Difference between revisions of "Syndicate"
From Sega Retro
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==Trivia== | ==Trivia== | ||
SNES version, which is very similar to Mega Drive/Genesis port, Flamer weapon is replaced with "Chiller" which freezes enemies. Nintendo of America appearently believes that freezing enemies to death is preferable to burning them alive. | SNES version, which is very similar to Mega Drive/Genesis port, Flamer weapon is replaced with "Chiller" which freezes enemies. Nintendo of America appearently believes that freezing enemies to death is preferable to burning them alive. | ||
+ | |||
+ | ==Production credits== | ||
+ | {{multicol| | ||
+ | {{creditstable| | ||
+ | *'''Original Game by:''' Bullfrog Productions Ltd | ||
+ | *'''Producer:''' Mark Webley | ||
+ | *'''Programmer:''' ZZKJ | ||
+ | *'''Original Version:''' Sean Cooper | ||
+ | *'''Level Design:''' Sean Masterson, John Murdoch, Alex Trowers | ||
+ | *'''Graphics:''' Paul McLaughlin, Fin McGechie, Mike Man, Chris Hill, Andy Sandham, Alex Trowers | ||
+ | *'''Sound & Music:''' Russell Shaw | ||
+ | *'''Management:''' Les Edgar, Peter Molyneux | ||
+ | *'''Sound Implementation:''' Images Software | ||
+ | *'''Support:''' Mark Lamport, Sean Cooper | ||
+ | *'''Testing:''' Andy CakeBread, Stuart Dick, Graeme Allan, Mark Williamson, Nick Hannah, Phillip Cooper, Michael Anscomb, Sean Clutterbuck, Ben H, Alvin Buchanan, Paul Nettleingham, John Rennie, Trevor Elliott, John Nurse, Colin Poulter, Che Garner-Hamilton, Paul Boulden | ||
+ | {{creditsheader|For Electronic Arts}} | ||
+ | *'''Producer:''' Matt Webster | ||
+ | *'''Assistant Producer:''' Danny Isaac | ||
+ | *'''Executive Producer:''' Joss Ellis | ||
+ | *'''Product Manager:''' Sean Ratcliffe | ||
+ | *'''Documentation:''' Neil Cook | ||
+ | *'''Documentation Design:''' Chris Morgan | ||
+ | *'''Documentation Layout:''' Michael Lippert | ||
+ | *'''Lead Tester:''' Darren King | ||
+ | *'''Testing:''' Julian Glover, Graham Harbour, Matt Price, Mark Bergan | ||
+ | *'''Quality Assurance:''' Graham Wood, Zachary Rosen | ||
+ | | source=US manual | ||
+ | | pdf=Syndicate MD US Manual.pdf | ||
+ | | pdfpage=16 | ||
+ | | console=MD | ||
+ | }} | ||
+ | }} | ||
==Magazine articles== | ==Magazine articles== |
Revision as of 13:36, 26 December 2022
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Syndicate | |||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive, Sega Mega-CD | |||||||||||||||||||||||||||||||||||
Publisher: Electronic Arts Domark | |||||||||||||||||||||||||||||||||||
Developer: Bullfrog Productions | |||||||||||||||||||||||||||||||||||
Sound driver: Images Software/Russsel Shaw | |||||||||||||||||||||||||||||||||||
Genre: Simulation | |||||||||||||||||||||||||||||||||||
Number of players: 1 | |||||||||||||||||||||||||||||||||||
Official in-game languages: | |||||||||||||||||||||||||||||||||||
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This teeny-tiny article needs some work. You can help us by expanding it.
Syndicate is an isometric strategy game developed by Bullfrog Productions. It was released among other systems for the Sega Mega Drive and Sega Mega-CD. Its sequel, Syndicate Wars, was due to be released on the Sega Saturn but was cancelled.
Contents
Story and Premise
Syndicate takes place in a dystopic cyberpunk future, in which national governments are replaced by massive mega-corporations and crime organizations. People in this timeline are lulled into obeidence with CHIP, a device installed to neck that alters the perception of ordinary people and makes them see the bleak world they live in as a paradise. Players are put in control of a young executive of Eurocorp Syndicate, an up and coming organization, ready to ascend to supremacy. Using their cybernetic agents for every dirty and underhanded tactic from propaganda to assassination, from kidnapping to brain-washing, players must guide their syndicate to top of the food chain: Total and unchallenged control of human population.
Gameplay
Mega Drive/Genesis/Mega-CD port of Syndicate plays more similar to a isometric action shooter rather than a real-time tactics game like the main game with different controls and missions. Mega-CD version has CD music, some voice clips and more fluid cut-scenes. Other than that, it is basically the same game as the 16-bit port. Game does not use six button controllers despite such controllers were avaiable nearly a year before the this port was released.
A big part of the game is to controlling agents' API (Adrenaline, Perception, Intelligence) levels. This allows limited autonomy to total control to field agents. Adrenaline increases speed of reactions, Perception governs hit rate and danger detection, Intelligence determines how agents will react to any situation. Increasing these levels will make agents better in combat but also limits player control (an agent with high perception and intelligence level may refuse to enter combat with a dangerous enemy group for example), while lowering them makes the agents more obeident but also worse combatants. Keeping, API levels above normal will eventually drain them. To recharge these levels, reduce them to lowest states and they will eventually return to normal charge levels.
Adjusting API Levels: Press and hold , while holding press left or right to select API type then press up or down to increase or lower the level.
Change Controlled Agent: Press and hold , while holding press left or right.
Change Weapon: Press and hold , then press up or down.
Panic Mode: Press and
same time. During panic mode, all agents' API levels will be adjusted to highest rate and they will open fire with their weapons automatically.
Guard Mode: Press and
same time. Active agent will still be controlled while other agents will have their perception and intelligence levels spiked. This will allow you keep playing the mission with the agent you control while, other agents will remain alert and engage enemies when attacked.
Sleep Mode: Press and
same time. All agent you do not directly control will enter a relaxing state to recharge their API levels. They will be easy targets if found by enemies however.
Self Destruct: Press ,
and
same time. Use it only when you are in a desperate situation, as the detonation will cause heavy damage to everyone around. Only avaiable if Chest Level 2 and 3 is installed.
Toggle Group Mode/Entering-Exiting Vehicles: Press START and same time. You will control all 4 agents at the same time.
Pause the Game: Press START
Quit Mission: Pause the game, then Press ,
,
and START at the same time.
Cybernetic Modifications
Being a cyberpunk game, it is possible to equip your agents with cybernetic parts to improve performance. Mods must be researched before being purchased. Quality of mods are between Level 1 to 3.
Chest | |
---|---|
Increases damage resistance. Level 2 and 3 also allows self-destruction command. | |
Arms | |
Allows heavy weapons such as Minigun and Flamer to be used. | |
Legs | |
Increases movement speed. | |
Eyes | |
Increases accuracy with weapons. | |
Brain | |
Increases intelligence level of API and success rate with Persuadertron. | |
Heart | |
Increases damage resistance and carrying strenght for inventory. |
Weapons and Equipment
Various weapons and equipment can be used if acquired in levels or developed through research.
Pistol | |
---|---|
Avaiable from start. Large caliber pistol. Medium range, medium damage, slow rate of fire. Free to purchase and reload. | |
Shotgun | |
Short range but considerable firepower. Slow rate of fire. | |
Persuadertron | |
A device that manipulates the CHIP on indiviuals' bodies and makes them open to manipulation. An important device to gain new agents or at least use civilians for shields. Formula for this device is a bit complicated and will be explained in a separate section. Avaiable from start. | |
Uzi | |
Rapid fire submachinegun. Same range as pistol but much higher fire rate. Will be your primary weapon until Minigun is developed. | |
Long Range | |
Sniper Rifle. Exceptional range and accuracy but very limited ammo count. | |
Flamer | |
Portable flamethrower. Fires jellified napalm that burns targets to ash. Short range but kills most human enemies instantly. Destroys equipment on enemies as well. | |
Minigun | |
Powerful six barrelled automatic weapon. Will become your primary weapon due to balanced stats and large ammo count. Requires arm mods to be used effectively however due to the sheer weight. | |
Laser Gun | |
An accurate, powerful and long ranged weapon. Useful but just like Flamer, destroys equipment worn by enemies. | |
Gauss Gun | |
Portable rocket launcher with three rockets. Causes explosion on impact. Very powerful and long ranged. Destroys equipment worn by enemies. | |
Time Bomb | |
Explodes a few seconds after setting down. Can also be triggered by shooting at it. Large explosion range and firepower. | |
Medikit | |
Completely fills agent's health but can only be used once. | |
Energy Shield | |
If activated, it will protect the agent until it runs out of power. It can slowly recharge itself if not used. |
Trivia
SNES version, which is very similar to Mega Drive/Genesis port, Flamer weapon is replaced with "Chiller" which freezes enemies. Nintendo of America appearently believes that freezing enemies to death is preferable to burning them alive.
Production credits
- Original Game by: Bullfrog Productions Ltd
- Producer: Mark Webley
- Programmer: ZZKJ
- Original Version: Sean Cooper
- Level Design: Sean Masterson, John Murdoch, Alex Trowers
- Graphics: Paul McLaughlin, Fin McGechie, Mike Man, Chris Hill, Andy Sandham, Alex Trowers
- Sound & Music: Russell Shaw
- Management: Les Edgar, Peter Molyneux
- Sound Implementation: Images Software
- Support: Mark Lamport, Sean Cooper
- Testing: Andy CakeBread, Stuart Dick, Graeme Allan, Mark Williamson, Nick Hannah, Phillip Cooper, Michael Anscomb, Sean Clutterbuck, Ben H, Alvin Buchanan, Paul Nettleingham, John Rennie, Trevor Elliott, John Nurse, Colin Poulter, Che Garner-Hamilton, Paul Boulden
- Producer: Matt Webster
- Assistant Producer: Danny Isaac
- Executive Producer: Joss Ellis
- Product Manager: Sean Ratcliffe
- Documentation: Neil Cook
- Documentation Design: Chris Morgan
- Documentation Layout: Michael Lippert
- Lead Tester: Darren King
- Testing: Julian Glover, Graham Harbour, Matt Price, Mark Bergan
- Quality Assurance: Graham Wood, Zachary Rosen
Magazine articles
- Main article: Syndicate/Magazine articles.
Physical scans
Mega Drive version
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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76 | |
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Based on 29 reviews |
Mega Drive, CZ |
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|
![]() Manual[33] |
Mega-CD version
Sega Retro Average | |||||||||||||||||||
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|
82 | |
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Based on 3 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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? |
|
2MB | 1994-10 | Cartridge (US/EU) | ||||||||||
? |
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CD-ROM (EU) | T-88065-50 | |||||||||||
? |
|
1995-06-09 | CD-R[36] | Page |
References
NEC Retro has more information related to Syndicate
|
- ↑ 1.0 1.1 1.2 1.3 Computer & Video Games, "January 1995" (UK; 1994-12-15), page 90
- ↑ 2.0 2.1 2.2 Sega Magazine, "January 1995" (UK; 1994-12-15), page 102
- ↑ Sega Power, "September 1994" (UK; 1994-08-04), page 18
- ↑ 4.0 4.1 Sega Magazine, "July 1995" (UK; 1995-06-15), page 80
- ↑ File:Syndicate MD US Manual.pdf, page 16
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 234
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 216
- ↑ Electronic Games (1992-1995), "January 1995" (US; 199x-xx-xx), page 88
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 320
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 5, "" (RU; 200x-xx-xx), page 206
- ↑ Game Players, "Vol. 8 No. 1 January 1995" (US; 199x-xx-xx), page 52
- ↑ GamePro, "January 1995" (US; 199x-xx-xx), page 47
- ↑ Gamers, "Januar 1995" (DE; 1995-01-08), page 54
- ↑ Game Informer, "January 1995" (US; 199x-xx-xx), page 19
- ↑ Hobby Consolas, "Diciembre 1994" (ES; 1994-xx-xx), page 143
- ↑ Joypad, "Décembre 1994" (FR; 1994-1x-xx), page 54
- ↑ MAN!AC, "02/95" (DE; 1995-01-11), page 63
- ↑ Mega, "January 1995" (UK; 1994-12-30), page 44
- ↑ Mega Force, "Décembre 1994" (FR; 1994-12-02), page 60
- ↑ Mega Fun, "01/95" (DE; 1994-12-21), page 32
- ↑ Micro Kid's Multimédia, "Février 1995" (FR; 1995-0x-xx), page 36
- ↑ Micromanía (segunda época), "Diciembre 1994" (ES; 1994-xx-xx), page 31
- ↑ Mean Machines Sega, "January 1995" (UK; 1994-11-30), page 100
- ↑ Next Generation, "February 1995" (US; 1995-01-24), page 103
- ↑ Player One, "Janvier 1995" (FR; 199x-xx-xx), page 120
- ↑ Play Time, "2/95" (DE; 1995-01-04), page 106
- ↑ Score, "Únor 1995" (CZ; 1995-02-01), page 40
- ↑ Sega Power, "January 1995" (UK; 1994-11-17), page 58
- ↑ Sega Pro, "April 1995" (UK; 1995-02-23), page 46
- ↑ Todo Sega, "Junio 1995" (ES; 1995-0x-xx), page 42
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 26
- ↑ VideoGames, "February 1995" (US; 1995-0x-xx), page 62
- ↑ https://aukro.cz/hra-na-sega-mega-drive-micromachines-7025185704
- ↑ Player One, "Juillet/Août 1995" (FR; 1995-0x-xx), page 115
- ↑ Sega Power, "August 1995" (UK; 1995-06-15), page 54
Syndicate | |
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