Difference between revisions of "Sega Girls Task Force"

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==History==
 
==History==
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In 1993, [[Sega of America]] licensing executive [[Michealene Cristini Risley]] found herself as the head of the company's new Entertainment & Consumer Products division. As a former [[Marvel]] producer, she experienced first-hand the lacking female representation in children's and young people's media, and saw her position within Sega as a way to make meaningful change on this front. Shortly after being hired, Risley asked to attend a two-week program at Stanford on women and gender studies, an experience she described as "a life-changing experience." Soon after returning to Sega of America, she began to 
  
 
==Produced games==
 
==Produced games==

Revision as of 21:34, 20 October 2022

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Sega Girls Task Force
Division of Sega of America
Founded: 1993
Defunct: 1995
Headquarters:
275 Shoreline Drive, Redwood City, California 94065, United States

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The Sega Girls Task Force was an internal Sega of America video game production team established to both address the issue of then-limited female participation in video gaming, and research the viability of games developed with a female audience in mind. The team was directly involved with the production of three Western-developed Mega Drive games, and advised a number of third-party studios on issues of inclusion and accessibility.

History

In 1993, Sega of America licensing executive Michealene Cristini Risley found herself as the head of the company's new Entertainment & Consumer Products division. As a former Marvel producer, she experienced first-hand the lacking female representation in children's and young people's media, and saw her position within Sega as a way to make meaningful change on this front. Shortly after being hired, Risley asked to attend a two-week program at Stanford on women and gender studies, an experience she described as "a life-changing experience." Soon after returning to Sega of America, she began to

Produced games

List of staff

External links

References


Timeline of Sega of America research and development divisions