[[Artech Studios]] had ordered two [[Sega 32X]] development hardware prototypes from [[Sega of Japan]] for developing games for the upcoming 32-bit system. Unfortunately, one of the two prototypes was irreparably damaged during shipping (possibly due to the hardware's size - about as large as a mini fridge), forcing Artech to develop ''Motocross Championship'' on the remaining unit. Due to this obvious detriment to the game's development schedule, a [[Windows PC]] version was produced to assist in the addition of new graphics and testing of gameplay before the final release was published.{{intref|Talk:Motocross Championship}}
[[Artech Studios]] had ordered two [[Sega 32X]] development hardware prototypes from [[Sega of Japan]] for developing games for the upcoming 32-bit system. Unfortunately, one of the two prototypes was irreparably damaged during shipping (possibly due to the hardware's size - about as large as a mini fridge), forcing Artech to develop ''Motocross Championship'' on the remaining unit. Due to this obvious detriment to the game's development schedule, a [[Windows PC]] version was produced to assist in the addition of new graphics and testing of gameplay before the final release was published.{{intref|Talk:Motocross Championship}}
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The final ROM contains remainders of the PC version's source code, which led to speculation concerning a possible home computer port.{{ref|http://tcrf.net/Motocross_Championship}} However, in April 2022 lead programmer [[Alexander G.M. Smith]] confirmed through a [[Sega Retro]] Discussion post that this version was intended solely for internal development.{{intref|Talk:Motocross Championship}}
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The final ROM contains remainders of the PC version's source code, which led to speculation concerning a possible home computer port.{{ref|http://tcrf.net/Motocross_Championship}} However, in April 2022 lead programmer [[Alexander G. M. Smith]] confirmed through a [[Sega Retro]] Discussion post that this version was intended solely for internal development.{{intref|Talk:Motocross Championship}}
During development, the game went by the name '''''Super Motocross'''''.
During development, the game went by the name '''''Super Motocross'''''.
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Motocross Championship is a Sega 32Xmotocross racing game developed by Artech Studios and published by Sega. First released in the United States in January 1995[1], it was later brought to Europe, Brazil, and Australia in the following months.[3]
The player can compete in three motorbike classes across twelve indoor and outdoor tracks.
History
Development
Artech Studios had ordered two Sega 32X development hardware prototypes from Sega of Japan for developing games for the upcoming 32-bit system. Unfortunately, one of the two prototypes was irreparably damaged during shipping (possibly due to the hardware's size - about as large as a mini fridge), forcing Artech to develop Motocross Championship on the remaining unit. Due to this obvious detriment to the game's development schedule, a Windows PC version was produced to assist in the addition of new graphics and testing of gameplay before the final release was published.[5]
The final ROM contains remainders of the PC version's source code, which led to speculation concerning a possible home computer port.[6] However, in April 2022 lead programmer Alexander G. M. Smith confirmed through a Sega Retro Discussion post that this version was intended solely for internal development.[5]
During development, the game went by the name Super Motocross.