Difference between revisions of "Alisia Dragoon"
From Sega Retro
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==Gameplay== | ==Gameplay== | ||
Alisia's primary attack is a lighting bolt that automatically targets enemies and splits itself as necessary; it is fired by pressing {{B}}. The longer {{B}} is held, the longer the shot lasts for. You have a limited supply of lightning energy which runs out as you use it; it will come back when you are not using it. {{C}} jumps. You also have a dragon following you and helping you attack on its own, though it takes its own damage too. Press {{A}} and use {{up}}/{{down}} to switch between dragons. | Alisia's primary attack is a lighting bolt that automatically targets enemies and splits itself as necessary; it is fired by pressing {{B}}. The longer {{B}} is held, the longer the shot lasts for. You have a limited supply of lightning energy which runs out as you use it; it will come back when you are not using it. {{C}} jumps. You also have a dragon following you and helping you attack on its own, though it takes its own damage too. Press {{A}} and use {{up}}/{{down}} to switch between dragons. | ||
+ | |||
+ | ===Companions=== | ||
+ | Dragon companions follow Alisia throughout the game. Companions have a health bar and an energy gauge. They are controlled by the computer and attack automatically when the energy bar is full. Each one can be leveled up twice by finding a Level Up item when the companion is selected. Every level increments the companion's health bar by one bar, increases its attack damage, and changes its appearance. | ||
+ | |||
+ | The dragon can become exhausted by depleting its health bar, in which case it can be rejuvenated by finding a Revive item. However, when revived, it starts over at level 1. | ||
+ | |||
+ | {{InfoTable|imagewidths=50| | ||
+ | {{InfoRow | ||
+ | | title=Dragon Frye | ||
+ | | sprite= | ||
+ | | desc=Shoots one, two, or three fireballs (depending on its level). The fireballs do good damage but cover a small area. Most useful against a small number of formidable foes. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Ball O' Fire | ||
+ | | sprite= | ||
+ | | desc=Attacks by touching enemies. Meager damage output but the most durable companion; any damage inflicted against it drains its power gauge first and only impacts its health bar when its energy gauge is empty. The only companion that attacks with less than a full energy gauge. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Thunder Raven | ||
+ | | sprite= | ||
+ | | desc=Attacks all enemies on screen simultaneously with its thunder flash. This is the slowest attack, but it does fair damage and has the best area of effect. An excellent companion against a large number of foes. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Boomerang Lizard | ||
+ | | sprite= | ||
+ | | desc=Shoots one, two, or three boomerangs (depending on its level). The boomerangs fly around and return to the dragon, hitting targets along the way. Attacks very quickly. Good when there are a large number of foes all around. | ||
+ | }} | ||
+ | }} | ||
===Stages=== | ===Stages=== | ||
+ | |||
{{InfoTable|imagewidths=200| | {{InfoTable|imagewidths=200| | ||
{{InfoRow | {{InfoRow | ||
Line 94: | Line 123: | ||
| screenshot2=Alisia_Dragoon,_Stage_8_Boss_2.png | | screenshot2=Alisia_Dragoon,_Stage_8_Boss_2.png | ||
| desc= | | desc= | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ===Items=== | ||
+ | Items are contained within winged receptacles, which Alisia can break open with her lightning power. The item then falls out and can be collected by moving over it. Sometimes the receptacle is hidden until revealed by Alisia's lightning attack. | ||
+ | |||
+ | ====Alisia==== | ||
+ | |||
+ | {{InfoTable|imagewidths=50| | ||
+ | {{InfoRow | ||
+ | | title=Thunder Level Up | ||
+ | | sprite= | ||
+ | | desc=Increases Alisia's attack level, up to level 8. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Potion | ||
+ | | sprite= | ||
+ | | desc=Replenishes one segment of Alisia's health bar. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=HP Up | ||
+ | | sprite= | ||
+ | | desc=Permanently adds one segment to Alisia's health bar, up to 6 segments. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Invincible | ||
+ | | sprite= | ||
+ | | desc=A fairy that protects Alisia and makes her invulnerable to attacks for a duration. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Thunder Power Max | ||
+ | | sprite= | ||
+ | | desc=A fairy that grants Alisia a full power bar and removes the cost from her attacks for a duration. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Platform | ||
+ | | sprite= | ||
+ | | desc=Two fairies who create a platform for Alisia to reach otherwise inaccessible heights. | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ====Companions==== | ||
+ | |||
+ | {{InfoTable|imagewidths=50| | ||
+ | {{InfoRow | ||
+ | | title=Level Up | ||
+ | | sprite= | ||
+ | | desc=Increases the level of the currently selected companion, up to level 3, which increases its attack power and gives it another health bar segment. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Beef | ||
+ | | sprite= | ||
+ | | desc=Replenishes one segment of the currently select companion's health bar. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Revive | ||
+ | | sprite= | ||
+ | | desc=Revives all exhausted companions. Revived companions start over at level 1. | ||
}} | }} | ||
}} | }} |
Revision as of 12:26, 7 January 2022
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Alisia Dragoon | ||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive | ||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Game Arts | ||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Game Arts, Gainax, Mecano Associates | ||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Action[1] | ||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
Alisia Dragoon (アリシアドラグーン) is a 1992 platformer for the Sega Mega Drive developed by Game Arts, with Japanese animation studio Gainax (famous for classic franchises such as Nadia: Secret of the Blue Water and Neon Genesis Evangelion) providing art and story, and Mecano Associates providing music.
Contents
Story
The game's story is different in Japan and US/Europe:
- Japan: Alisia is the daughter of a sorcerer killed by evil Baldour's followers after her father banished Baldour in a cocoon to outer space, which has since crashed back to Earth, leaving Alisia to defeat Baldour and his followers.
- US/EU: Alisia is a female adventurer who is the only one who can destroy the evil delivered by a silver star that has returned to Earth (implied that Earth had managed to deal with it once before).
Gameplay
Alisia's primary attack is a lighting bolt that automatically targets enemies and splits itself as necessary; it is fired by pressing . The longer is held, the longer the shot lasts for. You have a limited supply of lightning energy which runs out as you use it; it will come back when you are not using it. jumps. You also have a dragon following you and helping you attack on its own, though it takes its own damage too. Press and use / to switch between dragons.
Companions
Dragon companions follow Alisia throughout the game. Companions have a health bar and an energy gauge. They are controlled by the computer and attack automatically when the energy bar is full. Each one can be leveled up twice by finding a Level Up item when the companion is selected. Every level increments the companion's health bar by one bar, increases its attack damage, and changes its appearance.
The dragon can become exhausted by depleting its health bar, in which case it can be rejuvenated by finding a Revive item. However, when revived, it starts over at level 1.
Dragon Frye | |
---|---|
Shoots one, two, or three fireballs (depending on its level). The fireballs do good damage but cover a small area. Most useful against a small number of formidable foes. | |
Ball O' Fire | |
Attacks by touching enemies. Meager damage output but the most durable companion; any damage inflicted against it drains its power gauge first and only impacts its health bar when its energy gauge is empty. The only companion that attacks with less than a full energy gauge. | |
Thunder Raven | |
Attacks all enemies on screen simultaneously with its thunder flash. This is the slowest attack, but it does fair damage and has the best area of effect. An excellent companion against a large number of foes. | |
Boomerang Lizard | |
Shoots one, two, or three boomerangs (depending on its level). The boomerangs fly around and return to the dragon, hitting targets along the way. Attacks very quickly. Good when there are a large number of foes all around. |
Stages
Stage 1 | |
---|---|
Stage 2 | |
Stage 3 | |
Stage 4 | |
Stage 5 | |
Stage 6 | |
Stage 7 | |
Stage 8 | |
Items
Items are contained within winged receptacles, which Alisia can break open with her lightning power. The item then falls out and can be collected by moving over it. Sometimes the receptacle is hidden until revealed by Alisia's lightning attack.
Alisia
Thunder Level Up | |
---|---|
Increases Alisia's attack level, up to level 8. | |
Potion | |
Replenishes one segment of Alisia's health bar. | |
HP Up | |
Permanently adds one segment to Alisia's health bar, up to 6 segments. | |
Invincible | |
A fairy that protects Alisia and makes her invulnerable to attacks for a duration. | |
Thunder Power Max | |
A fairy that grants Alisia a full power bar and removes the cost from her attacks for a duration. | |
Platform | |
Two fairies who create a platform for Alisia to reach otherwise inaccessible heights. |
Companions
Level Up | |
---|---|
Increases the level of the currently selected companion, up to level 3, which increases its attack power and gives it another health bar segment. | |
Beef | |
Replenishes one segment of the currently select companion's health bar. | |
Revive | |
Revives all exhausted companions. Revived companions start over at level 1. |
Production credits
- Main Programer: Naozumi Honma
- Assistant Programer: Osamu Harada
- Main Graphic Designer: Masatoshi Azumi
- Assistant Graphic Designer: Meiko Wada
- Music Programer: Mister Tom, Ari Kamijoh
- Assistant Music Programer: Ken-ichi Kunishima
- Story Concept Designer: Yuzo Sunaga
- Scenario Writer: Yoshimi Kanda
- Character Design of Monsters: Hajime Satoh
- Character Design of Alisia: Hiroyuki Hataike
- Technical Support: Toshimichi Masubuchi
- Art Work: Mariko Uemura
- Music Composer: Mecano Associates
- Music Producer: Kass
- Musicians: Nobuyuki Aoshima, Mamoru Ishimoda, Youko Sonoda, Mariko Satoh
- Special Thanks: Takeshi Miyaji, Kazuyuki Ohata, Takahiro Okano, Gainax, Takami Akai, Toshio Okada, Yasuhiro Takeda, Takeshi Sawamura, Kazuhiro Nakazawa
- Special Test Player: Masahiko Ikeya
- Test Players: Akio Matsuda, Ken-ichiroh Ohmi, Nobuo Horii, Naotsugu Honma, Hideto Masubuchi, Hidetomo Tanaka
- Original Concept: Satoshi Uesaka
- Executive Producer: Yoichi Miyaji
Digital manuals
- AlisiaDragoon MD US digital manual.pdf
Mega Drive Mini US manual
- AlisiaDragoon MD EU digital manual.pdf
Mega Drive Mini EU manual
- AlisiaDragoon MD JP digital manual.pdf
Mega Drive Mini JP manual
Magazine articles
- Main article: Alisia Dragoon/Magazine articles.
Promotional material
- Main article: Alisia Dragoon/Promotional material.
Physical scans
80 | |
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Based on 34 reviews |
Mega Drive, SE (rental) |
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|
Mega Drive, AU |
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Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
✔ |
|
1MB | 1992-03 | Cartridge (US) | ||||||||||
✔ |
|
1MB | 1992-03 | Cartridge (JP) | ||||||||||
✔ |
|
1MB | 1992-03 | Cartridge (EU) |
References
- ↑ 1.0 1.1 https://sega.jp/history/hard/megadrive/software_l.html (Wayback Machine: 2020-07-02 23:21)
- ↑ GamePro, "February 1992" (US; 199x-xx-xx), page 38
- ↑ 3.0 3.1 GamePro, "May 1992" (US; 1992-xx-xx), page 40
- ↑ 4.0 4.1 4.2 MegaTech, "May 1993" (UK; 1993-04-23), page 94
- ↑ 5.0 5.1 MegaTech, "April 1992" (UK; 1992-03-20), page 38
- ↑ Sega Power, "May 1992" (UK; 1992-04-02), page 31
- ↑ 7.0 7.1 Supergame, "Junho 1992" (BR; 1992-06-xx), page 23
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 18
- ↑ Beep! MegaDrive, "May 1992" (JP; 1992-04-08), page 33
- ↑ Consoles +, "Février 1992" (FR; 1992-0x-xx), page 26
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 288
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 10, "" (RU; 2003-10-08), page 8
- ↑ Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 19
- ↑ Famitsu, "1992-05-01" (JP; 1992-04-17), page 39
- ↑ FX (UK) (+0:00)
- ↑ GameFan, "Volume 1, Issue 9: August 1993" (US; 1993-xx-xx), page 10
- ↑ Hippon Super, "May 1992" (JP; 1992-04-04), page 42
- ↑ Hobby Consolas, "Julio 1992" (ES; 1992-0x-xx), page 32
- ↑ Joypad, "Juin 1992" (FR; 1992-05-1x), page 68
- ↑ Joystick, "Juin 1992" (FR; 1992-0x-xx), page 112
- ↑ Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 90
- ↑ Mega, "June 1993" (UK; 1993-05-20), page 19
- ↑ Mega, "January 1994" (UK; 1993-12-16), page 87
- ↑ Mega Force, "Juin 1992" (FR; 1992-06-05), page 80
- ↑ Mean Machines, "March 1992" (UK; 1992-02-27), page 68
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 137
- ↑ Player One, "Juin 1992" (FR; 1992-06-10), page 84
- ↑ Sega Power, "May 1992" (UK; 1992-04-02), page 30
- ↑ Sega Pro, "June 1992" (UK; 1992-05-21), page 64
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 64
- ↑ Sega Force, "1/92" (SE; 1992-xx-xx), page 13
- ↑ Sega Force, "August 1992" (UK; 1992-07-09), page 56
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
- ↑ Supersonic, "Juillet/Août 1992" (FR; 1992-xx-xx), page 5
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 7
- ↑ User, "Aprílios 1993" (GR; 1993-0x-xx), page 48
- ↑ Video Games, "6/92" (DE; 1992-05-29), page 49
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