Difference between revisions of "Masahiko Kobayashi"
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− | {{sub-stub}}'''{{PAGENAME}}''' (小林 雅彦), also known as '''Match''' or '''Macchi''' (マッチ), is a former programmer at [[Sega of Japan]]. He was well-known for his antics at [[Studio 128]] and [[Sega R&D 8]],{{ref|https://postgamecontent.com/post/156122197775/the-sega-3d-classics-collection-3d-after-burner-2}} such as refusing to let the president of Sega into his room because [[Yu Suzuki]] had said to not "anyone" into their top-secret ''[[After Burner]]'' [[Studio 128|development studio]],{{ref|https://shmuplations.com/afterburner/}}{{ref|https://www.eurogamer.net/tales-from-inside-studio-128-sega-am2s-top-secret-studio}} or debugging ''[[G-LOC: Air Battle]]'' without permission or a partner, eventually being trapped in the cabinet for 2 hours.{{ref|https://www.eurogamer.net/tales-from-inside-studio-128-sega-am2s-top-secret-studio}} | + | {{sub-stub}}'''{{PAGENAME}}''' (小林 雅彦), also known as '''Match''' or '''Macchi''' (マッチ), is a former programmer at [[Sega of Japan]]. He was well-known for his antics at [[Studio 128]] and [[Sega R&D 8]],{{ref|https://postgamecontent.com/post/156122197775/the-sega-3d-classics-collection-3d-after-burner-2}} such as refusing to let the president of Sega into his room because [[Yu Suzuki]] had said to not "anyone" into their top-secret ''[[After Burner]]'' [[Studio 128|development studio]],{{ref|https://shmuplations.com/afterburner/}}{{ref|https://www.eurogamer.net/tales-from-inside-studio-128-sega-am2s-top-secret-studio}} or debugging ''[[G-LOC: Air Battle]]'' without permission or a partner, eventually being trapped in the cabinet for 2 hours.{{ref|https://www.eurogamer.net/tales-from-inside-studio-128-sega-am2s-top-secret-studio}}{{ref|https://archive.ph/HU19t|https://twitter.com/Hiro_H10th/status/1730555008977076649}} |
==Production history== | ==Production history== |
Revision as of 06:19, 2 December 2023
Masahiko Kobayashi |
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Employment history:
Divisions:
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Role(s): Programmer |
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Masahiko Kobayashi (小林 雅彦), also known as Match or Macchi (マッチ), is a former programmer at Sega of Japan. He was well-known for his antics at Studio 128 and Sega R&D 8,[1] such as refusing to let the president of Sega into his room because Yu Suzuki had said to not "anyone" into their top-secret After Burner development studio,[2][3] or debugging G-LOC: Air Battle without permission or a partner, eventually being trapped in the cabinet for 2 hours.[3][4]
Production history
Games
- After Burner (X Board; 1987) — Programmer (as Match)
- Dynamite Dux (System 16; 1988) — "Achacha's Model"[5] (as match)
- G-LOC: Air Battle (Y Board; 1990) — Programmer
- Strike Fighter (Y Board; 1991) — Programmer
- Virtua Racing (Model 1; 1992) — Programmers
- F1 Super Lap (System 32; 1993) — Programmer
- Virtua Fighter (Model 1; 1993) — Programmers
- J.League Pro Striker Kanzenban (Mega Drive; 1993) — Special Thanks[6] (as Macchi)
- Daytona USA (Model 2; 1994) — Programmers
- Cyber Troopers Virtual-On (Model 2; 1996) — Programming
- Dirt Devils (Model 3; 1998) — Special Thanx
- Virtua Striker 2 Ver. 2000.1 (Dreamcast; 1999) — programmers
Videos
- Sega Amusement CG World Best Collection (LaserDisc; 1995) — Programmers
References
- ↑ https://postgamecontent.com/post/156122197775/the-sega-3d-classics-collection-3d-after-burner-2
- ↑ https://shmuplations.com/afterburner/
- ↑ 3.0 3.1 https://www.eurogamer.net/tales-from-inside-studio-128-sega-am2s-top-secret-studio
- ↑ @Hiro_H10th on Twitter (archive.today)
- ↑ File:DynamiteDux arcade credits.pdf
- ↑ File:Pro Striker Kanzenban MD credits.pdf