Difference between revisions of "Marsupilami"

From Sega Retro

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'''''{{PAGENAME}}''''' is a 1995 action game by [[Sega]] for the [[Sega Mega Drive]] based on the Belgian comic book series ''[[wikipedia:Marsupilami|Marsupilami]]''.
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'''''{{PAGENAME}}''''' is a 1995 action game by [[Sega]] for the [[Sega Mega Drive]] based on the Belgian comic book series ''[[wikipedia:Marsupilami|Marsupilami]]''. The game has no direct ties to the 1993 Disney animated television series ''[[wikipedia:Marsupilami (1993 TV series)|Marsupilami]]'' aside from the shared source material.
  
 
==Story==
 
==Story==
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Marsupilami starts each stage without any special tail abilities but finds them as item pick-ups. He uses the selected tail ability with {{C}}. The player selects the current tail ability by pausing the game with {{Start}} and using {{left}} and {{right}}; using a [[Six Button Control Pad (Mega Drive)|Six Button Control Pad]], the player can select the tail ability with {{X}} and {{Z}} without needing to pause the game.
 
Marsupilami starts each stage without any special tail abilities but finds them as item pick-ups. He uses the selected tail ability with {{C}}. The player selects the current tail ability by pausing the game with {{Start}} and using {{left}} and {{right}}; using a [[Six Button Control Pad (Mega Drive)|Six Button Control Pad]], the player can select the tail ability with {{X}} and {{Z}} without needing to pause the game.
  
Marsupilami's health appears as his tail in the bottom-left corner of the screen. His tail shrinks as he takes damage, and he loses a life if he loses all of his health. Bonelli is invulnerable, and he turns around to walk in the other direction if he is hit by an enemy. Each stage is timed, and the player loses a life if time runs out.
+
Marsupilami's health appears as his tail in the bottom-left corner of the screen, which shrinks as he takes damage. He loses a life if he loses all of his health. Bonelli is invulnerable, and he turns around to walk in the other direction if he is hit by an enemy or a hazard such as a falling rock. Each stage is timed, and the player loses a life if time runs out.
  
 
The game has three difficulty levels (Easy, Medium, and Hard), which affect the time limits and the toughness of the enemies. The game uses a password system for continuing, with a password given at the end of each world.
 
The game has three difficulty levels (Easy, Medium, and Hard), which affect the time limits and the toughness of the enemies. The game uses a password system for continuing, with a password given at the end of each world.
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| title=Winch
 
| title=Winch
 
| sprite={{sprite | Marsupilami, Tail Abilities.png | 2 | crop_width=24 | crop_height=24 | crop_x=168 | crop_y=0}}
 
| sprite={{sprite | Marsupilami, Tail Abilities.png | 2 | crop_width=24 | crop_height=24 | crop_x=168 | crop_y=0}}
| desc=Marsupilami lifts Benolli up to a higher platform with his tail if Benolli is stopped and eating a piece of fruit.
+
| desc=Marsupilami lifts Bonelli up to a higher platform with his tail if Bonelli is stopped and eating a piece of fruit.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow

Revision as of 05:32, 23 February 2023

n/a

  • NTSC-U
  • PAL

Marsupilami title.png

Marsupilami MD EU TitleScreen.png

Marsupilami
System(s): Sega Mega Drive
Publisher: Sega
Developer:
Sound driver: GEMS
Peripherals supported: Six Button Control Pad
Genre: Action

















Number of players: 1
Official in-game languages:
  • English
  • Deutsch
  • Français
  • Español
  • Italiano
  • Release Date RRP Code
    Sega Mega Drive
    US
    1841
    ESRB: Kids to Adults
    Sega Mega Drive
    EU
    1841-50
    Sega Mega Drive
    PT
    MDJ1841
    Sega Mega Drive
    UK
    £49.9949.99[2] 1841-50
    Sega Mega Drive
    AU
    FMAR05SMC
    OFLC: G
    Sega Mega Drive
    BR
    R$79.9979.99 051060
    Tectoy: Todas as Idades

    Marsupilami is a 1995 action game by Sega for the Sega Mega Drive based on the Belgian comic book series Marsupilami. The game has no direct ties to the 1993 Disney animated television series Marsupilami aside from the shared source material.

    Story

    Marsupilami, who belongs to a fictional species of marsupial with leopard spots and a long, prehensile tail, is playing in the forest with his elephant friend Bonelli. The pair are captured by the notorious hunter Bring M. Backalive, who forces them to tour with a circus. Homesick for his wife and three children, Marsupilami decides to escape with Bonelli and free all the other animals as well. Marsupilami also discovers that his children were captured by Bring M. Backalive after they set off to rescue their father, so Marsupilami must rescue them too.

    Gameplay

    The game is a puzzle platformer. The player must controls Marsupilami and must use his special tail abilities to guide Bonelli through each stage. Bonelli has capabilities of his own that are sometimes necessary to overcome certain obstacles. Bonelli automatically walks forward, changing direction when he is harmed or runs into something and drinking water when he comes across it. Along the way, Marsupilami must also rescue his three children, who appear in three of the stages, to get the good ending. Tignass the hummingbird occasionally appears to provide a hint on how to solve a puzzle.

    Marsupilami moves with Left and Right. He pushes some objects by walking into them. He jumps with C. He can jump on top of Bonelli to ride him or to jump higher. If Bonelli's trunk is full of water, he spits it out when he is jumped on. Marsupilami extends his long tail with A (or upwards with Up+A), which is used to "punch" enemies or to tap Bonelli to turn him around. His tail can also hit switches or grab something across a span to make a bridge for Bonelli. Marsupilami picks up fruits for bonus points, which he can drop with Down+A (which can be done in midair) to control Bonelli, who stops walking to eat the fruit. Marsupilami climbs ladders and trees with Up and Down.

    Marsupilami starts each stage without any special tail abilities but finds them as item pick-ups. He uses the selected tail ability with C. The player selects the current tail ability by pausing the game with  START  and using Left and Right; using a Six Button Control Pad, the player can select the tail ability with X and Z without needing to pause the game.

    Marsupilami's health appears as his tail in the bottom-left corner of the screen, which shrinks as he takes damage. He loses a life if he loses all of his health. Bonelli is invulnerable, and he turns around to walk in the other direction if he is hit by an enemy or a hazard such as a falling rock. Each stage is timed, and the player loses a life if time runs out.

    The game has three difficulty levels (Easy, Medium, and Hard), which affect the time limits and the toughness of the enemies. The game uses a password system for continuing, with a password given at the end of each world.

    Tail abilities

    Marsupilami starts each stage with no tail abilities and must collect them before he can use them.

    Marsupilami, Tail Abilities.png
    Steps
    Marsupilami transforms his tail into a staircase that Bonelli can climb to reach a higher platform.
    Marsupilami, Tail Abilities.png
    Mouse
    Marsupilami turns his tail into a mouse head, which scares Bonelli and causes him to charge in the opposite direction. Bonelli can break through or knock down certain objects when he runs through them.
    Marsupilami, Tail Abilities.png
    Shield
    Marsupilami uses his tail as a shield, which can protect Bonelli from falling objects or be used as a bridge.
    Marsupilami, Tail Abilities.png
    Parachute
    Marsupilami uses his tail like a parachute, allowing him to control his descent.
    Marsupilami, Tail Abilities.png
    Hammer
    Marsupilami shapes his tail into a hammer, which he can use to smash obstructions.
    Marsupilami, Tail Abilities.png
    Pole Vault
    Marsupilami uses his tail to vault himself high into the air and over large gaps.
    Marsupilami, Tail Abilities.png
    Spring
    Marsupilami coils his tail like a spring and then launches himself high into the air.
    Marsupilami, Tail Abilities.png
    Winch
    Marsupilami lifts Bonelli up to a higher platform with his tail if Bonelli is stopped and eating a piece of fruit.
    Marsupilami, Tail Abilities.png
    Lever
    Marsupilami uses his tail as a lever to dislodge a large object.

    Items

    Marsupilami, Items.png
    Fruit
    Collect for bonus points. Fruit can also be dropped with Down+A to stop Bonelli in place temporarily.
    Marsupilami, Items.png
    Heart
    Replenishes part of Marsupilami's health.
    Marsupilami, Items.png
    Star
    Replenishes all of Marsupilami's health.
    Marsupilami, Items.png
    Alarm Clock
    Adds another 30 seconds to the timer.

    Worlds

    Each world consists of three stages followed by a boss fight.

    Marsupilami, Stage 1-1.png

    Marsupilami, Stage 1-2.png

    Marsupilami, Stage 1-3.png

    Marsupilami, Stage 1-4.png

    • Marsupilami, Stage 1-1.png

    • Marsupilami, Stage 1-2.png

    • Marsupilami, Stage 1-3.png

    • Marsupilami, Stage 1-4.png

    Circus

    Marsupilami, Stage 2-1.png

    Marsupilami, Stage 2-2.png

    Marsupilami, Stage 2-3.png

    Marsupilami, Stage 2-4.png

    • Marsupilami, Stage 2-1.png

    • Marsupilami, Stage 2-2.png

    • Marsupilami, Stage 2-3.png

    • Marsupilami, Stage 2-4.png

    The Alps
    Password: CATG 

    Marsupilami, Stage 3-1.png

    Marsupilami, Stage 3-2.png

    Marsupilami, Stage 3-3.png

    Marsupilami, Stage 3-4.png

    • Marsupilami, Stage 3-1.png

    • Marsupilami, Stage 3-2.png

    • Marsupilami, Stage 3-3.png

    • Marsupilami, Stage 3-4.png

    Building Site
    Password: NKEM 

    Marsupilami, Stage 4-1.png

    Marsupilami, Stage 4-2.png

    Marsupilami, Stage 4-3.png

    Marsupilami, Stage 4-4.png

    • Marsupilami, Stage 4-1.png

    • Marsupilami, Stage 4-2.png

    • Marsupilami, Stage 4-3.png

    • Marsupilami, Stage 4-4.png

    The Docks
    Password: YKRZ 

    Marsupilami, Stage 5-1.png

    Marsupilami, Stage 5-2.png

    Marsupilami, Stage 5-3.png

    • Marsupilami, Stage 5-1.png

    • Marsupilami, Stage 5-2.png

    • Marsupilami, Stage 5-3.png

    Theme Park
    Password: GWQB 

    Marsupilami, Stage 6-1.png

    Marsupilami, Stage 6-2.png

    Marsupilami, Stage 6-3.png

    Marsupilami, Stage 6-4.png

    • Marsupilami, Stage 6-1.png

    • Marsupilami, Stage 6-2.png

    • Marsupilami, Stage 6-3.png

    • Marsupilami, Stage 6-4.png

    Palombie
    Password: RPMJ 

    Marsupilami, Stage 7-1.png

    Marsupilami, Stage 7-2.png

    Marsupilami, Stage 7-3.png

    Marsupilami, Stage 7-4.png

    • Marsupilami, Stage 7-1.png

    • Marsupilami, Stage 7-2.png

    • Marsupilami, Stage 7-3.png

    • Marsupilami, Stage 7-4.png

    The Chahutas
    Password: PNNX 

    Marsupilami, Stage 8-1.png

    Marsupilami, Stage 8-2.png

    Marsupilami, Stage 8-3.png

    Marsupilami, Stage 8-4.png

    • Marsupilami, Stage 8-1.png

    • Marsupilami, Stage 8-2.png

    • Marsupilami, Stage 8-3.png

    • Marsupilami, Stage 8-4.png

    Jungle
    Password: USYH 

    Bonus stages

    A bonus stage is played after defeating the boss at the end of each world. The two stages alternate. The player earns an extra life for successfully completing a bonus stage.

    Marsupilami, Bonus Stages, Battle of the Marsupials 1.png

    Marsupilami, Bonus Stages, Battle of the Marsupials 2.png

    Marsupilami, Bonus Stages, Battle of the Marsupials 3.png

    Marsupilami, Bonus Stages, Battle of the Marsupials 4.png

    • Marsupilami, Bonus Stages, Battle of the Marsupials 1.png

    • Marsupilami, Bonus Stages, Battle of the Marsupials 2.png

    • Marsupilami, Bonus Stages, Battle of the Marsupials 3.png

    • Marsupilami, Bonus Stages, Battle of the Marsupials 4.png

    Battle of the Marsupials
    Marsupilami battles his rival Mars le Noir.

    Marsupilami, Bonus Stages, River Clean-Up.png

    River Clean-Up
    Marsupilami must clean up the trash in the river by grabbing it with his tail and carrying it to the surface. Marsupilami swims with the D-Pad and grabs an item with B. Touching a fish harms Marsupilami and causes him to drop anything he is carrying.

    Versions

    The NTSC version was released after the PAL version and contains numerous changes to the stage layouts, item placements, and time limits to make the game easier.[3]

    Production credits

    • Programming: Mark Page
    • Graphics: Lloyd Murphy, Michael Ryan
    • Music: Matthew Owens
    • Producers: Paul Chamberlain, Patricia Sorrell
    • NTSC Producer: Duncan Kershaw
    • Localisation Team: Lia Ithell, Simon Bradley, Cara McMullan, Dave Thompson, Thomas Wolter, Roberto Parraga, Tiziano Riolfo
    • Test Manager: Andy Johnson
    • Testing: Jason Cumberbatch, Ola Sanusi, Sean James, Michael Coker, Andy Squirrell, Darren Murphy, Nick Ryna, Douglas Patterson, Wayne Scott, Sarah Wadsley
    • Additional Thanks: Douglas Patterson, Debbie Sorrell, Frank Szendzielarz, Steve Deacon
    Source:
    In-game credits
    Marsupilami MD credits.pdf
    [4]

    Marsupilami © 1995 Marsu Productions.
    Licensed to © Sega Enterprises, Ltd. 1995
    Source:
    US manual
    Marsupilami MD US Manual.pdf
    [5]

    Magazine articles

    Main article: Marsupilami/Magazine articles.

    Physical scans

    Sega Retro Average 
    Publication Score Source
    {{{{{icon}}}|L}} Division by zero.
    Based on
    0 review
    Sega Retro Average 
    Publication Version Score
    1700 igr dlya Sega (RU)
    70
    [6]
    Consoles + (FR)
    75
    [7]
    Electronic Gaming Monthly (US) NTSC-U
    63
    [8]
    Entsiklopediya luchshikh igr Sega. Vypusk 1 (RU)
    70
    [9]
    Entsiklopediya luchshikh igr Sega. Vypusk 7 (RU)
    80
    [10]
    Fun Generation (DE)
    50
    [11]
    GamePro (US) NTSC-U
    53
    [1]
    GamePro (DE) PAL
    60
    [12]
    Gamers (DE)
    60
    [13]
    Hobby Consolas (ES) PAL
    82
    [14]
    Joypad (FR) PAL
    84
    [15]
    MAN!AC (DE) PAL
    69
    [16]
    Mega Force (FR) PAL
    85
    [17]
    Mega Fun (DE) PAL
    72
    [18]
    Mean Machines Sega (UK) PAL
    81
    [19]
    Next Generation (US) NTSC-U
    25
    [20]
    Player One (FR) PAL
    90
    [21]
    Power Up! (UK)
    77
    [22]
    Sega Power (UK) PAL
    69
    [23]
    Sega Pro (UK) PAL
    83
    [24]
    Svet Kompjutera (YU) PAL
    85
    [25]
    Sega Megazone (AU)
    78
    [26]
    Sega Saturn Magazine (UK) PAL
    82
    [2]
    Sonic the Comic (UK) PAL
    86
    [27]
    Super Juegos (ES)
    78
    [28]
    Todo Sega (ES)
    83
    [29]
    Tricks 16 bit (RU)
    75
    [30]
    Video Games (DE) PAL
    64
    [31]
    Sega Mega Drive
    72
    Based on
    28 reviews

    Marsupilami

    Mega Drive, US
    Marsupilami MD US Box Back.jpgMarsupilami MD US Box.jpg
    Cover
    Marsupilami MD US Cart.jpg
    Cart
    Marsupilami MD US Manual.pdf
    Manual
    Mega Drive, EU
    Marsupilami MD EU Box.jpg
    Cover
    Marsupilami MD EU Cart.jpg
    Cart
    Marsupilami MD EU Manual.jpg
    Manual
    Marsupilami MD EU pcb.jpg
    PCB
    Mega Drive, FR

    Marsupilami MD FR Manual.pdf
    Manual
    Mega Drive, PT
    Marsupilami MD PT cover.jpg
    Cover
    Mega Drive, AU
    Marsupilami MD AU Box.jpg
    Cover
    Marsupilami MD AU Cart.jpg
    Cart
    Marsupilami MD AU Manual.jpg
    Manual
    Mega Drive, BR
    Marsupilami MD BR cover.jpg
    Cover
    Marsupilami MD BR Cart Back.jpgMarsupilami MD BR Cart.jpg
    Cart

    Technical information

    ROM dump status

    System Hash Size Build Date Source Comments
    Sega Mega Drive
    CRC32 c76558df
    MD5 9cf141681e68407d1e5279f7a35d6d53
    SHA-1 3e761bdbf4ab8cb43d4a8d99e22b7de896884819
    2MB 1996-01 Cartridge (US)
    Sega Mega Drive
    CRC32 e09bbd70
    MD5 7914adf64ff1156c767ae550334c44b5
    SHA-1 d2b8358ef261f8b5ad54a58e89f3999312d0cec9
    2MB 1995-08 Cartridge (EU)

    External links

    References

    1. 1.0 1.1 GamePro, "June 1996" (US; 1996-xx-xx), page 75
    2. 2.0 2.1 2.2 Sega Saturn Magazine, "November 1995" (UK; 1995-10-26), page 90
    3. The Cutting Room Floor: Marsupilami#Regional Differences
    4. File:Marsupilami MD credits.pdf
    5. File:Marsupilami MD US Manual.pdf, page 12
    6. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 125
    7. Consoles +, "Octobre 1995" (FR; 1995-xx-xx), page 140
    8. Electronic Gaming Monthly, "May 1996" (US; 1996-xx-xx), page 31
    9. Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 331
    10. Entsiklopediya luchshikh igr Sega. Vypusk 7, "" (RU; 2001-xx-xx), page 218
    11. Fun Generation, "06/95" (DE; 1995-0x-xx), page 70
    12. GamePro, "November 1995" (DE; 1995-10-04), page 26
    13. Gamers, "November 1995" (DE; 1995-10-11), page 38
    14. Hobby Consolas, "Octubre 1995" (ES; 1995-xx-xx), page 100
    15. Joypad, "Octobre 1995" (FR; 1995-xx-xx), page 46
    16. MAN!AC, "11/95" (DE; 1995-10-11), page 74
    17. Mega Force, "Octobre 1995" (FR; 1995-xx-xx), page 94
    18. Mega Fun, "11/95" (DE; 1995-10-18), page 76
    19. Mean Machines Sega, "November 1995" (UK; 1995-09-29), page 76
    20. Next Generation, "September 1996" (US; 1996-08-20), page 162
    21. Player One, "Octobre 1995" (FR; 1995-xx-xx), page 120
    22. Power Up!, "Saturday, November 11, 1995" (UK; 1995-11-11), page 1
    23. Sega Power, "January 1996" (UK; 1995-11-16), page 52
    24. Sega Pro, "November 1995" (UK; 1995-10-05), page 65
    25. Svet Kompjutera, "April 1996" (YU; 1996-xx-xx), page 79
    26. Sega Megazone, "September 1995" (AU; 1995-0x-xx), page 28
    27. Sonic the Comic, "13 October 1995" (UK; 1995-09-30), page 10
    28. Super Juegos, "Octubre 1995" (ES; 1995-xx-xx), page 126
    29. Todo Sega, "Octubre 1995" (ES; 1995-xx-xx), page 49
    30. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 109
    31. Video Games, "11/95" (DE; 1995-10-25), page 93


    Marsupilami

    Marsupilami title.png

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