Difference between revisions of "Sega Girls Task Force"
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==History== | ==History== | ||
+ | In 1993, [[Sega of America]] licensing executive [[Michealene Cristini Risley]] found herself as the head of the company's new Entertainment & Consumer Products division. As a former [[Marvel]] producer, she experienced first-hand the lacking female representation in children's and young people's media, and saw her position within Sega as a way to make meaningful change on this front. Shortly after being hired, Risley asked to attend a two-week program at Stanford on women and gender studies, an experience she described as "a life-changing experience." Soon after returning to Sega of America, she began to | ||
==Produced games== | ==Produced games== |
Revision as of 21:34, 20 October 2022
Sega Girls Task Force Division of Sega of America | ||
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Founded: 1993 | ||
Defunct: 1995 | ||
Headquarters:
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The Sega Girls Task Force was an internal Sega of America video game production team established to both address the issue of then-limited female participation in video gaming, and research the viability of games developed with a female audience in mind. The team was directly involved with the production of three Western-developed Mega Drive games, and advised a number of third-party studios on issues of inclusion and accessibility.
History
In 1993, Sega of America licensing executive Michealene Cristini Risley found herself as the head of the company's new Entertainment & Consumer Products division. As a former Marvel producer, she experienced first-hand the lacking female representation in children's and young people's media, and saw her position within Sega as a way to make meaningful change on this front. Shortly after being hired, Risley asked to attend a two-week program at Stanford on women and gender studies, an experience she described as "a life-changing experience." Soon after returning to Sega of America, she began to
Produced games
List of staff
External links
- What happened when Sega courted female players in the mid-’90s article by Richard Moss at Polygon
References
Timeline of Sega of America research and development divisions |
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