From Sega Retro
|System(s): Sega Mega-CD|
|Number of players: 1|
| Official in-game languages: |
This short article is in need of work. You can help Sega Retro by adding to it.
Battlecorps (バトルコープス) is a first person shooter for the Sega Mega-CD. It takes place in giant mechs.
In Battlecorps, players take control over a "Bipedal Attack Machine" (BAM) to liberate a planet from an infected AI system and its army of robots. Typically this involves destroying specified targets or getting to a location without being killed. When all lives are lost, the game ends.
In order to simulate a 3D world, Battlecorps relies heavily on the use of sprite scaling. However, unlike a game such as Doom, the engine rarely draws flat "walls", instead simulating them by placing a series of large sprites in a line. Ceilings are never rendered, though many stages overcome this by taking place exclusively outside. Battlecorps also gives players a degree of control over the Y axis, allowing him or her to attack flying enemies or "ceiling" turrets.
Draw distance is considerably lower than many other first person shooters of the era, and in order to maintain a steady frame rate, the heads-up display comprises of roughly half the screen. Battlecorps also limits itself to a 256x224 screen resolution at all times.
- Programmed / Game Design / Story : Jon Hilliard
- Production Designer/ Game Design / Story / Graphic Artist: Jason Gee
- Music + SF/X: Martin Iveson
- Live Guitar: Anthony Wheeldon
- Production Designer / Game Design / Story / Graphic Artist: Jason Gee
- Game Design / Story / Voices / Creative Manager: Guy Miller
- Produced by: Jeremy Heath-Smith
- Producer: Toshiyuki Nagai
- Director: Gaku Sato
- Assistant: Ryo Misawa, Kanji Ishizeki
- Thanks to: Takeshi Minagawa
- Thanks to: Bob Churchill (Game Evaluation), James Ryman (Cover Design), Lads & Lasses at Core Design...
- Source: In-game credits (JP)
- Main article: Battlecorps/Magazine articles.
also published in:
- Electronic Gaming Monthly (US) #62: "September 1994" (1994-xx-xx)
also published in:
- EGM² (US) #5: "November 1994" (1994-xx-xx)
|Sega Retro Average|
| Based on|
ROM dump status
- File:GamePlayers US 0710.pdf, page 108
- File:GamePro US 056.pdf, page 172
- File:Mega UK 23.pdf, page 13
- File:CVG UK 155.pdf, page 82
- File:EGM US 062.pdf, page 107
- File:EGM2 US 05.pdf, page 75
- File:BeepMD_JP_1994-10.pdf, page 21
- File:SSM_JP_19950901_1995-09.pdf, page 86
- File:ConsolesPlus FR 034.pdf, page 147
- File:CVG UK 153.pdf, page 65
- File:CVG UK 154.pdf, page 53
- File:Edge UK 011.pdf, page 68
- File:MeanMachinesSega22UK.pdf, page 60
- File:NextGeneration US 01.pdf, page 104
- File:PlayerOne FR 044.pdf, page 98
- File:VideoGames US 70.pdf, page 101