Difference between revisions of "Tomoji Miyamoto"

From Sega Retro

m
m
Line 5: Line 5:
 
| dod=
 
| dod=
 
| company=[[Sega of Japan]]
 
| company=[[Sega of Japan]]
| role=Developer, Designer, Director
+
| role=Designer, Director, Engineer
 
| education=
 
| education=
 
}}
 
}}
{{sub-stub}}'''{{PAGENAME}}''' (宮本 智司) is a Japanese developer, designer, and director.{{magref|gamehihyou|12|23}} Born in August 1945, he joined [[Sega]] during 1966,{{magref|ssmjp|1996-09|143}} and was initially among the early recruits for production of slot machines at the [[Sega Production and Engineering Department]].{{magref|gamehihyou|12|23}} He went on to lead design of the first ''[[UFO Catcher]]'' crane game in the 80s, as well as subsequent iterations.{{magref|ssmjp|1996-09|143}}
+
{{sub-stub}}'''{{PAGENAME}}''' (宮本 智司) is a Japanese engineer, designer, and director.{{magref|gamehihyou|12|23}} Born in August 1945, he joined [[Sega]] during 1966,{{magref|ssmjp|1996-09|143}} and was initially among the early recruits for production of slot machines at the [[Sega Production and Engineering Department]].{{magref|gamehihyou|12|23}} He went on to lead design of the first ''[[UFO Catcher]]'' crane game in the 80s, as well as subsequent iterations.{{magref|ssmjp|1996-09|143}}
  
 
Unusually for the time, Miyamoto remained in the company long enough to see the creation of the "AM" R&D teams, inevitably becoming a senior member at [[AM4]] in the early 90s.{{magref|ssmjp|1996-09|143}} Some point after late 1996,{{magref|gamehihyou|12|23}} he moved to be director of [[AM6]], specializing in medal games.{{magref|segamagjp|7|16}}
 
Unusually for the time, Miyamoto remained in the company long enough to see the creation of the "AM" R&D teams, inevitably becoming a senior member at [[AM4]] in the early 90s.{{magref|ssmjp|1996-09|143}} Some point after late 1996,{{magref|gamehihyou|12|23}} he moved to be director of [[AM6]], specializing in medal games.{{magref|segamagjp|7|16}}

Revision as of 20:47, 12 July 2022

Tomoji Miyamoto.jpg
Tomoji Miyamoto
Date of birth: 1945-08-16[1] (age 79)
Company(ies): Sega of Japan
Role(s): Designer, Director, Engineer

This teeny-tiny article needs some work. You can help us by expanding it.


Tomoji Miyamoto (宮本 智司) is a Japanese engineer, designer, and director.[2] Born in August 1945, he joined Sega during 1966,[1] and was initially among the early recruits for production of slot machines at the Sega Production and Engineering Department.[2] He went on to lead design of the first UFO Catcher crane game in the 80s, as well as subsequent iterations.[1]

Unusually for the time, Miyamoto remained in the company long enough to see the creation of the "AM" R&D teams, inevitably becoming a senior member at AM4 in the early 90s.[1] Some point after late 1996,[2] he moved to be director of AM6, specializing in medal games.[3]

When AM4 and 6 merged in 1999 to become Mechatro, they emerged with Miyamoto as the division's head figure;[4] superseded in the early 2000s by Masao Yoshimoto.[5]

He can be seen pictured on the promotional flyer for Harness Race.[6]

Production history

Magazine articles

Main article: Tomoji Miyamoto/Magazine articles.

External links

References