Difference between revisions of "Corporation"

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{{stub}}'''''{{PAGENAME}}''''', is a first person shooter game originally developed for the Commodore Amiga computer by [[Core Design]], before being ported to the [[Sega Mega Drive]] in 1992. The North American version of the game was renamed '''''Cyber-Cop''''' for unknown reasons, though peculiarly mentions the original title on the game's cover.
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{{stub}}'''''{{PAGENAME}}''''', is a first person shooter game originally developed for the [[Amiga]] computer by [[Core Design]], before being ported to the [[Sega Mega Drive]] in 1992. The North American version of the game was renamed '''''Cyber-Cop''''' for unknown reasons, though peculiarly mentions the original title on the game's cover.
  
 
''Corporation'''s Amiga release pre-dates [[id Software]]'s attempts at first person shooters (namely ''Hovertank 3D'', ''Catacomb 3-D'' and the more widely known ''Wolfenstein 3D''), meaning it stands as a milestone in the genre. Though walls and floors are untextured, it was the first FPS game to include (primitive) dynamic lighting, and also features role-playing, stealth and hacking elements. Core Design would later produce other attempts at first and third person shooters, such as ''[[Soul Star]]'', ''[[Thunderhawk]]'' and ''[[Battlecorps]]'' on the [[Sega Mega-CD]].
 
''Corporation'''s Amiga release pre-dates [[id Software]]'s attempts at first person shooters (namely ''Hovertank 3D'', ''Catacomb 3-D'' and the more widely known ''Wolfenstein 3D''), meaning it stands as a milestone in the genre. Though walls and floors are untextured, it was the first FPS game to include (primitive) dynamic lighting, and also features role-playing, stealth and hacking elements. Core Design would later produce other attempts at first and third person shooters, such as ''[[Soul Star]]'', ''[[Thunderhawk]]'' and ''[[Battlecorps]]'' on the [[Sega Mega-CD]].

Revision as of 16:46, 30 July 2023

n/a

  • PAL
  • NTSC-U

Corporation title.png

CyberCop MD title.png

Corporation
System(s): Sega Mega Drive
Publisher: Virgin Games
Developer:
Supporting companies:
Sound driver: Krisalis sound driver
Genre: Shoot-'em-up

















Number of players: 1
Release Date RRP Code
Sega Mega Drive
US
$59.9959.99[2] 70016
Sega Mega Drive
EU
T-70016-50
Sega Mega Drive
PT
Sega Mega Drive
UK
£39.9939.99[3][4] T-70016-50
Sega Mega Drive
SE
(Rental)
Sega Mega Drive
AU
Non-Sega versions

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Corporation, is a first person shooter game originally developed for the Amiga computer by Core Design, before being ported to the Sega Mega Drive in 1992. The North American version of the game was renamed Cyber-Cop for unknown reasons, though peculiarly mentions the original title on the game's cover.

Corporation's Amiga release pre-dates id Software's attempts at first person shooters (namely Hovertank 3D, Catacomb 3-D and the more widely known Wolfenstein 3D), meaning it stands as a milestone in the genre. Though walls and floors are untextured, it was the first FPS game to include (primitive) dynamic lighting, and also features role-playing, stealth and hacking elements. Core Design would later produce other attempts at first and third person shooters, such as Soul Star, Thunderhawk and Battlecorps on the Sega Mega-CD.

The game was widely praised at the time of release for its display of then-innovative technology, though by modern standards is considered to be a very slow game with difficult control mechanics.

Production credits

  • Developed By: Core Design Ltd
  • Game Desgin and Graphics By: Kevin Bulmer
  • Programmed By: William Allen
  • Music and Sound Effects By: Krisalis Software Ltd
  • Produced and Copyrighted By: Virgin Games Inc
  • Product Manager: Lyle J Hall II
  • Quality Assurance: Lyle J Hall II, Tom Tallarico, Michael Gater, Ron Friedman, Noah Tool
  • Manual By: Lyle J Hall II
  • Edited By: Lisa Marcinko


Magazine articles

Main article: Corporation/Magazine articles.

Promotional material

Main article: Corporation/Promotional material.

Artwork

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU) PAL
60
[5]
1700 igr dlya Sega (RU) NTSC-U
30
[6]
Consoles + (FR)
70
[7]
Cool Gamer (RU)
50
[8]
Computer & Video Games (UK)
87
[4]
Electronic Gaming Monthly (US) NTSC-U
48
[9]
Mean Machines: The Essential Sega Guide (UK)
86
[10]
Game Power (IT)
89
[11]
GamePro (US) NTSC-U
70
[2]
Game Zone (UK)
85
[12]
Hobby Consolas (ES)
80
[13]
Joypad (FR) NTSC-U
82
[14]
Joystick (FR) NTSC-U
89
[15]
Sega Mega Drive Advanced Gaming (UK)
75
[16]
Sega Mega Drive Advanced Gaming (UK)
75
[17]
Mega (UK) PAL
78
[18]
Mega Play (US) NTSC-U
40
[19]
MegaTech (UK) PAL
87
[20]
Mean Machines (UK)
86
[21]
Mean Machines Sega (UK)
86
[22]
Player One (FR)
91
[23]
Play Time (DE)
64
[24]
Sega Power (UK) PAL
80
[25]
Sega Pro (UK) PAL
95
[26]
Sega Pro (UK) PAL
90
[27]
Sega Force (UK) PAL
91
[28]
Supergame (BR) NTSC-U
86
[29]
Supersonic (FR)
87
[30]
Tricks 16 bit (RU) PAL
82
[31]
Tricks 16 bit (RU) NTSC-U
59
[32]
Video Games (DE)
33
[33]
Sega Mega Drive
75
Based on
31 reviews

Corporation

Mega Drive, US
Corporation MD US Box.jpg
Cover
CyberCop MD US Cart.jpg
Cart
Cyber-Cop MD US Manual.pdf
Manual
Mega Drive, EU
Corporation MD EU Box.jpg
Cover
Corporation MD EU Cart.jpg
Cart
Corporation MD EU Manual.pdf
Manual
Mega Drive, PT
Corporation MD PT cover.jpg
Cover
Mega Drive, SE (Rental)

Mega Drive, AU

Corporation MD AU cartback.jpgCorporation MD AU cart.jpg
Cart

Technical information

Main article: Corporation/Technical information.

References

  1. Sega Visions, "August/September 1992" (US; 1992-xx-xx), page 64
  2. 2.0 2.1 GamePro, "July 1992" (US; 1992-xx-xx), page 46
  3. 3.0 3.1 3.2 Sega Mega Drive Advanced Gaming, "September 1992" (UK; 1992-xx-xx), page 47
  4. 4.0 4.1 Computer & Video Games, "December 1992" (UK; 1992-11-15), page 84
  5. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 51
  6. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 53
  7. Consoles +, "Juin 1992" (FR; 1992-0x-xx), page 76
  8. Cool Gamer, "9" (RU; 2002-10-13), page 56
  9. Electronic Gaming Monthly, "June 1992" (US; 1992-xx-xx), page 30
  10. Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 33
  11. Game Power, "Settembre 1992" (IT; 1992-0x-xx), page 52
  12. Game Zone, "August 1992" (UK; 1992-07-xx), page 36
  13. Hobby Consolas, "Noviembre 1992" (ES; 1992-xx-xx), page 156
  14. Joypad, "Novembre 1992" (FR; 1992-1x-xx), page 60
  15. Joystick, "Novembre 1992" (FR; 1992-1x-xx), page 173
  16. Sega Mega Drive Advanced Gaming, "September 1992" (UK; 1992-xx-xx), page 45
  17. Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 63
  18. Mega, "December 1992" (UK; 1992-11-19), page 45
  19. Mega Play, "June 1992" (US; 1992-0x-xx), page 62
  20. MegaTech, "June 1992" (UK; 1992-05-20), page 28
  21. Mean Machines, "May 1992" (UK; 1992-04-28), page 100
  22. Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 138
  23. Player One, "Novembre 1992" (FR; 1992-11-10), page 102
  24. Play Time, "3/93" (DE; 1993-02-10), page 111
  25. Sega Power, "August 1992" (UK; 1992-07-02), page 32
  26. Sega Pro, "June 1992" (UK; 1992-05-21), page 46
  27. Sega Pro, "April 1993" (UK; 1993-03-11), page 64
  28. Sega Force, "July 1992" (UK; 1992-06-xx), page 66
  29. Supergame, "Janeiro 1993" (BR; 1993-01-xx), page 17
  30. Supersonic, "Janvier 1993" (FR; 199x-xx-xx), page 13
  31. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 11
  32. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 65
  33. Video Games, "9/92" (DE; 1992-08-26), page 54


Corporation

Corporation title.png

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