Difference between revisions of "Air Buster: Trouble Specialty Raid Unit"

From Sega Retro

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The game is a horizontally scrolling shoot-'em-up where players take control of Buster Fighter starships in their efforts to destroy a mysterious mechanical fortress orbiting the planet. The fighters can equip one of seven supplementary weapons in addition to their normal shot. Two players can play cooperatively by choosing the Twin Set Up option from the title screen.
 
The game is a horizontally scrolling shoot-'em-up where players take control of Buster Fighter starships in their efforts to destroy a mysterious mechanical fortress orbiting the planet. The fighters can equip one of seven supplementary weapons in addition to their normal shot. Two players can play cooperatively by choosing the Twin Set Up option from the title screen.
  
The ship moves in any direction with the D-Pad. In the outer space stages, the ship continues to drift in the direction it was last moved because of the lack of gravity. The ship fires its normal shot with {{B}}, which can be held for rapid-fire. The power of the normal shot can be upgraded multiple times by collecting power-ups. The ship is also equipped with a screen-clearing special weapon called the Buster Flash, which is used by holding {{C}} to charge a bar and then releasing when the bar is full. The player must then wait for the charge bar to empty before it can be charged again; it displays a black bar indicating how much time is remaining. The player can also charge the bar by holding {{A}}, which simultaneously fires the normal shot.
+
The ship moves in any direction with the D-Pad. In the outer space stages, the ship continues to drift in the direction it was last moved because of the lack of gravity. The ship fires its normal shot with {{B}}, which can be held for rapid-fire. The power of the normal shot can be upgraded multiple times by collecting power-ups. The ship is also equipped with a screen-clearing special weapon called the Buster Flash, which is used by holding {{C}} to charge the Blaster Meter, then releasing the button when the bar is full. The player must briefly wait for the weapon to cool down before it can be charged again. The player can also charge the bar by holding {{A}}, which simultaneously fires the normal shot.
  
 
The ship is downed when it is hit by enemy fire or collides with an enemy or terrain. It respawns in place as long as the player has an extra life remaining, at baseline weapon strength and without any supplementary weapon. The game ends if the player runs out of lives but can be continued as long as there are credits remaining. In two-player games, both players have separate lives but share credits. The game has four difficulty levels (Easy, Normal, Hard, and Hardest). Players can choose the number of initial lives and credits from the options before starting the game.
 
The ship is downed when it is hit by enemy fire or collides with an enemy or terrain. It respawns in place as long as the player has an extra life remaining, at baseline weapon strength and without any supplementary weapon. The game ends if the player runs out of lives but can be continued as long as there are credits remaining. In two-player games, both players have separate lives but share credits. The game has four difficulty levels (Easy, Normal, Hard, and Hardest). Players can choose the number of initial lives and credits from the options before starting the game.

Revision as of 22:12, 28 July 2024

n/a

  • NTSC-U
  • NTSC-J

AirBuster MDTitleScreen.png

AeroBlasters MD title.png

Air Buster: Trouble Specialty Raid Unit
System(s): Sega Mega Drive
Publisher: Kaneko[1] (JP) Kaneko USA (US)
Developer:
Supporting companies:
Original system(s): Arcade boards
Developer(s) of original games: Kaneko
Sound driver: SMPS Z80
Genre: Shooting[2]

















Number of players: 1-2
Release Date RRP Code
Sega Mega Drive
JP
¥6,000 (6,180)6,000e[3] T-33013
Sega Mega Drive
US
33026
Project Egg
JP
¥880880 KNK0002
Non-Sega versions

Air Buster: Trouble Specialty Raid Unit is a 1990 arcade shoot-'em-up by Kaneko which was subsequently ported to the PC Engine in 1990 and to the Sega Mega Drive in 1991. The PC Engine and Mega Drive ports were renamed Aero Blasters: Trouble Specialty Raid Unit (エアロブラスターズ) in Japan.

Story

In the year 2030, Earth is suddenly attacked by the Mega Load Masters. Charles K. Takeda had foreseen this event and prepared for it by moving his family to an island in the Pacific and developing a futuristic weapon called the "Buster System," which is capable of deconstructing matter by amplifying human mind waves. He created two aircraft armed with Buster Systems, Buster 1 and Buster 2, and trained his children, Holly and Mike, to pilot them.

Gameplay

Air Buster, Item Spread.png

Item spread

The game is a horizontally scrolling shoot-'em-up where players take control of Buster Fighter starships in their efforts to destroy a mysterious mechanical fortress orbiting the planet. The fighters can equip one of seven supplementary weapons in addition to their normal shot. Two players can play cooperatively by choosing the Twin Set Up option from the title screen.

The ship moves in any direction with the D-Pad. In the outer space stages, the ship continues to drift in the direction it was last moved because of the lack of gravity. The ship fires its normal shot with B, which can be held for rapid-fire. The power of the normal shot can be upgraded multiple times by collecting power-ups. The ship is also equipped with a screen-clearing special weapon called the Buster Flash, which is used by holding C to charge the Blaster Meter, then releasing the button when the bar is full. The player must briefly wait for the weapon to cool down before it can be charged again. The player can also charge the bar by holding A, which simultaneously fires the normal shot.

The ship is downed when it is hit by enemy fire or collides with an enemy or terrain. It respawns in place as long as the player has an extra life remaining, at baseline weapon strength and without any supplementary weapon. The game ends if the player runs out of lives but can be continued as long as there are credits remaining. In two-player games, both players have separate lives but share credits. The game has four difficulty levels (Easy, Normal, Hard, and Hardest). Players can choose the number of initial lives and credits from the options before starting the game.

Items

Air Buster, Items.png
Gun Diche (ガンデッチー)
Destroy to release a cache of items, which spread out in a fan.
Air Buster, Items.png
Normal Shot Power-Up
Upgrades the power of the Buster's normal shot, up to 8 times.
Air Buster, Items.png
Side Fighter
Equips the Side Fighter weapon, which furnishes the ship with two options that follow it and provide support fire.
Air Buster, Items.png
Bumper
Equips the Bumper weapon, which is a pair of shields above and below the ship that protect it from damage from both enemies and colliding with terrain. Bumpers can destroy enemies on contact.
Air Buster, Items.png
6-Direction Shot
Equips the 6-Direction Shot weapon, which fires in six directions in a circle out from the ship.
Air Buster, Items.png
Guided Missile 1 (Red)
Equips the Guided Missile 1 (Red) weapon, which shoots red homing missiles straight ahead.
Air Buster, Items.png
Guided Missile 2 (Green)
Equips the Guided Missile 2 (Green) weapon, which shoots green homing missiles that scatter.
Air Buster, Items.png
Rear Shot
Equips the Rear Shot weapon, which fires two diagonal shots from behind the ship.
Air Buster, Items.png
Revolving Gun Turret
Equips the Revolving Gun Turret weapon, which is a drone that trails the ship and rotates counterclockwise while firing.
Air Buster, Items.png
Bonus
Awards bonus points.
Air Buster, Items.png
1-Up
Gives the player an extra life.

Stages

Air Buster, Stage 1-1.png

Air Buster, Stage 1-2.png

Air Buster, Stage 1-3.png

  • Air Buster, Stage 1-1.png

  • Air Buster, Stage 1-2.png

  • Air Buster, Stage 1-3.png

Seaside Front

Air Buster, Stage 2-1.png

Air Buster, Stage 2-2.png

Air Buster, Stage 2-3.png

Air Buster, Stage 2-4.png

  • Air Buster, Stage 2-1.png

  • Air Buster, Stage 2-2.png

  • Air Buster, Stage 2-3.png

  • Air Buster, Stage 2-4.png

Mechanized Cave

Air Buster, Stage 3-1.png

Air Buster, Stage 3-2.png

Air Buster, Stage 3-3.png

  • Air Buster, Stage 3-1.png

  • Air Buster, Stage 3-2.png

  • Air Buster, Stage 3-3.png

Scramble!

Air Buster, Stage 4-1.png

Air Buster, Stage 4-2.png

Air Buster, Stage 4-3.png

  • Air Buster, Stage 4-1.png

  • Air Buster, Stage 4-2.png

  • Air Buster, Stage 4-3.png

Out of Gravity

Air Buster, Stage 5-1.png

Air Buster, Stage 5-2.png

Air Buster, Stage 5-3.png

Air Buster, Stage 5-4.png

  • Air Buster, Stage 5-1.png

  • Air Buster, Stage 5-2.png

  • Air Buster, Stage 5-3.png

  • Air Buster, Stage 5-4.png

The Borderline

Air Buster, Stage 6-1.png

Air Buster, Stage 6-2.png

Air Buster, Stage 6-3.png

Air Buster, Stage 6-4.png

  • Air Buster, Stage 6-1.png

  • Air Buster, Stage 6-2.png

  • Air Buster, Stage 6-3.png

  • Air Buster, Stage 6-4.png

Death Circus

Versions

Both home ports are pretty faithful, with the Mega Drive one being closer to the original game than the PC Engine version. The Mega Drive port runs full-screen, features more detailed graphics, keeps most of the arcade version's parallax, and has better sound effects. The PC Engine port features a slightly expanded ending.

Localised names

Also known as
Language Localised Name English Translation
English (US) Air Buster Air Buster
Japanese エアロブラスターズ Aero Blasters

Production credits

Crew of "Air Buster" ("Crue" in the Japanese version)
  • Software: K.Matsumoto, M.Yoshida
  • Graphics: H.Yokoyama, M.Taguchi
  • Music Compose: T.Watanabe
  • Sound Operate: K.Komatsu, T.Ohkuma
  • Test Game: Inter State Staff
  • Special Thanks: Kaneko Arcade Staff
  • Total Coordinate: Y.Hojo
  • General Producer: A.Uto
"Air Buster" ("Aero Blasters" in the Japanese version)
©1991 Kaneko Co., Ltd.
All Rights Reserved
Source:
In-game credits
Air Buster MD credits.pdf
[6]

Digital manuals

Magazine articles

Main article: Air Buster: Trouble Specialty Raid Unit/Magazine articles.

Promotional material

Main article: Air Buster: Trouble Specialty Raid Unit/Promotional material.

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
80
[7]
1700 igr dlya Sega (RU)
50
[8]
ACE (UK)
79
[9]
Aktueller Software Markt (DE)
70
[10]
Beep! MegaDrive (JP) NTSC-J
73
[11]
The Complete Guide to Sega (UK) NTSC-J
90
[12]
Console XS (UK) NTSC-J
62
[13]
Computer & Video Games (UK)
80
[14]
Mean Machines: The Essential Sega Guide (UK)
74
[15]
Hippon Super (JP) NTSC-J
20
[16]
Joystick (FR) NTSC-J
80
[17]
Sega Mega Drive Advanced Gaming (UK) NTSC-J
60
[18]
Mega Drive Fan (JP) NTSC-J
74
[19]
Mega (UK) PAL
85
[20]
MegaTech (UK) NTSC-J
78
[21]
Mean Machines (UK) NTSC-J
80
[22]
Mean Machines Sega (UK)
78
[23]
Power Play (DE)
79
[24]
Power Play (DE)
80
[25]
Raze (UK) NTSC-J
74
[26]
Sega Power (UK) NTSC-J
100
[27]
Sega Pro (UK) NTSC-J
62
[28]
Sega Pro (UK) NTSC-J
62
[29]
Sega Saturn Magazine (JP) NTSC-J
69
[30]
Tricks 16 bit (RU)
75
[31]
Sega Mega Drive
73
Based on
25 reviews

Air Buster: Trouble Specialty Raid Unit

Mega Drive, JP
AirBuster MD JP Box.jpg
Cover
Aeroblasters MD JP CartTop.jpg
AirBuster MD JP Cart.jpg
Cart
Aeroblasters md jp manual.pdf
Manual
Mega Drive, US
AirBuster MD US cover.jpg
Cover
AirBuster MD US cart.jpg
Cart
Airbuster md us manual.pdf
Manual

Technical information

Main article: Air Buster: Trouble Specialty Raid Unit/Technical information.

References

Necretro-round.svg
NEC Retro has more information related to Aero Blasters
  1. 1.0 1.1 1.2 http://gdri.smspower.org/wiki/index.php/Inter_State
  2. 2.0 2.1 https://sega.jp/history/hard/megadrive/software_l.html (Wayback Machine: 2020-07-02 23:21)
  3. File:AirBuster MD JP Box.jpg
  4. Electronic Gaming Monthly, "March 1991" (US; 1991-xx-xx), page 58
  5. https://www.amusement-center.com/project/egg/game/?product_id=1211
  6. File:Air Buster MD credits.pdf
  7. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 28
  8. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 14
  9. ACE, "June 1991" (UK; 1991-05-08), page 72
  10. Aktueller Software Markt, "Mai 1991" (DE; 1991-04-26), page 128
  11. Beep! MegaDrive, "February 1991" (JP; 1991-01-08), page 31
  12. The Complete Guide to Sega, "" (UK; 1991-05-xx), page 100
  13. Console XS, "June/July 1992" (UK; 1992-04-23), page 126
  14. Computer & Video Games, "April 1991" (UK; 1991-03-16), page 79
  15. Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 16
  16. Hippon Super, "February 1991" (JP; 1991-01-07), page 41
  17. Joystick, "Avril 1991" (FR; 1991-0x-xx), page 106
  18. Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 90
  19. Mega Drive Fan, "April 1991" (JP; 1991-03-08), page 83
  20. Mega, "June 1993" (UK; 1993-05-20), page 85
  21. MegaTech, "Xmas 1991" (UK; 1991-12-06), page 76
  22. Mean Machines, "March 1991" (UK; 1991-03-01), page 40
  23. Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 137
  24. Power Play, "2/91" (DE; 1991-01-18), page 150
  25. Power Play, "6/91" (DE; 1991-05-10), page 136
  26. Raze, "May 1991" (UK; 1991-03-28), page 66
  27. Sega Power, "October 1991" (UK; 1991-09-05), page 52
  28. Sega Pro, "November 1991" (UK; 1991-xx-xx), page 18
  29. Sega Pro, "April 1993" (UK; 1993-03-11), page 64
  30. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 86
  31. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 6


Air Buster: Trouble Specialty Raid Unit

AirBuster MDTitleScreen.png

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