Difference between revisions of "College Slam"
From Sega Retro
(added {{NBAJam}}) |
(expanded) |
||
Line 28: | Line 28: | ||
}} | }} | ||
}} | }} | ||
− | + | '''''{{PAGENAME}}''''' is a 1996 college basketball game for various platforms, including the [[Sega Mega Drive]] and [[Sega Saturn]], by [[Acclaim]] and [[Iguana Entertainment]] released exclusively in the US. It is a version of ''[[NBA Jam]]'' with [[wikipedia:NCAA|NCAA]] college basketball teams. | |
+ | |||
+ | ==Gameplay== | ||
+ | {{ScreenThumb|College Slam Saturn, Tip-Off.png|align=left|width=200|Tip-off}} | ||
+ | The game plays identically to the ''NBA Jam'' series. It is a two-on-two basketball game with loose rules and exaggerated realism. Players have four quarters in which to outscore the opposing team. There are no fouls, free throws, or violations except goaltending and a 24-second shot clock, so players can shove each other to sabotage shots or gain possession of the ball. The game optionally includes power-ups that appear on the court and temporarily endow players with superhuman abilities and as a "Juice Mode" that boosts the speed of the players. | ||
+ | |||
+ | The game modes are Head to Head for a single match between any two teams as well as three tournament modes: Season Match-up (a season where 20 teams compete to advance to a tournament of 16 teams), Tournament Time (a tournament of 16 teams), and Semi Finals (the final play-offs between 4 teams). Before each game, players choose two players out of a selection of five for each team. Players are nameless but have differing statistics and represent the five positions of a basketball team: point guard, shooting guard, the small forward, power forward, and center. They are rated on speed, three-point shooting ability, dunking ability, passing ability, power, stealing capabilities, blocking skills,and the ability to pull off a clutch play. The game includes a team editor for editing the names and statistics of every player. | ||
+ | |||
+ | Each game starts with a tip-off, where a player from each team leaps for possession of the ball. Each quarter is three minutes long. Each team is allowed one time-out per half by pausing the game with {{Start}} and pressing {{A}}, during which the team can substitute players. | ||
+ | |||
+ | Players are moved around the court with the D-pad. Players have a turbo meter that increases their running speed by holding {{B}}. The turbo meter is depleted as it is used, but it quickly recharges when it is not used. | ||
+ | |||
+ | All modes can be played by one to four players, with up to two per team. If a team only has one human player, the other teammate is controlled by the computer. | ||
+ | |||
+ | {{InfoTable|imagewidths=320| | ||
+ | {{InfoRow | ||
+ | | title=Defense | ||
+ | | screenshot=College Slam Saturn, Block.png | ||
+ | | screenshot2=College Slam Saturn, Shove.png | ||
+ | | tabs=yes | ||
+ | | desc=When the player's team does not have possession of the ball, the player can try to block the opposing team's shots with {{A}}. If the player has turbo, the player can perform a higher "super block" with {{B}}+{{A}}. If the ball is on the downward trajectory of its arc when it is blocked, the player is charged with goaltending and the other team receives points for a successful basket. However, if the ball touches the rim of the basket, any player on either team can grab it. | ||
+ | |||
+ | When near an opposing player, the player can try to steal the ball with {{C}}. The ball flashes white when the other team touches it. If the player has turbo, the player can also shove another player with {{B}}+{{C}}. Shoving can cause the other player to drop the ball or move another player out of the way to clear a shot for a teammate. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Offense | ||
+ | | screenshot=College Slam Saturn, Shoot.png | ||
+ | | screenshot2=College Slam Saturn, Dunk.png | ||
+ | | screenshot3=College Slam Saturn, Fire Dunk.png | ||
+ | | tabs=yes | ||
+ | | desc=When the player's team has possession of the ball, the player can perform a jump shot by holding {{A}}. The ball is released when the button is released; releasing the button at the apex of the leap leads to a more accurate shot but increases the risk of a defender blocking or stealing the ball. The player can perform a jump pass by pressing {{C}} while in the air. The player can fake out the other team by tapping {{A}}, but since this discontinues the player's dribble, the player can no longer move with the ball and must pass or shoot. The player can perform a lay-up or a dunk by pressing {{A}} while running near the basket with turbo. There are a number of different jams that are performed depending on the player's speed and positioning. | ||
+ | |||
+ | If a player makes three baskets in a row, the player becomes "on fire" and has unlimited turbo, no goaltending, and increased shooting precision. The "on fire" mode continues until the other team scores or until the player who is "on fire" scores four additional consecutive baskets while "on fire." | ||
+ | |||
+ | The player can pass the ball with {{C}}. When playing with an AI teammate, pressing {{C}} forces the AI to pass the ball. Opponents can intercept the ball as it is being passed. If the player has turbo, the player can do a "super pass" with {{B}}+{{C}} that is harder to intercept. | ||
+ | |||
+ | The player can protect the ball by tapping {{B}}, which can prevent opponents from trying to steal it. | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ===Power-Ups=== | ||
+ | Power-ups can be enabled in the game options. They appear randomly on the court and affect the team member that collects them for a duration. | ||
+ | {{InfoTable|imagewidths=50| | ||
+ | {{InfoRow | ||
+ | | title=3 | ||
+ | | sprite= | ||
+ | | desc=Improves the player's chances of scoring a three-pointer. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=D | ||
+ | | sprite= | ||
+ | | desc=Gives the player the ability to dunk from anywhere on the court. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=S | ||
+ | | sprite= | ||
+ | | desc=Boosts the player's speed. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=P | ||
+ | | sprite= | ||
+ | | desc=Boosts the player's power. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=T | ||
+ | | sprite= | ||
+ | | desc=Gives the player unlimited turbo. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=F | ||
+ | | sprite= | ||
+ | | desc=Makes the player "on fire." | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=B | ||
+ | | sprite= | ||
+ | | desc=Knocks over all other players on the court. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=R | ||
+ | | sprite= | ||
+ | | desc=Reverses the direction of the ball if it is mid-shot. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Z | ||
+ | | sprite= | ||
+ | | desc=Prevents opponents from scoring by zapping them with lightning at the hoop. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=I | ||
+ | | sprite= | ||
+ | | desc=Makes the player invisible. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=C | ||
+ | | sprite= | ||
+ | | desc=Causes the ball to bounce chaotically when it hits the floor. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=W | ||
+ | | sprite= | ||
+ | | desc=Transforms the player into a whirlwind that knocks out players that it touches. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=? | ||
+ | | sprite= | ||
+ | | desc=Chooses a random power-up effect. | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ===Teams=== | ||
+ | The game includes most major Division I colleges, but there are significant omissions such as the University of Tennessee, the University of Notre Dame, and Mississippi State University (who had made a run to the Final Four the same year that the game was released). | ||
+ | {| class="prettytable" | ||
+ | ! School !! Team !! Conference | ||
+ | |- | ||
+ | | University of Alabama || Crimson Tide || Southeastern | ||
+ | |- | ||
+ | | University of Arizona || Wildcats || Pacific-10 | ||
+ | |- | ||
+ | | University of Arkansas || Razorbacks || Southeastern | ||
+ | |- | ||
+ | | Boston College || Eagles || Big East | ||
+ | |- | ||
+ | | University of California, Berkeley || Golden Bears || Pacific-10 | ||
+ | |- | ||
+ | | University of Cincinnati || Bearcats || Conference USA | ||
+ | |- | ||
+ | | University of Connecticut || Huskies || Big East | ||
+ | |- | ||
+ | | Duke University || The Blue Devils || Atlantic Coast | ||
+ | |- | ||
+ | | University of Florida || Gators || Southeastern | ||
+ | |- | ||
+ | | Florida State University || Seminoles || Atlantic Coast | ||
+ | |- | ||
+ | | Georgetown University || Hoyas || Big East | ||
+ | |- | ||
+ | | University of Georgia || Bulldogs || Southeastern | ||
+ | |- | ||
+ | | Georgia Institute of Technology || Yellow Jackets || Atlantic Coast | ||
+ | |- | ||
+ | | University of Illinois Urbana-Champaign || Fighting Illini || Big Ten | ||
+ | |- | ||
+ | | Indiana University Bloomington || Hoosiers || Big Ten | ||
+ | |- | ||
+ | | University of Iowa || Hawkeyes || Big Ten | ||
+ | |- | ||
+ | | University of Kansas || Jayhawks || Big Eight | ||
+ | |- | ||
+ | | University of Kentucky || Wildcats || Southeastern | ||
+ | |- | ||
+ | | Louisiana State University || Tigers || Southeastern | ||
+ | |- | ||
+ | | University of Maryland, College Park || Terrapins || Atlantic Coast | ||
+ | |- | ||
+ | | University of Massachusetts Amherst || Minutemen || Atlantic-10 | ||
+ | |- | ||
+ | | University of Memphis || Tigers || Conference USA | ||
+ | |- | ||
+ | | University of Michigan || Wolverines || Big Ten | ||
+ | |- | ||
+ | | Michigan State || Spartans || Big Ten | ||
+ | |- | ||
+ | | University of Missouri || Tigers || Big Eight | ||
+ | |- | ||
+ | | University of Nebraska-Lincoln || Cornhuskers || Big Eight | ||
+ | |- | ||
+ | | University of North Carolina at Chapel Hill || Tar Heels || Atlantic Coast | ||
+ | |- | ||
+ | | North Carolina State University || Wolfpack || Atlantic Coast | ||
+ | |- | ||
+ | | Ohio State University || Buckeyes || Big Ten | ||
+ | |- | ||
+ | | University of Oklahoma || Sooners || Big Eight | ||
+ | |- | ||
+ | | Oklahoma State University-Stillwater || Cowboys || Big Eight | ||
+ | |- | ||
+ | | Pennsylvania State University || Nittany Lions || Big Ten | ||
+ | |- | ||
+ | | Purdue University || Boilermakers || Big Ten | ||
+ | |- | ||
+ | | St. John's University || Red Storm || Big East | ||
+ | |- | ||
+ | | University of South Carolina || Gamecocks || Southeastern | ||
+ | |- | ||
+ | | Syracuse University || Orangemen || Big East | ||
+ | |- | ||
+ | | University of Texas at Austin || Longhorns || Southwest | ||
+ | |- | ||
+ | | University of California, Los Angeles || Bruins || Pacific-10 | ||
+ | |- | ||
+ | | University of Southern California || Trojans || Pacific-10 | ||
+ | |- | ||
+ | | University of Nevada, Las Vegas || Runnin' Rebels || Big West | ||
+ | |- | ||
+ | | Villanova University || Wildcats || Big East | ||
+ | |- | ||
+ | | University of Virginia || Cavaliers || Atlantic Coast | ||
+ | |- | ||
+ | | Wake Forest University || Demon Deacons || Atlantic Coast | ||
+ | |- | ||
+ | | University of Wisconsin-Madison || Badgers || Big Ten | ||
+ | |} | ||
==Magazine articles== | ==Magazine articles== |
Revision as of 09:15, 6 June 2022
| |||||||||||||||
College Slam | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
System(s): Sega Mega Drive, Sega Saturn | |||||||||||||||
Publisher: Acclaim Entertainment | |||||||||||||||
Developer: Iguana Entertainment | |||||||||||||||
Licensor: National Collegiate Athletic Association | |||||||||||||||
Sound driver: GEMS | |||||||||||||||
Peripherals supported: Team Player 6Player | |||||||||||||||
Genre: Sports | |||||||||||||||
Number of players: 1-4 | |||||||||||||||
| |||||||||||||||
|
College Slam is a 1996 college basketball game for various platforms, including the Sega Mega Drive and Sega Saturn, by Acclaim and Iguana Entertainment released exclusively in the US. It is a version of NBA Jam with NCAA college basketball teams.
Contents
Gameplay
The game plays identically to the NBA Jam series. It is a two-on-two basketball game with loose rules and exaggerated realism. Players have four quarters in which to outscore the opposing team. There are no fouls, free throws, or violations except goaltending and a 24-second shot clock, so players can shove each other to sabotage shots or gain possession of the ball. The game optionally includes power-ups that appear on the court and temporarily endow players with superhuman abilities and as a "Juice Mode" that boosts the speed of the players.
The game modes are Head to Head for a single match between any two teams as well as three tournament modes: Season Match-up (a season where 20 teams compete to advance to a tournament of 16 teams), Tournament Time (a tournament of 16 teams), and Semi Finals (the final play-offs between 4 teams). Before each game, players choose two players out of a selection of five for each team. Players are nameless but have differing statistics and represent the five positions of a basketball team: point guard, shooting guard, the small forward, power forward, and center. They are rated on speed, three-point shooting ability, dunking ability, passing ability, power, stealing capabilities, blocking skills,and the ability to pull off a clutch play. The game includes a team editor for editing the names and statistics of every player.
Each game starts with a tip-off, where a player from each team leaps for possession of the ball. Each quarter is three minutes long. Each team is allowed one time-out per half by pausing the game with START and pressing , during which the team can substitute players.
Players are moved around the court with the D-pad. Players have a turbo meter that increases their running speed by holding . The turbo meter is depleted as it is used, but it quickly recharges when it is not used.
All modes can be played by one to four players, with up to two per team. If a team only has one human player, the other teammate is controlled by the computer.
Power-Ups
Power-ups can be enabled in the game options. They appear randomly on the court and affect the team member that collects them for a duration.
3 | |
---|---|
Improves the player's chances of scoring a three-pointer. | |
D | |
Gives the player the ability to dunk from anywhere on the court. | |
S | |
Boosts the player's speed. | |
P | |
Boosts the player's power. | |
T | |
Gives the player unlimited turbo. | |
F | |
Makes the player "on fire." | |
B | |
Knocks over all other players on the court. | |
R | |
Reverses the direction of the ball if it is mid-shot. | |
Z | |
Prevents opponents from scoring by zapping them with lightning at the hoop. | |
I | |
Makes the player invisible. | |
C | |
Causes the ball to bounce chaotically when it hits the floor. | |
W | |
Transforms the player into a whirlwind that knocks out players that it touches. | |
? | |
Chooses a random power-up effect. |
Teams
The game includes most major Division I colleges, but there are significant omissions such as the University of Tennessee, the University of Notre Dame, and Mississippi State University (who had made a run to the Final Four the same year that the game was released).
School | Team | Conference |
---|---|---|
University of Alabama | Crimson Tide | Southeastern |
University of Arizona | Wildcats | Pacific-10 |
University of Arkansas | Razorbacks | Southeastern |
Boston College | Eagles | Big East |
University of California, Berkeley | Golden Bears | Pacific-10 |
University of Cincinnati | Bearcats | Conference USA |
University of Connecticut | Huskies | Big East |
Duke University | The Blue Devils | Atlantic Coast |
University of Florida | Gators | Southeastern |
Florida State University | Seminoles | Atlantic Coast |
Georgetown University | Hoyas | Big East |
University of Georgia | Bulldogs | Southeastern |
Georgia Institute of Technology | Yellow Jackets | Atlantic Coast |
University of Illinois Urbana-Champaign | Fighting Illini | Big Ten |
Indiana University Bloomington | Hoosiers | Big Ten |
University of Iowa | Hawkeyes | Big Ten |
University of Kansas | Jayhawks | Big Eight |
University of Kentucky | Wildcats | Southeastern |
Louisiana State University | Tigers | Southeastern |
University of Maryland, College Park | Terrapins | Atlantic Coast |
University of Massachusetts Amherst | Minutemen | Atlantic-10 |
University of Memphis | Tigers | Conference USA |
University of Michigan | Wolverines | Big Ten |
Michigan State | Spartans | Big Ten |
University of Missouri | Tigers | Big Eight |
University of Nebraska-Lincoln | Cornhuskers | Big Eight |
University of North Carolina at Chapel Hill | Tar Heels | Atlantic Coast |
North Carolina State University | Wolfpack | Atlantic Coast |
Ohio State University | Buckeyes | Big Ten |
University of Oklahoma | Sooners | Big Eight |
Oklahoma State University-Stillwater | Cowboys | Big Eight |
Pennsylvania State University | Nittany Lions | Big Ten |
Purdue University | Boilermakers | Big Ten |
St. John's University | Red Storm | Big East |
University of South Carolina | Gamecocks | Southeastern |
Syracuse University | Orangemen | Big East |
University of Texas at Austin | Longhorns | Southwest |
University of California, Los Angeles | Bruins | Pacific-10 |
University of Southern California | Trojans | Pacific-10 |
University of Nevada, Las Vegas | Runnin' Rebels | Big West |
Villanova University | Wildcats | Big East |
University of Virginia | Cavaliers | Atlantic Coast |
Wake Forest University | Demon Deacons | Atlantic Coast |
University of Wisconsin-Madison | Badgers | Big Ten |
Magazine articles
- Main article: College Slam/Magazine articles.
Promotional material
also published in:
- Electronic Gaming Monthly (US) #81: "April 1996" (1996-xx-xx)[4]
- Electronic Gaming Monthly (US) #82: "May 1996" (1996-xx-xx)[5]
Physical scans
Mega Drive version
Sega Retro Average | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
69 | |
---|---|
Based on 5 reviews |
Saturn version
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
73 | |
---|---|
Based on 7 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
✔ |
|
4MB | 1996-01 | Cartridge (US) |
References
- ↑ https://groups.google.com/g/rec.games.video.sega/c/QAKNL5Hio0A/m/eKZA28kcoPkJ
- ↑ GamePro, "March 1996" (US; 1996-xx-xx), page 81
- ↑ 3.0 3.1 GamePro, "April 1996" (US; 1996-xx-xx), page 96
- ↑ Electronic Gaming Monthly, "April 1996" (US; 1996-xx-xx), page 115
- ↑ Electronic Gaming Monthly, "May 1996" (US; 1996-xx-xx), page 69
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 49
- ↑ Game Players, "Vol. 9 No. 4 April 1996" (US; 1996-03-19), page 60
- ↑ Svet Kompjutera, "Novembar 1996" (YU; 1996-xx-xx), page 79
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 44
- ↑ Consoles +, "Avril 1996" (FR; 1996-0x-xx), page 144
- ↑ GamePro, "July 1996" (US; 1996-xx-xx), page 89
- ↑ Mega Force, "Avril 1996" (FR; 1996-0x-xx), page 74
- ↑ Mega Fun, "05/96" (DE; 1996-04-xx), page 67
- ↑ Playmag, "Avril 1996" (FR; 1996-0x-xx), page 106
- ↑ Strana Igr, "May/Iyun 1996" (RU; 1996-xx-xx), page 137
- ↑ Video Games, "5/96" (DE; 1996-04-24), page 97
College Slam | |
---|---|
Main page | Comparisons | Hidden content | Bugs | Magazine articles | Reception | Region coding | Bootlegs |
NBA Jam and related games for Sega systems |
---|
Arch Rivals (1992) | NBA Jam (1994) | NBA Jam Tournament Edition (1994) | College Slam (1996) | NBA Hang Time (1996) | NBA Jam Extreme (1996) | NBA Showtime: NBA on NBC (1999) | NBA Hoopz (2001) |