over them and pressing Down. He also has several unique moves available to him in this mode, such as pulling himself up onto ledges (Up after jumping onto a ledge), sliding under low ceilings (1 while dashing), and tip-toeing through spiked floors to avoid damage (Down+2). He can descend stairs with Down-left or Down-right and ascend them with Up-left or Up-right. These stages play very similarly to Prince of Persia, but the puzzles are not as difficult.

    Between each stage, subtitled cutscenes relate a simplified version of the film's script.

    Stages

    Aladdin SMS, Stage 1.png

    Aladdin SMS, Stage 2.png

    Thieves in Agrabah

    Aladdin SMS, Stage 3.png

    Aladdin SMS, Stage 4.png

    The Cave of Wonders

    Aladdin SMS, Stage 5.png

    Flight from the Cave

    Aladdin SMS, Stage 6.png

    The Sultan's Palace

    Aladdin SMS, Stage 7.png

    Magic Carpet Ride

    Aladdin SMS, Stage 8.png

    In Pursuit of the Royal Deceiver

    Aladdin SMS, Stage 9-1.png

    Aladdin SMS, Stage 9-2.png

    Battle with Jafar

    Items

    Aladdin SMS, Items.png
    Apple
    Restores half a hit point of the player's life gauge.
    Aladdin SMS, Items.png
    Bread
    Completely replenishes the player's life gauge.
    Aladdin SMS, Items.png
    Key
    Unlocks one gate. Several of these must be found to progress through the Sultan's Palace.
    Aladdin SMS, Items.png
    Scarab
    Checkpoint where the player revives after losing a life.
    Aladdin SMS, Items.png
    Rock
    Can be thrown to stun palace guards or unlock certain doors.

    Production credits

    • Main Planner: Lehto
    • Planners: Johny-Ittetsu, Kikkawa-H.P.U., Max-T2
    • Main Programmer: S.Kawa
    • Visual Programmers: Yama-X, Chaos Brain
    • Main Designer: Johny-Ittetsu
    • Aladdin Designer: Kikkawa-H.P.U.
    • Enemy Designer: Max-T2
    • Etc. Designer: Manma
    • Music Composer: Nasu-B
    • Special Thanks to...: Yen, Enjyoh, Sgt. Yama
    Source:
    In-game credits

    Magazine articles

    Main article: Disney's Aladdin (8-bit)/Magazine articles.

    Promotional material

    Logo-pdf.svg
    Print advert in Game Players (US) #0705: "Vol. 7 No. 5 May 1994" (1994-0x-xx)
    also published in:
    Logo-pdf.svg
    Logo-pdf.svg
    Game Gear print advert in Todo Sega (ES) #14: "Mayo 1994" (1994-0x-xx)
    Logo-pdf.svg
    Logo-pdf.svg
    Game Gear print advert in Todo Sega (ES) #14: "Mayo 1994" (1994-0x-xx)
    Logo-pdf.svg
    Logo-pdf.svg
    Game Gear print advert in Hobby Consolas (ES) #33: "Junio 1994" (1994-xx-xx)
    Logo-pdf.svg

    Physical scans

    Master System version

    Sega Retro Average 
    Publication Score Source
    89
    Sega Master System
    89
    Based on
    1 review
    Sega Retro Average 
    Publication Version Score
    Consoles + (FR)
    88
    [13]
    Computer & Video Games (UK)
    66
    [14]
    Gamers (DE)
    53
    [15]
    Joypad (FR) PAL
    84
    [16]
    Mega Force (FR)
    70
    [17]
    Mega Fun (DE) PAL
    77
    [18]
    Mean Machines Sega (UK) PAL
    74
    [6]
    Player One (FR)
    96
    [19]
    Sega Magazin (DE)
    82
    [20]
    Sega Magazine (UK) PAL
    65
    [21]
    Sega Power (UK) PAL
    63
    [22]
    Sega Pro (UK) PAL
    58
    [23]
    Sonic the Comic (UK) PAL
    85
    [24]
    Todo Sega (ES)
    87
    [25]
    Video Games (DE) PAL
    70
    [26]
    Sega Master System
    75
    Based on
    15 reviews

    Disney's Aladdin (8-bit)

    Master System, EU
    Aladdin SMS EU Box.jpg
    Cover
    Aladdin SMS EU Cart.jpg
    Cart
    Disney's Aladdin SMS EU Manual.pdf
    Manual
    Master System, FR (Blister pack)
    Aladdin SMS FR blister front.jpg
    Cover
    Master System, PT
    Aladdin SMS PT cover.jpg
    Cover
    Master System, AU
    Aladdin SMS AU Box.jpg
    Cover
    Aladdin SMS AU black cart.jpg
    Cart
    Master System, AU (Silver)
    Aladdin SMS AU Box.jpg
    Cover
    Aladdin SMS AU Cart Silver.jpg
    Cart
    Master System, BR
    Aladdin SMS BR Box.jpg
    Cover
    Aladdin SMS BR cart.jpg
    Cart
    Aladdin SMS BR Manual.pdf
    Manual
    Master System, KR
    Aladdin SMS KR box.jpg
    Cover
    Aladdin SMS KR cartback.jpgAladdin SMS KR cart.jpg
    Cart

    Game Gear version

    Sega Retro Average 
    Publication Score Source
    {{{{{icon}}}|L}} Division by zero.
    Based on
    0 review
    Sega Retro Average 
    Publication Version Score
    Aktueller Software Markt (DE)
    92
    [27]
    Beep! MegaDrive (JP) NTSC-J
    65
    [28]
    Console Mania (IT) PAL
    90
    [29]
    Consoles + (FR)
    88
    [13]
    Electronic Games (1992-1995) (US) NTSC-U
    100
    [30]
    Electronic Gaming Monthly (US) NTSC-U
    75
    [31]
    Game Players (US) NTSC-U
    94
    [8]
    GamePro (US) NTSC-U
    73
    [32]
    Gamers (DE)
    53
    [33]
    Hippon Super (JP) NTSC-J
    50
    [34]
    Joypad (FR) PAL
    86
    [16]
    Joypad (HU)
    95
    [35]
    Mega Force (FR)
    83
    [36]
    Mega Fun (DE) PAL
    77
    [18]
    Player One (FR)
    88
    [37]
    Sega Pro (UK) PAL
    60
    [38]
    Sega Saturn Magazine (JP) NTSC-J
    72
    [39]
    Todo Sega (ES)
    89
    [40]
    Video Games (DE) PAL
    77
    [26]
    VideoGames (US) NTSC-U
    90
    [41]
    Sega Game Gear
    80
    Based on
    20 reviews

    Disney's Aladdin (8-bit)

    Game Gear, JP
    Aladdin GG JP Box Back.jpgNospine-small.pngAladdin GG JP Box Front.jpg
    Cover
    Aladdin GG JP cart.jpg
    Cart
    Game Gear, US
    Aladdin GG US Box Back.jpgNospine.pngAladdin GG US cover1.jpg
    Cover
    Aladdin GG US cart1.jpg
    Cart
    Aladdin GG US Manual.pdf
    Manual
    Game Gear, US (Majesco Sales)
    Aladdin GG US Box Back Majesco.jpgAladdin GG US Spine Majesco.jpgAladdin GG US cover.jpgAladdin GG US Spine2 Majesco.jpg
    Aladdin GG US Box Bottom Majesco.jpg
    Cover
    Aladdin GG US Cart.jpg
    Cart
    Disney's Aladdin GG US Manual (Majesco).pdf
    Manual
    Game Gear, EU
    Aladdin GG EU Box Back.jpgAladdin GG EU BoxSpine.jpgAladdin GG EU Box Front.jpg
    Cover
    Aladdin GG EU cart.jpg
    Cart
    Disney's Aladdin GG EU Manual.pdf
    Manual
    Game Gear, PT

    Game Gear, BR
    Aladdin GG BR back.jpgNospine.pngAladdin GG BR Box.jpg
    Cover
    Aladdin gg br cart.jpg
    Cart

    Technical information

    ROM dump status

    System Hash Size Build Date Source Comments
    Sega Master System
     ?
    CRC32 c8718d40
    MD5 e3f60072028eb6f02c2b0558804aed83
    SHA-1 585967f400473e289cda611e7686ae98ae43172e
    512kB Cartridge (EU)
    Sega Game Gear
     ?
    CRC32 770e95e1
    MD5 258abbcd90fe78e19c53c39ce9150106
    SHA-1 7ddfd53e91d8220e4238d3994921bf18fe383717
    512kB Cartridge (JP)
    Sega Game Gear
     ?
    CRC32 7a41c1dc
    MD5 1ab3a94109af90a333a68479a02a5643
    SHA-1 20ba7f5e5c801fbe48a537d2551a3d4525eb63e7
    512kB Cartridge (US/EU)
    Sega Game Gear
     ?
    CRC32
    MD5
    SHA-1
    1994-01-24 Page
    Sega Game Gear
     ?
    CRC32
    MD5
    SHA-1
    1994-01-13 Page
    Sega Game Gear
     ?
    CRC32
    MD5
    SHA-1
    1994-01-11 Page
    Sega Game Gear
     ?
    CRC32
    MD5
    SHA-1
    1993-12-28 Page

    References

    1. http://gdri.smspower.org/wiki/index.php/SIMS
    2. File:Aladdin GG EU Box Back.jpg
    3. File:Aladdin GG JP Box Front.jpg
    4. 4.0 4.1 https://sega.jp/history/hard/gamegear/software.html (Wayback Machine: 2018-12-07 04:57)
    5. File:Aladdin SMS EU Box.jpg
    6. 6.0 6.1 6.2 6.3 Mean Machines Sega, "April 1994" (UK; 1994-02-28), page 90
    7. GamePro, "April 1994" (US; 1994-xx-xx), page 78
    8. 8.0 8.1 8.2 Game Players, "Vol. 7 No. 5 May 1994" (US; 1994-0x-xx), page 66
    9. 9.0 9.1 Sega Force Mega, "January 1994" (UK; 1993-12-16), page 8
    10. Electronic Gaming Monthly, "May 1994" (US; 1994-xx-xx), page 141
    11. Electronic Gaming Monthly, "June 1994" (US; 1994-xx-xx), page 21
    12. Sega Visions, "October/November 1994" (US; 1994-xx-xx), page 107
    13. 13.0 13.1 Consoles +, "Avril 1994" (FR; 1994-0x-xx), page 142
    14. Computer & Video Games, "May 1994" (UK; 1994-04-15), page 104
    15. Gamers, "Juli/August 1994" (DE; 1994-07-01), page 48
    16. 16.0 16.1 Joypad, "Avril 1994" (FR; 1994-0x-xx), page 112
    17. Mega Force, "Mai 1994" (FR; 1994-0x-xx), page 72
    18. 18.0 18.1 Mega Fun, "03/94" (DE; 1994-02-23), page 123
    19. Player One, "Avril 1994" (FR; 1994-0x-xx), page 104
    20. Sega Magazin, "Juni 1994" (DE; 1994-05-11), page 15
    21. Sega Magazine, "March 1994" (UK; 1994-02-15), page 104
    22. Sega Power, "April 1994" (UK; 1994-03-03), page 48
    23. Sega Pro, "Easter 1994" (UK; 1994-03-24), page 71
    24. Sonic the Comic, "April 15th 1994" (UK; 1994-04-02), page 10
    25. Todo Sega, "Abril 1994" (ES; 1994-0x-xx), page 56
    26. 26.0 26.1 Video Games, "6/94" (DE; 1994-05-25), page 114
    27. Aktueller Software Markt, "August 1994" (DE; 1994-07-04), page 115
    28. Beep! MegaDrive, "April 1994" (JP; 1994-03-08), page 24
    29. Console Mania, "Marzo 1994" (IT; 1994-0x-xx), page 29
    30. Electronic Games (1992-1995), "May 1994" (US; 1994-04-21), page 92
    31. Electronic Gaming Monthly, "May 1994" (US; 1994-xx-xx), page 40
    32. GamePro, "May 1994" (US; 1994-xx-xx), page 130
    33. Gamers, "März/April 1994" (DE; 1994-03-04), page 47
    34. Hippon Super, "May 1994" (JP; 1994-04-03), page 51
    35. Joypad, "3/1994" (HU; 1994-xx-xx), page 22
    36. Mega Force, "Février 1994" (FR; 1994-0x-xx), page 121
    37. Player One, "Avril 1994" (FR; 1994-0x-xx), page 100
    38. Sega Pro, "Easter 1994" (UK; 1994-03-24), page 74
    39. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 88
    40. Todo Sega, "Abril 1994" (ES; 1994-0x-xx), page 60
    41. VideoGames, "June 1994" (US; 1994-0x-xx), page 80


    Disney's Aladdin (8-bit)

    Disney's Aladdin SMS title screen.png

    Main page | Comparisons | Maps | Passwords | Hidden content | Magazine articles | Reception


    Sega Game Gear
    Prototypes: 1993-12-28 | 1994-01-11 | 01-13 | 01-24