Difference between revisions of "Animaniacs"
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Revision as of 11:45, 23 March 2022
Animaniacs | ||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive | ||||||||||||||||||||||||||||||||||||||||
Publisher: Konami | ||||||||||||||||||||||||||||||||||||||||
Developer: Konami | ||||||||||||||||||||||||||||||||||||||||
Distributor: Majesco Sales (US re-release) | ||||||||||||||||||||||||||||||||||||||||
Sound driver: Konami/Vampire Killer | ||||||||||||||||||||||||||||||||||||||||
Genre: Action | ||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||||||||||||||||||||||
Official in-game languages: | ||||||||||||||||||||||||||||||||||||||||
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| savetype= }} Animaniacs is a game developed by Konami as a tie-in to the Animaniacs television show. The game was released for the Mega Drive in 1994. An abridged version of this game was released for the Game Boy in 1995. An entirely different game was released for the SNES in 1994 (1997 in Japan).
Contents
Story
The Warner Brothers (and Warner Sister) Yakko, Wakko, and Dot decide to open up a hip-pop culture shop in order to become closer to their favorite movie stars. To this end, they travel across various movie sets in the Warner Brothers studio lot in order to retrieve movie memorabilia to sell. However, once they collect all the memorabilia, Pinky and the Brain attempt to steal them in order to further their world domination plans.
Gameplay
The game is a puzzle platformer. Players control Yakko, Wakko, and Dot, controlling one at a time while the others follow. The character is moved around with and and jumps with . The player can switch the active character with . Each character has different capabilities, and the player must switch between them often to complete the various challenges presented by each level.
Yakko uses a paddle ball with to stun enemies. He can also push objects such as crates by moving toward them or pull them by holding when adjacent to them and moving away. Wakko can strike things with a mallet by pressing , which can be used to hit switches, break certain objects, and light fuses. Dot is able to blow kisses with , which, when used on certain characters, triggers certain actions needed to progress.
The Warner Brothers and Sister share health and lives. Their health is indicated by their faces on the top left of the screen. When they smile, they are healthy, but when they are looking either tired, unhappy, or weak, then they should find health soon (which is found in the form of food items). The player loses a life if a character runs out of health. Lives can be increased by obtaining either 100 stars or obtaining a small golden form of their faces. The levels are timed. The timer starts at 500 seconds and can be incremented by 100 seconds by finding an item. If time runs out, the player loses a life and restarts the level from the beginning of the current section with another 500 seconds.
Studios
The first four levels can be played in any order. The player must reach the end of each level and beat the boss to obtain a piece of movie memorabilia. Once they have been completed, a fifth level opens to obtain a final piece of movie memorabilia. After clearing all five levels, players travel to the final level where they must fight Pinky and the Brain.
Introduction | |
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A brief introductory level. | |
Bungle in the Jungle (The Adventures of Dirk Rugged VII) | |
Retrieve Dirk Rugged's Hat. A parody of Indiana Jones. | |
Space Trucking (Space Wars) | |
Retrieve Dume Rayder's Helmet. A parody of Star Wars. Vic Viper, the signature spaceship of Konami's Gradius series, cameos as a moving platform. | |
Remember the A La Mode (Swing 'em Low, Swing 'em High) | |
Retrieve Jethro Anderson's Badge. A parody of Clint Eastwood westerns (such as Hang 'em High). | |
To Scream or Not To Scream (Bloodmask: Part 32) | |
Retrieve Janus' Mask. A parody of Friday the 13th. | |
Once There Was a Man Named Oscar | |
Retrieve the Felix Statue. A parody of the Academy Awards. | |
Final Boss | |
Bonus Game
The player can find a bonus game hidden in the levels. The game is similar to a roulette wheel. The player bets stars on the odds that the wheel will stop on a particular character; the player can bet on multiple characters. The player can spin the wheel and decide when it stops. If it stops on a character for which the player has made a bet, the player is awarded the number of stars that they bet.
Items
Star | |
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Collect 100 for an extra life. | |
Food | |
Heals the characters for one hit point. | |
Timer | |
Adds 100 seconds to the remaining time for the level. | |
Extra Life | |
Awards the player with an extra life. | |
Memorabilia | |
Collect an item to complete the level. |
Versions
Unlike most other Konami releases, this games was partially PAL optimized. The music plays at the correct speed, the gameplay is slower. There is no known fix for this game.
Production credits
- Director: Harry Nitta
- System Programmer: Koji Komata
- System Program Adviser: Kenichiro Horio
- SFX & Characters Programmer: Shousuke "Mac" Harada
- Demo Story & Characters Programmer: Tsuyoshi Uoya
- Sound Design: Kiyoshi "K-Mu" Murai
- Graphic Designers: Teisaku Seki, Koji Yamada, Reika Bando, Kazue Tachinami, Junichi Murakami
- Demo Story Written by: Jeremy Blaustein
- Package & Manual Design: Kay Wolf Jones, Kevin O'Donohue, Randy Severin
- Licensing Manager: Kathie McCarthy
- Special Adviser: Michael Gallo, Allen Richardson, Jon Sloan
- Special Thanks to: Kenji Hiraoka, Jun Narita, Masahiro Ueno, Kazuhiro "David" Ueda, Masa Otani, Steve Johnson, Sino & Shiro
- Special Thanks to Warner Bros.: Holly Stein, Catherine Sollecito, Laetitia May, John Crumlish
- Supervisor: Yutaka Haruki
- Producer: Tomikazu Kirita
Magazine articles
- Main article: Animaniacs/Magazine articles.
Promotional material
also published in:
- Ultimate Future Games (UK) #1: "December 1994" (1994-11-01)[6]
- Computer & Video Games (UK) #157: "December 1994" (1994-11-15)[7]
- Ultimate Future Games (UK) #2: "January 1995" (1994-12-01)[8]
Physical scans
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77 | |
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Based on 29 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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✔ |
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1MB | 1994-11 | Cartridge (US) | ||||||||||
✔ |
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1MB | 1994-11 | Cartridge (EU) |
References
- ↑ Game Players, "Vol. 7 No. 10 October 1994" (US; 1994-xx-xx), page 11
- ↑ 2.0 2.1 Sega Magazine, "August 1994" (UK; 1994-07-15), page 86
- ↑ 3.0 3.1 Computer & Video Games, "December 1994" (UK; 1994-11-15), page 65
- ↑ Sega Megazone, "December 1994" (AU; 1994-1x-xx), page 30
- ↑ 5.0 5.1 MAN!AC, "03/95" (DE; 1995-02-08), page 33
- ↑ Ultimate Future Games, "December 1994" (UK; 1994-11-01), page 132
- ↑ Computer & Video Games, "December 1994" (UK; 1994-11-15), page 148
- ↑ Ultimate Future Games, "January 1995" (UK; 1994-12-01), page 106
- ↑ GamesMaster, "December 1994" (UK; 1994-11-17), page 78
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 19
- ↑ Alaab Alcomputtar, "" (SA; 1995-06-xx), page 80
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 15
- ↑ Digitiser (UK) (1995-02-03)
- ↑ Electronic Gaming Monthly, "November 1994" (US; 1994-xx-xx), page 42
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 289
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 6, "" (RU; 2001-xx-xx), page 23
- ↑ Freak, "1/95" (IL; 1995-xx-xx), page 1
- ↑ Game Players, "Vol. 7 No. 12 December 1994" (US; 1994-1x-xx), page 114
- ↑ GamePro, "December 1994" (US; 1994-xx-xx), page 130
- ↑ Games World: The Magazine, "January 1995" (UK; 1994-11-xx), page 14
- ↑ Joypad, "Décembre 1994" (FR; 1994-1x-xx), page 106
- ↑ Mega Fun, "12/94" (DE; 1994-11-23), page 120
- ↑ Mean Machines Sega, "December 1994" (UK; 1994-10-28), page 66
- ↑ Next Generation, "February 1995" (US; 1995-01-24), page 101
- ↑ Player One, "Novembre 1994" (FR; 1994-1x-xx), page 132
- ↑ Play Time, "12/94" (DE; 1994-11-09), page 108
- ↑ Sega Magazin, "Dezember 1994" (DE; 1994-11-17), page 24
- ↑ Sega Magazine, "December 1994" (UK; 1994-11-15), page 86
- ↑ Sega Power, "January 1995" (UK; 1994-11-17), page 64
- ↑ Sega Pro, "December 1994" (UK; 1994-11-03), page 64
- ↑ Svet Kompjutera, "Jul-Avgust 1996" (YU; 1996-xx-xx), page 88
- ↑ Sega Mega Drive Review, "2" (RU; 1996-01-03), page 13
- ↑ Super Juegos, "Enero 1995" (ES; 199x-xx-xx), page 84
- ↑ Todo Sega, "Enero 1995" (ES; 199x-xx-xx), page 48
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 7
- ↑ Video Games, "12/94" (DE; 1994-11-23), page 42
- ↑ VideoGames, "December 1994" (US; 1994-1x-xx), page 105
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