Difference between revisions of "Sassou Shounen Eiyuuden Coca-Cola Kid"
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+ | *Haruhiko Kuroiwa{{ref|https://web.archive.org/web/19980629113710/http://www.hamakko.or.jp/~usp/kuroiwa.htm}} | ||
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Revision as of 23:19, 25 March 2024
Sassou Shounen Eiyuuden Coca-Cola Kid | ||||||||||
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System(s): Sega Game Gear | ||||||||||
Publisher: Sega | ||||||||||
Developer: Sega CS5, Aspect | ||||||||||
Licensor: The Coca-Cola Company | ||||||||||
Genre: Action[1][2] | ||||||||||
Number of players: 1 | ||||||||||
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Sassou Shounen Eiyuuden Coca-Cola Kid (颯爽少年英雄伝コカ・コーラキッド) or just Coca-Cola Kid is a Sega Game Gear game developed by Aspect and published by Sega in 1994. It was only released in Japan, and features the then-mascot of the Coca-Cola drinks franchise, the Coca-Cola Kid. At the time of release a special red version of the cartridge was bundled with a Coca-Cola branded red Game Gear.
Contents
Story
Cokey, the Cola-Cola Kid, has to save his teacher, Ms. Sakurako, after she is kidnapped by Mr. Iwayma.
Gameplay
The game is a platformer in which the player controls the Coca-Cola Kid. It is strikingly similar to Aspect's previous title, Sonic Chaos, with similarly paced gameplay and rules, similar control and moves, similar title cards (and Sega logo), and recycled sound effects. Cokey controls similarly to Sonic and can move with the D-pad and jump with . He performs a somersault if he jumps while moving. His somersault can hit enemies and objects from below. He automatically grabs ledges and pulls himself up them. He also automatically grabs walls when he touches them in midair and can wall-jump with . Some levels have a skateboard, which Cokey can jump on to automatically skate forward quickly. He loses the skateboard if he takes damage.
Instead of jumping on enemies to defeat them, Cokey's primary offensive move is a kick with , which can also be done in midair. He can kick enemies but also objects, including crates that contain power-up items. He can perform a spin dash-like move with +, which allows him to move forward with a burst of speed, defeating enemies he hits or breaking through certain walls to access hidden areas. He can slide along the ground with +, which defeats enemies as well but can also be used to slide into narrow passages. Both moves can be used to jump farther by following them with .
Cokey starts the game with three hit points and loses one when he touches an enemy or a hazard such as a spike. When he loses all of his hit points, he loses a life. Levels contain power-up items that replenish lost hit points. Cokey loses a life regardless of remaining hit points by falling into a bottomless pit or if the timer reaches 9:59. When he loses all of his lives, the game ends but the player can use a continue. The game includes an item shop at the end of each stage where the player can buy more hit points or continues in exchange for coins, which can be found throughout the levels. The player is encouraged to spend time exploring the levels to find coins.
Items
Items are found in crates. Break the crate open to automatically collect its item, if it contains one.
Crate | |
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Break open to release an item. The appearance of crates changes from stage to stage. | |
Coke Cup | |
Replenishes one hit point. | |
Coke Bottle | |
Fully replenishes Cokey's health. | |
Coke Can | |
Makes Cokey invincible temporarily. | |
Extra Life | |
Gives the player an extra life. | |
Coin | |
Collects a coin, which can be used in the item shop after the stage is completed. |
Stages
Stages are broken down into three Areas, similar to Sonic's Acts. For the first two Areas, Cokey must simply make it to the end. The last Area is dedicated to a boss fight.
Downtown | |
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Central Park | |
Ruins | |
Steel Factory | |
Disco | |
Item Shop
After each stage concludes, the player is taken to the item shop, a Coke machine that sells items in exchange for coins.
- Continue—Gives the player another continue for 10 coins.
- Life Up—Gives Cokey another hit point, up to five total, for 10 coins. Can only buy one per visit.
- Coke Disk—Replaces Cokey's kick attack with a flying disk projectile attack for 5 coins. Cokey loses the disk when he takes any damage (effectively acting as an additional hit point since he loses the disk instead of losing a hit point). Can only buy once per visit.
Versions
Localised names
Language | Localised Name | English Translation |
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Japanese | 颯爽少年英雄伝コカ・コーラキッド | Sassou Shounen Eiyuuden Coca-Cola Kid |
Production credits
- Game Designers: Sharusharu, Shima, Ray
- Artists: 7LY Big King, Gen, U.D.K., Bom
- Main Programer: K.Oi
- Support Programers: Hiro.777, Toshiyan
- Sound Composer: K.Mixa
- Sound Directer: Sarry
- Product Manager: S.Kozakura
- Producers: Hitmen, Hokochan
- Directer: Hase
- McCann-Erickson: I.V. Alwill, H.Namiki, K.Maruyama, Y.Watanuki
- Coca・Cola (Japan) Co., Limited: T.B. McKinney, K. Matsutaka
- Special Thanks to: Taidai, Usankusazou, K', Koderachi
- Presented by: Sega
- Haruhiko Kuroiwa[4]
Magazine articles
- Main article: Sassou Shounen Eiyuuden Coca-Cola Kid/Magazine articles.
Physical scans
Sega Retro Average | |||||||||||||||||||
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|
59 | |
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Based on 3 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
? |
|
512kB | 1994-05-13[8] | Cartridge (JP) |
References
- ↑ File:Cocacolakid GG JP Box Front.jpg
- ↑ 2.0 2.1 https://sega.jp/history/hard/gamegear/software.html (Wayback Machine: 2018-12-07 04:57)
- ↑ File:Coca-Cola Kid GG credits.pdf
- ↑ http://www.hamakko.or.jp/~usp/kuroiwa.htm (Wayback Machine: 1998-06-29 11:37)
- ↑ Beep! MegaDrive, "August 1994" (JP; 1994-07-08), page 24
- ↑ Famitsu, "1994-08-12" (JP; 1994-07-29), page 41
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 88
- ↑ Sassou Shounen Eiyuuden Coca-Cola Kid/Hidden content#Build date
Sassou Shounen Eiyuuden Coca-Cola Kid | |
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Main page | Maps | Hidden content | Magazine articles | Reception |