Difference between revisions of "Ninja Gaiden (Game Gear)"
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The game is an side-scrolling action game. Ryu moves with {{left}} and {{right}} and crouches with {{down}}. The screen follows him as he moves right through the level (called "acts"), but the screen does not move left, so the player cannot backtrack. Ryu can swipe his sword with {{1}} and jump with {{2}}. He can use his sword while running or jumping. He clings to walls when he jumps on them and can scale them with {{up}} or descend them with {{down}}. | The game is an side-scrolling action game. Ryu moves with {{left}} and {{right}} and crouches with {{down}}. The screen follows him as he moves right through the level (called "acts"), but the screen does not move left, so the player cannot backtrack. Ryu can swipe his sword with {{1}} and jump with {{2}}. He can use his sword while running or jumping. He clings to walls when he jumps on them and can scale them with {{up}} or descend them with {{down}}. | ||
− | Ryu can gain a special ability by picking up a Ninjutsu item. He can only hold one Ninjutsu item at a time; the current Ninjutsu item is shown as an icon in the top-center of the screen. Ryu uses his Ninjutsu ability with {{down}}+{{1}}, which also works in midair. Ninjutsu abilities cost a certain amount of Force each time they are used. The amount of Force varies depending on the ability. Ryu gains | + | Ryu can gain a special ability by picking up a Ninjutsu item. He can only hold one Ninjutsu item at a time; the current Ninjutsu item is shown as an icon in the top-center of the screen. Ryu uses his Ninjutsu ability with {{down}}+{{1}}, which also works in midair. Ninjutsu abilities cost a certain amount of Force each time they are used. The amount of Force varies depending on the ability. Ryu gains Force from finding items; his current amount of Force is shown as a number in the top-right of the screen. |
Ryu's vitality is shown as a gauge in the top-left of the screen. He loses health whenever he takes damage from an enemy. When he loses all of his health, he loses a life. Each act is timed, and Ryu also loses a life if time runs out. The game ends if Ryu loses all of his lives. Ryu starts each act with full health and no Ninjutsu item. | Ryu's vitality is shown as a gauge in the top-left of the screen. He loses health whenever he takes damage from an enemy. When he loses all of his health, he loses a life. Each act is timed, and Ryu also loses a life if time runs out. The game ends if Ryu loses all of his lives. Ryu starts each act with full health and no Ninjutsu item. |
Revision as of 23:47, 21 January 2022
Ninja Gaiden | ||||||||||||||||||||||||||||||
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System(s): Sega Game Gear | ||||||||||||||||||||||||||||||
Publisher: Sega | ||||||||||||||||||||||||||||||
Developer: Japan System House[1] | ||||||||||||||||||||||||||||||
Licensor: Tecmo | ||||||||||||||||||||||||||||||
Genre: Action[2][3][4] | ||||||||||||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||||||||||||
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Ninja Gaiden (忍者外伝) is a 1991 side-scrolling action game published by Sega for the Game Gear. It is based on the series of the same name originally produced by Tecmo, this is an original creation by a different developer. Despite the "reprogrammed by Sega" line on the title screen, this game is not directly based on any previous Ninja Gaiden title.
While the Ninja Gaiden series was traditionally known as Ninja Ryuukenden (忍者龍剣伝) in Japan and Shadow Warriors in Europe, this game was released under the Ninja Gaiden name in all regions. A completely different game also called Ninja Gaiden was released for the Sega Master System around the same time.
Contents
Story
The Dragonsword is an ancient and magical blade that imbues its wielder with special powers. It has been passed down through the generations and is now in the possession of the ninja Ryu Hayabusa. One day, the sword is almost stolen, which sets Ryu on a journey to discover who is behind the attempted theft and what their motivations are.
Gameplay
The game is an side-scrolling action game. Ryu moves with and and crouches with . The screen follows him as he moves right through the level (called "acts"), but the screen does not move left, so the player cannot backtrack. Ryu can swipe his sword with and jump with . He can use his sword while running or jumping. He clings to walls when he jumps on them and can scale them with or descend them with .
Ryu can gain a special ability by picking up a Ninjutsu item. He can only hold one Ninjutsu item at a time; the current Ninjutsu item is shown as an icon in the top-center of the screen. Ryu uses his Ninjutsu ability with +, which also works in midair. Ninjutsu abilities cost a certain amount of Force each time they are used. The amount of Force varies depending on the ability. Ryu gains Force from finding items; his current amount of Force is shown as a number in the top-right of the screen.
Ryu's vitality is shown as a gauge in the top-left of the screen. He loses health whenever he takes damage from an enemy. When he loses all of his health, he loses a life. Each act is timed, and Ryu also loses a life if time runs out. The game ends if Ryu loses all of his lives. Ryu starts each act with full health and no Ninjutsu item.
As with the other games in the Ninja Gaiden series, the story unfolds through cutscenes in between each act.
Acts
Assault | |
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Ryu fights through the hills of Kyoto to find the leader of the attempted thieves, the Monk of the Red Tiger Cult. | |
Smuggling | |
The Monk tells Ryu that he was hired by a man named Totenkof, who can be found at Kobe Harbor. Ryu infiltrates the boat to battle Captain Totenkof. | |
Skyscraper | |
Ryu learns that Totenkof is dealing arms to a man named Mr. Tsin, so he travels to Mr. Tsin's office building in Hong Kong. | |
Counterattack | |
Ryu is captured and taken to India. | |
Final | |
The person who wants the Dragonsword reveals himself to be Shiragane, a demon capable of mind control who has been manipulating the nations of the world into a catastrophic final war. |
Items
Item Container | |
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Destroy to release an item. Collect the item by walking over it before it disappears. | |
Blue Power Ball | |
Increases Ryu's Force by 5 units. | |
Red Power Ball | |
Increases Ryu's Force by 10 units. | |
Scroll | |
Increases Ryu's Force by 30 units. | |
Blue Pot of Herbs | |
Heals Ryu by 4 health markers. | |
Red Pot of Herbs | |
Heals Ryu by 8 health markers. | |
Shuriken | |
Gives Ryu the Shuriken ability. | |
Wave | |
Gives Ryu the Wave ability. | |
Enemy-Seeking Ring | |
Gives Ryu the Enemy-Seeking Ring ability. | |
Scatter Bomb | |
Gives Ryu the Scatter Bomb ability. | |
Circling Flame | |
Causes flames to encircle Ryu for a duration. Flames defeat enemies that they touch and render Ryu invulnerable. | |
1-Up | |
Gives the player an extra life, up to a maximum of 9. |
Ninjutsu Abilities
Shuriken | |
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Ryu throws a shuriken horizontally for 2 Force units. | |
Waves | |
Ryu emits a wave that travels directly above him for 3 Force units. | |
Enemy-Seeking Ring | |
Ryu shoots a ring that seeks and destroys the nearest enemy for 5 Force units. | |
Scatter Bomb | |
Ryu fires a scattershot of three fireballs for 7 force units. |
Production credits
- Executive Producer: Pi
- Producer: Birdie
- Director: Monty
- Editor: Tenchin
- Chief Programmer: Ed.SRX GBC00462
- Assistant Programmer: Q.Py, Kumaisan
- Chief Designer: Wozl
- Assistant Designer: Auau
- Writer: P
- Screenplay: Paison
- Subtitles: Bobby
- Music Composition: Yama
- Sound Effects: At.At
- Performed by: Game Gear
- Special Makeup: Ampa
- Costume Design: Nova
- Computer Graphics: Croquette
- Optical Effects: Liar
- Matte Paintings: Potato
- Casting: Carrot
- Test Play: Yuta, Tomocya, Momonga, Megucya
- Special Thanks: Pentan, Kaba, Revo
- Presented by: Sega Enterprises
- Japanese cover artist: Jun Satoh
- Western cover artist: David McMacken
Magazine articles
- Main article: Ninja Gaiden (Game Gear)/Magazine articles.
Promotional material
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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74 | |
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Based on 26 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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? |
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128kB | Cartridge (JP) | |||||||||||
? |
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128kB | Cartridge (US/EU) |
References
- ↑ http://gdri.smspower.org/wiki/index.php/Biox
- ↑ File:NinjaGaiden GG EU Box Back.jpg
- ↑ File:NinjaGaiden GG JP cover.jpg
- ↑ 4.0 4.1 https://sega.jp/history/hard/gamegear/software.html (Wayback Machine: 2018-12-07 04:57)
- ↑ VideoGames & Computer Entertainment, "January 1992" (US; 199x-xx-xx), page 80
- ↑ 6.0 6.1 GamePro, "December 1991" (US; 1991-xx-xx), page 124
- ↑ 7.0 7.1 7.2 Sega Power, "July 1991" (UK; 1991-06-06), page 20
- ↑ 8.0 8.1 ACE, "February 1992" (UK; 1992-01-08), page 76
- ↑ Sega TV Game Genga Gallery, Graphic Sha, page 87
- ↑ Beep! MegaDrive, "November 1991" (JP; 1991-10-08), page 39
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 148
- ↑ Computer & Video Games, "February 1992 (Go! Issue 4)" (UK; 1992-01-15), page 6
- ↑ Electronic Gaming Monthly, "November 1991" (US; 1991-1x-xx), page 28
- ↑ Game Mania, "May 1993" (UK; 1993-xx-xx), page 70
- ↑ Games-X, "14th-20th November 1991" (UK; 1991-11-14), page 35
- ↑ Génération 4, "Janvier 1992" (FR; 199x-xx-xx), page 156
- ↑ Game Zone, "January 1992" (UK; 1991-12-18), page 58
- ↑ Hippon Super, "November 1991" (JP; 1991-10-04), page 91
- ↑ Hobby Consolas, "Abril 1992" (ES; 1992-0x-xx), page 96
- ↑ Joypad, "Janvier 1992" (FR; 1991-12-1x), page 104
- ↑ Joystick, "Décembre 1991" (FR; 1991-1x-xx), page 173
- ↑ Mega Force, "Janvier 1992" (FR; 1992-01-15), page 45
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 143
- ↑ Player One, "Février 1992" (FR; 1992-xx-xx), page 81
- ↑ Play Time, "4/92" (DE; 1992-03-04), page 84
- ↑ Power Play, "2/92" (DE; 1992-01-xx), page 168
- ↑ Score, "Květen 1994" (CZ; 1994-05-01), page 57
- ↑ Sega Power, "April 1992" (UK; 1992-03-05), page 49
- ↑ Sega Pro, "Christmas 1991" (UK; 1991-12-12), page 42
- ↑ Sega Pro, "November 1992" (UK; 1992-10-08), page 26
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 74
- ↑ Sega Force, "January 1992" (UK; 1991-12-12), page 80
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 88
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